Shame too because if Sega allowed Generations 3DS to be what it was initially suppose to be, it sounds like it would have been great. Seems like it wasn't Dimps being incompetent and more everything surrounding the development that made the game the way it was. Ah well, good to know I made the right call in talking Mandy out of wanting that game!
RE6: Ada's Campaign beaten.
Ada's campaign is probably the best of the bunch. Barring some nuisance Instant Death moments (CHAIN SAW GUY!!!), and one moment in the first chapter, involving a rush of enemies that feels like it would have been fair if you had a typical partner System (Ada being solo means if she's put into "Near Dead" mode, chances are she's dead, since no one can resuscitate her), though the latter sounds like a patch is going to fix that, it seems like it hit on what RE6 should have been focusing on, more so than Leon's, and the brevity of the campaign helped stop chapters from feeling like they were overstaying their welcome.
Add in both a COMPETENT AND INTELLIGENT Protagonist (...yes, in an RE game) with a fun personality, and a story that actually does fill in the holes of everything else, and yeah. While I understand why this has to be unlocked given it's filled with spoilers all over the place for the other 3 campaigns...still hurts that you need to play all 3 Campaigns to get this because Chris' Campaign just sucks for the most part. The story is fun because it's mostly Ada just sort of giving the finger to every bad guy she comes across, and proving she's better than them, no matter how convoluted their plan is. Also first game where Ada is unquestionably a good guy (her philosophy is basically "Ok, Female Villain, you're trying to destroy the world, Male Villain...you're an asshole and a horrible human being, both of you need to die...like NOW"), as opposed to the "Helping Leon despite being Wesker employed for EVIL SPY WORK" putting her into that "Good...guy...?" territory.
Also, Ada pilots a Helicopter, uses it to blow stuff up AND THE HELICOPTER DOESN'T EXPLODE!!! Yes, that's right; Ada Wong has completely giving the finger to the rules of Resident Evil Helicopters. I think she just sort of WON THE ENTIRE SERIES right there.
Though yes, a patch apparently is coming out next month that will let Ada's campaign be available from the outset, and give her a partner (for multiplayer only?) that should help things, also address a few minor issues here and there.
Having played all the campaigns, I can safely say RE6 was like 6 months shy of being a great game. It has everything needed to be really good. Gameplay mechanics are fine, inventory isn't crippling the way RE5 was, controls aren't bad, story is...kind of ridiculous but in more of an "EMBRACE THE EPIC!" kind of way instead of being purposely convoluted for the sake of trying to be deeper than it is, and has at least some sense of camp in it (Leon has one liners!) The issue is...there's a lot of things that feel like they needed playtesting to hammer out details, better camera for superior draw distance stuff like that. There's a lot of little things that hold this game back, and just about all of them seem like they could have been easily addressed if the game had a longer development time.
And yes, I feel I can safely say development time of this game wasn't enough. RE5 came out in early 2009, and they were still working on things for the game illustrated by how DLC came out (not saying RE5 was unfinished, just DLC implies they weren't working on RE6), then combine with how there were 3 unique Resident Evil Games released between the two (Revelations, Mercenaries, and Operation Raccoon City), and at least one of them shows heavy implications of "Rushed, unplaytested, buggy game", and...yeah, I could go on, but everything about the game feels like "Fuck it, we need to get a big, instant success game out ASAP!" and instead of putting QA time into it, they just pushed it out. The fact that they pushed the release date from November to October further illustrates this.
So what am I saying? I guess that I would not be shocked if an RE6: Director's Cut is released or something, which ends up being "What RE6 was meant to be" and bangs out a lot of the issues. The game was too ambitious for the development time put into it.
Game isn't bad, mind you, but it really should have been a lot better. I feel like it contrast DmC a lot where the game definitely had the development time it needed. Allegedly? That game was finished months ago, and it could have been released a lot earlier, but rather than push release date up, they spent all the extra time fine tuning details...I feel like RE6 was the complete opposite in that regard.