The game sorta directs you to the Catacombs with Rhea and Petros, but well, no one really takes that route that way.
The respawning skeletons were enough to keep me away when I tried to go there early on.
Andre eventually points you towards the Divine Ember after talking with him enough and after Gaping Dragon/Quelaag upgrading/Sen's will be on your to-do list. Doesn't mean going there's a good idea anyway ha.
Soul Calibur V: So, got this Tuesday, but didn't play until Wendsday. Was the reason I've been absent/as lurky as always and why I haven't voted on music tournament or added links for AC0. Until now. Or something that makes sense. Man, I reuse material too much.
So uh, the game! I haven't tried out everyone yet, or gone online, mostly did Story and Training and Arcade and Quick Battle. And Create a Soul. So, first off, let's go with something like who I have used and what I think! Because I am terrible.
Siegfried: My SC4 boy! Oh how you've changed. I can't really compare well since I am terrible, but he's been reworked a bit. His movement speed seems much, much faster, but changing holds seems so much slower. He's also lost BBB which was my damn workhorse! And some other of my prime moves were switched to being Brave Edges which consume the brand new special bar!
Nightmare: Holy SHIP is he a Nightmare! I r punmaster. Anyway, he's gained a LOT of ground-damage moves, and a ridiculous move in A+B. His Critical Edge/SUPER is goddamn amazing though. If they don't block it it does a ton of damage, if they attack while you're charging it then it goes off on them without a chance to dodge/block. So throw it up when you know an attacks coming and POW.
Patroklos: His attacks can be so jumpy and air-comboish that it's easy to rack up the Counter damage on him. But if he gets going effectively he's tough to stop since he has a lot of speed moves.
Pyrrha: Scardy-sister is also kind of jumpy and floaty like her brother so falls into the same Counter damage. And unlike him she can't take hits at all. Nightmare's Critical Edge/SUPER can near OHKO her. Her throws are awesome animation-wise though.
Ezio: Haven't played him much myself, but seeing others play and fighting him too much in Quick Battle's given me something resembling an insight. He has a lot of variety and his crossbow is nine-flavors of bullshit. Even top AI can be taken apart by it.
Viola: Viola is very, very difficult to use. She requires an insane amount of set-up and positioning. She has some damn insane range and lots of surprising attacks.
ZWEI: Pre-release info I read about him made me dread him. A werewolf-ghost guy who uses a sword like a tonfa? Even for a game with sentient swords and vampires and lizardmen that's almost too much. Yet, he rarely actually does use the sword like a tonfa, and he's actually pretty decent all told for story purposes. In combat he's all about setting things up with his werewolf-ghost. His Critical Edge/SUPER does garbage damage so it's all about the set-up.
Xiba: Is basically just Journey to the West Goku. Food-loving thickheaded. Also he's Kilik's replacement so that means he's the glorious staff-cheese guy. And what a way to cheese! He's more involved then Kilik, which is like saying 2 is higher then 1. His moves tend to be utterly hilarious or flashy, unlike Kilik's narrow-arse.
Natsu: Taki's replacement. Despite being a red-headed ninja is actually not all that bad since she's constantly being snarky in her few, so very few, quotes. Anyway, is, well, Taki. Does too much damage for her speed and not as frail as she should be. Also air combos and throws.
Ivy: Now wears a thong and thigh-high boots and one of those like noble-coats with the two folds out the back so they cover her buttcheeks. She has a punch of weirdly placed moves and throws. So, she's Ivy.
Astaroth: BULL RUSHING FRANKENSTEIN WITH AIR AND GROUND GRABS!
Aeon/Lizardman: Has wings for some reasons. Also breathes fire.
Rock: Isn't here at all thank god.
Alpha: Jesus if he can get going nothing can stop him. Most of his moves are so hard to pull off though that it'll take a ton of practice to get down.
Omega: Is sorta, there? Basiclly Pat and Pyrra with less air and more ground.
Algol: King of throwing everything everywhere. Why he shoots giant black balls from spikes out of his chest I'll never get.
Mitsurugi: Still does too much damage for how fast he is. Seriously, Natsu's combos should not be doing less damage to him then a single counter hit he does to her. And half the highest AIs in quick battle are him for some dumb reason.
So uh, not all the cast but for the most part ones I've seen/played the most! Which is so depressing, which you'll learn why this is the case and many things when we get unto story mode...
Soul Calibur V, Story Mode: It is a bad thing. In order to paint a better picture, I'll talk about SC4's story mode, which was simple. Pick your character, go through five fights/levels get your ending. Short enough to want to beat with every character, and easy enough to beat with anyone you were unfamiliar with. At the start you get your scrolling text of PLOT and at the end you get your, ending movie which ranged from awesome(Zasalamel's musing in the 21st century) to the ironic(Voldo guarding Soul Edge so well people stop coming for it and Soul Edge fades into nothing), to the weird(Amy pushing Rapheal into a put) to the incredibly stupid(WHY DID YOU RANDOMLY MURDER SIEGFRIED TAKI) to the stupidly feel-good ending(Talim).
Soul Calibur 5 will have none of that. It's a series of 20is fights where your character is selected for you at all times. And half the available cast don't appear and of the half that do so very few actually do anything. Maxi and Natsu appear for one fight and contribute nothing to the plot. Now for someone like Astaroth this is fine, but Natsu's supposed to be looking for Taki or something(not like the game tells you this, OR ANYTHING since character bios have vanished) and why's Maxi not hunting down Astaroth again?
Anyway, the story starts with a cutscene of Siegfried beating Nightmare, except the world doesn't end with being frozen over for some reason. And now despite being in the perfect position to destroy Soul Edge he... doesn't. So, fast forward 15 years for Patroklos to be fighting some rebels against his lord and stabbing dudes who look ugly because looked bad is a sure-fire sign of being evil! Patroklos boya here is Sophitia's son, raised by Cassandra because apparently Sopthia died in SC4 but you'll never know that because the game never says that anywhere. He's still looking for his kidnapped sister, so apparently Sophitia and Cassandra both failed. Anyway, after getting his gut punched in by ZWEI his lord turns out to be evil and has Voldo for a guard(Also Voldo now has a manthong!). So Patroklos somehow finds Siegfriend and gets Soul Calibur. He then finds Tira and his sister Pyrrha and leaves for home because hey, mission accomplished. Except HIS LORDO is waiting for him and is Nightmare. So Pyrrha pulls out to fact that she's actually still feeding off of Soul Edge's power and beats Nightmare away then pat runs because he is scared out of his mind about Pyrrha's new CLAW! This of course encourages him to repower Soul Calibur and kill her because he is a jackass. Then he rewinds time and doesn't and they all live happily together forever.
Except nothing is really resolved. Yay. And just for some form of inconsistency, add Ivy, Astaroth, Viola, Xiang, Xiba, Natsu, Maxi, Edge Master to the list above to get everyone who actually appears in story. Most of this group for no more then one actual scene.
So on to less... dumb, propositions.
Quick Play is gonna be the bread and butter for people wanting to play. Offering 240 semi-randomly created opponents for you to fight! Ranging from so dumb it's possible to get a triple-perfect(of yeah matches are best out of 5 now as the baseline for some dumb reason), to I never managed to get them below half health in nine rounds! Currently I've taken down around 190 of the bastards. With about 40 of those being through PURE Natsu cheese.