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Author Topic: What Games ya Playin' 2012 - Suplex a Train Edition  (Read 237907 times)

Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1525 on: August 01, 2012, 05:48:40 AM »
Devil May Cry 4 - Been making more progress with this, controlling Dante now and have done six of his missions. Dante feels quite a bit more generally powerful/damaging than Nero which makes a lot of things a fair bit easier... I have gotten my first three A ranks in the game thanks to his ability to tear things up. The three I didn't were Echidna (Dante's big downside compared to Nero is being worse at aerial combat, sooo...), Blitzes (I don't think this warrants explanation), and Agnus (who got a significant upgrade). On the other hand, the fire and ice bosses were even wussier with Dante than with Nero and they weren't the world's best bosses with Nero.

Plot has gotten much better since gaining control of Dante too. Nobody's making him play a stupid board game, that's for sure.

It's a little jarring to lose Nero's unique quirks midgame but I still like it; I far prefer mixing up PCs like this to "well you can just use the other for replays lol". I was enjoying controlling Nero (even if the character is a goober) but it is fun to go back to Dante and his variable weapon options.


Wild Arms XF - Just beat final Chelle in part 4. Part 4 hasn't been as rough as I'd kinda expected... until this last fight which was a ridiculous step up. Both Stealth Stalkers and Chelle proper were really bitchy, I had to go back to Widespread Remain and it didn't help that my skillsets were suffering due to needing Detect. I also had no quick way to kill the Forsaken Mutants though fortunately I got lucky with sleep staying on them.
« Last Edit: August 01, 2012, 07:11:54 AM by Dark Holy Elf »

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Meeplelard

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1526 on: August 01, 2012, 07:10:09 AM »
Dante's Aerial Combat comes from Rebellion + Sword Master combo; he doesn't have much else outside of Pandora fun shenanigans.

With regards to Dante vs. Nero, Dante's a lot more user friendly out of the gate relative to Nero, who really needs to get a lot of those upgrades, to be used at maximum effectiveness, and understanding a lot of his gimmicks, like the Auto-Level 1 Triggers (which I still can't get the timing down for consistently!), and what not.  Dante's more about knowing what weapon to use where, what styles to maximize effectiveness, etc.  I wouldn't say Dante is better so much as Nero is more projecty, given Dante gets more significant upgrades in story (weapons), while Nero relies heavily on Proud Souls.


This is more significant on higher difficulties of course where both characters are more upgraded, and enemies fight back a lot harder, making you actually care about more advanced stuff.  In Normal Mode, first playthrough?  Yeah, I'd agree overall that Dante > Nero.

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DjinnAndTonic

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1527 on: August 01, 2012, 10:22:30 AM »
DON'T LISTEN TO ONDORE'S LIES!

AndrewRogue

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1528 on: August 01, 2012, 04:06:35 PM »
So, I said screw it and attempted 4 Kings again. As I was running out of flasks, I realized that I had acquired the Very Large Ember earlier, and my Zweinhander deserved to be +15. So I committed suicide by swapping the Abyss Walker ring with a Ring of Sacrifice. Upgraded my Zweinhander to +15, went back, and walked all over the 4 Kings.

Headed down to the Demon Ruins. Defeated the Demon Firesage without much effort (nice job reusing a boss for a 3rd time), died once against the Demon Centipede (did not expect him to hit so hard!), and have decided Lost Izalith is the worst area in the game. Died to the mage... summoning lava I guess? Died once on each side of Bed of Chaos. And met back up with Sunbro =(.

Niu

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1529 on: August 01, 2012, 06:07:42 PM »
I picked up the rest of my stuff from the old place so I have my consoles and a tv back~

Star Ocean 3- Wow am I rusty at this. Ethereal Queen kept confusing/paralysing/freezing/petrifying me out. I forgot she even had paralyse. Heh. I need to get my act together before I get back to my NE/IE - NIC/NAAABA/NSSA/RC/MFO + AM/LIU or MO/NR file >___>

Something does not make sense. if you are fighting, that means you already beat Lenneth. How is I.Quen going to pose any threat when she is much easier than Lenneth?

Meeplelard

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1530 on: August 01, 2012, 06:40:17 PM »
Obviously, CT beat Lenneth a while back, saved, and hadn't played SO3 since.  Now she's booted up this save file after a long time, and being out of practice, I. Queen is a genuine threat now.


Not really hard to understand.  Any game that requires a modicum of twitch-based skills, that actually has something resembling difficulty (which I. Queen does have; just because she's a notable step down from Lenneth doesn't make her a complete joke) will have this effect on people, I fail to see why SO3 should be any different.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1531 on: August 01, 2012, 07:06:41 PM »
Frankly it is easily possible to get out of practice with RPGs that -don't- require twitch skills (let alone those that do). Don't underestimate how much you internalise correct strategies, such as when you should heal and what things to be prepared for from enemies in the game. I've loaded up games after months of not playing them and lost to bosses I consider jokes.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1532 on: August 01, 2012, 08:45:47 PM »
So, I said screw it and attempted 4 Kings again. As I was running out of flasks, I realized that I had acquired the Very Large Ember earlier, and my Zweinhander deserved to be +15. So I committed suicide by swapping the Abyss Walker ring with a Ring of Sacrifice. Upgraded my Zweinhander to +15, went back, and walked all over the 4 Kings.

You can warp back to a bonfire via Homeward Bone even if you've already passed the fog gate. There's actually almost no circumstances in which you can't (actual Four Kings fight is the only occasion I can think of. I've warped out of the final boss battle, even). Bed of Chaos is pretty much my least favorite boss in the game, for the record. There's just nothing fun about that fight.

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Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1533 on: August 01, 2012, 11:24:48 PM »
Shadow Hearts 3 -

So I settled on a challenge. I will use only two PCs (challenge starts once I got party choice, i.e. Alcatraz). There may be another light rule or two (Mind's Eye ban almost for sure), but that's basically it. My plan is to use Johnny and Shania although Johnny's SP might drive me mad in boss fights, we'll see. Most of the early dungeons force a PC anyway, so I will be using forced PC + Shania for those.

Anyway, the challenge begins in Alcatraz, as mentioned, using Shania + Mao. I initially keep Mao with her starting Capricorn stellar chart, but quickly switch out to the much smaller Cancer just to get Bright Rage, an M-radius spell which is the most important thing to have at this point. Once I meet Just Us Guys in the prison (oh, the tragedy; 20's America just wasn't ready for their brand of love), I mess with the Capricorn chart so it has one node for each element and start using that instead (it has a lot more nodes).

Anyway, Alcatraz has three randoms. All of them use both a physical attack and a magic attack of their element (which is generally the norm for randoms in this game). Chon Chons are frail and not terribly damaging, but appear in large numbers. Bright Rage off Mao's magic OHKOs them despite the fact that it hits an element strength, so of course anything Shania has also does the trick. Their own turns aren't too scary but they do add up. Byarkis fly, and require two hits to bring down, and their physicals add paralysis. The rate seems low but I still equip accessories to block it because it landing at a bad time could lead to a wipe. Womps are the star of the dungeon; they sometimes with enough stock to often double or combo immediately (and certainly get enough after being hit once or taking one action), and their magic is Red Nova which both blows up stock and hits weakness on Mao, falling just short of a 2HKO. Their physical sets Random Ring which can be frustrating; on their double (which I see often), they use both attacks. The other enemies prefer using their stock for combos. Ambushes are of course the most threatening and while they never lead to an immediate wipe (at least with paralysis immunity) they can certainly be a bit scary and I have to stay awake during them.

During this dungeon, Shania accrues enough Soul Energy to reach Level 3 Ta'tanka which unlocks Arc Rage and Arc Surge, along with Ebony Cluster, a L2 dark spell which hits aerial targets only. The Arc buffs are not ungodly overpowered with only two PCs, but they're useful for the upcoming boss fight. I also get lots of snaps of Womps (photograph + run, the best strategy) since they're needed for one of Shania's statues.

Ronwei

Ronwei is the first boss of the challenge, and is a large step up from the first full-party boss, Igornak, even on a normal playthrough, although certainly nothing compared to most of the later bosses in the game. He specialises in destroying stock and making Mao's life miserable.

He has two main attacks: a physical that destroys stock, and Red Nova, which destroys stock (and 2HKOs Mao). If he gets a double, he will use both Red Nova and another fire spell, Flame Mine, and the combination will off Mao in one round. At low HP, Ronwei picks up multitarget Seal (silence). All of his turns carry a quick hit property except for his somewhat laggy doubles, as is the norm for bosses in this game. Seal has an especially fast recharge time, but otherwise he doesn't go crazy with lapping me like I expect some later bosses to do.

Keeping Ronwei's stock under control is important since those fire spells reliably go after Mao. My own Red Nova (both PCs have it) can do this, as can Hard Hit if I actually have 50% stock gauge to play with (doesn't happen too often, the boss is very good at depleting it). Otherwise it's large a matter of watching HP... Shania is quite tanky but even she can drop. My initial run of offence involves Arc Surge, and then using L1 magic from both PCs, particularly Mao's Hail Dust; these do around 78 and 88 damage. Later in the fight as I run out of MP and Arc Surge wears off, I switch to Aqua Edge physicals from Shania as Mao heals, this ends up synergising well with the party being silenced since I don't need to bother healing it. It'd have been even better if I'd been able to have Mao toss in a casting of Rage, but I missed the stellar for this (have since picked it up).

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Anthony Edward Stark

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1534 on: August 02, 2012, 12:30:31 AM »
Frankly it is easily possible to get out of practice with RPGs that -don't- require twitch skills (let alone those that do). Don't underestimate how much you internalise correct strategies, such as when you should heal and what things to be prepared for from enemies in the game. I've loaded up games after months of not playing them and lost to bosses I consider jokes.

Difference is you can't get your twitch skills back by reading a TXT file.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1535 on: August 02, 2012, 12:42:22 AM »
Clearly inferior then.

Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1536 on: August 02, 2012, 05:58:06 AM »
Shadow Hearts 3: Roswell.

Roswell is a short little dungeon. Hilda joins, and brings with her the Virgo stellar chart. It's a little bigger than Capricorn, and is higher-levelled overall, and also has one node for each element already which is nice. The only major modification I make for it is to turn one of its umpteen utility nodes into a second healing node, but that's not a big deal here.

Roswell randoms are pretty unimpressive, they have quite bad damage. Sirius can be OHKOed and swarms, other two are bigger and rarer, but generally nothing causes huge problems. The enemies like to inflict ring abnormalities so Hilda's initial Pocket Watch is handy. But overall this dungeon is too short to be worth caring about and less impressive than Alcatraz. The boss is another matter.

Procyon (2 resets)

Owww. In a normal game I don't have too much respect for Procyon; he has low magic defence, is weak to Hilda's shiny new toy (Thorn Whip), and generally gets its face melted off by Arc Surge'd earth magic spam. Here is another matter; he is quite an upgrade from Ronwei for a party of two.

There are a few reasons for this. First of all, Procyon is a fair bit faster, so there are more doubleturns (even an occasional triple if the only surviving PC used a laggy attack... yeah, this is bad) even before counting his doubles. His stock starts higher and due to the speed it is higher to keep under control, so yeah, those doubles will happen. And finally, he has quite a bit more HP than Ronwei (over 50% more), and while my offence has gone up (weapon upgrade, Thorn Whip), so has the resource cost... so I'll need to stop to restore MP at least once. He's physically immune so free damage isn't an option.

Procyon's own skillset is fairly narrow; it's all physical (as you might expect). He has physicals which add either Reverse Ring or Tight Ring. On doubles he'll use a non-status physical along with Big Bang, which hits a small AoE (only ever comes up if neither PC attacks round 1) and inflicts paralysis only with decent damage. One reset is partly due to realising I need to put paralysis blockers back on both PCs. Hilda gets to keep her Pocket Watch; another would be nice (belts have no value in this battle) but isn't necessary. Like with Ronwei, Procyon's damage is capable of 2HKOing the forced PC (though this time it's due to Hilda's HP being bad rather than an elemental weakness), and this time doubles are pretty damn inevitable, sooo this is a problem.

Solution is to start with Shield on Hilda. Shield lets me eat doubles and not die, which is nice because doubles make Procyon lag, guaranteeing I have time to recover. I also use Arc Surge and then set to attacking. Thorn Whip does about 145, Entrance Rock Bump is even better at double that, but requires that both PCs get consecutive turns I fell comfortable attacking. Otherwise, priority is of course to keep healed and try to anticipate when the doubleturns are coming to know when it's an extra high priority. Thorn Whip and Entrance both drain Hilda's MP in three castings, so I need to, at some point, toss a Mana Seed (not storebought yet, I have two). Procyon doesn't attack stock like Ronwei does, so I'm certainly more free to use doubles and combos, but they are creatures of lag, so I do have to be a bit careful with them (and of course, they can't be used to do the same action twice). I mainly use them if I desperately need to do two things rather than just to do attacks weaker than the PC's optimum. Since the battle isn't exactly short, I frequently detransform Shania to save on her Sanity costs (when she's just using items anyway), but this does come at a notable hit to her speed and durability (Ta'tanka is often only 4HKOed, but unfused is always 3HKOed) so it's really a bit of a balancing game to try to be out of SP around when the fight ends, and no earlier.

Very much a touch-and-go battle, and there's plenty of stress with making rings late in the fight (as it only makes sense to try to go all out for the win rather than drag things out with the resource issues), but after one long attempt falls short by about 10-20 HP, I do win on the second "real" try.

Things should be easier as the next area doesn't feature a boss balanced for four PCs, but on the other hand I'm pretty sure the randoms start getting better soon. So we'll see!

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Fenrir

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1537 on: August 02, 2012, 08:28:52 AM »
Dragon Age 2 definitely has some good. The smaller city setting, more personal setting, Varric stuff, general design... (after the senseless blood is turned off) I was pretty impressed the first time I went to Kirkwall and saw those statues.

It feels like most of the complaints against the game were superficial (I mostly heard about shit not being epic enough, dungeon reuse and combat being action oriented when it isn't), but the game is still generally mediocre because of the terrible battle system.

Another thing I haven't mentioned (only a problem on consoles); the faster pace and larger amount of fodder enemies in battle is actually a problem, because each decision you make feels like minuscule micromanagement with no dicernable impact. Most of the time you instead give general orders, just let these guys auto battle and hope for the best, maybe also move the healer away from the pack of 40 enemies because he can't do it on his own. Assassins are an incredible threat in this game, yet you never feel like having everybody target them (even on nightmare mode) because that'd take one minute of imprecise semi menu navigation. And the assassin would just disappear again in two seconds anyway and you'd have to redo the entire thing again.

You're never thinking about the best strategy, but about the best strategy that would not take too much time to use. This is terrible in a pure RPG.
It's like a videogame forcing you to watch a 2 minutes long scene everytime you want to use a broken skill!
(this was a random jab at FF8)

Similar but worse than Torment's battle system definitely.

By the way, didn't Anders have a 180 and go from sarcastic unthrustworthy fun guy to Emo Jesus? (he's the best healer, I can't not use him anyway)
« Last Edit: August 02, 2012, 08:37:24 AM by Fenrir »

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1538 on: August 02, 2012, 11:39:41 AM »
Anders did indeed flip his shit pretty crazy when he merged with the setting's equivalent of an angel and it turns out that pure Justice doesn't work so will in a world of injustice and in the head of a guy with a persecution complex (which is created due to being persecuted to be entirely fair to him).  Anders is pretty open about the personality in Awakening being something of a facade (Speaking of Facade, that is a game you totes need to check out Fen).

There was some seriously superficial complaints about DA2 and some people just straight up not getting the story telling style (which baffles me), but dungeon reuse is a pretty real one.  It isn't that you return to the same locations 3 times over a 5 year period.  It is that they reuse the same assets over these dungeons time and time again.  There is a carbon copy of the exact same set of caves in 3 different parts of the cities and at least 2 different zones outside the city.  Some of these places may be reused on the same map.  Occasionally they will wall off different parts or make you enter at different places, but they are the exact same map.  It is an appealing solution to limited resources that I can understand perfectly well, but it stinks of having to cut corners to make a deadline.  I don't think they set out to make a game like that, I think they ran out of time to make the game they wanted to so worked with what the had to.

That said, on my replay on ez bro mode, I like to think of it as Varric not really feeling the need to describe areas so much when you are straight up killing 40 bandits in a span of seconds.

Edit - Oh forgot to say the blood is hilarious.  Blood splatter on character's teeth?  TIME FOR SRS CUTSCENE.  Also Enchantment?

Also really recommending putting down the difficulty, it cuts down on the shitty parts of the gameplay and lets you get to the good parts (Varric dialogue).

Elf, what Ring mode were you using?
« Last Edit: August 02, 2012, 11:46:20 AM by Grefter »
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Dark Holy Elf

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1539 on: August 02, 2012, 03:22:15 PM »
Using Normal. I don't think I'm good enough at timed hits to justify using Technical when one error = death. I also find SH3 technical rings much more challenging than SH2 but that might just be me.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1540 on: August 02, 2012, 03:30:51 PM »
Orcs Must Die 2- I finished normal mode, and beat all but the last classic map. Game is much more consistent about challenge than OMD1. Guardians have been given the nerf stick, magic has gotten better.

Fun game. Looking forward to the netplay and getting better at the endless maps.  There's a ton to do  still, including nightmare mode and the Sorceress's path. VA was great, maps were fun, and a lot of orcs died. It's everything I wanted from a sequel.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1541 on: August 02, 2012, 03:43:02 PM »
Using Normal. I don't think I'm good enough at timed hits to justify using Technical when one error = death. I also find SH3 technical rings much more challenging than SH2 but that might just be me.

If you didn't need to have so many equips to keep your party up and running, the ring slowdown accessories would be a really good investment there. I know I used them in both SH2 and 3 and they make a humongous difference in your precision timing. They even give a modest offense boost coming from stats, so it's not like they're a total waste in terms of twinking. Also, you're making me want to do a SH3 replay with a different challenge.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1542 on: August 02, 2012, 05:29:55 PM »
Endless Frontier- More like "endless wave of random NPC bosses". Just fought Dorothy, who is a giant biatch. I'm mostly using a party of Hakin, Kaguya, Reiji, and Xiaomu.

I do like this game, but man, there was a child looking over my shoulder on the bus as I played it, and I felt embarrassed. <_<
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1543 on: August 02, 2012, 05:31:22 PM »
<3
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1544 on: August 02, 2012, 06:06:58 PM »
Civilization 4: Beyond the Sword: Rise of Mankind: A New Dawn: Caveman2Cosmos

I can run this semi-regularly now, because I sometimes have access to a PC that positively chortles at even the harshest system requirements a Civ 4 mod can throw at it.

It is so good. SO GODDAMN GOOD.

It's not perfect by any means. I'm tempted to say Rise of Mankind: A New Dawn is still the better overall package, since some of what C2C adds really is pure bloat, and the prehistoric era, while an amazing novelty, adds a lot of time without a lot of strategic import. The AI also seems to struggle worse than usual, although my first game of it they kept up through the Renaissance, which isn't bad.

On the other hand, it adds so much cool stuff.

I really like the rebalanced melee unit tree. Clubman > Spiked Clubman > Stone Axeman > Axeman is a nice smooth transition, where one tier down can fight, albeit at a disadvantage, against the next one up, so a tech or resource disadvantage doesn't mean "welp gonna die or use nothing but archers all day erry day, or probably both," which even in AND it generally does. Let's not even talk about the base game, where "has copper" is basically a prerequisite for "survives the classical era." The Stone Maceman/Maceman/Flailman branch seems like it should just upgrade into the Swordsman tree, since their hybrid "decent against cities, decent against melee, but loses to Swordsmen and Axemen respectively" shtick isn't all that, but it's nice to have a dedicated city attacker in the earlygame. Insofar as near the end of the stone age counts as earlygame in C2C. I also like the way they handle archers (smaller city/hill boosts, but same power as melee units of the same era), and again it helps to make strategic resources feel like a bonus rather than a requirement.

Early siege units (log ram, battering ram) and more variety in medieval siege units (siege towers! ^_^) are nice. So are the wider range of renaissance and industrial artillery pieces, but some of them need to be distinguished more than they are. There are two early industrial cannon that are basically identical except one has 2 more power. It's dumb.

Crime Rate is a fun addition and much better implemented here than in Fall From Heaven 2. In that it actually matters here. High crime rates lead to crime "buildings" appearing in your cities. These give various negative mods like maintenance penalties and unhappiness. Later technologies offer both new kinds of crime and new ways to fight it. It's a small thing but not an irrelevant one, whereas in FFH2 it was basically flavor text.

Most importantly, the current build of C2C has implemented Clockpunk, Steampunk and Dieselpunk! ^_^ Each is sort of a x.5 version of the era it becomes available in - Clockpunk's Da Vinci Tank is better than any other Renaissance unit but more expensive than and not as good as mid-Industrial units, and so on. I don't think they're worth the expense to get them, considering their relatively short shelf-life, but they're awesome.
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Fenrir

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1545 on: August 02, 2012, 08:17:25 PM »
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Anders did indeed flip his shit pretty crazy when he merged with the setting's equivalent of an angel and it turns out that pure Justice doesn't work so will in a world of injustice and in the head of a guy with a persecution complex (which is created due to being persecuted to be entirely fair to him).  Anders is pretty open about the personality in Awakening being something of a facade (Speaking of Facade, that is a game you totes need to check out Fen).
:( Well. It does make sense. But did it have to happen?
(I've already played about Facade actually)

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There was some seriously superficial complaints about DA2 and some people just straight up not getting the story telling style (which baffles me), but dungeon reuse is a pretty real one.  It isn't that you return to the same locations 3 times over a 5 year period.  It is that they reuse the same assets over these dungeons time and time again.  There is a carbon copy of the exact same set of caves in 3 different parts of the cities and at least 2 different zones outside the city.  Some of these places may be reused on the same map.  Occasionally they will wall off different parts or make you enter at different places, but they are the exact same map.  It is an appealing solution to limited resources that I can understand perfectly well, but it stinks of having to cut corners to make a deadline.  I don't think they set out to make a game like that, I think they ran out of time to make the game they wanted to so worked with what the had to.
I've noticed in one year already how crazy dungeon reuse is in DA2. I think one time I went to the slums, opened a door and ended up in the exact same copy of the slums. It sucks having a game like this, but unless exploration is a critical part of the game (It isn't in DA2), I don't think it's that bad. It reeks of laziness but it doesn't really affect anything but verisimilitude.
(And it's an understandable move for niche studios with no money like Bioware and EA?)

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Also really recommending putting down the difficulty, it cuts down on the shitty parts of the gameplay and lets you get to the good parts (Varric dialogue).
I really should, but I somehow always enjoy bashing my head against an RPG with bad gameplay (as long as it's not too horrible) more than sleepwalking through it.
(And I beat that terrible boss yesterday. Nothing is going to be more difficult, right? Right?)


Diablo 3: Finished, then finished Act 1 Nightmare.

This was quite a step up from Torchlight, Diablo 2, Titan Quest and the like. Lots of sensible but ambitious choices to change the clickfest gameplay.

The ability to respec anytime is a boon that adds so much variety to each class, and only hurts those few guys who love to do a melee wizard or something. (sorry you guys)

I like the auction house, it's like another game on top of the main game where you try to sell all your worthless loot at a high-but-affordable price to afford loot that fits your own class better.
Diablo 3 is the only game of its kind where you're never screwed by not getting that one good loot; there's a lesser focus on random chance and a higher focus on money management and working with the in game economy. (which isn't broken!!)
In short, Diablo 3 is is Tingle's Rosee Rupeeland 2 + a silly game where you kill hundreds of enemies.

My strategy for the late part of the game was summoning Gargantua, then summoning a giant disenboweled multiple times so it could vomit on enemies. This worked quite well. I also turned bosses into chickens.

Diablo is Xorn.



Oh and for all the FE fans, a Tier Ring Saga translation patch has been released. Tear Ring Saga is basically a lost FE game for the Playstation, and looks exactly like one.
« Last Edit: August 02, 2012, 10:59:01 PM by Fenrir »

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1546 on: August 02, 2012, 11:07:17 PM »
Final boss maybe.  The boss of Act 2 probably will be stupidly hard on Nightmare if you do it solo, but is much easier with a party.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1547 on: August 03, 2012, 12:33:36 AM »
The ability to respec anytime is a boon that adds so much variety to each class, and only hurts those few guys who love to do a melee wizard or something. (sorry you guys)

The only reason I could even TRY to run a melee wizard is because I could respec.  And it's pretty awesome.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1548 on: August 03, 2012, 12:56:54 PM »
A "melee wizard" in D3 has short range magic instead of melee attacks, and still jacked up intelligence because that's where all his damage comes from. So I'm not sure that really counts.
I was thinking about builds with a lot of strength / nearly no magic that use only regular physicals or strength dependant attacks, and is helped by the often powerful passive magical skills. Those can't exist in Diablo 3.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #1549 on: August 03, 2012, 03:11:28 PM »
Orcs Must die 2- The multiplayer is glorious. I played some games with Uno last night.

How it works- You get half the number of starting coins, 6 trap/weapon slots and you coop the maps.  It requires some planning and matching up your traps (You don't want to have one person load up on nothing but magic as it's a waste of resources), but it's WORTH it.  Having a second person makes fliers much easier to deal with, and it lessens the need to use guardians to sit on alternate paths to the rift. We finished up the last couple of act 1 maps on nightmare and beat the OMD1 finale on warmage.
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
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