RS3.12 - Fought Death. The hell? Why is his defense so thick? But that is kinda the only thing going for him. He does not have Open Gate in this patch, thus his only threatening move is Death Rain, which is easily nullified with water equips. His are damaging moves are ST, so tweaking and Rising Phoenix Formation can deal with it just fine.
Then proceed to fight Sherah after that. Wow, her defense is as thick as Death and... wait what? Why are you spamming high 2HKO MT damage twice a turn? And why is you Wind Darts doing 4 digit damage? And what is with that ridiculous evade after she cast Moon Glow!?
Due to Sherah's stupidly high offense, I end up item farming for the right equips to deal with her. Her most damaging moves are Status and Cold element based. I have to farm a couple of robes that has enough Cold defense and spread out my accessories that has high Status defense to have my entire team with at least 70+ for both Cold and Status defense.... not. Apparently there is not enough Status protection gear in the game to cover everyone, so instead of spreading them out, I gave them to Asellus and Gerald, who are my main sword users with Lightless Sword, which can bypass Sherah's evade. Also tag Ice Sword onto Asellus, so she can null Cold damage completely. Thanks to her low LP, I can't let her get hurt at all. (I had under go multiple resets simply because she ran out of LP).
Then I deal with ST overkill that is Crimson Flare and Wind Dart in the same way I deal with, have Red tank it with Rising Phoenix Formation. Tagging Valeria Heart on him nulls Crimson, and Red has enough physical defense to reduce Wind Dart to three digit.
The fight is a pretty long slug fast. As the only reliable offense against Sherah is Lightless Sword. And even with all the defense tweak, her damage is still high, so must of my turns is used for healing and the average out put per turn is around 6000 only. Took forever but at least I won.
After Sherah, I proceed on destroying the possessed elemntal kings and Mirsa, who are just push overs.
Recruited Sherah after that, hell yes, she can use all element of magic but Sun magic all at once. And high enough agility and dexterity to serve as a gunner. I guess I can throw away the idea of using Emilia in my final team. Speaking of Emilia, I guess I all go her quests before fighting Saruin. I have to train Sherah to gain some physical tech level first.