Author Topic: Nyarlathotep's Dungeon: Week 59  (Read 7089 times)

Nephrite

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Nyarlathotep's Dungeon: Week 59
« on: December 13, 2011, 07:46:25 AM »


"For some reason, I feel like being benevolent and giving you another chance. Let's see if you and your friends can manage to win."


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Team OK (Grrrl Power) | Rikku, Purim, Kyra, Yukiko, Rena Rikku's Mixes
[Floor 2a: The Crumbling Ruin (Earlygame)]
Team OK vs. Flay and Nikki
Team OK vs. Jack(WA:ACF) and Rudy(WAo1)
Team OK vs. Opera and Ernest
Team OK vs. Killey (S2) and Lorelai (S5)
Team OK vs. Locke, Karn, Zidane and Vyse

Team Tal-Hatbot | White Wizard (DoS), Nash, Borya (Brey), Momo (With Enemy Skills) Angelo, Nall
[Floor 3a: A Singlet]
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Hatbot vs. Chris, Rody (Firefly Rune (Not Sealstone)), Alanis and Melville
Team Hatbot vs. Kiryl and Angelo
Team Hatbot vs. Flora (WoZ)
Team Hatbot vs. Atma Weapon
*Full Heal
Team Hatbot vs. Dario and Miguel


Team Snowfire | Celes, Feena, Red XIII, Strago (Neo Speed), Ricardo
[Celes: Kirin (M), Siren (M) Shoat, Unicorn, Phantom, ZoneSeek, Tritoch, Phoenix] [Feena: All Eggs]
[Floor 6a: Underachievers]
Team Snowfire vs. Largo, Sync, Legretta and Asch
Team Snowfire vs. Cyril, Decus and Vesper
Team Snowfire vs. Miguel and Queen Zeal
*Full Heal*
Team Snowfire vs. Zio, Zera Valmar and Mohs
Team Snowfire vs. Patriarch and Orgulla (XS2)


Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
[Floor 7b: Did you say "Final Battle?"]
Team Magic vs. Alex, Jessica, Kyle, Nash and Mia
Team Magic vs. Jude, Raquel, Arnaud, Yulie and Kresnik
Team Magic vs. Dart, Rose, Albert, Miranda, Kongol and Haschel
Team Magic vs. FF1 Knight, Cecil, Terra, Cloud, Squall, Zidane and Aeonless Yuna
Team Magic vs. Chaz, Wren, Rika and Rune



Blanca: Naberius (Gale, Gale Spike, Arc Gale), Astaroth (Holy Resist, Bright Crest, Evil Crest)
Lucia: Aim (Rage, Shield, Gale, Heat Edge), Murmur (Raise Up, Resurrection), Malphas (Entrance, Gale Spark, Bright Crime), Asmodeus (Dark Resist, Evil Crest, Bright Crest)
Ricardo: *Entrance, *Arc Heal, *Resurrection, *Evil Crest, Arc Cure, Heat Edge, Gale, Arc Mirage, Red Bounce, Gale Blast


Synergy (Shadow Hearts): Blanca, Ricardo and Lucia start with 1 Stellar Crest. 1 Extra Crest is gained per floor and may be granted to one of the three.

Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.

Neo Speed - The effective speed of one character is increased by 25% and increases by 25% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.

SnowFire

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #1 on: December 13, 2011, 09:12:29 AM »
Ability reminders first.

Celes
Cure/Cure2/Antdot/Regen/Remedy
Ice/Ice2/Ice3/Fire/Fire3/Bolt3/Bio
Imp/Sleep/Mute/Break/Muddle/Berserk/Doom/Vanish/Haste/Slow/Demi/Rasp/Osmose/Safe/Shell/Dispel/
Learned this floor: Life / Life2 / Life3 / Cure3

Strago:
Still ignoring Lores that are questionable (L. X effects) and that really suck (Blow Fish against entities that are not insane tanks).  He pretty much has his full set except for the only occasionally useful Quasar / ForceField anyway.

Damage:
Aero / GrandTrain / CleanSweep / Aqua Rake / Exploder

Status:
Sour Mouth and some other stuff.  (Okay, Dischord / Stone / Condemned / Reflect ??? / Rippler)

Support:
Pearl Wind / Big Guard / Pep Up

Feena:
Knifehurl, Randohurl
Paralyze Whip, Zap! Whip, Fire Whip

Burn, Burnflame, Burnflare,
Heal, Healer, Snooze (around 50% Sleep, MT), Alheal, AlHealer+
Diggin', Tremor, WOW!,
Howl, Runner, Howlslash,
DragonZap!
Crackle, Shhh! (inflicts Silence), Crackling, Fiora (inflicts Moveblock),
Cure (remove POIZN), Refresh (removes Moveblock), Speedy, Resurrect, Halvah (total status curing), Protect (temporary invincibility for one ally)
Tree of Life, End of the World

---

So note that Feena has one of her main really cheaty spells in Tree of Life, which is a perfect party heal - revival, status curing, full healing, etc.  She's also got DragonZap which is excellent magic damage to all enemies.

I'll also note that Celes has the dreaded Vanish / Doom setup.  Apparently FF6a patched this particular bug, so I'll assume that it doesn't work on your average boss, but throwing that out there for those who do allow some retro cheese.  (If you don't allow that, there's also Vanish / Demi, Vanish / Dischord, etc. which might still fly if you see Vanish as working on a boss.)

Anyway, this team is still fast and can still blitz out key members of the enemy team, then fall back on really, really good stalling.  3 revivers, 4 healers, a variety of buffs.  Ricardo has his later songset at this point, which includes stuff like Eternal Treasure - a PDef / SDef boost which nicely stacks with Strago's BigGuard.

Team Snowfire | Celes, Feena, Red XIII, Strago (Neo Speed), Ricardo
[Celes: Kirin (M), Siren (M) Shoat, Unicorn, Phantom, ZoneSeek, Tritoch, Phoenix] [Feena: All Eggs]
[Floor 6a: Underachievers]
Team Snowfire vs. Largo, Sync, Legretta and Asch
A pile of limit fighters.  Take them out one at a time, which even with large TotA boss HP respect (which I actually have) means that they generally kill one person at best.  Strago opens with Big Guard to make their patter of regular attacks be controllable.  Celes might toss out a few Hastes for fun. Ricardo charges up his stock gauge.

Team Snowfire vs. Cyril, Decus and Vesper
Decus & Cyril apparently roll by elemental defenses, which is potentially problematic, but it's not a problem to blitz out Vesper.  BigGuard + EternalTreasure + some elemental cheatiness of my own (Celes's Minerva, Feena has the storebought Mink Coat equip which halves elements by 50%) means that the team survives the counter punch and spams healz while grinding it out.  (Incidentally, Strago's GrandTrain is non-elemental, as is, weirdly enough, End of the World (Despite being a shower of flames...), so there's an argument for smashing both Vesper and Decus in the turn 1 blitz and skipping BigGuard, depending on SO2 boss HP respect.  Doesn't really matter.)

Team Snowfire vs. Miguel and Queen Zeal
Miguel needs two turns to set up his game, which only involves KOing one person a turn anyway against my pile of revival.  He'll be dead before he makes it to turn 2.

*Full Heal*
Team Snowfire vs. Zio, Zera Valmar and Mohs
Oh noes Zera might cast one spell before dying horribly.  Mohs dies from the MT nuke.  Zio apparently skips his first real turn, which is a shame.  If that's ignored he has an elemental MT 2HKO which is not really that scary.  Ricardo blows his stock so that Orgulla can't steal it in the next battle.

Team Snowfire vs. Patriarch and Orgulla (XS2)
Patriarch's Curse of Gatres only unlocks in his second phase, so he's straight damage + possible status until prodded.  (And Ricardo will be playing his status immunity song so the status isn't really an issue.)  So what's Orgulla's strategy?  As a reminder, she has two forms, Eryu & Manes.  Eryu is the quick, low damage form with a speed buff and POIZN hype...  since I can immune the poison (or heal it), this is not a winning strategy.  Furthermore Celes has Dispel so it's not worth Orgulla's time to even bother trying the speed buff.

So...  Orgulla's first turn is Manes Awakens.  She's going to spam Pound of Flash to max the Boost gauge while Patriarch smacks people with Holy power, except that Pat lacks an Airing / Downing attack in his first set of HP, so it'll take 3 hits to actually kill somebody, even given the elemental chain he builds.  Maybe 4 post-buffs.  So in other words...  Patriarch can kill one character a turn.  Against my suite of revival, that won't cut it.  Orgulla is freakishly tanky, but when not really in danger of dying, she'll go down eventually.  Once she's out of the way, Patriarch can safely be let into UMN Phase Transfer Cannon range and dealt with as normal.
« Last Edit: December 13, 2011, 09:19:55 AM by SnowFire »

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #2 on: December 13, 2011, 09:38:54 AM »
Team OK (Grrrl Power) | Rikku, Purim, Kyra, Yukiko, Rena- So probably no revival at the moment.
Let's say
Rikku: Averagish MT damage, HP is probably really still atrocious. Element items might be good, but I think they unfocus
Purim: Healing and perhaps Fire magic
Kyra: Whatever she starts with!
Yukiko: Healing and some Fire magic
Rena: Healing
[Floor 2a: The Crumbling Ruin (Earlygame)]
Team OK vs. Flay and Nikki- I'd bet both Flay and Nikki get turns. Man, it really feels like someone has to die here (safe bet is Rikku)
Team OK vs. Jack(WA:ACF) and Rudy(WAo1)
Team OK vs. Opera and Ernest
Team OK vs. Killey (S2) and Lorelai (S5)- So, this two are similar speed, Killey has nasty MT (that Yukiko blocks at least), and there's not a lot of quick damage here. Expect...casualities
Team OK vs. Locke, Karn, Zidane and Vyse- They'll need two people alive since Zidane will status one. And uh...yeah, think this team just falls apart on this floor overall.
...into the nightfall.

Monkeyfinger

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #3 on: December 13, 2011, 10:29:38 AM »
Team OK (Grrrl Power) | Rikku, Purim, Kyra, Yukiko, Rena Rikku's Mixes
[Floor 2a: The Crumbling Ruin (Earlygame)]
Team OK vs. Flay and Nikki: Frost saber on rena, snowman flay before he moves. Nikki dies nice and easy to the other 3, then heal up and wait for flay to become vunlerable.
Team OK vs. Jack(WA:ACF) and Rudy(WAo1): Same as above, this time Rudy is the snowman. WAACF Jack doesn't have any ID or status, just a bunch of backloaded damage. He's not a threat.
Team OK vs. Opera and Ernest: lol
Team OK vs. Killey (S2) and Lorelai (S5): By now, Rikku must have an OD built up. Null all mix and faceroll.
Team OK vs. Locke, Karn, Zidane and Vyse: Purim has status healing. Zidane has to go for her. OK's other 4 girls kill him. Locke, Karn and Vyse can score 1 kill in 2 turns but the 3 survivors then just round robin heal and win a nice slow fight, since those enemies can't 1 round anyone.

Team Tal-Hatbot | White Wizard (DoS), Nash, Borya (Brey), Momo (With Enemy Skills) Angelo, Nall
[Floor 3a: A Singlet]
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Hatbot vs. Chris, Rody (Firefly Rune (Not Sealstone)), Alanis and Melville: meh
Team Hatbot vs. Kiryl and Angelo: meh
Team Hatbot vs. Flora (WoZ): Flora sleeps angelo (only status healer at this point) then starts OHKOing people. Revivers (if there are any) first, then brey, then other healers. Alternatively if there's only 1 reviver, Flora can just skip sleep and go straight for killing. She might win outright. If she doesn't, she'll force a ton of MP to be spent and make a few people enter the next fight with 1 HP.
Team Hatbot vs. Atma Weapon: Rasp the team to death.
*Full Heal
Team Hatbot vs. Dario and Miguel

Team Snowfire | Celes, Feena, Red XIII, Strago (Neo Speed), Ricardo
[Celes: Kirin (M), Siren (M) Shoat, Unicorn, Phantom, ZoneSeek, Tritoch, Phoenix] [Feena: All Eggs]
[Floor 6a: Underachievers]
Team Snowfire vs. Largo, Sync, Legretta and Asch: Easy
Team Snowfire vs. Cyril, Decus and Vesper: Wait wait wait, there's no way in hell Red and Feena have enough damage between them to 2HKO Vesper, and Celes goes last in this battle. Blitzing him with the help of strago or ricardo obviously isn't an option, since unless they both cast their buffs, decus and cyril annihilate everyone but celes and feena, then keep doing it over and over when the revives are cast until celes and feena run out of MP. So... vesper gets a turn and gets to rip some MP off, as well as take some more damage. He probably goes after Feena's MP to put a cork on that insane MT healing. How does this change the battle?
Team Snowfire vs. Miguel and Queen Zeal
*Full Heal*
Team Snowfire vs. Zio, Zera Valmar and Mohs
Team Snowfire vs. Patriarch and Orgulla (XS2)

Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
[Floor 7b: Did you say "Final Battle?"]
Team Magic vs. Alex, Jessica, Kyle, Nash and Mia
Team Magic vs. Jude, Raquel, Arnaud, Yulie and Kresnik
Team Magic vs. Dart, Rose, Albert, Miranda, Kongol and Haschel
Team Magic vs. FF1 Knight, Cecil, Terra, Cloud, Squall, Zidane and Aeonless Yuna
Team Magic vs. Chaz, Wren, Rika and Rune: Yeah this team just has so much MT damage, healing and statusblocking that there's no way a floor of PCs like this can threaten it. They'd need really fast and strong ST offense to wipe out 2 shadow hearts characters before they can move, and nothing here has that.
« Last Edit: December 13, 2011, 12:17:41 PM by Monkeyfinger »

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #4 on: December 13, 2011, 11:19:12 AM »
Team OK vs. Flay and Nikki: Frost saber on rena, snowman flay before he moves. Nikki dies nice and easy to the other 3, then heal up and wait for flay to become vunlerable.

Strategy depends entirely on what you see Aroma Materials catching since they miss ID (or whether or not you allow them at all!).

Quote
Team OK vs. Killey (S2) and Lorelai (S5): By now, Rikku must have an OD built up. Null all mix and faceroll.

Rikku's only going to have an OD this early if she's been taking damage.  In the other fights, if she's not eating a quick death, I don't think enemies are going to focus on her that much.


Team OK (Grrrl Power) | Rikku, Purim, Kyra, Yukiko, Rena Rikku's Mixes
[Floor 2a: The Crumbling Ruin (Earlygame)]
Team OK vs. Flay and Nikki
Team OK vs. Jack(WA:ACF) and Rudy(WAo1)
Team OK vs. Opera and Ernest
Team OK vs. Killey (S2) and Lorelai (S5)
Team OK vs. Locke, Karn, Zidane and Vyse - With the given above, I'm abstaining until I hear further arguments.

Team Tal-Hatbot | White Wizard (DoS), Nash, Borya (Brey), Momo (With Enemy Skills) Angelo, Nall
[Floor 3a: A Singlet]
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Hatbot vs. Chris, Rody (Firefly Rune (Not Sealstone)), Alanis and Melville
Team Hatbot vs. Kiryl and Angelo
Team Hatbot vs. Flora (WoZ)
Team Hatbot vs. Atma Weapon
*Full Heal
Team Hatbot vs. Dario and Miguel - Waiting for other people.  Not sure of Momo at all, and I think she might be very, very important.


Team Snowfire | Celes, Feena, Red XIII, Strago (Neo Speed), Ricardo
[Celes: Kirin (M), Siren (M) Shoat, Unicorn, Phantom, ZoneSeek, Tritoch, Phoenix] [Feena: All Eggs]
[Floor 6a: Underachievers]
Team Snowfire vs. Largo, Sync, Legretta and Asch
Team Snowfire vs. Cyril, Decus and Vesper
Team Snowfire vs. Miguel and Queen Zeal
*Full Heal*
Team Snowfire vs. Zio, Zera Valmar and Mohs
Team Snowfire vs. Patriarch and Orgulla (XS2) - I'll buy Snow's explanation for it all.


Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
KEEP IN MIND THAT SHANIA NOW HAS HER DREAM PORTER.
[Floor 7b: Did you say "Final Battle?"]
Team Magic vs. Alex, Jessica, Kyle, Nash and Mia - Nash isn't catching more than three people with his sleep.  This can be mitigated by rearranging my party order (not turn order, not worried about that) before the fight (to something like Yuri 2 - Ricardo - Lucia - Shania - Blanca or something).  Shania remains a constant threat due to being able to double Sanlittobell and Shining Zephyr/Sun Flare.
Team Magic vs. Jude, Raquel, Arnaud, Yulie and Kresnik - Roll and smash.  Ricardo is now the most dangerous person in the team, since he's fast and can combo straight into Shania.
Team Magic vs. Dart, Rose, Albert, Miranda, Kongol and Haschel - They'd need to pop both White Silver Dragon and either Thunder God to kill Yuri/Shania/Lucia or Violet Dragon to kill Ricardo.  Blanca resists Haschel's damage too much to be in danger.  After that, heal up and laugh since everyone else is slower than Rose (who will fail to kill anyone - thank you Leonardo Bears), then Yuri AND Shania.
Team Magic vs. FF1 Knight, Cecil, Terra, Cloud, Squall, Zidane and Aeonless Yuna - Yuna JUST BARELY misses the OHKO on Yuri and Shania (by about .1x of the Kill Point).  Zidane absolutely has to status Ricardo, or Entrance -> For the Children just wipes them up, and this is after a Blanca Aurora.  Yuna and Zidane are the only ones faster than Yuri, so the enemies easily find that they just can't keep up.
Team Magic vs. Chaz, Wren, Rika and Rune - My resources and skills basically mean that each fight is as good as a Full Heal, so I'm coming in to this almost full.  Roll and smash, since they (again) HAVE to take out first Ricardo, and possibly Blanca as well.
« Last Edit: December 13, 2011, 11:21:17 AM by Magic Fanatic »

superaielman

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #5 on: December 13, 2011, 01:13:39 PM »
Abstain on team OK.

Team Hatbot vs Dungeon- Team Hatbot has problems in dealing with the Chris fight alone, let alone Atma weapon.


Team Snowfire | Celes, Feena, Red XIII, Strago (Neo Speed), Ricardo
[Celes: Kirin (M), Siren (M) Shoat, Unicorn, Phantom, ZoneSeek, Tritoch, Phoenix] [Feena: All Eggs]
[Floor 6a: Underachievers]
Team Snowfire vs. Largo, Sync, Legretta and Asch- Team has enough ST for this.
Team Snowfire vs. Cyril, Decus and Vesper- Feena+Strago+Ricardo+Red should be able to take out Decus. (Strongly disagree with strago having grand train but clean sweep works against Decus). Vesper+Cyril are dangerous but have no prayer of killing Celes, which they have to do. Celes can blow a use of Phoenix here at the end of the fight to reverse the damage. I also strongly call bullshit on Celes speed hype, she is clearly below average at this point in the dungeon.
Team Snowfire vs. Miguel and Queen Zeal- Kaboom.
*Full Heal*
Team Snowfire vs. Zio, Zera Valmar and Mohs- Black Wave can OHKO PC's, but it doesn't matter. Zio's support is shit.
Team Snowfire vs. Patriarch and Orgulla (XS2)- No idea, requires some research.

Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
[Floor 7b: Did you say "Final Battle?"]
Team Magic vs. Alex, Jessica, Kyle, Nash and Mia- Magic has to stop Alex from getting a turn (RDA+Mia is horrible death for magic's entire team) and he has no way of doing so. Monkey: I would agree completely with that line of thought if magic could do anything about sleep. He can't.
Team Magic vs. Jude, Raquel, Arnaud, Yulie and Kresnik
Team Magic vs. Dart, Rose, Albert, Miranda, Kongol and Haschel
Team Magic vs. FF1 Knight, Cecil, Terra, Cloud, Squall, Zidane and Aeonless Yuna
Team Magic vs. Chaz, Wren, Rika and Rune


Quote
Zio apparently skips his first real turn, which is a shame.

He has an invinciblity barrier you have to use an item on to break through, so that first turn just gets tossed out in practice for DL purposes.
« Last Edit: December 13, 2011, 01:34:27 PM by superaielman »
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dude789

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #6 on: December 13, 2011, 01:15:20 PM »
Everyone fails except for Snowfire, abstain on Snowfire.

Monkeyfinger

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #7 on: December 13, 2011, 01:38:07 PM »
Quote
Rikku's only going to have an OD this early if she's been taking damage.  In the other fights, if she's not eating a quick death, I don't think enemies are going to focus on her that much.

idk I remember getting ally OD mode on my faster, more active characters around when you fight chocobo eater. I wouldn't allow it by floor 2 for someone like Lulu or Auron, but for rikku... sure.

Quote
(RDA+Mia is horrible death for magic's entire team)

It's like 2.6x average damage.
harmonixers tank it with raw durability alone
ricardo resists fire

and unless both blanca and ricardo are put to sleep (not bloody likely), the entire team survives. both are faster than mia, blanca has an MT status recovery move and is the fastest guy on his team (so they all get turns), and ricardo can buff the team's MDef before mia's attack hits. edit: ricardo has MT status recovery too actually (arc cure off a crest.)
« Last Edit: December 13, 2011, 01:44:00 PM by Monkeyfinger »

dude789

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #8 on: December 13, 2011, 01:42:42 PM »
Quote
(RDA+Mia is horrible death for magic's entire team)

It's like 2.6x average damage.
harmonixers tank it with raw durability alone
ricardo resists fire

and unless both blanca and ricardo are put to sleep (not bloody likely), the entire team survives. both are faster than mia, blanca has an MT status recovery move and is the fastest guy on his team (so they all get turns), and ricardo can buff the team's MDef before mia's attack hits.
Not if they're asleep, enemies who are asleep in Lunar take a ton of extra damage, and Shania might survive, but I think Yuri's bad Sdef sinks him. Jessica can also throw in another physical if needed to push someone over the edge.

Monkeyfinger

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #9 on: December 13, 2011, 01:48:51 PM »
If lunar sleep does boost magic damage by a lot, I vote fail on magic's team then.

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #10 on: December 13, 2011, 02:22:58 PM »
Well, on a side note, Mia would be going before Blanca and Ricardo, but those two would be going before Alex at his best.  If Mia attacks, she pretty much negates the sleep that Nash just did, and gives Blanca/Ricardo free reign to patch up said damage.

Unless, of course, someone can pipe in that magic damage doesn't cancel sleep (No FAQ I could find could specify whether sleep got cancelled or not).

EDIT: I just tested it - the target hit woke up immediately after Mia's Ice Dagger.

So, therefore...

Nash can put...  Up to three people on my team to sleep at a time?  Probably?  And then if Mia uses her MT...  They all wake up to less lethal damage, and Blanca just uses Aurora.

Mia waits...  Ricardo or Blanca just use Fullmoon/Arc Heal, and everyone's awakened anyway.

It should be noted that the turn order with Wind Cane Mia is Nash -> Jessica -> Mia -> Blanca -> Ricardo -> Alex -> Yuri -> Shania -> Lucia -> Kyle...  And then For Everyone/Sanlittobell enters the picture and throws that out the window, because everyone but Lucia (the absolute slowest character) will be 3-2ing Nash at worst, and he's not going to get the chance to catch 3 people with his status spells again.
« Last Edit: December 15, 2011, 05:46:29 PM by Magic Fanatic »

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #11 on: December 13, 2011, 02:51:06 PM »
Mia can tweak her speed to go after Blanca and Ricardo, so she can time her offense with Alex just fine. I also have to note -everybody ignored that Kyle also has MT damage-, which stacks a little extra against Magic's team.
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dude789

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #12 on: December 13, 2011, 03:01:47 PM »
I think Sleep might even affect physicals more than magic. If Royce used Shot Lancer on a sleeping character I remember it doing something like 400 damage.

Even if he gets past that fight I still think Magic is overstating how easy the FF floor is. Yuna and Terra are both throwing around 1HKO Holy/Pearl spells on the Dark innates and Zidane is hitting status that they can't block.

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #13 on: December 13, 2011, 03:12:10 PM »
How useful is Zidane's status going to be, though? Mini and Blind are the only ones they can't block and that's not really making waves (Blind is -useless- against a mage/ITE team, and Mini just hurts their durability, not even touching the skillset), let alone being pure single-target. Terra honestly looks leagues more dangerous with the mdur and possibly MT OHKO on Ultima (if Ultima still manages to hit 9k unfocused due to Morph's damage boost, that's pretty much gg to the entire team). This is pretty important because they're actually actively -bad- at killing Terra with her elemental spoiling/across the board durability/evade combo. Yuri+Shania could try draining her MP, but with evade+mdef+huge MP pool, I'd be skeptical at their capability to even drain enough to keep her from casting Ultima. And, of course, either Yuri or Shania die first thing with Yuna spamming OHKO with weakness Holy. That's kind of a messy fight.
« Last Edit: December 13, 2011, 03:14:32 PM by Jo'ou Ranbu »
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #14 on: December 13, 2011, 03:13:31 PM »
Mia can tweak her speed to go after Blanca and Ricardo, so she can time her offense with Alex just fine. I also have to note -everybody ignored that Kyle also has MT damage-, which stacks a little extra against Magic's team.

Unless there's something that LOWERS her Agility while she's using the Wind Cane...  No, she can't.

Wind Cane Mia is ONE point lower in Agility than Nash, (so the order in my line-up is Mia -> Jessica instead of Jessica -> Mia), so unless there's something that lowers her Agility by...  Exactly 8, there's nothing she can do.

Also, both Ricardo and Blanca have Evil Crest.  The AoE on that is huge - so it could be argued that it can hit both Alex and Mia no matter where on the field they start - and cut SATK by 36%, which can neuter some of their offense.

Assuming the 272 Average (Kill Point of 680) AND that Evil Crest can only hit one of the two...

Mia goes before Alex, dealing 210*1.5=305 damage.  Alex then goes and drops 470*.64=300.8 damage for a total of ~606 damage. 

No matter how you cut it, Mia needs to somehow go after Alex, AND cause my characters to want to do something OTHER than healing sleep.

Oh yeah, Kyle's MT?  Hits a straight line on the screen, or some amount of area around him (he doesn't move).  Neither is hitting more than two characters at best after I've taken turns, and even then, two is pushing it.

I think Sleep might even affect physicals more than magic. If Royce used Shot Lancer on a sleeping character I remember it doing something like 400 damage.

Even if he gets past that fight I still think Magic is overstating how easy the FF floor is. Yuna and Terra are both throwing around 1HKO Holy/Pearl spells on the Dark innates and Zidane is hitting status that they can't block.

I said it before, and I'll say it again: Yuna and Zidane are the only two that are faster than Yuri.  Ricardo is coming into this fight with bars of stock, so he could EASILY combo into Shania using Evil Crest.  Yuna misses the OHKO on both Yuri and Shania by ~.1 in terms of the Kill Point.  Once Yuri gets a turn, I laugh at their speed, and have my SDEF buffed like crazy too.  Blanca has Arc Gale to ensure that Shania gets a turn before average, which everyone on the enemy team but Yuna and Zidane are BELOW.

If Shania gets a turn before Yuri?  Hey, she just doubles Sanlittobell/Shining Zephyr for what is essentially a full heal to my whole team.

I am not in danger here.
« Last Edit: December 13, 2011, 03:19:40 PM by Magic Fanatic »

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #15 on: December 13, 2011, 03:20:46 PM »
Mia can tweak her speed to go after Blanca and Ricardo, so she can time her offense with Alex just fine. I also have to note -everybody ignored that Kyle also has MT damage-, which stacks a little extra against Magic's team.

Unless there's something that LOWERS her Agility while she's using the Wind Cane...  No, she can't.

Wind Cane Mia is ONE point lower in Agility than Nash, (so the order in my line-up is Mia -> Jessica instead of Jessica -> Mia), so unless there's something that lowers her Agility by...  Exactly 8, there's nothing she can do.

If it's to her advantage not to use the Wind Cane, why would she? It may be more advantageous for her in this fight to forfeit Wind Cane and go for Dragon Cane with its higher damage and easier time lining up her offense with Kyle and Alex.

Also, Shania is slower than Yuri. She's not getting a turn before him. Also, Terra being below average speed is arguable! Gogogogo accessory interps that turn Sneak Rings into the trash they rightfully should be.
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #16 on: December 13, 2011, 03:26:17 PM »
Mia can tweak her speed to go after Blanca and Ricardo, so she can time her offense with Alex just fine. I also have to note -everybody ignored that Kyle also has MT damage-, which stacks a little extra against Magic's team.

Unless there's something that LOWERS her Agility while she's using the Wind Cane...  No, she can't.

Wind Cane Mia is ONE point lower in Agility than Nash, (so the order in my line-up is Mia -> Jessica instead of Jessica -> Mia), so unless there's something that lowers her Agility by...  Exactly 8, there's nothing she can do.

If it's to her advantage not to use the Wind Cane, why would she? It may be more advantageous for her in this fight to forfeit Wind Cane and go for Dragon Cane with its higher damage and easier time lining up her offense with Kyle and Alex.

That can't be possible.  Wind Cane-less...  This means Alex fails to land a killing blow because sleep will be healed, Yuri can cast For Tomorrow, and Shania can double Sanlittobell and Shining Zephyr (if my team still needs healing) or Sun Flare (for PAIN).  Lucia then chimes in with Evil Crest on Mia, to embarrass her damage.  Mia is 69 AGI to a 79 average and SD of 8.3 and goes after Kyle (who is still going after the rest of my team) without the cane.  With the cane, she has 89 AGI, which as stated before, is only a point below Nash.

Quote
Also, Shania is slower than Yuri. She's not getting a turn before him. Also, Terra being below average speed is arguable! Gogogogo accessory interps that turn Sneak Rings into the trash they rightfully should be.

Never said otherwise.  I just meant faster than Average, which Arc Gale just makes...  Crazy, in case you see Yuri as being too slow to not die beforehand.

In any case, the real targets are Blanca and Ricardo for death/status, since Ricardo's still coming in with stock, and that means free turn to Shania for Sanlittobell/Shining Zephyr or Yuri's For Everyone.  Whatever status Zidane inflicts, Blanca can heal because he's faster than Ricardo.
« Last Edit: December 13, 2011, 03:30:40 PM by Magic Fanatic »

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #17 on: December 13, 2011, 03:41:51 PM »
On the other hand, unless I'm recalling horribly wrong, sleeped enemies -lose their turn if they're woken up- in Lunar (this is part of why Sleep kicks ass in-game!). The CT gauge is reset in practical terms. I'd even agree with you if that weren't the case, but. You're not really making a ton of headway in the fight throughout. On the other hand, your SP should hold out longer than Alex's MP, and the fight is pretty much under control if he runs out of resources. My problem, though, is mostly how you're handling Kyle+Mia -and- healing status along the way -and- patching things up - my gut is that you probably need to -buff- too at some point if you want to put your head above water. At this point, Dhyer might well come up with SH2 recharge rates and making things sketchier too. >_> Although I'll be perfectly honest and say that the Lunar fight doesn't -seem- where you'd lose if you do (if you falter anywhere, I'd gather it'd be in the PS4 fight where Rika+Chaz MT 2HKO Yuri+Shania+Lucia while leaving everybody else dented with Holy damage before anyone in your team gets a turn and then Wren and Rune completely wreck everybody's shit with more MT 2HKO before you can even muster a comeback). I'll have to check it out later.
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #18 on: December 13, 2011, 03:43:31 PM »
How useful is Zidane's status going to be, though? Mini and Blind are the only ones they can't block and that's not really making waves (Blind is -useless- against a mage/ITE team, and Mini just hurts their durability, not even touching the skillset), let alone being pure single-target. Terra honestly looks leagues more dangerous with the mdur and possibly MT OHKO on Ultima (if Ultima still manages to hit 9k unfocused due to Morph's damage boost, that's pretty much gg to the entire team). This is pretty important because they're actually actively -bad- at killing Terra with her elemental spoiling/across the board durability/evade combo. Yuri+Shania could try draining her MP, but with evade+mdef+huge MP pool, I'd be skeptical at their capability to even drain enough to keep her from casting Ultima. And, of course, either Yuri or Shania die first thing with Yuna spamming OHKO with weakness Holy. That's kind of a messy fight.
Sleep's probably the most relevant one he has but looking at the stat topic, Mini is surprisingly nasty. Also, keep in mind that the number of status blockers is starting to become relevant. They need petrify and ID at the very least because otherwise Nash and and the PS4 fight go LOL ID and might want to block silence as well as a result everyone is losing a bit of durability from dropping the defensive accessory which should make Holy/Pearl/Ultima a pretty clean OHKO. 

Edit: Snow's right, PS4 fight makes it simple. Chaz, Rika and Wren go before everyone and blow the team up with Megid, Disrupt, Positron Bolt.
« Last Edit: December 13, 2011, 03:49:27 PM by dude789 »

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #19 on: December 13, 2011, 03:48:47 PM »
Mini is nasty defensively, but it's not really slowing down their offense. Given how MT and mage-bent the team is, Mini is kinda pointless. I'm not sure Zidane even -has- Sleep, too! Also, I think Morph'd Pearl doesn't need more than weakness-hitting to OHKO - heck, Fire3 is OHKO-level damage as is. >_> Just saying that Zidane's not much of a factor in the fight, come to think of it. But, all in all, if Ultima OHKOs average unfocused, Magic blitzes her or dies, and Magic's team has issues doing that.

(Also, I like how nobody else touched the insanity that is the PS4 fight in terms of MT offense alone.)
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #20 on: December 13, 2011, 03:52:22 PM »
Yeah, I did the math Megid, Positron Bolt, Disrupt is something like 3.3 average before the Holy weakness is taken into account and the slowest of the 3 is 110% average. The Final Fantasy fight was the one that made me go Fuck That Floor for my team, but the PS4 fight is almost as bad.

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #21 on: December 13, 2011, 04:13:03 PM »
Annnd welcome to yet another chapter of "PS4 PCs as dungeon enemies are evil incarnate".
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #22 on: December 13, 2011, 04:14:12 PM »
Yeah, I did the math Megid, Positron Bolt, Disrupt is something like 3.3 average before the Holy weakness is taken into account and the slowest of the 3 is 110% average. The Final Fantasy fight was the one that made me go Fuck That Floor for my team, but the PS4 fight is almost as bad.

110% average in a straight TB system where even the listed average is wrong (it's actually 51 if you go through the numbers individually).

Calculated numbers:
Standard Deviation is 8.44
Rika  is +1.65 SD
Chaz is +.59 SD
Wren is +.24 SD
Rune is perfectly average.

After weakness, Rika and Chaz put out 502 damage, or 2.27x average damage.  Misses a kill on both Yuri and Shania, and both Blanca and Ricardo are getting a chance to heal with Aurora/throw Gale on Shania before Wren is getting a chance to move.
« Last Edit: December 13, 2011, 04:25:03 PM by Magic Fanatic »

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Re: Nyarlathotep's Dungeon: Week 59
« Reply #23 on: December 13, 2011, 04:36:34 PM »
Rika gets a damage boost if she goes for weakness-hitting. By the topic default, she equips only one claw and she can equip two. Also, Also, Wren+Rune get their turns at basically the same time and MT OHKO everything. Gale is utterly useless.

EDIT: Also, I very much hope you're not using the average that includes Alys and Seth, AKA the two PCs that don't exist in the endgame and were permanently written out of the plot beforehand.
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Re: Nyarlathotep's Dungeon: Week 59
« Reply #24 on: December 13, 2011, 04:53:42 PM »
EDIT: Also, I very much hope you're not using the average that includes Alys and Seth, AKA the two PCs that don't exist in the endgame and were permanently written out of the plot beforehand.

My mistake, I WAS.
New average: 50.4444 (for Alys-and-Seth-B-Gone)
SD: 8.73
Rika: +1.67
Chaz: +.63
Wren: +.29
Rune: +.06

This changes...  Little.  Blanca casts Aurora.  Ricardo pops Gale on Shania directly, or just pops Evil Crest on Chaz to combo into Shania for Sanlittobell/Shining Zephyr Double.  Chaz's Megid is neutered at the same time that Shania's getting her turn to buff, and then I just laugh at the team there, since my speed is so much crazy better now, and my defense is higher.

So, if Rika pops two Silver Tusks, that's...  (143+307)*1.25 damage, or 562.5 damage, which is 2.54x average damage.  Probably kills Lucia easily enough, but that's about .16x average too short to take down Yuri and Shania.
« Last Edit: December 13, 2011, 05:01:52 PM by Magic Fanatic »