Strange Journey: had some demoralizing resets in the new area. Went back to the old area and wound up fighting some sidequest boss in the first area, I guess? She used Charm on Gary Horses and he died. Decided to table this for the moment and try for something fluffier.
Radiant Historia: so I played this. Finished the game at around 180 nodes activated, then went back and finished about twenty more by exploring, then FAQ'd the rest for the sake of OCD. I think it's kinda silly that there was a huge sidequest centered around teaching Stocke, Aht, and Eruca new skills that I never even encountered (though I picked up tons of the pertinent quest items by accident). Did Aht seriously need traps more powerful than the ones I was already using all game? I answer no. Definitely would have been cool to have been adding that variety to my skillset throughout, though.
Probably nothing new to say about it from me if it's already hyped up around here as the best DS RPG. It seemed easy for some stretches, but I'd usually just skip every random in the next few dungeons and then I'd start having to take bosses seriously again -- plus, if I had seriously wanted a challenge, I didn't have to use Aht. And I wasn't overly concerned with whether it was exactly as hard as it needed to be because fighting was just flat-out fun anyway. Combo systems and the power to interrupt enemy turns are both incredible, ask your doctor about Grandia 3 for more information, and then you take that home and put it on a grid and baby you got a stew goin'.
Limbo: blitzed through this in a bit over two hours last night. Sort of underwhelmed by the puzzles. Atmosphere was great for the first half hour or so and then it completely disappeared? Cool? I dunno man, we're in the post-Portal and Braid world now, your 2-3 hour puzzle game trading on its unique style and presentation has to bring something sweet to the table or it ends up feeling sorta mediocre. It definitely looks and sounds good, though.
Bastion: this is the other thing I've installed from the latest Bundle so far. I played up to the point where you stop hunting for... whatever they were called and now you're hunting for shards, I guess. Speaking of unique style and presentation: this game has it. Was enjoying it already and then I unlocked the ability to make every enemy faster for bonus exp and now it's even cooler. I hope the rewards for first place in the challenge games aren't too important; some of them have been trivial to get (two pistols, shield) but others I can't even see myself bothering to come back for (hammer, machete; especially machete, I don't even want to think about working on that, all the little guys are running all over the place and you're trying to hit the ones off the stage with your machete toss and it's awful).
I'll probably be playing Bastion for a bit, but after that, I might just put off Strange Journey again and keep the fluff train rolling with some Bowser's Inside Story. I've also heard there's a Valkyrie Profile for the DS, but if it were any good I feel like I'd have heard something about it before now. If it is, though, let me know while my RPG marathon rampage is still in effect.