...right, I play games too, completely forgot!
Duodecim: So yeah, finally got back to this. Everyone is level 100 and much to my dismay of actually giving Kain more time in my party than he deserves, level 100 for everyone doesn't get you anything, its only level 50. *sigh* Also beat Dragon Isle. Now to find the last area of 000 because there is an Accomplishment for it! Also need more KP to get useless stuff.
Ninja Gaiden 2: Quick Rundown of the last 3 chapters!
Chapter 8: Nothing fun about this chapter at all. It keeps pulling bullshit after bullshit after bullshit. See, after beating up a lot of stupid EXPLOSIVE SHURIKEN SPAMMING BASTARDS, what's the game do? Hurl a mini-boss...with really damned competent support at you. Said boss has misleading attacks and no real pattern, so its a luck shot if you beat him. Also, you fought him earlier, he didn't count as a Checkpoint in that chapter, HE DOESN'T COUNT AS A CHECKPOINT AGAIN WHAT THE FUCK? The boss of this stage, Zedonius...not too bad, but again, highlights how bosses in this game are clearly random, have no AI, etc. Also, Fuck his throw animation...a lot. I don't need to sit through 5 seconds of him just wailing because I didn't see his non-telegraphed big move, which interrupts the flow of battle. Couldn't, you know, they just have him chuck Ryu against the ground once and make it to the same damage as the collective number of hits before?
Chapter 9: Overall not bad, but some stupid parts, like the miniboss from nowhere, the swamp of Centipedes abusing bad camera angles, and the boss. Ok, 2 Dragons that hurl big shit at you that you need to fight with Arrows? that's fine, and not easy, since they have lasers that can be fired before you have a chance to react. But THEN they summon infinite spawning support which not only attacks you without warning, sometimes, distracts the auto aim so you can't just do rapid fire to get the last bit of health on one of the two. Again, this is a case of the game saynig "Well, we could do this...but fuck you ^_^"
Chapter 10: ...an actually fun, well done chapter. It kicked my ass, but it was constant "ok, lets try that again!" moments, and nothing like "Fuck this game." The boss was actually not too bad but highlights a lot of problems that I'll cover in a bit. To branch from that, fighting off 87 Ninjas like that was ridiculous...but fun. It just shows "yes, Mook combat can be fun when this game isn't being too cute." The demon spam after it worked as well. Also, the boss had a 1 second Throw Animation that was straight forward, to the point, and actually unique looking (she stabs you with her tail)...WHY CAN'T EVERY OTHER BOSS IN THE GAME HAVE THIS?
I have maxed out all my weapons and have 100k yellow souls. I think I might be able to Item Spam a lot from this point...yet I still fought the boss of Chap 10 without items...
Boss problems in NG2 that are consistent:
-Inconsistent stun times. See, when you hit them, sometimes they flinch, sometimes they just walk through it. Its never consistent, you can't ever decide "do I want to attack again?"
-Misleading start up times. Sometimes their attacks look IDENTICAL to their flinch animation, so playing around with point 1, you get slammed by a big move because you think they're flinching but they're winding up for an attack.
-...not to mention some moves look identical but have different properties. IN Chap 10's bosses case, she has two "tail stab moves"; one is a blockable attack she'll combo you with (sometimes breaking your guard spontaneously...yeah, lots of random factors), sometimes its an unblockable throw. YOU CAN'T TELL THE DIFFERENCE AT ALL AND DODGING IT IS NOT REALISTIC.
-Throw animations. See how I hyped Chap 10 bosses throw and not Chap 8's...
-They have no real AI or patterns of which to look out for. Basically, you jump in there, dodge/block a lot in hopes you don't get hit, and hope enemy runs out of health before you do. Compare this to, oh, a Devil May Cry game where you start to actually read enemy moves, get an idea of what's a safe range, and how fast enemies act, and even what they'll do when (if based purely on HP triggers.) The bosses still put up a fight because they don't make it easy to dodge consistently, but there is a sense of consistent improvement. Each time you fight, you slowly get this "Ooh, so that's how you dodge that!" feeling and then you start focusing on the timing, not the actual skill. NG2 bosses? No, you don't get that...at all...
...yeah, the only thing that makes NG2 bosses less stupid than NGB's is the durability. If you get lucky, you can plow through them very fast, but not unlike NGB, their core designs just suck.