Voted 3, I hardly play them anymore due to a large combination of factors.
Probably the largest one is that I was always sort of lukewarm on their gameplay to begin with (except for a certain few like FFT that were and remain outliers in the field) and it feels like since the early PS2 era the genre has kept evolving in ways that are more miss than hit to me. Item crafting systems, powergrinding, character reincarnation mechanics, MMO-style tank and spank gambits, I can't get into any of em.
I also don't own any portables or consoles newer than PS2/Gamecube, so playing newer games requires a time/energy investment of "go over to Hal's a lot" (or DS emulation, I guess, but that's cumbersome too). That makes me not inclined to go to the trouble unless a game seems REALLY good.
On top of that, as I've gotten older, played more games, gotten tastes of what the game industry is like on the inside, etc, my tastes have changed and my brain's qualifications for an RPG that "seems REALLY good" have risen quite a bit beyond what they were several years ago. For example, past me enjoyed, say, Lufia 2, SD3 and Star Ocean 2 back when I first played them, but present me would probably go "meh" and drop them after a few hours.
All that aside, though, there are still a few that can hook me. In particular I think there's a huge amount of potential in RPGs that are more seriously character and storytelling-focused, like the modern Personas or to some extent the Ar Tonelico series. P4 was able to send me into a 40 hour weekend-long nonstop binge, so... there's that!