Ninja Gaiden 2: Part way into Chap 8. There is nothing about this chapter that is actually fun so far. Starts off with Bazooka wielding Ninjas that keep respawning. Game wants you to fight them in a sniper war, but that doesn't work because they fire faster than you (and don't have to aim), its 2 on one at all points, killing one means another spawns pretty much RIGHT ON TOP OF YOU, being hit by one means you get chained smacked, and the sandbags do jack all to block their arching missiles. IOWs, its stupid...
Then they throw 3 robots (that respawn a few times) at you...WITH SNIPING BAZOOKAS. This is dumb for a number of reasons, the biggest one being, of all things, the robots self destruct, so if you kill them with a finishing move, they'll explode immediately after your invincibility is over, and if you aren't blocking, you're taking damage...if your back is facing one of the robots? Screwed. If missiles are being fired? Screwed.
Its basically this nonsense for the first part of the chapter over and over again. Sniping Bazooka Ninjas. Then you finally get into a room with EXPLODING SHURIKEN NINJAS. Ok, not so bad; NG1 did it...except NG1 did it a lot better. Having a cap of 3 means its actually manage-able (if still ball bustingly hard), and they didn't throw them EVERYTIME YOU WERE ONE PIXEL OUT OF MELEE RANGE (and there's a cap of at least 5 of them.) Its really just a huge "so you took one of the most annoying things of the previous game...and made it WORSE by adding in multiple design decisions?"
I'll finish this game, but damn is it frustrating. Its like they took one step forward in some areas, and 3 steps back in others. NG1's difficulty, boss fights aside, never felt poorly handled. Oh, you got your ass kicked a lot, but eventually you got a hang of things. Here, I feel like its luck half the time. Shame too, because Chap 7 was really quite fun before the Armadillo bullshit, and showed this game definitely still has life in Mook Combat.