I find myself thinking the opposite of the PSX generation. It's aged very poorly on the whole. There are a lot of mechanical limitations (load times, tons of disks, lots of silly minigames, unskippable animations) that were unique to that generation. There was improvements on story and characters in the PSX era, but we didn't get actual coherent translations until the PS2 era.
Huh. Taking the two generations combined, I'm not sure I'd put even
one PS2 RPG in a top 10, and certain I wouldn't in my top 5. I'm struggling to think of a PS2 game that would knock off Xenogears, Brigandine, Wild ARMs 2, Suikoden 2, Final Fantasy Tactics, Tactics Ogre, Vagrant Story, Valkyrie Profile or, yeah, Chrono Cross. Not coming up with anything.
What do you consider standout from the PS2 era? For me there's really only five PS2 RPGs that I consider
really good: Wild ARMs 3 and 5, Final Fantasy 10 and 12 and Dragon Quest 8. Those five at least compete with the better PS1 games. Shadow Hearts 1 and 2 were pretty good, same with Legaia 2 and Suikoden 3. Suikoden 5, Star Ocean 3, Valkyrie Profile 2 and Stella Deus were all right, I guess. I'm probably forgetting something, but then, that means I found it forgettable.
Convenience boosts like skippable animations and cut scenes, single discs and shorter load times are nice, but I can't say they factor into my overall estimation of a game. Translation is the one area I agree with you about the jump from PS1 to PS2. None of that makes up for "the vision thing," which I just don't see in PS2 RPGs.
Wild ARMs was fantasy in the wild west with ancient space magic, Suikoden was gritty down-to-earth fantasy before George Martin made it the in thing, Final Fantasy 7 was dieselpunk dystopia, Legend of Dragoon was just bizarre (in an awesome way, for all its flaws), Xenogears was space fantasy done fascinating, Valkyrie Profile was structurally unique, Chrono Cross was crazily ambitious and vivid. Almost every game had a unique setting or at least a very unusual take on its setting. The stories were big and complicated and weird, and given room to spool out, without shitty voice acting to spoil them, or good but expensive voice acting to force them to be shortened.
With the exception of Final Fantasy 10 and 12, the PS2 RPGs feel ossified in comparison. When they did stretch outside the fantasy box they seemed to feel they had to justify it by being at least a quarter parody (Shadow Hearts) or all parody (and also shitty) (Disgaea).
Final Fantasy 12 should surpass this (gorgeous, deep, creative setting and some clever bits of storytelling), but doesn't because it seems embarrassed about being a story, or perhaps over budget. The balance of gameplay to story skews way too hard toward the former; if it had two or three times the cut scenes to tell its story I'd consider it far better.
I'll admit I don't have any logical reason to rank Final Fantasy 10 below the PS1 RPGs, though. It does almost all the same things and does them very well. Plenty of story (and better done story than a lot of its predecessors), unique setting, good pacing, excellent gameplay.
It invests too much effort into trying to make you feel bad about what happened in Chrono Trigger. Like spontaneously all humans are super-racist and science is bad so maybe you should have let the world die, huh? It's like the director realized he'd never be able to make anything that good but he was supposed to do a sequel to CT anyway, so he decided to try and frame up everything that happened totally differently.
Poor sequel? Absolutely.
But if the director thought he could never do anything as good as Chrono Trigger, I disagree with him. I think Chrono Cross is the better game of the two by a wide mrgin, so it being a shitty sequel to CT matters less to me. CC gets by on an ambitious story concept, a cool setting, gorgeous graphics (it still looks good
today, which is absurd for a PS1 game), arguably the best music of any game, and arguably the best gameplay of any non-tactics RPG. The execution of the story was weak, and the large cast was an excuse to develop few to none of them, so it's hardly flawless. I just think it did a lot right, and what it did right it did better than almost anything else.
But then, I don't rate Chrono Trigger all that highly. It's the second-best SNES RPG by dint of there being one amazing, surpassingly good SNES RPG... and a bunch of fair to middling ones. CT is a good game, along with Lufia 2, and good is good enough for second place.