Sage: Alley-Oop is actually my favourite move in Precis' entire skillset, I only used this (and sometimes Barrier) past a certain point!
El Cid: You need to keep the ring against the four kings, but don't have to keep it in the Abyss afterwards.
Nowadays I sometimes die against Pinwheel and Iron Golem, never against Bell Gargoyle and Taurus Demon. Weird, huh?
Lego Harry Potter 5-7 : Finished, 100%. That was fast.
Probably a better game than Skyrim.
Racist Robot SaGa: Finished. The final boss was downright impossible with my robots, as predicted. So I checked a few topics on the arena on gamefaqs to get the best prizes (figuring this on your own would be such a pain) With 3 more MT full healing rods (Each with 5 full healing charges) that I slapped on my two fast robots while the two others were spamming Excalibur and Gungnir, I won!
I also beat every battle in the two optional arenas, except the one against Perfect Apollo. Good enough for me.
The game lasted about 15 hours. Robots are broken because you only very rarely need to fight random battles. You get enough equipment from dungeons, just slap those on your robots and you can probably beat anything.
I had two strength robots and two agility robots all the time. For most of the game, agility robots >>>> strength robots. Agility robots acted first (which is useful with those group attack guns), did about the same damage, and never had accuracy issues. (Strength robots couldn't hit anyting past a certain point without two rapiers or three in their inventory. And they only have 7 slots)
Then you get Gungnir and Excalibur, and strength robots start doing slightly more damage while still going last. Hurray.
Thankfully you can just change your setup whenever you want. I should have sticked with four agility robots for the whole game, with maybe one strength robot endgame to make good use of all these big damage swords everywhere.
In any case, I loved my racist robots. This just wouldn't have been the same with humans and espers.
It's unfortunate the developers didn't keep the same giant tower with floors setup of the first FFL, even if that didn't make any sense. Climbing a giant tower that leads to some worlds on different floors >>>> Going to the top floor every once in a while and teleporting to some worlds from there.
Highlights of the game:
- A town called Final Town, next to a dungeon called Final Dungeon. I really wouldn't want to live there.
- Racing minigame in an RPG: The weirdest racing since Big Rigs.