Finished up various games lately. And by "lately" I mean "over the past 6 months." Had a long Radiant Dawn rant that got eaten by the computer gods, and my Mass Effect 2 comments I never finished, but eh whatever. Anyway:
Mass Effect 2
Fire Emblem: Radiant Dawn
The World Ends With You
The Legend of Heroes: Trails in the Sky
Catherine
Diablo 3
They're all quite good! In different ways. Well, Catherine is the weakest of the set, but it's still interesting enough and certainly worth a playthrough.
Since it's officially D3 chat time or something, yeah, the game is great. I'm honestly surprised since I thought I was pretty well Diablo-d out and am not in general a huge fan of hack & slash, but I really like how D3 moves toward more action, less RPG. You don't slugfest it out with better items, you control space and use the right tools for the job, and dodge enemy missiles and ground attacks. Cleaning out all the tedious nonsense From D1/D2 which made sense for Nethack in the 80s, a 2-3 hour game, but doesn't make sense in a long-term game played for enjoyment is great. I love not having to fear an XP penalty from death, which generates weird anti-fun behaviors in D2 like "let me go safely farm rather than actually play the game." (Side note: I never know how seriously OK is with his comments, but color me glad that the game does max out at 4 players. Balancing around an 8 player lynch mob would be godawful, and with seeing and dodging enemy projectiles so important, you don't want the screen to get too chaotic with PC effects which might cloud enemy movements & telegraphs. Plus each player plain matters more with only 4 players. Doing solo mode while letting 3 NPCs do all the work also sounds chancy, so maxing that at 1 helper is also the right call.)
Plot is silly but well voice-acted and appropriately melodramatic, which is the right call. I do think the plot & setting in Act 3 & Act 4 could have used some work. I'm not talking about "making sense," since I don't expect that to really happen in Diablo games, but just to have the main plot thread be cooler. E.g. Leah is supposed to be Deckard's successor, right? How about having her knowledge of those crazy old stories come in handy at least *once*? I respect they can't show that off in FMVs, so you end up with Azmodan just showing Leah where he's invading, but eh, all she's used for in Acts 2 & 3 is her power - Leah, go explore the sewers, Leah, go resurrect a crazy Dark Horadrim, Leah, go knock down the palace gates, Leah, go stop the soulstone from leaking because it can hold 3 demon souls just fine but goes batshit with 4 demon souls in it. I don't think D3 is tricky enough to be doing some kind of subversion about how knowledge is actually useless, so.)
Party mechanics are a ton of fun. Mostly have played with NotMiki / Talaysen / Zenny and some random other friends of mine, and it actually changes the way you play. For example, Wizard has a secondary, Arcane Orb, which I intially thought was kind of crappy - overpriced area damage you can't set up reliable and can miss. But with Zenny's female monk (no wonder she couldn't be named Jesus) drawing in enemies nearby with Cyclone Strike, followed up by a Frost Nova from me to lock 'em down, and suddenly everyone can unload AoE damage (including my Arcane Orbs) guaranteed and get a very dead mob very quickly. It's great seeing synergies like that form.
As far as boss design, chalk me up in the uncreative that says Act II boss was the best designed. It's just a damn cool fight, complete with Castlevania-esque "Now see my true form, and despair!" ham. Tal / NotMiki / myself even wiped to him on my first time. As for Diablo himself, I think I like the design, but it's hard to judge since he ended up being too easy. (I suspect the difficulty falloff in Act III / IV was partially because our team started aggressively trading good rares to the characters who needed it, meaning our gear was better than the solo experience it was proabably balanced around.) I will say that I'm glad that two ideas I wanted to see sort of made it in - you should have at least one part of the Diablo fight in deep shadows with poor visibility, because he's supposed to be the lord of terror not shooting fire, and you should have to fight the equivalent of Zelda II Dark Link, because Diablo games are all about corruption from within or something, and this could be a symbolic battle against the evil within you and also a classic dark mirror scenario. Well they combined 'em, so hey, I'll take it.
Anyway, on to Nightmare. The only complaint - and this is super minor - is that since you get all the flexibility of a character in one playthrough, there's less reason than D2 to replay the same character type and try out new builds, because you already could have tried out all the builds. And for me at least, I'm not overly interested in Barbarian / Monk since I like positioning games & dodging over tanking, for all that I admit it's a totally necessary role in a team. That means I "only" get to really play 3 characters before I start repeating myself or playing off-characters. Oh, the horror of being able to experiment in one playthrough rather than many. I'd say I've already gotten my money's worth, so yeah, I don't care.