I should really post here more often. I haven't posted about the non-Lost Odyssey games I've played in over a month, wow.
Lost Odyssey - I've kinda stalled on this. It's not bad but the pacing gets to me a bit, as mentioned. Anyway, I'll definitely be playing it more when a certain friend visits, since he really enjoys watching it and making fun of the character designs. I am currently running around the Numaran palace after stripping the Numaran army of their clothes. Honestly, given the costume work in this game, they should thank me for doing them a favour, but instead they got angry and embarrassed and want to kill me. Jerks.
Final Fantasy XIII - Beat this. In Chapter 12-13 I settled on a Sazh/Fang/Vanille team. Worked pretty well I guess, though not as well as my first playthrough team. I had one reset on each of the three final bosses.
Doing the aftergame this time. Swapped Hope in for Sazh because I was getting fed up with lacking Ice and Water spells for my ravaging, plus the second high-end Medic does add some flexibility. Anyway, aftergame was uneventful enough until I ran into Titan's trials, which has some rather nasty bosses. The first encounter was with Neochu who is just a douche; it took over half a dozen resets to manage his upper HP and then I learned he gets new tricks below half and yeah I don't think I'm good enough to deal with him yet. The next two proved more manageable but still quite nasty. Zirnitra I hit a wall against until I realised that he was so ST-based that he could controlled quite nicely with Sentinel Snow loaded up with anti-status accessories. Ratkavija was more straightforward, a fun suped-up version of the Inertial Barrier enemies from Oerba. The aftergame does really get more milage out of PCs' secondary roles (particularly Commando, Sentinel, and Ravager) which is neat.
Laggy Fantasy Tactics - Playing this, just beat Adramelk. I'm doing an FF13-flavoured playthrough. The only really hard restriction is that, after Chapter 1 anyway, I've forged characters to use certain weapons, though the general designs are things I've tried to copy from the home game as well. To summarise:
Snow "Steelguard" Beoule: Fists; Squire/Knight/Monk/Summoner/Black Mage; Martial Arts/Equip Armour/Half of MP. Golem off high HP is cool and the most flavourful thing I could find for him.
Lightning: Swords; Geomancer/White Mage/Thief/Black Mage; Attack Up/Equip Sword. Hits things and casts Raise.
Sazh: Guns; Time Mage/Black Mage/Bard/Chemist; Equip Gun. Applies various buffs; occasionally does item duty. I stole Balk's gun so he now has Flamestrike.
Vanille: Rods/staves; Black Mage/White Mage; Short Charge/Magic Attack Up. MVP for much of the game because female black mage makes things go boom, and she emphasised this quite strongly. Also a pretty effective white mage, no Holy though.
Fang: Spears/sticks; Lancer/Oracle/Samurai/Time Mage; Equip Spear/Two Hands. Hits things very hard with pointy objects, casts YYM or TM as appropriate (only has the Slow spells from Time, hasn't actually spent time there due to Sazh spillover).
Fun times. Battles notable for challenge so far include Wiegraf 1-2, Algus, Queklain, Izlude, Riovanes Roof, and especially Doguola Pass which was the site of four resets (nothing else so far has broken two). Yeah, Doguola Pass. LFT is a strange creature.