Author Topic: What Games ya Playin' 2012 - Suplex a Train Edition  (Read 237505 times)

Grefter

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2150 on: October 21, 2012, 02:25:08 PM »
So my game involved a direct rush to satellites and having ended up having to use them to stop some nations dropping from the union.  Focussing on capturing live aliens also got me a supply of light plasma rifles, a 1k a month income, the ability to largely leapfrog Laser and because I stuck it out with basic weapons was able to afford jumping straight to skeleton armor.  In July now and did the alien base curb stomping it with Plasma Sniper rifles, 2 Plasma rifle assaults, light Plasma rifle Support and an assault with an alloy cannon.  The thing that holds me back most at this point is weapon fragments.  Has been a weird game.
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Lord Ephraim

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2151 on: October 21, 2012, 02:46:01 PM »
Weapon Fragments are also what's holding me back.  Sometimes you have to skip capturing aliens so you can have their exploding gun parts instead of the gun itself.  There also be a huge group of low HP Mutons clustered where one rocket would kill them all but nooooo I have to kill them with bullets for the parts instead.  Research over obvious tactical decisions.  I'm a good commander.

Is it worth it to build new aircrafts or just throw stronger weapons on interceptors?  I've been taking down large scout UFOs with Plasma Cannon interceptors.  I can make Firestorms but one for each continent is so expensive.  Can I just use multiple Interceptors for just one UFO too?

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2152 on: October 21, 2012, 04:13:30 PM »
RKS Freudenstreudel: Is pretty much what you'd expect from the sequel to a quality Mega Man clone, which is to say that it's more of the same but still fun. Stages in the latter half of the game were amazingly rude. I have no idea what the fuck was happening in the twins fight and just muscled through via energy tank spam. Also Quickman lasers ffffffffffffffffffffffffffffffffffffff. My only serious complaint is the inclusion of Mario swimming mechanics, though. Doesn't show up much, but man is it a pain when it does. I can't say the reuse of some music/art assets bothers me. Most of what's recycled is character-themed stuff anyway.

I still suck way too much to get anywhere with the alternate heroine. Incidentally, I missed a power-up somewhere. I assume it is hidden like Lilli's seek & destroy skill was in the first game. Anyone stumbled across this? Also, Kilga, I had no issues with bugs, so I have to assume the game disagrees with your computer/OS.

Schwer's menu portrait is the best thing.
« Last Edit: October 21, 2012, 04:16:24 PM by El Cideon »

Kilgamayan

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2153 on: October 21, 2012, 06:48:10 PM »
I know at least one Anonymous has also had issues with fortress crashing. There have also been several with password issues. I need to poke Letty and have him or TDOMMX send WOMI a note about it.

The Lilli Beat equivalent in this game is hidden in a regular stage, yes. Interestingly, this time around the alternate heroine can get there (Grolla's access was automatically blocked); from what I hear, there's an E-Tank waiting there for her instead.


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Anthony Edward Stark

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2154 on: October 21, 2012, 07:17:43 PM »
Weapon Fragments are also what's holding me back.  Sometimes you have to skip capturing aliens so you can have their exploding gun parts instead of the gun itself.  There also be a huge group of low HP Mutons clustered where one rocket would kill them all but nooooo I have to kill them with bullets for the parts instead.  Research over obvious tactical decisions.  I'm a good commander.

Is it worth it to build new aircrafts or just throw stronger weapons on interceptors?  I've been taking down large scout UFOs with Plasma Cannon interceptors.  I can make Firestorms but one for each continent is so expensive.  Can I just use multiple Interceptors for just one UFO too?

You can throw multiple interceptors at a UFO, but only one at a time.  You're going to need to build Firestorms eventually, though.  Standard interceptors can only keep up with the more advanced UFO types for 5 or so seconds. 

Nitori

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2155 on: October 21, 2012, 10:47:24 PM »
Super Mario Galaxy 2: Mario, known video game icon, drives around a spaceship that is literally his head to expand offplanet drilling for more starship fuel

For this positive view of the 1% and environmental destruction I give this game a 10/10
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Niu

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2156 on: October 22, 2012, 02:27:16 AM »
PXZ- This game is such a chore.... over 20 hours in and I am not even half way. The enemies takes longer and longer to kill, and no item abuse to speed things up like NxC. Really, outside there is no enemy attack animation, the whol experience is worse than NxC.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2157 on: October 22, 2012, 03:17:49 AM »
Deus Ex - Complete.  Endings are shit.  I like the choices and the lead up, hate that none of them actually show you consequences of your actions.  Hell, aside from the illuminati, none of them even explain how the whole nanovirus plague is getting cured.  Shit, in the destroy Area 51 scenario that means that the virus probably isn't getting distributed at all and tons of people are dying but the game doesn't even cover it, just shows JC Dicksauce the Alcoholic running away from the facility.  Awful endings to an otherwise pretty good game.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2158 on: October 22, 2012, 04:18:42 AM »
Well, I don't think it's hard to guess how the Gray Death is cured in the merge ending. Even if X-51 didn't have a UC, you could probably issue a deactivation order to every plague nanite by thinking.

Grefter

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2159 on: October 22, 2012, 06:03:51 AM »
Well in the sequel the answer is it isn't.

Invisible War everyone!
NO MORE POKEMON - Meeplelard.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2160 on: October 22, 2012, 06:47:24 AM »
I tried!  The game hard-crashed on going to a new area, and you can maybe get it back via killing tasks from Windows Task Manager, but your screen goes all funny, and screw that.

The opening apartment room & elevator ride wasn't bad, I guess.

Shale

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2161 on: October 22, 2012, 01:02:04 PM »
Alpha Protocol: First two missions (intercept the arms dealer and infiltrate the weapons stockpile) went reasonably well. Bugging the airfield is a giant pain in the ass, though. Hi, all-seeing gatling-mounted watchtowers! How are you?
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2162 on: October 22, 2012, 03:22:38 PM »
I should post in this now that I'm playing some game variety again.

Ghost Trick: Yep. Just got the Defense Minister's daughter to call him and received the whole connected plot revelation. I'm enjoying the game since you can generally brute force the adventure game bits.

The biggest problem with the game, in my opinion, is the same thing that plagued Phoenix Wright: lack of fast forward/scene skip. You flub a Trick Time where you have to wait a few (or there is substantial dialogue) and it gets annoying to have to repeat it. Instant speed text would also be nice. Still, enjoyable and it plays well on an iPod.

ICO: Finally started this (PS3 remake). The floaty controls that worked decently in SotC are kind of causing me trouble here, as is the cruel and sometimes oddly positioned camera. Still, quite pretty and atmospheric. Pulling the princess along feels organic (and responds surprisingly realistically).

Deus Ex: For the Grefters. Finally found a fix to my processing speed issue.

Finished the first mission after a few flubs related to the kind of spotty lethality/KOality of weapons at times. A master of stealth I am not. Nor of cleverness, given I let big guy has my pistol to go shoot some bitches after I freed him.

Still, sort of getting a feel for the game as it goes.

Currently at Locking 1, Pistols 2, and enhanced melee damage.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2163 on: October 23, 2012, 12:47:04 AM »
Been playing Mugen Souls. It's basically CompileHeart making their own Disgaea. So... it's kinda like a much faster, streamlined version of the game, with more fanservice and anime tropes. Basically, no one here will like it.

The plus side? It is localized by the NISA team, so it's still pretty funny in spite of everything CompileHeart tried to write. Shirogane is my favorite character, mostly because his victory cry is "Get offa my lawn!"

The only other character of note is Altis, who was once a demon, but got kicked out of the Netherworld because every time she tried to do something bad, she ended up massively helping people and was turned into an angel. She's actually the main driving force the story and works as a kind of inverted Seifer.

The actual battle system is pretty fun, with varied skillsets and a Hyperdimension Neptunia movement system. The field effect crystals add a nice layer of strategy to the various ways you can defeat battles. And there are Spaceship battles akin to Skies of Arcadia to break up the regular battles a bit for diversity.

Finished the first four worlds out of seven, so I assume I'm about half-way done with the game. Started doing the optional dungeons and they're a ton of fun, with even more varied battle conditions. Overall, I like the game and it's definitely CompileHeart's (and probably Idea Factory's IMO) best game to date. Not that this says much.

Captain K.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2164 on: October 23, 2012, 01:18:40 AM »
Borderlands (1):  Yeah I'm extremely late to the party on this.  Playing as Brick, just reached New Haven.  I punch people and explosions come out of my fists.  Although for variety sometimes I punch people and they are immolated or their faces melt instead.

Pokemon Conquest:  Unlocked the frue final scenario (or at least I think it is, you never quite know with this game).  Nice changeup from the previous scenarios.  There's a smidgen of challenge now that enemies are buying and equipping high-level shop items.  Mind you, just a smidgen.

Cotigo

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2165 on: October 23, 2012, 01:21:38 AM »
Well, I don't think it's hard to guess how the Gray Death is cured in the merge ending. Even if X-51 didn't have a UC, you could probably issue a deactivation order to every plague nanite by thinking.

Hard to guess, no.  Does that make it a good choice to omit this, or any of the other consequences for this action, from the ending? Nope.

Twilkitri

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2166 on: October 23, 2012, 01:29:13 PM »
Final Fantasy VII PC W7 - Beaten.

29 out of 36 achievements (as long as it isn't in one of its moods where it mislays everything), not that most of them really deserve the name. Only have the Omnislash achievement because of you automatically getting it for the last battle, I didn't waste my time getting it in the mainline.

Still pretty great in general.

Hopefully they'll give FFVIIIPC similar treatment, for all that I don't care too much for it.

Lord Ephraim

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2167 on: October 23, 2012, 05:53:24 PM »
X-Com:

Decided to bring some Squadies and 2 SHIV in a downed UFO mission.  Everyone was doing fine until I ran into a large Sectopod that wiped everyone except my Colonel Sniper. I had him retreat to the drop ship and abort.  Not worth trying to solo it (it was the last thing on the UFO).

Now everything is either Elite Mutons, Sectoid Commanders, or Sectopods.  I wonder if I just keep playing month after month they just have every enemy become a Sectopod or anything class alien above it.  I should just end the game after I test all my Colonels for PSI testing.  There's nothing left to research and I have well over 2k in cash.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2168 on: October 24, 2012, 04:36:10 AM »
Dark Souls: DLC get! Immediate ohshitohshit *curbstomped by boss*. Just like old times. SO yeah, 13 VIT sorcerer, not really a winning option against Artorias. There was much death. I probably should've at least grabbed the Duke's Archives spells before making this run, but ffff Duke's Archives.

I stopped for the night immediately after discovering the Chasm of the Abyss by falling into it.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2169 on: October 24, 2012, 08:42:46 AM »
Aria of Sorrow: Okay I'm pretty sure I don't need any abilities that aren't throw bone, throw cat, and +luck

I got this
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2170 on: October 24, 2012, 09:22:56 AM »
Don't forget your trusty gun.
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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2171 on: October 24, 2012, 04:15:20 PM »
Deus Ex: The adventures of JC Rogue continue. For some reason people seem to think I'm a bit homicidal. I do not understand why. If terrorists did not want to be shot in the head and killed, they wouldn't shoot me in the head. I blame Tranqs for not dropping people fast enough.

Anyhow, I infiltrated a base using a door behind a soda machine. Unfortunately, I got lost and accidentally walked out the front, turning a peaceful (at least for the guards at the front door) infiltration into in a blood bath. Whoops. I then resolved a my second hostage situation of the day (with bullets but no innocent casualties) and blew up a microwave transmitter.

I then headed underground to hang with some mole people. Everyone in the mole people tunnel survived because there were too many innocents around to open fire.

Lucky them.

I'm now dicking around a... I don't even know what, but it has a helicopter, no innocent civilians, and Ambrosia I need to hunt down.

The body count is on the rise again.

Lord Ephraim

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2172 on: October 24, 2012, 05:20:01 PM »
Dunno if it was in Aria but in Dawn of Sorrow you can throw zombie dogs and sit in a chair.

Pretty sure you need those to complete the game.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2173 on: October 25, 2012, 12:15:29 AM »
Dark Souls: So apparently I chose exactly the wrong kind of character to run through the expansion. Holy shit what is wrong with Manus. What really bugs me about the fight is that the summon sign for *spoilers* is so difficult to see, but it's definitely not helping matters that the dude OHKOs me with area attacks and at least halves magic damage. It actually seems like all the bosses in the DLC do the latter (I guess they figured they'd make up for nothing resisting it in the base game).

Either that or they nerfed sorcery with the patch. Homing Soul Mass, at the very least, is proving utterly worthless against these bosses because it no longer multihits. I'm not sure what's going on with that, because it pretty clearly still multihits random mooks for about the expected damage, but bosses? Uh-uh. Struggles to break 200 damage. And this is with 50 INT/Dusk's Crown/Bellowing Dragoncrest Ring. What the fuck.

Anyway. This seems like a logistical impossibility right now barring maybe clearing the Duke's Archives to come back with Logan's spells and catalyst, and ffff Duke's Archives (I'm sick of the place, and doubly so for the Crystal Cave). I guess I will try with one of the (many, entirely too many) other PCs I've got sitting around.

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Re: What Games ya Playin' 2012 - Suplex a Train Edition
« Reply #2174 on: October 25, 2012, 04:12:21 AM »
Devil Survivor 2:
Been playing this along side TOPSP. Anyway, I'm surprised there hasn't been much talk about this game because it's very good. The best thing about it are the missions are all varied. Most SRPGs just often have lots of Rout missions, but this one has plenty of objectives that integrates itself into the plot well enough. I've had about 5 resets now, so the game isn't a complete walk in the park. My biggest gripe is that cash is often strapped in-game. Since Demon Fusion is such an integral part of the gameplay, it sucks that it uses up a ton of cash if you're just trying to experiment with fusing. Some other thoughts so far:

- The PCs, despite not having any base skills, are all decently varied enough, which is pretty hard to do when you only have 4 stats and like 14 PCs. I think the game manages to do this by requiring certain stat thresholds to use learnt skills. Someone like Fumi might have ridiculously stupid high MAG, she can't use any Fire type attacks that effective because the fire boosting skills require a few points of strength.

- There's some duplication in stat builds, but its quite clear the game did this so that if a PC is perma-killed, you'll still have access to someone similar. So good for the designers to recognize this.

- Fate Levels are an interesting enough concept, and they're pretty important it looks like in the last chapter of the game (where I am!). You'll need to FAQ them if you want to try and get everyone to at least 4 minimum though (which seems to be a requirement for re-recruitment). Different enough from S.Links in that they don't always enhance Demon fusion, but rather the PCs directly. They also don't require a minimum amount of point before starting a S.Link event.

- PC MVP Listing...I've found myself sticking with the MAG based characters for a large portion of the game. Not so much physicals attacks are bad, but demons that resist physicals are a huge problem if you're entire game is focused it. MAG gives you some wiggle room since there are four elements you can play with. In general...

Fumi > Otome > Airi > Joe> Keita > Hinako = Daichi > Jungo > Everyone else.

Fumi/Otome have ridiculous MAG growth. The key difference between the two is that Fumi has more Speed/Mag, but Otome has more Defense/Strength. Guess which one is more important! Airi and Joe have similar stat builds (speedy MAG based character), but Joe has more focus on Speed. In fact, he's the fastest character in the game. As a result though, his attacks are weaker than the others, but still solid. Keita falls in the spectrum of speed being just good enough along with pretty high strength, so he's great for both multi-hit physicals and single hit physicals. Hinako/Daichi are mainly multi-hit attacks, while Jungo is the equivalent of Fumi only strength based, trading in a few points of speed for more defense. Everyone else's stats are either split 50/50 between Mag and Strength or are horribly balanced (hi Ronaldo).

- Bosses - so badass. I'm currently stuck on a level where there is a bonus fusion demon that packs Life Drain, which is unblockable/resistable and deals OHKO damage. Trying to figure out how to kill it while not getting killed by the other not as silly, but still pretty powerful bosses.

TOPSP - Replaying routes. Up to Chapter 3 Chaotic. Denam facestab people for profit.
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