Fun TO fact: The crafting success rates were apparantly *dramatically* increased in the NA/EU release. Supposedly even the simplest ingredient craft would have a 30-40% chance of failure, on top of all the other crap you have to put up with.
It really feels at times like crafting was only included in TO PSP due to editorial mandate, and the developers decided to rebel by making the whole process as garbage as possible.
Edit: Oh yeah, Archers. The one major failing they have (besides trouble damaging monsters, which almost every physical attacker shares) is that they struggle to actually target stuff on fortress battles, where enemies a long distance away are too high up elevation-wise while enemies at an aimable height often end up in your deadzone. On flat or even slightly-uphill terrain they are completely absurd, and there are a couple of stages where you start off with a huge height advantage and can literally reign arrows down on the entire map from your starting position. Weapon balance in TO PSP is amazingly lopsided in general, but giving bows/xbows the most effective damage formula in the game stands out as being extra-special nuts.