Useless Filler Dungeon Spam1. Nina
2. Ursula
3. Ryu
4. Scias
5. Cray
6. Ershin
So...first off, I do a lot of little optional odds and ends. That is after the first dungeon which is too pointless to care about! Basically, I get a bunch of Master Skills, do some fishing (but gain nothing significant yet cause Black Bass aren't available quite yet to get Flail and Firangi), alter skills a lot, what have you. I try Shadow Walk with Ursula a bit only to learn that it functions in a way that hinders its potential Brokeness, sadly. Basically, one enemy is hit with the Critical damage, and the rest are hit with Normal damage. Disappointed, I eventually give Shadow Walk back to Ryu so he can make use of it with his good AP and Dragon Forms.
I do however discover the potential fun of Elemental Strikes on Ursula as if she can hit weakness, that's a crap load of damage for only 2 AP! The downside? Her bad accuracy kicks in so its not as reliable, but I for 2 AP, its pretty bad ass. Of course, that's kind of meaningless as Ursula is, as I said before, the "Best Friend" for Nina. She starts off with Rock Black (level 1 Earth), Fire Blast (Level 2 Fire) and Cyclone (level 2 Wind), all MT spells. Cyclone and Fire Blast can combo with Nina's Cyclone, and both pretty much kill enemies in conjunction (Cyclone -> Cyclone gives the usual slight damage boost, Fire Blast -> Simoon is a typical Fire Wind combo except BOTH SIDES ARE MT.) Oh yeah, Ursula has an AP score; its not amazing right now, but its enough to last me, and again, MT Physicals means she can conserve it better for randoms than anyone. Basically, Ursula kicks ass.
Why isn't she #1? Cause Nina is every bit as important to the combination as Ursula is, and Nina has more AP, Healing, and better speed. She also just got Magic Ball and FLame Pillar so she has actual ST damage! Magic Ball is a Melee move running off Wisdom costing 5 AP that does surprisingly good damage (about 1k) and thus making Nina actually able to join in on Melee combos, so it works as a Pre-Oracle spell for NIna. Flame Pillar...is a level 3 Fire Spell. Its only ST mind you, so its not THAT great...except that it can be used to create Ragnarok (Earth/Fire level 3) which is Mt and absolutely ruthless now. So we have Nina's AP and Wisdom running a level 3 Combo spell, which is just DEATH TO EVERYTHING at this point. It can be initiated either by Ursula's Rock Blast, Cray's Rock Blast, or the Plateau skill, which I recently shifted to Ryu to allow him some Combo Flexibility. Why Ryu? Cause he has more AP than any Non-Nina character, so its added flexibility.
Oh yeah, enemies are weak to fire in the next few areas, so things just kind of explode (and Flame Strike is the only elemental Strike I have right now, go figure.)
With exception of healing, Ryu is now better than Scias in all ways that matter. Flame Sword makes Ryu as good a physical damage dealer, and he has over twice the AP. Furthermore, remember that FIre weakness I just noted? Ryu's Flame Sword is naturally Fire Elemental, so it just seals the deal. It doesn't help Scias that his only element, Water, is resisted here, so he can't even use the Natural Spell argument, and for a Plateau user to substitute in for Ursula's Rock Blasts, Ryu's just clearly better due to the AP. Scias is sort of Ryu-lite here with healing. He's not bad, but clearly non-essential.
Ryu gets a bunch of Summons which see no use, and JUST got Wyvern and upgraded to Weyr immediately, Weyr being very similar to Kaiser in stat boosts outside of HP...this would be more awesome if we were fighting ACTUAL BOSSES anytime between now and like the last 20% of the game (we have like one boss until Won-Qu, IIRC.)
Cray has ST damage and can open up into a Ragnarok Combo. That's...more than what Ershin has. Ershin got Blizzard but not only is it expensive, enemies resist it, so she's still useless. To her credit, I just got the Lightning, which raises her speed to Nina levels.
For Masters? Ursula gets Njomo since AP and Speed is good for her, HP is a huge "whatever." Ershin got Njomo, then went to Marlock cause I really want her to gain AP, and Lightning means she can take a speed hit, HP offsets the defense, her Physical is a lost cause anyway, and she can take a few Wisdom hits now given all the Rwolf levels. Ryu gets Njomo cause more AP w/out sacrificing anything significant (-8 HP is kind of minor), and +2 speed doesn't hurt for keeping up with Nina/Ursula. Nina stays on Rwolf for more AP, Cray and Scias on Una for more physical beat downs.
And yes, I already did Snooze + Rest + Vitalize for a quick 37 hit combo to get all of Rwolf's skills. This should open up Kyrik as a master when he's available too. I did for fun see how much damage I could do with Super COmbo on a Trean. Its 15k! That'll raise once I get Might (which I got like 3 fights later -_-), Warshout, Mega Phone, and a few more levels. Will I kill a Trean and get Cray's Nunchaku? NO CLUE!
A SAILOR IS MAN'S MAN, also Dolphins1. Ryu
2. Scias
3. Nina
4. Cray
5. Ershin
6. Ursula
This is the most epic fight ever! Ryu has recently gotten an actual Dragon form and I upgraded it to Weyr immediately, so its only slightly worse than Kaiser on stats, but actually controllable, so the SHADOWWALK SPAMS COMMENCE! He's doing ridiculous damage as a result. Furthermore, Weyr has higher defense than kaiser which is important cause KAHN USES MASSIVE PHYSICALS! It also has Hwa'Jeh so I can hurl Super Novas at Kahn with an Earth -> Earth/Fire -> Hwa'jeh combo. Best at this point is like Ershin's Quake -> Nina's Ragnarok (from Flame Pillar) -> Super Nova. I forget which does move, but point is, Ryu is Kahn's bane!
Scias has healing and big ST damage...he's in his element here, just Ryu got a massive upgrade and his weapon is no worse. Nina's Flame Pillar and Ragnarok do disgusting damage, and she can heal. The healing is majorly important, cause, well, KAHN FALCON PUNCHES YOU! Also has other stuff that you should probably be afraid of...its too painful to talk about.
Cray's a tank, and does good damage with Super combo...that's worth something I guess. Ursula the worst here due to low ST damage and being frail; Ershin's Quake > her Rock Blast and is a tank, and can be used for Super Nova combos as a result.
With this strategy, I barely pull through! Hardest fight in the game over, we now move onto less important things...
The Cove1. Nina
2. Ursula
3. Ryu
4. Ershin
5. Scias
6. Cray
No, that's not a typo; Ershin is #4 above Scias. Ershin would be higher than Ryu, but its level dependent here. Mid Dungeon, Ershin learned Quake, which lets her do some actual really good damage on enemies here (its equal to Blizzard, just things are not resisting it, and I think one enemy is even weak), just its a bit expensive (which is meaningless if you let the fight go on 2 turns anyway, as the CP gain is enough for a full casting), and it compliments Flame Pillar. Ursula's got MT Flame Strike which is cheap, effective damage on enemies here, and Fireblast for the MT openner into Nina's Simoon, or alternatively, Rock Blast into Flame Pillar for Ragnarok which does absolutely sick damage beyond reason. The AP cost would matter if, you know, Nina didn't have ridiculous AP. Ryu's good ST damage as always, and mostly there for clean up work, and Flame Sword hits a weakness as well. Scias is Ryu w/ less AP and no Flame Sword option, and Cray...has issues doing anything significant.
The boss is msotly Ryu going Weyr and kicking ass. Scias can provide good ST damage with Shining Blade, Nina w/ one of the other females can wipe out the bosses support in combos, and we're all good. This is also the LAST BOSS WE"RE GOING TO FACE FOR A DAMN LONG TIME.
Worth noting I have changed masters around quite a bit after here, and have gotten the Firangi for Ryu and Scias, as well as the Flail for Cray. Cray's ST damage kind of spikes tremendously, while Ryu and Scias have mild boosts. Ursula now can do MT Fire damage for no MP cost with her weapon upgrade, and has an ST damage option with a +1 weapon though that won't see much use due to Ursula being about crowd control (until she learns Inferno anyway.) Flame Strike remains on her mostly in case I want to combo.
For masters, I put Ershin under Gyosil; its 1 less AP than Marlock, but doesn't lower all her other stats, so I figure its worth the trade off. I got a few more armors, but the important ones are the speed boosting things, letting her be either Nina level, Ursula level, or 2nd worst at will, which is handy for Speed Manipulation. Ryu's still under Njomo just cause the stats are worth it for him while not actually hurting any of the other ones he cares about. Cray goes under Kyrik cause Kyrik is basically the upgrade of Una in that regard (though he nerfs Speed, but Cray is a lost cause in that regard, being similar to Ershin but without the awesome armors), I keep Scias under Una a little while longer for Wild, then decide its not worth it and put him under Kyrik. I also get all of Kyrik's skills ASAP, not that any of them are useful outside of MAYBE Cleave, which goes to Cray so he can get MT damage off his high strength (this also means he has a use for his strong Single hit Weapons)...I don't suspect it'll see much use anyway. Ursula is under Lyta, whose just like Rwolf except lowers Defense instead of Strength. Given Ursula actually cares about her physical, its a winning trade for her (for Nina, meanwhile, its the other way around.) Also means I don't have to worry about Haste screwing up combo potential.
Jungle1. Nina
2. Ursula
3. Ershin
4. Ryu
5. Scias
6. Cray
...why are Fire Ants WEAK to Fire? No, really, I figured this would be a scenario that said "try using a different combo moron!" making me care that Ursula had Cyclone but it didn't. Instead it just said more "Nina and Ursula kick ass." Ershin's good for the Quake thing still, and Transfer just got learned in the previous dungeon so if need be, I can use that to restore 20 AP to Ershin at Nina's expect; combo usage can boost that to about 30 with Rest and Snooze in the mix. Nina can use those 2 whiel casting Transfer on herself to get a net gain of 30 AP. With all that said, I rarely ever do that. Oh yeah, and again, if I ever draw the fight out longer than a single turn, Ershin gets a free Quake in the mix. Ershin would be closer in running with Ursula truth be told, but Ursula's in no real danger of running out of resources due to Fireblast and Rock Blast (for Ragnarok combos) being cheap, and Nina typically killing things with SImoon/Ragnarok ANYWAY, so the opening damage exists mostly to make Nina's damage better, so its the old "AP matters most" case. Ryu still has Plateu to allow Nina to use Ragnarok, as well as make Ursula's Fireblast become the level 2 Fire/Earth combo, as well as boosting Ershin's Quake though I don't use it much mostly cause I forget he has it, as really, yo only need Ursula/Ershin action -> Nina action to bust through things. Ursula's physical is knid of useless here, for all that she doesn't need it, due to Fire Ant's resisting it. The bird enemies here, meanwhile are a reason to use Ursula's Cyclone...if you for whatever reason don't want to use Nina's.
Ryu vs. Scias is again, an AP thing, and Ryu still has the Flame Sword for the fire elemental option. Scias can heal, but that's more a technical advantage. Overall, Ryu's just better at clean up work. Furthermore, I have Fairy Breath so Ryu can use that to he-*bonus healing from a healing combo heals more than the main healing of Fairy Breath*-...umm...er...yeah, forget I said that!
Ok, seriously, Fairy Breath IS a good move...if built up. To build up Fairy Attacks actually requires using them to raise the Fairy Troop levels. This is part of why some fights take maybe two turns, as sometimes I'm just using an extra turn for the sake of Fairy Building (doesn't happen often; maybe once every 10 fights or something). That and sometimes combo opportunities fail and some enemies can actually survive 2 MT spells that aren't in combo cause they're pricks.
Cray...has nothing going for him really. He's a slower Scias with less AP, no Shining Blade (COward's Way can give him a cheap damage boost, overall not worth it), lower counter rate, and no healing. No shock he's LVP.
I learn Douse at this point, which lets us able to kill Treans. Before I could kill a Trunked by giving Ryu Focus, Last Resort, casting lots of Might and Protect spells on him after he transforms into Weyr (Kaiser's still Berserk), and Shadow Walking, with 2 Megaphones tossed in to get defense as low as possible, but I would fall just short of killing a Trean even with Super Combo. Douse fixes that as it adds Fire Weakness. Either you could use a Fire into Physical combo, making a Fire Elemental Physical with the Firangi, which has combo risk failures but you need less skill with Super COmbo to pull it off (and less chance of Random Variance screwing you over IF you get past the combo aspect), or equipping Flame Sword and being good enough at Super Combo.
After killing 2 Treans and not getting a Nunchaku, I say fuck it and move on. Why would I want a Nunchaku when I already have Flail (his only +1 hit weapon)? Was thinking that MAYBE with a 144 attack weapon on Cray, his Cleave could do significant damage and he could do something in randoms, but seeing as the Drop Rate is worse than I thought (even with Charm), I said screw it. Yeah, don't expect Cray to move from that #6 spot from here on in.
Saldine1. Nina
2. Ursula
3. Ryu
4. Ershin
5. Scias
6. Cray
First off, in the middle of this dungeon I underrate how much Game points is needed for the 2nd evolution and get Behemoth -> Mammoth in an attempt to get Searing Sand for Ursula...I hate myself cause now I can't get Myrmidon -> Knight Later without more Game Points and that's a better dragon form *sigh* Ah well, now Ursula has MT Earth damage...oh yeah, she ALSO got MT Holy damage from Lyta before, not that it sees much use as of yet, but thought I'd not its existence Anyway, usual Ursula+Nina kick ass combo works, but some enemies can survive that, so Ryu's clean up work tends to be more useful than Ershin's back up work. That and I think there are some earth resistant enemies here anyway, so often we're seeing Fireblast->Simoon more often than Some Earth move -> Ragnarok. Its pretty straight forward stuff. Scias is mostly theoretical use that is mostly outdone by Ryu, and Cray...is Cray.
Wisdom Seeds became storebought before this dungeon mind, so Ershin's AP issues are notably less prevalent than before. One Wisdom Seed is almost enough for 3 Ershin spells, so that's something, but it can be a bit of a pain to maintain so its not COMPLETELY gone.
Shan River1. Nina
2. Ursula
3. Ryu
4. Ershin
5. Scias
6. Cray
Nina + Ursula = Things die. Ryu's good clean up work, Ershin's good for fillnig in gaps if I need it, Scias is good for being a 2nd Ryu if I need it, Cray sucks. Boring filler dungeon is boring.
Around now, I swap Masters around a bit. I give Scias to Kahn since variety relative to Cray, Valor is a nice 2nd wind, and it doesn't nerf his speed the way Kyrik does, while still giving same Strength boost. Bigger hinderance to Magic stats though, but given how good Ursula is at it, and how Ershin makes a fine #3 the way I raised her, Scias' Magic is really just delving into the realm lf "Emergency only"
En Jhou1. Ursula
2. Nina
3. Ershin
4. Ryu
5. Scias
6. Cray
The way enemies are set up here with elemental weaknesses and all that tend to favor Ursula over Nina, and given how little I used healing, I'm not really willing to give Nina that much credit for it. That, and Ursula can use physical versions if I ever care with her Fire Elemental Weapon. Ershin's good for back up clean up, Ryu's the usual ST damage, Scias is Ryu-, Cray is Cray.
For how I get to the Dam, I use the Fish Route cause...I don't suck at it, and no point in waiting. As such, I keep the Flawed Gem and thus still have Mutant form! Will I ever use that form? Probably not cause it sucks offensively and is pure novelty, BUT I STILL HAVE IT!
River1. Ursula
2. Nina
3. Ershin
4. Scias
5. Ryu
6. Cray
Enemies that resist Wind Damage exist here (I think they existed in En Jhou but don't quote me) and by "resist" I mean Absorb. This makes Ursula flat out our best PC here. Nina's still got Inferno to follow up from Ursula's Rock Blast if we want a big MT damage move, and Ershin can be used with Quake, though her Blizzard spell is useless as those enemies also absorb Ice damage. Ryu and Scias do their things, only difference is too little to care, so Scias wins because of Healing, and higher counter rate. Also he had Tiger Fist for Bolts if they somehow lived. Bolt enemies would be annoying but Ursula can nuke them pretty fast with Fireblast, or Rock Blast lead into Nina Ragnaroks. That's another thing; Ursula is using character specific moves, Nina is using generic skills, so Ursula's the more crucial part here...
We finally get the last Dragon and thus, we have controlled Kaiser, as well as Abess, the best Mage master in the game. Nina and Ershin go under her naturally. Ursula stays under Lita to continue to boost her Magic proficiency without any Strength penalties. Nina ALSO decided it'd be cute if she learned Typhoon, the level 3 Wind Spell, in the previous dungeon, so now she's doing insane MT damage WITHOUT combos, provided Wind immunity doesn't exist. Did Nina this boost? Of course not, but they gave it to her anyway!
Fou-lu Intro Dungeon Stuff1. Nina
2. Ershin
3. Ursula
4. Scias
5. Ryu
6. Cray
Ursula's starting to lag a little bit on MT damage due to not getting Inferno yet, though she's still good for setting up Nina. Ershin edges ahead of her due to Quake -> Ragnarok or Typhoon -> Thunderstorm with Nina being better than like anything else. Nina of course is Nina and thus just overpowered. Scias and Cray get their level 3's here. If Scias was being raised as a Mage, that would be even more significant, so I gave him the benefit of the doubt here, but even under his current build, its more effective than what Ryu has to offer, though, he competes with Ershin's Blizzards, so mostly exists as a second AP pool for Typhoon -> Thunderstorm than anything else (Ershin's CP also means that any fight that lasts more than 2 turns, she can be used turn 2 always and never actually lose AP.) Cray's ST damage starts to really stand out here with his physical, and its actually not far behind Ryu's Shadowwalk. The problem is that Ryu would be a lot closer to Cray if he was going a physical route himself, and still is doing more and has plenty of AP to justify it. Cray's best use here is, truth be told, just being another AP character for Quake -> Ragnarok for Nina/Ershin. Thing is, his AP sucks, and his Quake isn't that much stronger than Ursula's Rock Blast (...), so its hard to care. Ryu having better speed just means he's better at getting in and killing things on ST for all that Scias beats both in this regard. I could see an argument for Ryu being LVP here, mind, but think the fact that Ryu can actually outpace some enemies while Cray cannot matters.
...though thinking on it, I want to say the Zaurus' resisted Water or something and that's why Thunderstorm isn't as good as it could be, but that doesn't change the fact that Scias is faster, stronger, and has healing on Ryu.
Won-qu1. Ryu
2. Nina
3. Ershin
4. Scias
5. Ursula
6. Cray
Oh look, a boss again! Gave him his own point because he's competent and what not. If you want, dd this to the above and use this excuse for "Why Ryu is ranked above Cray." Anyway, after turn 1, Ryu is just brutal in this fight if he goes Kaiser or Weyr. Hwa-jeh or Dragon'd Shadowwalk are just cruel, and Super Nova or Earthbreaker combos are crueller (latter being better since Inferno -> Giga Flare is more to Won-qu than Quake -> Ragnarok.) Ursula again wants to have learned Inferno, but alas she's lagging for that reason. Despiet Won-qu's high defense, Scias' Shining Blade is decent damage, and he's a back up healer if Nina ever needs to jump in the back row. Cray is near useless in this fight. AP means he can't really be a Shadow Walk character, Super Combo gets reemed by high defense, and the way damage works, his "physical that keeps up with Ryu's Shadowwalk" doesn't keep up here. Furthermore, to add insult to injury, Won-qu has Sanctuary, which kills Cray's Buffs entirely.
If Ursula gets Inferno BEFORE Won-qu, then her use jumps up to being just behind Nina, as she's doing the same thing here, only Nina has healing which matters more.
Emperor's Tomb1. Nina
2. Ershin
3. Ursula
4. Scias
5. Ryu
6. Cray
If Ursula learns Inferno, she could wing that #2 slot, but she learned it mid dungeon for me, which means Ershin had half a dungeon of being better, and the other half of being "almost as good" so I gave slot #2 to Ershin. Nina is Nina; its very hard to take her down. This dungeon given its right after Won-qu means yo may have some AP issues if you didn't leave the previous area to heal, but given BoF4 has storebought AP healing from Fairies, and a bunch of AP Healing tricks, its not really a big deal, in terms of restoring resources. A lot of enemies here hate Combo Magic, so there you go. There's high defense freaks too, though Shadowwalk and Shining Blade are good for getting around them, meaning Cray gets emo. Ryu is Scias- here.
The Dice? Well, they're gimmicky. Nina/Ursula butcher the Physical immune one, Scias skewers the Magic Immune one, Ursula's decent at getting both (especailly the physical immune one), Ryu's a kick ass machine here for all that Revolution can really screw with Dragons, though so long as you don't use breaths it doesn't hinder his offense. Cray...well, he's good on the magic immune dice, I guess, but Scias and Dragon!Ryu are just so much better, and I'd rather use Nina's Vitalize as a 3rd action.
Ershin picks up her Ultimate Armor, the Chopam's Plate here. Not nearly as hard to get as you'd think. Basically just buff a bit on the first 2 turns, including transform Ryu into Kaiser/Weyr, then unload on the next two. If you can do 10k damage in 2 turns, you're set. Chopam's plate is a HIGH drop rate, especially after Charm, so I think its fair to say one can get this. The mass Driver, Ershin's Ultimate, I didn't bother to get because, well, ERSHIN PHYSICALS. Do I have to explain why not? Its also a ;pain in the ass (rank 1 steal? EWWWW.)
Ursula also gets the Repeater. Its hard to say if this counts or not because its a rare drop, BUT several enemies drop it and appear in groups, so you have a lot of chances. Repeater is an 88 power 2 hit weapon (yes, that's pretty awesome), and significantly raises Ursula's ST physical damage, especially now. Physicals of course aren't major in this dungeon (though Shadow Walk would make it viable), so its not a big deal here, but it may matter later (probably not though!)
I do some fishing, and probably the last time I'll bother because everything else is "kind of neat but not significant" to get Ursula's Culverin, a 108 powered MT weapon that is +20% accuracy and +5% Crit. This means I can remove the Artemis Cap from her and give her Titan's Boots for a further damage boost. She now has Attack almost as high as Cray, and its MT.
I adjust Masters a bit. Scias goes to Njomo now because he has plenty of attack and would like an AP bonus, and she gives Speed too. Cray goes to Kahn because the stats Kahn nukes more than Kyrik (AP and wisdom) are not kind of a lost cause for Cray anyway, and Cray doesn't need defense and I really would like a speed boost on him so I do that. The other 4 stay under the same Masters.
Arbitrary Filler PathesNot worth showing characters off here because the enemies suck. One area is NUTS AND BOLTS spam, meaning "If you have any form of cheap MT damage, you kick ass." Another is Dragon Fly spam meaning you just hurl fire spells and things die. The tomb is basically geared to just do a lot of swapping around because enemies keep swapping elements. And Astana #1 requires fighting complete garbage you fought when you were first there. There's really no point in discussing things here, other than saying "Ursula is now under Bunyan."
Astana Underground1. Ursula
2. Nina
3. Ershin
4. Scias
5. Ryu
6. Cray
At this point, Nina's only real edge on Ursula is healing. Ursula can get big MT damage from comboing after Ershin (Whose damage is now really starting to pick up, and has a significant AP score), but she can also do non-elemental damage shenanigans and do it for free, and its physical. Ershin is mostly Nina with more elements but no healing and less speed, so losing trade. Scias' Blizzard > Anything Ryu has at this point, plus he can heal. Scias' other edges at this point are more determined by what masters he had relative to Ryu, so "he does more damage" is not really fair when Scias has been running nothing but physical masters until recently while Ryu's been more balanced. Cray...well, his Coward's Way does about as much damage as Ryu's Shadowwalk! Except he's slow so he can't really outpace anything. He has Quake, but can fire it off like 3 times before needing AP healing. Compare this to Ryu who can use stuff like the Fairy moves (Fairy Charge/Attack are both actually strong attacks if the enemy isn't a major tank, and you have built up fairies some, Fairy Breath is like Vitalize- that heals status, making it actually good for Snooze->Rest combos.)
Speaking of Snooze->Rest combos, like a moron I forget to hand Ershin the Dragon Tear until like the final boss, so Ershin is often dicking around asleep at these parts! doesn't really matter until the final boss when AP concerns start kicking in on fights that last more than like 2 turns, but just noting this now.
After this point, we finally get Oracle from Momo. Nina now has physical damage...like, really good physical damage. We're talking "keeps up with Ryu's Shadowwalk" level good. No, I'm not kidding; Oracle is that bad ass. on that note, Magic Ball, which I sort of forgot exists, goes to Ershin cause, well, she has the Wisdom to support it and lacks a decent basic physical like Ursula has.
Chedo Ruins1. Nina
2t. Ershin
2t. Ursula
4. Scias
5. Ryu
6. Cray
The usual stuff applies for Nina, only now with good ST damage. Ursula vs. Ershin is tough to call. Ursula's better on her lonesome, but Ershin's more versatile a partner for Nina, being able to go before and after her for level 3 combos, allowing for more speed manipulation. I'll just say they're equal. Scias vs. Ryu is the same as before, as is Cray.
A-tur1. Ryu
2. Nina
3. Ershin
4. Ursula
5. Scias
6. Cray
First off, I'll say this now; Cray is useless in this fight. Buffs against a boss with Sanctuary = AHAHAAH. Ryu goes Kaiser turn 1, and then sort of becomes unkillable the rest of the fight and massacres with spamming Dragon Magic (be it Hwajeh, Super Nova, or Earthbreaker, doesn't matter), Ershin's higher HP means she's just better at surviving, for all that Ursula's will helps some, it also means she loses a turn. Nina having Flame Pillar and Vitalize mean she's very clearly the #2 character, as she keeps non-Ryu characters alive, and when not healing, she can toss Flame Pillar for respectable damage, or alternatively, use Ragnarok or Giga Flame (which leads to Ryu casting Supernova or Earthbreaker respectively) to do significant damage to A-tur; Ershin and Ursula are mostly there to make Nina's damage better. Scias...is rather effective for a #5 slot, its more "by default." He's a good character to swap in on a pinch, since his Shining Blade does good damage (which Ryu can follow up with Shadow-walk in Kaiser for even better damage.) If Kaiser should fall due to whatever (unlikely), Weyr for Ryu is a good back up. Cray is a huge drop from the other characters. I suppose giving him Shadowwalk would let him do some solid damage, but he's slow, meaning either everyone goes after A-tur or he screws up combos, and low AP means he can't really spam it. Scias can do the same thing he can, but lacks his issues, and is more durable in practice since he resists Frost Breath.
In this dungeon, Ryu picks up Palliate or however its spelled, and that + Fairy Breath means he's a make shift healer of sorts. The ST Healing is as good as Nina's, the MT Healing is as good as Scias'. So basically, he's pretty much back to that "is Scias with less damage but more AP" thing.
Final Dungeon Shenanigans as a whole, Bosses Not-Included1. Nina
2. Ursula
3. Ershin
4t. Ryu
4t. Scias
6. Cray
Cray, as usual, just lacks really any purpose. His damage is good, make no mistake, very good I'd say. The problems are that they are pure ST, and he's slow, and he's got no variety whatsoever. His MT damage either sucks a lot, or just vaguely sucks and is expensive, and his buffs are impractical for randoms.
Nina...I might as well go into a bit of depth here. Typhoon kicks ass, Giga Flame following up from an Inferno from Ursula/Ershin, or Fireblast kicks more ass, as does Ragnarok following from an Ershin Quake (you never use Cray for Quake...) She heals, which is more important than normal as enemies have notably higher damage here, and her higher AP in a long dungeon like this comes in handy (though you can have a lot of Wisdom Seeds and mitigate this some. Even if you use AP healing tricks, mind, Nina works best in these tricks, so gets points for ADDING resources in favor of just having them.) I do get her Ultimate Weapon but really, why do I care when she's running entirely off Wisdom? Speaking of which, her Oracle is dirt cheap, good ST damage whenever I don't want ST (like, say, casting Charm on enemies in hopes of getting a Slicer! ...and failing
) , and one shots Orochis. Uh, yeah, Nina's kind of "best at everything, or close enough." Her durability is her only flaw here, but given the ball-lightning nature of these fights, she's generally not a liability.
Ursula...her Culverin DOuble Blow is rather sick here. If she can hit a weakness (and she finally learns Frost Strike from Koplum's here!), her damage is even better. By "sick", I mean "her Double Blow adds more damage than any boost Nina would get from a combo spell." As in, Double Blow -> Typhoon is stronger than, say, Quake -> Ragnarok. To say nothing of Double Blow -> Quake -> Ragnarok being > Quake -> Ragnarokx2. She's a random killing machine really. She has the Repeater for ST damage if I ever need it, though I never use it due to how rare I need her for ST damage (generally, I use Nina's Oracle, or swap in one of the guys for that), but the option is still there.
Ershin is a more resource intensive version of Ursula here with higher durability. Losing trade overall, but she still makes a great 3rd character for butchering randoms.
Ryu vs. Scias is back to the usual thing, but the differences are more stand out here. Ryu's AP edge, especially since he has Rest, means I can swap him in more readily to Shadowwalk something. Flipside, Scias doesn't always need Shining Blade to finish off enemies, and has Blizzard if for whatever reason I need a 3rd MT attack. Ryu has more AP to cast Fairy Breath (which doubles as status healing) or Palliate. Ryu can nab the Dragon Blade for extra damage on the final boss but honestly not worth it since hurling spells is better against like all bosses here, and Scias' Cleaver is a pain to get. For the record, I did try for Scias' King's Armor (his ultimate), but said screw it and kept him with Mist Armor. Not a significant difference overall.
Given a lot of their worth differences rely on masters and what skills you give Ryu (though Ryu is often a very good choice for nearly anything), its hard to put one above the other, so I said screw it and made them equal.
Dragonne1. Ryu
2. Nina
3. Ursula
4. Ershin
5. Scias
6. Cray
A boss who resists Earth and Physicals, and is weak to Fire *AND* Wind? Oh come on now, that's just especially insulting to Cray, who has enough issues as is! Otherwise, the rest speaks for itself; Ryu is a godlike Boss slaying machine, Nina/Ursula/Ershin do their combo magics and lead into Earthbreaker for Ryu to kick more ass as Kaiser, Scias mostly there for emergency healing or something if Nina gets too hurt. Plus his Shining Blade still does passable damage despite resistance.
Tyrant1. Ryu
2. Nina
3. Ershin
4. Ursula
5. Scias
6. Cray
Sanctuary Boss with high physical durability = Cray is useless. This applies to Astral as well, so I won't repeat myself! For the rest? HP is damned helpful against pretty much anything Tyrant does, so Kaiser Ryu is an ass kicker, though a bit of a resource hog, but hurling Rest anything before NIna hurls Vitalize is generally a great idea. Nina's Vitalize for once is struggling to keep up with Boss damage, but using it in a healing combo (meaning "USE REST WITH RYU!") boosts its damage significantly, especially if its a level 3 Healing combo (Snooze, in my case on Ershin, works especially well for extra AP.) Ershin can hit any of Tyrant's weaknesses, though you will probably stick to Ragnarok or Gigaflame combos as he never resists Fire. Flipside, his weakness to Fire is only 50%, while to Wind and Earth is 100%, so guessing right could be worth it, and Ershin having that one extra element to hit is nice. Nina can hit 2 of those elements (Flame Pillar and Typhoon), though she pretty much always should be in Slot #2 for combo magic just to make use of her high Wisdom on the combo spell. Ryu's hurling either Shadow Walk (if he's following a Scias attack), or Supernova/Earthbreaker. When in doubt? Inferno -> Gigaflame -> Earthbreaker, or Infernox2 -> Earthbreaker works as well.
Ursula is Ershin with less AP, and only Inferno to use a level 3. The Speed edge doesn't matter too much as Ershin can adjust her Armors with Lightning/Light Mail for speed that will usually outpace Tyrant.
Scias...emergency healing and some adequate damage with Shining Blade. He pulls his weight unlike Cray if I need him, but he's generally someone I don't use. If I'm using Shining Blade with him, Ryu is following with Shadow Walk.
Astral1. Nina
2. Ryu
3. Ershin
4. Ursula
5. Scias
6. Cray
...congrats Cray, you continue to fail! *AHEM*
Astral's Opening Soul Rend is one of the few moments you'll use a Dragon Summon, that being the invincible one. Ryu should be fast enough to outpace Astral. You do NOT want him to transform on turn 1 or you'll be left with a 1 HP Dragon form against a boss hurling MT damage left and right. Furthermore, this gives you a breather of a first turn to recover Ryu's AP (probably starving from the Tyrant fight), and get an extra turn to heal everyone on HP. After that?
Nina is a god send here. It cannot be stressed enough. Astral is hurling big MT damage or Soul Rend all over the place; if you're lucky, he'll use Sanctuary or Malefication, and give you a turn to hit him with a full combo, but overall, your turns will often involve Nina casting Healing, or you using a Vitamins or something. Nina can also hurl Magic at Astral.
Ryu is your offensive power house here, but there's an extra factor here that didn't exist in Tyrant, that being Soul Rend. Astral can now actually kill off Dragons, and Ryu has no reliable way to heal them. This means Ryu will be caught in turns without Dragon form on occasion, and need to waste turns and AP to transform into Weyr or Knight. He loses out to Nina here due to the amount of extra effort needed to maintain him, but he's really good when you can get him going and its hard to hold that against him.
Ershin's variety of elements is meaningless here given Astral has no elemental affinities. What does matter, however, is her ability to take a god damned hit, compared to Ursula. Having much higher HP and Chopam's Armor does that. offensively, she's hurling level 3's and ideally comboing with people. Also, Ershin can adjust her speed with various armors and possibly make herself slower than Astral. This is really good with that Ryu thing I mentioned above, as I'd much rather HUman Ryu be hit with Soul Rend than a Dragon, as Human Ryu can be healed via conventional means, Dragon Ryu cannot, and having that many more turns with Ryu under Dragon form is damned handy.
Ursula is, as I implied, Ershin with lower durability. This isn't bad, but it means she loses a place in the "default team" slot.
Scias is still that "break and use if things get nasty' character. If I need 2 of the top 4 swapped out (which does happen more frequently than yuo'd think), Scias is there to fill whatever role is needed, if for only one turn. Again, not bad, but he just feels outclassed, for all that he pulls his weight.
Not bothering with Cray, already eluded to his failure before!
And that, my friends, is BoF4 Balance in a nutshell!
SOON TO COME:
FULL CAST ANALYSIS!!! ...in another post...