Disgaea 4 - So I've been blasting through this lately, and have been having a blast.
Contrary to how I normally play Disgaea games, I'm restricting myself quite fiercely - each stage can only be visited once, and no item/character worlds. This restriction will be lifted once I know I'm in the aftergame, but until then... I'm being provided with quite a bit of challenge.
Highlight reel:
Chapter 7 Boss: Death King Hugo - Oh good lord. 2HKO damage, SP Damage on hit, and freakishly durable... And that's just the boss. Nevermind that the support is competent, and the boss only waits three turns before rushing you to help kill you. This is the first REAL hard battle in the game. I won this by the skin of my teeth, and abusing the fact that the Base Panel lets me move twice. Two resets, or somewhere thereabouts.
8-3 (or is it 8-4?) - Deathblow block meant free levels for my healer. Got her up from 43 to 58 in one map.
Chapter 8 Boss: Des X - Damage race, because I still hadn't learned how awesome Heart Cannon was. Emizel really proved his worth here, even with only Mega Wind... And Desco's Magichanged form has a B-Ranked power skill to help kill things faster, too. 3 resets. One for me not expecting the phase transition and going in the second phase with only six characters, the other two being washes for too many characters eating death too early.
Chapter 9 - Is a real breather after all that, though I did feel gimped on money for a good while. I wasn't really threatened by the CH9 boss, either.
Chapter 10 - Oh god even the stages are hard. Stage 1 isn't too bad - some enemies stupidly leave themselves on Bye-bye Panels. Stage 2... Eh, another easy one. Just gotta be careful where the blocks are.
10-3 is the first real killer stage. I wind up soloing half the stage with Valvatorez, the last enemy having to be killed by Bow Val due to all his other skills being out of range.
10-4... I don't recall it giving me too many problems, but I did have a case of "enemy lives with 1 HP". Damage race stage that I won.
10-5... I looked at it. My brain melted.
[08:07] <MagicFanatic> ...Okay... What?
[08:08] <MagicFanatic> ...This stage... How...?
[08:08] <Namagomi> MF:
!
[08:08] <MagicFanatic> 10-5.
[08:08] <Namagomi> Have fun!
[08:09] <MagicFanatic> Oh god.
I somehow won it by running the Shamen on the upper level out of SP, and killing everything with Valvatorez's Tower moves while sitting on a square two blocks higher than everything surrounding it. Outranged the archers with my gunners (I kinda found out that they don't move ever), and then built a staircase to take out the last Shaman.
10-6... Brain melted again. Gave myself a few resets after I didn't like how a few attacks resolved in the first round... And then I had a brilliant idea: Kill the no Color Change block, and then throw everything out of the way to prevent Magichanging. There was one I absolutely could NOT prevent, but... He died before he got to take advantage of his Magichange goodies. The rest of the battle was easy, if long due to me having only two gunners to not die and kill everything with Heart Cannon combos.