Right. Should stop being lazy and vote other teams.
Team OK fails. I don't know Mana Khemia that well, but Rikku's starting HP is shaky at best for awhile after she joins, and the MK fight offers fast damage before the team can really respond. Which is a shame since Rikku's mixes are the only source of revival. Team OK is going to be under a pretty heavy threat afterward, and they have to go into fight 5 with the other 4 alive to have something approaching a shot. Considering the need to constantly cure Purim's status from Zidane's attacks and keep up healing the other boys off... and Vyse only gets scarier as the fight goes on as his SP piles up... yeah, that's trouble. Clearly OK chose poorly by sending his female team into Zidane & his bros dark clutches. (But yeah, Floor 3 would be a nightmare anyway, since Rikku is still the only reviver, and she just can't blitz the MT floor alone, and the ST floor is suicide with only half a reviver.)
Team Talbot fails. Not really on board for Atma Weapon hype unless the Flora fight really trashes their MP reserves, but I don't need to be since Dario + Miguel is kind of trouble for the team. The team just can't blitz bosses at all, Dario splatters somebody once a round, and Miguel splatters people every other round. If they can stay afloat, it's only barely and they're not really getting damage in. I guess Dario AI disrespect could turn it around for 'em, but eh.
Team Magic... hrmm. The Lunar fight makes my head hurt so I will skip it. WA4 + LoD fights are dealt with easily enough (no stating Dragoon for LoD).
Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia (Synergy)
[Floor 7b: Did you say "Final Battle?"]
Team Magic vs. FF1 Knight, Cecil, Terra, Cloud, Squall, Zidane and Aeonless Yuna
The problem here is definitely Terra. Terra's Ultima is ITD so it can't be stat-buffed around and is going to wipe everybody but the Harmonixers; you need something like Shell to stop it, not SpD buffs. (Also FF6 stat topic is phrased a little oddly. Pretty sure Morph *does* help Ultima, just it only matters because it basically negates the split damage penalty, so.)
Turn order is something like:
Yuna -> Zidane -> Blanca -> Ricardo-> Yuri = Squall -> Knight -> Terra = Shania -> Lucia = Cloud -> Cecil
I don't buy a Yuna OHKO of Yuri or Shania either... but. So Zidane status Ricardo rather than finishing off Shania, sure, to forestall Entrance shenanigans. However, the deadly threat of Yuna Shells self -> Terra Ultima remains. Magic has Blanca, Yuri, and maaaaaaaaybe Shania (pretty much a tie there) before Terra blows up the world. Blanca can heal Ricardo's status, but that doesn't seem like a productive use of time. I guess he beats down somehow? Yuri.. he can do damage, but then there's Squall / Knight damage incoming, and Shania will at best coinflip with Terra. So let's say Yuri buffs, sure. Knight & Squall kill Blanca. Shania... okay, buffed, doubled Sun Flare probably kills Terra, since it's apparently Void. Thing is, stat topic says AoE. How big an AoE? (I didn't really bother with Shania's sidequest.) It isn't killing Yuna, since she's shelled, importantly. Lucia does something - Raise Up Blanca perhaps, or maybe status cure Ricardo if she has the right spells. Cloud smashes Ricardo / Blanca, whoever was refreshed by Lucia. (Now that I think about it, Blanca probably wants to have hit Cloud to make the Ultima Weapon less dangerous.) Cecil revives Terra. So in Round 2, ? people also got hit by Sun Flare, Yuna is buffed, but the SH squad got For Everyone'd and is buffed as well, but Shania is out of stock. I dunno - Yuna can still make herself super-aggravating for Team Magic, threatening to drop random Holy nukes and Arise'ing people as they die, and the SH team can never ever let Terra get a turn or else basically just lose. Any comments on how big an AoE Sun Flare is before I continue to think about this?