Penny Arcade Episode 3: Wow, Grefter was right. Grandia battle system, job system, HP restored after every fight, MP that starts at 0 and slowly builds up every battle, Items restored after every fight and upgradeable, special conditions, fixed encounters but you can grind in some arena. The DL-est game.
I'm glad Zeboyd has removed level up choices honestly. I prefer having to choose between upgrading weapons, armor, or items.
I'm playing on insane mode and every battle is overwhelming, unique and fun. Well, except the first boss. (I had to pray to the RNG god)
The main classes I'm going with are Cordswainer, Hobo, Slacker and Gentleman, but I use the Elemenstor and Crabomancer in tricky fights. I'm also upgrading the molotov cocktal a lot, neglecting armor and weapon upgrades.
The games have lost a lot of their charm compared to Episode 1/2 though, I blame the removal of the main character, and the crappy Zeboyd graphics. Character sprites are fine, but backgrounds and artwork always look horrible in those games. It actually looks like actual, good pixel art, pasted into Paint, and turned into a jpeg or a gif with the lowest compression method chosen. It just looks cheap and amateurish compared to... something like Black Sigil or actual Snes games.
Mass Effect 3: Started, but it really felt weird. Those faces, maybe? The lack of transition between both games? The boring action on Earth?
Whatever, I replayed Mass Effect 2 first.
Mass Effect 2: Vanguard, Insane mode. (I think videogames are trying to say something to me...)
I went Renegade first time through, and I'm going with Renegade again. Seriously, paragon might as well not exist.
I regret ever choosing something other than Vanguard in ME2. (it wasn't that good in ME1) It's a melee class in a gunz game, involves shotgun blasts at point blank, and somehow requires a lot of thought in a cover based shooter.
I want to sleep with Zaheed but it's just not possible. I'm setting my eyes on the lizard instead.