Author Topic: What Games ya Playin' 2012 - Suplex a Train Edition  (Read 238471 times)

Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1150 on: May 30, 2012, 02:45:14 AM »
You did the grinding to unlock the sekret level? I haven't had the patience, just leeched off a friend who had.  Can't seem to get the dungeon in the Oasis that has one of the items to unlock. -_- 

On the bright side I have TWO black mushrooms so, you know, absolutely fucking useless.

Shale

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1151 on: May 30, 2012, 02:59:22 AM »
The Oasis dungeon was the only one I had to grind for. Well, that and the thighbone, but it's right next to a waypoint in Act I so it took like five minutes.
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Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1152 on: May 30, 2012, 07:26:57 AM »
In 3 runs through I've yet to have the random drops drop either, but I guess if I keep playing enough I'll unlock them soon enough.

The level's awesome enough to just want to run through it over and over again, though.  Especially given how many people were bitching about Diablo supposedly having a lighter atmosphere and brighter world based off a few screenshots.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1153 on: May 30, 2012, 10:56:14 AM »
Dungeon Crawl:  I have a level 6 character with 35 Intelligence.  Demigod Wizard, first two ring drops were +6 and +4 Int.  This cannot end well.

Perfect World:  The new instance is fun, especially since Soppy can't go there.  Oh ho ho ho.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1154 on: May 30, 2012, 04:52:39 PM »
I don't have the cash to unlock the secret level yet.  I'm not sure how you guys do...  I have all the items except the one you have to buy (which is like 100k).

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1155 on: May 30, 2012, 05:39:25 PM »
Dungeon Crawl:  I have a level 6 character with 35 Intelligence.  Demigod Wizard, first two ring drops were +6 and +4 Int.  This cannot end well.

Perfect World:  The new instance is fun, especially since Soppy can't go there.  Oh ho ho ho.

The new expansion is up? Oh well. Been having too much fun hanging with Grefter to care.

Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1156 on: May 30, 2012, 05:57:29 PM »
I don't have the cash to unlock the secret level yet.  I'm not sure how you guys do...  I have all the items except the one you have to buy (which is like 100k).

I've beaten Normal with two characters and started selling most of my dropped gear instead of salvaging it because I had an abundance of crafting material to begin with.  That's how.

Grefter

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1157 on: May 30, 2012, 06:21:31 PM »
Second character is really big.  Not pissing money down the Crafter money sink gets you loads of cash.  Rolling my wizard I was like wow I have 100k in Act 1 Normal.  How did that happen?  Which at the time could have bought you some shitty act 5 Hell gear on the AH.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1158 on: May 30, 2012, 09:39:41 PM »
Saw more of Dragon's Dogma last night and even got to try the controls. Why are you people playing Diablo 3 when this exists? Put down those mice and go play Devil May RPG! :U

Seriously, though, even leaving aside my hate for Diablo, this is like everything I've ever wanted in an action RPG. Which is... basically being an easier Devil May Cry with levels. "Being an easier Devil May Cry with insert thing here" is what I want from all 3D real-time games, so ymmv.

The game isn't easy, more that MMX1 is forgiving, and has many "fail safes" for beginners to fall back on.  Part of the thing with Mega Man games is your first playthrough is done often by trying to figure out what works well on what, using full inventories, and replays you try to adjust something about it, either something simple like "Fight bosses in different order", or try challenge runs like the classic "Buster Only" challenge.

That said, I'd say the 8 Bit games are tougher than the higher graphical games.  And when I say 8 bit games, I do in fact include MM9 and MM10.  Honestly, I'd recommend looking into playing some of those.   MM2 is often a good place to start, though MM9 may be better just due to probably being a little more polished (lacks the GUN TURRET ROOM OF HATE)

Oh, don't get me wrong, MMX1 being forgiving is part of why I can understand how it's considered a great game. It's still at the upper end of what I'm capable of completing, action game-wise.
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Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1159 on: May 30, 2012, 11:58:31 PM »
Saw more of Dragon's Dogma last night and even got to try the controls. Why are you people playing Diablo 3 when this exists? Put down those mice and go play Devil May RPG! :U

Because some of us like games that aren't awful.  I know that's a hard concept to wrap your mind around, but it is a fact.

Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1160 on: May 31, 2012, 12:27:36 AM »
LFT - Beat this with the FF13 team.

After clearing Murond Holy Place, I did the Kolliery. First two battles were painless enough. Third one, I couldn't beat, so I went out, did a bit of the DD, and came back. Last two fights were both quite brutal, not much else is new. After all that I was around Level 50 so the final dungeon wasn't so bad, but Rofel and Kletian were still pretty evil fights.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1161 on: May 31, 2012, 01:31:37 AM »
Dragon's Dogma (skill based, japanese, behind the shoulder view, singleplayer)  and Diablo 3 (brainless & loot driven, american, isometric view mostly multiplayer with boring singleplayer)  probably don't attract the same market at all. Both have levels and an embarassing plot (I'm 99% sure of that) but that's about it.
I'm getting DD in one week. (And I'm also going to replay it three weeks later with a female character named Yattaf and no pawns)

DQ9: Boomerangs were totally worth it, with all those strength bonuses. I'm never going back to spears, except against metal enemies. I'm even going to kill bosses with boomerangs. (They have an amazing ST skill!)
I've never played FFXI or FFXIV, but this Yattaf solo feels like what I'm thinking those two games should be without the interaction or endless grind. Nothing amazing, but it has its charm as a relatively painless Skinner Box. I'm betting this gets much worse in the post game, but hey, post game is post game.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1162 on: May 31, 2012, 05:25:38 AM »
Normally I'm right with Zenny when he says that most of you have bad taste, but Diablo 3 is not what I'd hold up as a better alternative.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1163 on: May 31, 2012, 06:49:24 AM »
Xenoblade Chronicles - Finally done. Final time: 124 hours at level 80 for the entire party. Pretty damn good game. Sits tentatively at 8.5/10 for me. Haven't been hooked onto something like this for quite a while without feeling frustrated. Full write up to come at some other time.
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TranceHime

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1164 on: May 31, 2012, 10:35:09 AM »
Pokemon Red (Revolution hack) - I had to ditch my Girl version run because the hacker was inept at tweaking trainer battles, and the Rival fight enroute to the Elite 4 was so terribly glitched that you cannot finish it without WtW, which I cannot use because my GB emulator on my DS can't handle cheats. So, I replayed it with the Revolution hack, by Collosseum Translations [sic]. I have finalized my team and am just playing the "level catch up" game because I am 10 levels below Elite 4 levels.
19:35:58 (trancehime) there's a specific spot in the game that's for item duping
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Clear Tranquil

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1165 on: May 31, 2012, 11:57:51 AM »
Radiant Historia- Aht/Stocke pseudo soloish. Just defeated Forest Bear + Stumpy group with Aht L4 (Rhapsody + Life Robe + Sprig Ring + Leaf Ring + Bishop Stud - Poison Wing + Aht speed + First Aid Kit spam + chip mushrooms to sliver of health each + Aht speed + Change abuse + Triple turn to finish off three mushrooms + last mushroom uses Shot + final turn + finish off last mushroom) ~

Stocke's last boss was solo vs Rosch at L14.

Also did I note here I played and finished Shin Megami Tensei:  Devil Survivor? Final team was Main, Yuzu, Keisuke, Gin/Atsuro (Gin's Path) Great game. Will be replaying at some stage (CT baits were Haru, Gin, Yuzu, Keisuke and Atsuro, also liked Amane and Mari ^_^)~

Edit - Urgh ... forgot and saved in Alistel before restocking on items. Either I go back in time so I can shop and thus have to go through Forest Bear again before I can reface the Shadows or I just try a duo Aht/Stocke fight for them. I've been trying to stay solo with each as long as possible though =/

Edit 2 - Did the Shadows with L14 Stocke + L8 Aht. Only had one Poison Wing, one First Aid Kit, two Soothing Balms, two Might Herbs and a Healing Herb to utilise. Took a few retries. Stocke + MAG tink + Fire spam didn't work very well here so I physically tinked him with a Fang Charm and Rose Ring for accessories instead. Had Aht Poison Wing one Shadow, used Might Herb on Stocke so he could work on Power Wave abuse on another frontline Shadow , put Polaris up with Aht, then had her space out between guarding and healing. Once one Shadow was finally down fight became a bit easier, used another Might Herb and didn't take too long to finish off another Shadow with Power Waves since poison had already done it's work. Once only one Shadow was left, Aht speed + Stocke speed + Change abuse + Multi turn combos made the rest of the fight a joke =) Was able to fit in Stocke Heals later in the fight too for getting to the business of proper Change abuse.

Aht didn't die. Well Reinforced Cape + Bishop Stud + guard/speed is nice ^_~
« Last Edit: May 31, 2012, 08:18:07 PM by Clear Tranquil »
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AndrewRogue

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1166 on: May 31, 2012, 03:25:54 PM »
League of Legends: Honestly, my play, while still mediocre has improved immensely. Still held back notably by the fact that if something abnormal happens (needing to lane swap, playing against something bizzare), I tend to fall apart completely, but it is progress.

Last night was a pretty good example. Team of Trynd (Bot)/Ahri (Top)/Kog'maw (Mid)/Akali (Bot)/Warick (Jungle, me) vs Jax (Top)/Kog'maw (Top)/Maokai (Bot)/Nasus (Bot)/Katarina (Mid). Standard sub-30 solo queue stuff. Game starts off great. Get leashes on Wolves and Blue, clear down to Red in no time, huzzah.

Then our Koggy DCs. No problem! I cover mid for a minute or two, he reconnects, all is good! I head back to the jungle and... Koggy DCs.

Then he DCs again.

Then he DCs again. He doesn't return.

Call a quick lane swap with Ahri and things just start going to hell. I'm distracted by trying to figure out what to do, so I start levelling skills in the wrong order, then I forget build order trying to account for the Jax/Kog'maw top. Etc. I don't do terribly, but I'm so completely unsure of what to actually do that I just flail for a while.

Ended with a surrender at 20 (all things considered we were doing okay, though. 2 turrets down, but we were actually leading in K/D + Dragon, so we were a little ahead in gold or right about even), but yeah. I really need to just have better all around knowledge so I don't panic and do things like start building my Frozen Heart before I have any Boots. =(

Scar

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1167 on: May 31, 2012, 11:32:47 PM »
One of the more memorable times I had in LOL was when I participated in a 3v5 (two random Dcs) match. I was on the team with three champs, and we somehow ended up playing very well together and won the game. I forget who I played, but yeah, t'was fun.

Tales of Graces - Still playing this ever so slightly. Messing around with the bonus dungeon, got all the way to the 5th level before trying other things in the game. I have been playing characters other then Hubert more to try and get some of their mastery titles unlocked since the AI doesn't seem to want to use a good portion of their skill sets.

I am trying to get all the Inn Request turn ins completed too. So I have been farming for random things in dungeons for those special dialized items. My inventory and enemy list is still incomplete, but I finally got all the food recipes.

My gf is occupying the PS3 most of the time now. She just got that Deus Ex game and seems pretty entertained with it.

D3 - I beat the game, but I don't have these special items yet. I think I have one, it is bound to my account? Some rainbow thing? I am not sure where I got it, but I have no idea how to get the other things.

My demon hunter is at level 43 in nightmare and things are going pretty slow for him. I haven't been able to play with my friends in quite some time and all of their characters have blown by my guy. So I have been playing solo and just trying to stay alive right now! Fun fun fun!

We also started hardcore champs. I made a female wizard and managed to survive long enough to get to the second act and level 17. It's fun to hear people panic when they see red on their screen in that mode. Then you start to smile only to realize you are getting smacked by 30 different things and are on the verge of losing your champion as well. Good times.   
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Shale

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1168 on: May 31, 2012, 11:54:03 PM »
The Liquid Rainbow? Nice, that's one of the pains in the ass to get.

The others are:

Black Mushroom. Pops up frequently (but not always) in the first level of the cathedral.
Thighbone: Sometimes there's an object called “burned log” in the fireplace at Leoric's mansion (toward the entrance, in a room on the right-hand side). If it's there, you can click on it to find this.
Wirt's Bell: Buy from “Squirts” in act 2 for a hundred freaking thousand gold.
Liquid Rainbow: You have this. Found randomly in a randomly-appearing cave in act 2.
Gibbering Gemstone: Found on a randomly-occurring boss in the Caves of Frost, which appears sometimes in the plains area of act 3.
Staff of Herding Plans: Randomly dropped by Izual. I got it on the second try, but apparently that's unusually lucky.

You use the plan at the blacksmith to teach him a recipe for the “Staff of Herding,” which requires the other five ingredients and 50,000 cash. Then you go back to Act 1 normal, put the staff in your pack and take it to that weird glowing red pit in the fields between New Tristram and Zombie-Infested Crappy Tristram. It's expensive, but oh so entertaining.

I've also been playing hardcore. Just beat the Skeleton King with a monk. I figured healbot was the way to go on this mode.
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Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1169 on: June 01, 2012, 01:05:18 AM »
A couple clarifications:

Gibbering Gemstone: This only appears in the Caves of Frost, and is only dropped by an enemy with a purple name that's some bad ice pun.  The Caves of Frost only show up in the Fields of Slaughter, the area with the catapults.  Only one cave will generate at a time in this field, so if you get the other one, reload (if you're grinding).

Izual is the second to last boss.  It took me 5 times for it to drop while grinding, not counting the previous times I beat him.

Anyway

D3 - Got my Staff of Herding and unlocked Hell mode with my Monk.  Almost have enough gold to unlock the sekret level is Nightmare mode.  The difficulty really ramped up mid Act 3 on nightmare mode, to the point where I couldn't continue until me and a someone else tackled it together.  While I had fun playing my WD on Normal, I haven't really touched him since, and have been pretty bored playing him recently.  Monk is a lot more fun.  Should try to tackle Hell mode while plastered later tonight.

TranceHime

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1170 on: June 01, 2012, 03:06:33 PM »
Pokemon Red (Revolution hack) - Main game beaten.

Lyra the Zapdos, LV51
Lady Nox the Tentacruel, LV48
Alair the Muk, LV46
Rin the Scyther, LV46
Sapphira the Onix, LV47
Lady Luck the Raticate, LV48

Of the team, only Lyra and Rin saw action in all 8 gyms and the Elite 4. Only Rin was fainted at the end, when the rival's Alakazam (LV63) finished it with a Psybeam. I should have Swords Danced first and then used Quick Attack over Slash, since Slash couldn't OHKO anyway. Either way, Lady Luck went for the Hyper Fang revenge kill (and also went first against Alakazam speed despite being 15 levels lower).

Now to find that drat Master Cave and get Lugia
19:35:58 (trancehime) there's a specific spot in the game that's for item duping
19:36:14 (Sanae) o.o
19:39:11 (Sanae) I'd love to dupe a second trancehime.

Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1171 on: June 02, 2012, 11:51:21 PM »
FE12 - About to do chapter 4. Chapter 3 (edit: not 3x) was really dumb. Why yes, put villages only Marth can visit in the opposite corner of the map, and the castle only he can seize in the centre, in a game with no Shove/Rescue command and before I have anything such as Warp/Rescue to speed this process up in any way. ffff

Game's enjoyable enough outside that!


FF13 - Only one mission left! Gigantaur was a dick, but I eventually triumphed with the power of daze, then buffing, then unloading on him for a bit, then switching to double Med and trying to keep afloat, then repeating once. Adamantoise was also expectedly badass, I eventually got into a strategy which mostly worked outside of getting killed by Roar, which I eventually solved by replacing Hope with Sazh for the fight. 2x Raktavija was also pretty badass but I have no real specific notes for that. Aftergame has gotten me to use every PC at least sometimes so that is nice at least.

And now all the turtles have UPGRADED. I think this game likes turtles. I can't really deal with those now, doubt I'll be patient enough to ever be able to do so.
« Last Edit: June 03, 2012, 12:02:42 AM by Dark Holy Elf »

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1172 on: June 03, 2012, 09:41:54 AM »
Xenoblade Chronicles write up -


So here it is. I'm expecting this write up to be actually huge, but I'm going to aim to be concise if possible. In a nutshell, this game is really well done. I'm not just talking about the gameplay, the graphics, the plot or anything. I mean as a completely package, it's pretty darn solid. Everything it does ties together and on top of that, the game has a pretty good level of polish. This is especially important in a game this long. I mean, I was literally surprised at how they implemented some of this, but it's good that they considered these factors.

So what polish am I talking about? I'm talking about things such as warning you in advance that you will need items for certain quests for example. Xenoblade gives you a lot of drops, so this feature is really nice. You don't end up selling them off and it lets you know in advance that you'll likely need to hunt this specific monster or item. Second, the game lets you warp around the world. In a sense it's no different than having an airship, but you get to do this at the beginning of the game. Given how much ground you have to cover by walking, this is so important, it's not even funny. But this warping feature is very cool since you can go from different locations very quickly. Next, the game also has an adjustable timer. The day/night system is kinda of annoying, but at least with the timer, it's far more tolerable as you can manually adjust the time instead of needing to wait for a certain time. Another cool and important polish feature that they added includes the ability to save anywhere and having very fast reload times. This is awesome because you can save before dangerous areas/fights and if you die, instantly reload. It also lets you take a break without needing to find specific save points, which would suck in such a huge world. These things don't sound like much, but they make a really big impact on how enjoyable the game is.

SPOILER WARNING FOR PLOT

As for the actual game itself, I really enjoyed the plot. I mean this in an actual genuine way. It's not that the plot is original, but it's the way the plot is executed. They don't throw out something completely crazy out of nowhere and there is a good deal of foreshadowing for all the major plot points and plot twists in the game. The game actually *makes sense*, which is a huge accomplishment. There may be some tiny plot holes (can Zanza possess multiple people at once? If yes, why not possess everyone? If not, how did he possess the giant and Shulk at the same time?) but for the most part, everything the game poses as a question does get answered and it all eventually does come together. The reason why the High Entia Emperor chose Melia as his successor despite Kallian being the male and also the older of the two siblings for example is explained and totally understandable (her being half homs means she doesn't possess the gene that transforms them into Telethia). Same with why Shulk's Monado cannot initially damage Faced Mechon. At the end of the day, the plot manages to come together as the epic it wants to without stepping all over itself like a certain other Xeno game. As long as you're not expecting novel like material, it's actually really good.

Each of the characters furthermore are also relatable. I don't dislike any of the main cast all. In fact, they are all enjoyable to some degree (yes even the mascot character), which is pretty impressive. Villains on the whole are decent enough. You dislike the ones that you should be hating because they are lamers and you can certainly understand the directions of others. The frue villain is also understandable on some level as at the end of it, all he really wants is to remain alive. Not that this really excuses him from what he tries to do, but that's why you get to beat him up. So all in all, good plot, good characters!
 
END PLOT SPOILER WARNING

The battle system is also cool. You have 6 characters (for a good 50% of the game), and later on 7. All 7 characters do completely different things, but they're well balanced enough that you can throw anyone in any team and still be able to beat most baddies. You'll need specific formations on tougher monsters, but for the most part, your party is never truly restricted by game play problems. The game features a couple of things such as positional arts and visions that keep you on your toes and makes it such that you have to actively pay attention to what is going on. You can't really sit there and spam arts repeatedly because it's not really effective. You lose on are party gauge which is needed to revive and you lose the effects of bonuses which can help a long way in making battles far more efficient. You are limited in your healing, which means you have to think about how you want the aggro of enemies to go. Since the game is over if your player controlled character dies, this is important to consider. Thankfully though, the AI is smart enough to revive. Their competency with each character varies in combat, (it's great with Sharla/Reyn but absolutely terrible with Melia and not much better off with Shulk) but they'll do general things such as encourage you if are suffering from low tension or help you recover from status effects with great zeal. Against tougher and harder monsters, your set ups are equally important as the strategy you carry out and the game gives you a lot of freedom to customize your options. In many ways, one of the key things I really like about fighting battles here is that your team of characters actually feels like a team most of the time, so its quite immersive.

The music is great and the settings are gorgeous. Probably the best well done setting I've ever seen. And really, I think that's what got me to buy in after the first few hours. If you like eye candy, XB delivers this too. Even if the Wii isn't as strong as the PS3 or the Xbox or what not, the environments are really quite awesome. I've spent time in this game just standing around sometimes to survey the landscape.

Now then, the bad points about this game. Polish isn't completely perfect. Why they added an inventory limit is beyond me. You get so much crap, and unfortunately, Shulk doesn't have perfect predictability about what items are needed for quests. Inevitably, you'll have so much junk that you are not sure if you can get rid of because they may be needed for quests later. The game also badly badly needed a bestiary so hunts for monsters and drops are more smooth. The affinity chart could also state the exact location to avoid the frustration of locating NPCs for quests, which is by far the worst time waster in the game. Second, the game is long. Like extremely long, especially if you do quests. It's longer than Persona 3/4, which are already 90 hour games, so this should say something. It's amazing that the game can keep you hooked thanks to the characters/plot/gameplay package, but such a long game means that it does drag on at points, and I won't be surprised if some people lose interest. Thankfully all the quests are optional, which should cut about 30-40 hours of time from the clock. Finally the battle system has one fatal flaw that would've pushed it one of my favourites instead of just "cool". The game enforces a stat penalty based on the level difference between you and the enemy. If you are ahead in levels of your enemies, you'll massively stat nerf them and vice versa. The level range for this begins at 6 all the way up to 22. This massive stat nerf sounds like it will be 'cool' for challenge, but it really doesn't and actually causes complications. For one, it means that randoms can quickly become incompetent due to the stat nerf, and two, it also means you can't challenge monsters without specific gems or skills. Physical attacks are heavily nerfed already at a 6 level difference, let alone 22. This means that you have to constantly level up and level becomes a far more important stat than anything else. Too bad. If it wasn't for this factor, it really could've been much better.

CHARACTER/GAMEPLAY ANALYSIS
Shulk - I like Shulk. He's a nerdy guy you can tell since he spends all day in the lab when the game begins and his life goal is to figure out the secrets of the Monado. So when he comes to gain this awesome power, his reactions are totally believable and his motivations for going forward is equally believable. He's a pacifist and not one that really likes fighting, and the game keeps him to this agenda making him quite consistent and giving him an interesting enough character flaw. Shulk's largely driven by revenge initially, but later on by curiosity, which is really something that defines him (see above). His actions for the most part, make sense and it's interesting watching to come to terms and struggle with the new discoveries the party makes.

As a PC, Shulk is defined by his unique weapon, the Monado. He only has 8 normal arts, but unlike everyone else, he has a subset of skills in the Monado, giving him a total of 16 arts that are all equipped at once. The Monado starts off kinda bland. Early on, Enchant is super important. As it gains more features, enchant fades out but it does all sorts of stuff and makes him very versatile. He's a great support character which is what you should use him. Always a good pick in any team to be honest, although he needs his Monado arts to truly go up there.

Reyn - Reyn's also pretty cool. He's the best friend of Shulk, and the game does a really good job of selling it. Maybe its because the two of them share the same goal initially or maybe it's the way he's introduced, but you generally get the idea that he's really a bro. He encourages Shulk, and talk and discuss problems together. He knows that thinking ahead isn't really his forte but he's always there to help out. His dynamic with Sharla is cliched but it works well enough due to solid execution. His interaction with Melia and Dunban are great when available. The game pokes a lot of jabs at him, but yeah.

Reyn's role is mainly to tank which he does really well and the AI does really well. Where he starts kicking off is around mid-game. At which point he can break out of the tank role and go for Burst DPS. This option is actually very advantageous for him and it probably doubles his worth as it makes him capable of one shotting weaker monsters quickly or severely damage one. Very solid and only really "bad" towards the end when other characters also start getting damage option or for really long fights as his arts have very long cool downs.

Sharla - Probably the weakest in terms of the main cast. I didn't really feel anything for her, but for the most part, she also didn't really irritate me. Admittedly she only really gets a lot of scenes around the point past Mechonis Field to sum up her subplot. I guess the reason why she seems the weakest is because her character is really cliched? I dunno, but inoffensive regardless, which is nice.

She's the team's medic and the only one at that. You have secondary healers, but if you need constant healing, Sharla's the person you add to the team. She lacks damage though, which means that putting her on your team does slow you down. However, if you employ strategies that rely on stalling or you're using a physical wall like Reyn, having Sharla along is always a good idea. Least used PC for me, I just found the healing a lot less valuable and Shulk/Riki were often enough.

Dunban - I also really liked Dunban. The game likes to re-emphasize that he's a hero, but he comes off as modest without being overly so. He also has a sense of humour and is badass without the game forcing him or making him look badass. Most badass characters have this emo streak or try to be loners or whatever, but Dunban is like the exact opposite. And from the course of the game, he really does get stuck in some shitty situations but he handles them the way a mature character would do it. Quite cool.

Dunban's a dodge tank but also has lots of damage options available. He can aggro control too, but he's weaker at it than Reyn and much worse if trying to control groups. A really good PC though since his emphasis is on agility which governs hit/evade. He's tough to hit and his damage is very consistent. In battles, his arts are all meant to flow together in strings like combos. So not only does he build lots of party gauge, but he can also self stun or self topple without needing help from others. A great choice against individual targets or if you need just a third who can deal damage and is durable.

Melia - Favourite of all the cast. Melia comes off with this air of grace, which you expect that she would have. She doesn't come off anywhere as obnoxious or snobby, but rather as someone who's rather unfamiliar with the workings in other parts of the world. I like how she's mature but at the same time, the game reminds me of how she is fragile (see the scene with the Emperor at Prison Island) and that ultimately she is human like everyone else (that little crush she has on Shulk). She gets lots of good scenes near the end of the game to boot and I liked her subplot the best out of everyone.

PC...damage damage damage. Melia specializes in magic which is rarely resisted. And she can be set up to do lots of damage over time or as a burst specialist. She'll wipe most enemies out real fast from the moment she joins the team. Her biggest weakness? Frail Frail Frail. At level 80, she has around 3300 HP and unimpressive defense. Everyone else has around 4500-5000 HP. Reyn and Riki cheat and have like 9500 HP. Controlling aggro is key with her, and she's not good on fights where she may attract a lot of attention since she doesn't have any durability to take it.

Riki - Mascot character. Has very little reason to joining the party but isn't offensive. He's married and has like 10 kids, which is kind of a nice twist. Gets a decent scene or two in the main plot.

As a PC, Riki's all about status effects and damage attached to his status. Pile them on, run away or spam support moves, wait until their cooldown is over, repeat. Having the second best HP (which progresses to game best) and the third highest agility means he's also hard to kill so he's a better DoT specialist than Melia and he can be set up to be a very effective supporting PC if you need damage but Sharla isn't cutting it for you. He has no burst option though so he's worse than Reyn and Melia in those departments.

Seven - I like the symbolism between Shulk and her and ultimately what does happen to her at the end. On her own, I don't think her character is impressive (since she's doesn't exist for 50% of the game) but what is there is okay. Her scene at the beginning of the game is the motivating force and part of me it's better if she didn't return as a PC. Once she does return, it's like a hybrid character, but for what it is, again, it's okay and not offensive.

Seven's unique gimmick are her armor sets. You get customizable equipment later, but for the most part, she's all about equipping the right equipment for the task. Her best set though is the Speed set, which turns her essentially into a ninja. Attacking at twice the speed, critting and hitting twice means she shreds most enemies before they get going. As Uno puts it, if the enemy is within 5 levels of Seven, they are pretty damn well dead. Her main weaknesses are limited slots on equips although this does eventually go away and her arts aren't very good (they cut into her most effective role).

Anyway, great game if that wasn't obvious enough! 8.5-9/10 for me. First good game in a while.
<napalmman> In Suikoden I, In Chinchirorin, what is it called when you roll three of the same number?
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Glen Veil

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1173 on: June 03, 2012, 10:37:45 AM »
D3: Up to Act 2 Hell with my DH, with two other classes in NM.  Uniques and Champion packs are finally starting to get more consistently dangerous, which makes for fun times.  Currently rolling with a sort of face tanking spec using the gloom rune on Shadow power and bitter pills on Bola shot with the crit disc mastery. So pretty much I just stand still and facetank things until they die with perma 65% damage reduction, which somehow works because armor with all resist, vit and dex is easy enough to find at hella cheap prices for some stupid reason.  Currently rolling with slightly under 5k deeps, 20k life 1800ish armor and 75 all resist, oh and 23% crit for discipline passive feulage, which seems decent enough for being only level 54 at the moment.

So, after one act through hell, I've decided so far that my worst nemesis is invuln minions, pretty much always causes trouble, and ended up running into a pack of those with nightmarish and mortar, pure hell in a jar.  Died twice to those before I finally got them down, which was really just me running around in a big circle in the cleared portion of the dungeon taking a rare shot whenever the Vulnerable champ was not being blocked by his minions and mortars weren't flying in my imminent direction.  My reward? The game felt sorry enough for me for going through all that effort that a white mob dropped the Legendary Giant skull on the next floor down, which makes my first legendary drop of the game, quickly equipped it, and then set it aside and put it up on the ah for like 45k or something because hey, it's decent, but I can guarantee I can find a 20k rare that's twice as good, it sold within 5 minutes, whatever, I guess people rather have shiny uniques then good loot for some reason, will definitely serve as a lesson that I can probably sell even crappier uniques that drop on the ah for a decent quick buck.

Planning to hopefully have enough energy after work to finish Hell sometime in the next two weeks, after which point I may actually farm up the pony level items.  After that at some point I'll probably start trying some more coop or something, which I've been avoiding accept with a few people I know where we do all alt characters on occasion because I am one of those people that feels a need to explore every nook of the map and kind of get the feeling this would not mesh well in pubs.

Gamertag for anyone interested is 1139 name is easy enough to guess.

Bobbin Cranbud

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1174 on: June 03, 2012, 01:06:17 PM »
Dragon's Dogma

I love it when a member of my family buys a game and then decides not to have time to play it for a month. Free games! Woo!

Anyway this is really, really good. Probably the best of the open world RPGs I've played, certainly the best of the fantasy ones. Fallout New Vegas might be better; it's hard to compare the two.

The downsides are kind of shitty story (it's about on par with Oblivion or Skyrim), a clunky system for alts (which is understandable due to the Pawn system, but unfortunate), too many quests that are just wandering around talking to bland NPCs and fetching items, and no fast travel (again, understandable considering the importance of the day/night cycle, but the area around the capital gets real old, real fast).

The upsides are everything else. The combat is tight, responsive and interesting, with each monster having specific tricks and those tricks actually mattering. The monster design has a great AD&D 2e Monstrous Compendium style to it. The character creator is the best I've seen and you get to use it twice per alt. The way height and weight work is particularly interesting: taller and heavier characters actually have different in game options (run faster, less stamina, for the most obvious example, but it also effects jumping, ability to fit through tight spaces and even how the character fights certain monsters). The Pawn system is surprisingly compelling despite initially seeming kind of silly in the story; pawn trading and the emergent story created by their AI can be entertaining to watch all on its own. There seems to be a ton of content, although I'm not far enough to say for sure.

Humble Indie Bundle V

I bought this mostly for Bastion. Decided to download through Steam for no good goddamn reason, and found it's "not available, try again later." Ah, Steam. Thanks for reminding me why I never used you except for Terraria.
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