Trish Scarborough
Sanity: 6/6
Stamina: 2/4
Fight/Sneak: 1/3 2/4 (3/5) 4/6
Lore/Will: 2/1 3/2 4/3 (5/4)
Speed/Luck: (1/0) 2/1 3/2 4/3
$2
Upkeep: Gain $1
If you or your partner are in the same neighborhood, either of you may exhaust this card before making a check to gain +1 on that check. If the Ancient One has awakened, this card may not be used. - Skids
After the initial setup, any time either you or your partner gains an Ally (from any game effect other than this card), the other draws an Ally at random from the Ally deck. If he currently has no Allies, he keeps it. If he does have one or more Allies, he keeps it and then chooses one of his Allies to reshuffle back into the Ally deck. - Mandy
Blood Pact
Any Phase: While this card is refreshed, any time you would gain any amount of Stamina, you may instead gain that amount of Power.
You may spend a Power token as either a Clue token or as 1 Sanity when you suffer a Sanity loss.
1 power token
Upkeep: Exhaust Blood Pact and lose X Stamina to gain X Power.
Soul Pact
Any Phase: While this card is refreshed, anytime you would gain any amount of Sanity, you may instead gain that amount of Power.
You may spend a Power token as either a Clue token or as 1 Stamina when you suffer a Stamina loss.
Upkeep: Exhaust Soul Pact and lose X Sanity to gain X Power.
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Deputy's Revolver - Type: Physical Weapon
Bonus: +3 Combat check
Deputy's Revolver cannot be lost or stolen unless you choose to allow it.
Hands: 1
Patrol Wagon
Movement: If you are in Arkham, you may move to any street area or location in Arkham instead of your normal movement.
Roll a die at the end of each Combat and whenever you return to Arkham from an Other World. On a 1, return this card to the box.
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Lucky Cigarette Case - Any: Discard Lucky Cigarette Case to re-roll any one Skill check.
Lantern - Bonus: +1 to Luck checks.
Cultist Trophy (1)
Elder Thing Trophy (2)
Cultes des Goules - Movement: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes Des Goules. If you fail, nothing happens.
Bravery - Any Phase: Exhaust to re-roll a Horror check.
moving to hibb's and gatejumping[22:52] <Taco-KoIsASecretToEveryone> i live
[22:52] <Taco-KoIsASecretToEveryone> going to hibb's
[22:55] <Taco-KoIsASecretToEveryone> need witness
[22:56] <AliciaFlorence> witness
[22:57] <Taco-KoIsASecretToEveryone> 4 will, -3 horror check, 1 die
[22:58] <Taco-KoIsASecretToEveryone> 1d6
[22:58] * Hatbot --> "Taco-KoIsASecretToEveryone rolls 1d6 and gets 5."12 [1d6=5]
[22:58] <Taco-KoIsASecretToEveryone> 3 fight, +3 from revolver, +0 mod, 6 dice to get 2 successes
[22:58] <Taco-KoIsASecretToEveryone> 6d6
[22:58] * Hatbot --> "Taco-KoIsASecretToEveryone rolls 6d6 and gets 16."12 [6d6=1, 3, 5, 3, 3, 1]
[22:59] <AliciaFlorence> welp
[22:59] <Taco-KoIsASecretToEveryone> so i have a power token
[22:59] <Taco-KoIsASecretToEveryone> 1d6
[22:59] * Hatbot --> "Taco-KoIsASecretToEveryone rolls 1d6 and gets 3."12 [1d6=3]
[22:59] <Taco-KoIsASecretToEveryone> so i had a power token
[22:59] <AliciaFlorence> didn't you get another one from an earlier reckoning?
[22:59] <Taco-KoIsASecretToEveryone> i got another pact
[23:01] <Taco-KoIsASecretToEveryone> do we want to let andy reroll me or what
[23:02] <AliciaFlorence>
http://www.rpgdl.com/forums/index.php/topic,5919.msg138378.html#msg138378[23:02] <AliciaFlorence> Or is that the one you just spent?
[23:02] <AliciaFlorence> I don't need the reroll though.
[23:03] <AliciaFlorence> What happens if you just take the hit?
[23:03] <Taco-KoIsASecretToEveryone> i go down to 1 stamina
[23:04] <AliciaFlorence> Well that's not good. I guess take it if no one else needs it?
[23:05] <Taco-KoIsASecretToEveryone> andy's in a gate himself
[04:50] <TacoMacArthur> 7d6
[04:50] * Hatbot --> "TacoMacArthur rolls 7d6 and gets 22."12 [7d6=2, 1, 2, 3, 4, 5, 5]