Metal Gear Solid 2: Finished.
First off, let me just say the whole Naked Raiden thing was completely unnecessary. Look, I get it; you want a section of the game where he person is defenseless and you have to rely on actual sneaking around...but we didn't need to see Raiden's ass the entire time. Pretty sure the first one just had Snake with his shirt off, which I have to question why they went the extra mile.
Also, Final boss really needed to not have Burn status. The fight has enough going on as is (especially with the weird sword controls, though I did discover a few gimmicks that helped make the fight more bare-able...also worth noting only ONCE did I die by damage; the other 3-4 were accidentally running off the ledge, and pressing Dodge thus falling to my death...), there's no reason to force you to dodge like a moron to get rid of progressive damage. It stalls the fight, not so much makes it harder.
That said, gameplay was a dramatic step up from the original. There was more you can actually do, actual ways to use Guns to avoid combat rather than promote it (shoot with M9 -> Wait for them to fall asleep. Nice how you can hit any part of their body, and they'll be affected eventually), the actual combat didn't completely fail this game if it was forced (instead promoting you to avoid combat by making it clearly punishing), and boss fights definitely were better designed, as well as THE ABILITY TO AIM NORMALLY AND INTUITIVELY. Though, the gauntlet of enemies with Snake was...not well crafted; combat is improved, but not enough to suggest something like that. Also, I never used any of my C4 or mines or anything.
Plot...well...based on the first two games, I feel like anything before the last 2 hours in an MGS game is meaningless on plot. Its all red herrings, random action movie stuff, etc. until the last 2 hours where there's the CONSTANT VILLAIN RAMBLINGS that FINALLY tell you what the hell is actually going on. And based on that...well...
A. 30 Xanatos Pile Up much? I don't have to explain this
B. Did we REALLY need all the philosophical nonsense? Being philosophical doesn't make you game deeper if you're BLATANTLY TELLING WHAT THE PLAYER HAS TO THINK ABOUT. If you want to be philosophical, be subtle about it damn it! Especially since the game kind of answers its own philosophical questions in the epilogue with Snake's monologue.
C. Game is complicated for the sake of being complicated. Yes, we get it; the Not!Illuminati have actually been controlling everything, even stuff you didn't think they were, and there was only one unexpected factor in the mix. I know this is MGS standard for constant villainous reveals on top of other ones, but the concept here was simplistic enough that point A just comes off as meaningless. As soon as that organization was mentioned, it became blatantly obvious "They are behind everything, PERIOD."
D. The whole "This was based off Shadow Moses Island incident!" feels more like their way of saying "Oh shit, we're just rewriting the plot and events of the first game in a different setting aren't we? I know! We'll say its intentional!" Game gets points for a clever explanation, but I can't fathom that was all intended from the outset. Someone mid development must have recognized what they were actually doing, and rather than change it, they came up with an explanation to justify it.
Also, I think not playing MGS1 in its hay-day helps this game because it means the RAIDEN DISAPPOINTMENT FACTOR makes me not give 2 shits. Though from my understanding, that was entirely Konami's fault for how they promoted MGS2, showing nothing but scenes from the Tanker section of the game, implying "MORE SNAKE!" and then it actually being another character's game after what was effectively the demo. Raiden himself wasn't a bad protagonist, truth be told, as I'm sure most of the hate for him stems from "NOT SNAKE
"
Oh, and kudos for the game having a sense of variety in the OST. While I won't say I LIKED the songs, at least this game knew that playing the same damn song in 5 different variants does not constitute as an OST. Seriously, as I probably mentioned before, MGS1's final boss theme (of sorts) sounding almost exactly the same as generic grunts just...kind of loses all meaning, and gets tiring. Nice to here at least different melodies.
So yeah, MGS3 is next, naturally, will probably start that up within a week or something.