Roland Banks, FBI
Location: Saint Mary's Hospital
Abilities:
Intuitive - Upkeep Phase - If Roland has fewer than
2 4 clue tokens, he gains one clue token.
Expense Account - Upkeep Phase - If Roland has less than $2, he gains $1.
Stats:
Sanity - 2/4
Stamina - 1/6
Speed - [1] 2 3 4
Sneak - [4] 3 2 1
Fight - 1 2 3 [4]
Will - 5 4 3 [2] [+3]
Lore - 1 2 3 [4]
Luck - 4 3 2 [1]
Focus: 3
Allies:
John Legrasse (+2 Will, can trophify monsters with the Endless ability.)
Skills:
Will (+1 Will, add an additional die to clue tokens spent on Will checks.)
Inventory:
$5
0 clue tokens
4 Monster Trophies (Zombie, Ghoul, Witch, Byahkee, total toughness: 4)
1 Gate Trophy (City of the Great Race)
Bullwhip (1H Weapon, +1 Physical combat, exhaust to reroll one die on a combat check, $2.)
Wither (1H Spell, 0 sanity cost, 0 casting mod, cast and exhaust to gain +3 Magical combat until the end of the combat.)
Relationships:
Friendly Rivals ["Skids"] (The investigator with fewer monster trophies gains +1 on Combat checks, the investigator with fewer gate trophies gains +1 on Fight/Lore checks made to close gates. There is no effect in case of ties.)
Buisness Associates [Mandy] (Whenever you or your partner gains at least $1 from any effect other than this card, the other gains $1.)
Personal Story:
Passed.
Shift Speed/Sneak to 1/4, defeat Byahkee, engage Shoggoth (fail), spend both clues and exhaust bullwhip (fail), use Research (fail), try again (fail), discarding Whiskey because I died. Hatbot can go eat a forest of dicks.[15:45] <RandomConsonant> Regardless Sneak is going all the way to 4 because fffff cthtonian
[15:47] <RandomConsonant> I guess I could put it at 3 if I wanted to actually go somewhere but one die against the Byakhee for sneak does not exactly inspire me with confidence
[15:49] <RandomConsonant> As for the shoggoth I can get 7 dice to kill that if I don't fuck up the wither cast again
[15:49] <RandomConsonant> With two clues and the bullwhip I can probably feel somewhat comfortable risking it
[15:50] <RandomConsonant> Bah, my kingdom for an enchanted blade
[15:53] <RandomConsonant> Granted I could aslo fail horror against the shoggoth, but then I just choose not to drink the whiskey and throw it away instead
[15:54] <RandomConsonant> I'm a federal agent, why the hell should I have the stuff anyways, it's Prohibition
[15:55] <RandomConsonant> I'd get the clue back anyways and it has the advantage of getting me the hell out of there
[15:56] <RandomConsonant> (it is clues that are discarded, right?)
[16:01] <RandomConsonant> Mrf.
[16:07] <RandomConsonant> Well, even if I get stuck here this turn I might as well get rid of things that could potentially chase me
[16:07] <RandomConsonant> Because yes I certainly enjoy being trapped by eldritch horrors
[16:08] <RandomConsonant> Killdude check
[16:13] <RandomConsonant> Or I'll wait
[16:14] <AliciaFlorence> what
[16:15] <RandomConsonant> okay easy ones first
[16:15] <RandomConsonant> well, easy one
[16:15] <RandomConsonant> Byakhee horror, four dice
[16:15] <RandomConsonant> roll 4d6
[16:15] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 and gets 12." [4d6=5, 3, 2, 2]
[16:15] <RandomConsonant> roll 5d6 YOU ARE VIOLATING AREA SECURITY
[16:15] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 5d6 YOU ARE VIOLATING AREA SECURITY and gets 13." [5d6=4, 1, 5, 2, 1]
[16:16] <RandomConsonant> jeez hatbot is enjoying cutting things close
[16:16] <AliciaFlorence> always
[16:16] <RandomConsonant> Shoggoth time
[16:16] <RandomConsonant> Second verse, same as the first, 4 dice for horror
[16:16] <RandomConsonant> roll 4d6
[16:17] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 and gets 13." [4d6=2, 1, 6, 4]
[16:17] <RandomConsonant> Now for the godly wither
[16:17] <RandomConsonant> roll 4d6 witherings
[16:17] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 witherings and gets 12." [4d6=5, 1, 1, 5]
[16:17] <RandomConsonant> huzzah
[16:17] <AliciaFlorence>
[16:17] <RandomConsonant> Okay, 4 fight, bullwhip and mod cancel, +3 from wither
[16:18] <RandomConsonant> roll 7d6 to stomp this guy like a CSTW boss
[16:18] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 7d6 to stomp this guy like a CSTW boss and gets 14." [7d6=1, 3, 3, 3, 1, 1, 2]
[16:18] <RandomConsonant> Well I am amazed
[16:18] <AliciaFlorence> you playing on insanity clearly
[16:18] <RandomConsonant> Clearly
[16:19] <RandomConsonant> Well I could blow both clues and the bullwhip reroll to get three successes!
[16:19] <RandomConsonant> Maybe
[16:19] <AliciaFlorence> If you don't need them that may be the best option?
[16:19] <AliciaFlorence> Hmm.
[16:20] <AliciaFlorence> Wait.
[16:20] <AliciaFlorence> No point in burning them now.
[16:20] <RandomConsonant> It'd be the best option if I ganked Research for the turn
[16:20] <AliciaFlorence> You get 9 dice even if you wait to use clues.
[16:21] <RandomConsonant> The question being do I take the hit wait to do that or do that now
[16:21] <RandomConsonant> *take the hit and wait
[16:21] <AliciaFlorence> You could use the Bullwhip, roll the 7-9 dice, then use Research if that fails?
[16:22] <RandomConsonant> Because while I can take the hit, but I'd rather not with the Cthtonian on the board
[16:22] <RandomConsonant> And taking out the Cthtonian this turn ain't happening
[16:25] <AliciaFlorence> I don't know what I should do this turn. Probably grab a clue somewhere or something. Wouldn't need Research for that.
[16:25] <RandomConsonant> Yeah Nitori's in gjland so really it depends on what Andy would want it for
[16:26] <AliciaFlorence> (And since you kind of need the reroll that's more reason for me to not do something risky right now.)
[16:30] <RandomConsonant> Andy might have said something about taking Research but honestly I don't remember
[16:30] <AliciaFlorence> Ah.
[16:32] <RandomConsonant> What the hell, let's do it
[16:32] <RandomConsonant> dropping both clues
[16:32] <RandomConsonant> roll 2d6
[16:33] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 and gets 11." [2d6=6, 5]
[16:33] <RandomConsonant> roll 1d6 BULLWHIP CLUTCH?
[16:33] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 BULLWHIP CLUTCH? and gets 4." [1d6=4]
[16:33] <RandomConsonant> Awww
[16:34] <RandomConsonant> time to hit up GFAQs I guess
[16:35] <AliciaFlorence> Almost.
[16:36] <RandomConsonant> roll 9d6 help me GFAQs
[16:36] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 9d6 help me GFAQs and gets 31." [9d6=3, 4, 1, 1, 4, 4, 6, 4, 4]
[16:36] <RandomConsonant> fuck
[16:36] <AliciaFlorence> srsly
[16:37] <RandomConsonant> And now I can't use the bullwhip for the retry
[16:38] <RandomConsonant> So, try to disengage with three dice or continue on with six
[16:39] <AliciaFlorence> Odds of getting three successes on six dice is pretty bad, IIRC.
[16:39] <RandomConsonant> Disengaging would give me better odds of being alive but on the other hand I really want out
[16:40] <RandomConsonant> And at this point I'm not going to cry if I get sent to the hospital
[16:40] <AliciaFlorence> Fair enough.
[16:41] <RandomConsonant> roll 6d6 WE WHO ARE ABOUT TO DIE SALUTE YOU WITH OUR MIDDLE FINGERS
[16:41] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 6d6 WE WHO ARE ABOUT TO DIE SALUTE YOU WITH OUR MIDDLE FINGERS and gets 20." [6d6=2, 1, 3, 6, 3, 5]
[16:41] <RandomConsonant> And I die.
[16:41] <RandomConsonant> Five successes on 23 dice! Too bad about them not being where I needed them to be.
[16:42] <RandomConsonant> Er
[16:42] <RandomConsonant> 25 dice
[16:42] <AliciaFlorence> Hatbot is superdick.