Snow's right.
Mechanics don't matter if the map design doesn't care. Deus Ex could have become a 3D platformer but the level design never exploited this. So it isn't one.
FE is having your army march across a battlefield and covering all its weak points to make sure no one dies. Impenetrable tiles are everywhere, you can have two Oswins in the front protecting archers and mages behind. It also has the rescue command, which is needed on harder difficulties. It's a game about formation.
FFT is killing each enemy as efficiently as possible. It's not about formation.
Case in point nobody really cares about Worker 8 (hyperbole) because his defense doesn't matter as much as, say, Oswin's or Hector's.
Deus Ex HR: I had to check who that Manderley guy everybody was talking about was.
I just played Original Deus Ex, yet every Original Deus Ex reference is probably lost on me.
While the missions and level building are fun, the combat is still too boring. I just don't know how cover based shooters became the new sensation. One or two games like that would have been enough. I needed something with more meat.
Dark Souls: My new, 7th character, Miralda, turned hollow in the undead burg.
Not regular "turned hollow", but NPC "turned hollow". When one of your dearest friends attacks you on sight without saying a word because something corrupted him.
Rules of the challenge:
- Can't buy anything more than the Bottomless box
- Must try killing every NPC. Fleeing is allowed.
Weapon upgrades, miracles, covenants, magic, pyromancy, unlimited arrows, and Dark Wood Grain Ring are pretty much all out.
I'm right after Caora Demon. I'd have had challenge, but: Astoria's Straight Sword. That thing's dual handed R2 is beautiful.