Author Topic: FFX boss stat topic (rank Sinspawn Ammes!)  (Read 7444 times)

Dark Holy Elf

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FFX boss stat topic (rank Sinspawn Ammes!)
« on: January 06, 2012, 06:16:56 AM »
We're overdue for this! This functions mainly as a complete boss stat topic with full information on every required FFX boss, but it also lets you take a look at FFX PCs at various points in-game.

Some build notes here... I'm using the Magic/HP Spheres the game throws at you in treasure chests, but not the ones from cloisters. I've given the Magic Spheres to Lulu because her only competition for them is Yuna and that only serves to make aeons even more broken. Characters are mostly following their sphere grid path until it ends, although I'll have Yuna pick up Steal/Use, while Kimahri is going to do the "beeline to Hastega/Quick Hit" build (others are valid, but this one is less spiky than the one that seeks to pick up Holy, which is probably a good thing).

As for the bosses, a whole bunch of notes:

-Boss PCHP figures are, as always, based on my own personal scaling. Use the numbers provided as you see fit.
-All bosses have 1 defence (meaning they take damage normally) except where otherwise noted. Only late in the game does defence greater than 1 become common outside enemies who exist to obviously spoil certain damage types (such as flans and birds).
-FFX turn order is such that enemies are at a slight disadvantage to PCs of equal speed on the first turn. Notably it means any bosses who are statistically average, I will list as losing tiebreaks.
-FFX weakness means 1.5x normal damage.
-FFX has 20 effects which bosses can immune: berserk, confuse, darkness, death, delay, demi, doom, eject, petrify, poison, provoke, silence, sleep, slow, threaten, zombie, armour break, magic break, mental break, and power break. If a boss immunes a majority of these (as most do), I will instead list only their status vulnerabilities. A few bosses "immune" positive status effects; I will list any such immunities as well (by default, they do not immune any).
-FFX First Strike gives a free turn to the character or enemy that has it, at the start of the battle. Unless the attack used with the turn has a recharge time, it does not influence the arrival of the "normal" first turn. Generally speaking, boss first strike > PC first strike > random enemy first strike, in-game, and further ties are broken only by internal numbering, rather than stats.
-The hit rate of physical attacks is listed; it varies by individual attack (monster hit stats don't do anything). The target's evade is subtracted from this listed accuracy directly. PC evade stats are provided so you can interpret this as you will.
-Any physical attack that adds status can only add status on a successful hit (even if the status is listed as 100%).
-Pseudomagic attacks function mechanically like magic (they are vulnerable to shell and magic defence), but differ from magic in that they do not check silence or reflect. By default, MT magic attacks don't check Reflect, either, unless they are MT versions of normally ST spells (Spherimorph's magic counters, for instance).
-Bosses who counter attacks below certain HP thresholds do so even if the attack in question lowers them below that threshold. On the note of AI thresholds, bosses who can be poisoned will not switch to new AI setups until they are attacked with a non-poison attack below that threshold, unless the threshold is activated by a whole new HP bar (i.e. Yunalesca and Jecht).
-PC damage averages are based on assuming they face an enemy which deals 40% damage to them each turn, giving them an Overdrive once every 9 rounds. Technically it may be higher or lower than that depending on the boss. For the most part I'll be ignoring buffs and recharge times in the damage average, though I'll note ones that exist. Also, aeon damages are listed, but only factored into the average by substituting their strongest available overdrive for Yuna's.

Boss images, except those from RPGDL, are all stolen from the Final Fantasy wiki, so credit goes to them.
« Last Edit: January 14, 2012, 11:05:29 PM by Dark Holy Elf »

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Dark Holy Elf

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #1 on: January 06, 2012, 06:20:14 AM »

Sinspawn Ammes

HP: 2400 (1.27 PCHP)
Agi: 9 (average, loses tiebreaks)
Vulnerable to: Darkness, Delay, Provoke, Silence, Slow, all Breaks

Sinspawn Ammes has first strike.

Demi: Magical damage equal to target's HP/4, rounded down, MT


PC stats
Tidus: 520 HP, 10 Def, 5 MDef, 10 Agi
Auron: 1030 HP, 15 Def, 5 MDef, 5 Agi
Average: 775 HP

Tidus' Attack: 135
Auron's Attack: 280
Tidus' Spiral Cut: 271
Auron's Dragon Fang: 298
Average: 216

Notes: Sinspawn Ammes is accompanied by 5 Sinscales. He also has first strike. However, Auron is scripted to get a turn immediately after Sinspawn Ammes, and starts with a full overdrive gauge, which the game will force him to use, killing off all the Sinscales.

Comments: Truly a fearsome representation of Sin's power. If only Auron didn't cheat, he'd be able to cut your HP down and let his pet Sinscales finish you off! As is, he still beats Gilgamesh 1! And loses to Jogurt. Puny.



***New ability: Cheer***
Tidus can use this to add about ~16% physical damage to his team. 5PB, 1.5x recharge time. As PC strength rises, the relative boost slowly gets smaller, by about 1% every 2.5 strength or so.


Tros

HP: 2200 (1.01 PCHP)
Agi: 12 (average, loses tiebreaks)
Vulnerable to: Delay, Poison, Slow, all Breaks

Tros has first strike.

Attack: 58 physical, 90 accuracy
Tentacles: 86 physical, 90 accuracy
Move: Tros swims out of melee range. While here, he is immune to melee attacks, and his opponents gain the ability "Stand By", which is 50 HP self-healing. Also, during the second and subsequent times he uses this, Tidus additionally gains "Pincer Attack" as long as Rikku is also alive, which causes both PCs to move into melee range with him and leaves him unable to use Move or Nautilus Charge for the rest of the fight.
Nautilus Charge: 173 physical, MT, 90 accuracy. Tros must be outside melee range to use this, and it brings him back into melee range.


PC stats
Tidus: 520 HP, 10 Def, 5 MDef, 10 Eva, 10 Agi
Rikku: 360 HP, 8 Def, 8 MDef, 5 Eva 16 Agi
Average: 440 HP, 9 Def, 8 Eva

Tidus' Attack: 135
Rikku's Grenade: 350
Tidus' Spiral Cut: 271
Rikku's Flash Flood (needs 2 Grenades): 4200*
Average: 250

*Rikku begins this area with an empty overdrive gauge, and won't have enough time to gain an Overdrive unless you really, really drag things out. Also, given the Mix tutorial happens after she rejoins, it's pretty clear you're not intended to use it here. (It may not even be possible to, I didn't try.) It's not factored into the average, as such, though the number is funny!

AI notes: Will use Move if he has taken at least 350 damage since the last time he used Nautilus Charge. Other two attacks are random.

Comments: He's a Trigger Command tutorial. Nautilus Charge can kinda hurt if it catches you off-guard, and still has some limited value in a duel against the melee-reliant. Otherwise he uh... has a 6HKO which will probably miss once. First strike and decent immunities can't make up for that. About as good in a duel as you'd expect from a squid out of water. Light.



Sin (SS Liki form)

HP: 2000 (1.26 PCHP)
Agi: 6 (94%)
Vulnerable to: Delay, Demi, all Breaks
Immune to positive status
Out of range of melee attacks
Skips all turns

Summon Sinscales: Used automatically as a free action whenever there are no Sinscales on the battlefield. Summons 3 Sinscales. The ones that are summoned at battle's start skip their first turns, but subsequent ones do not face this penalty. Multitarget attacks can only target either Sin or the Sinscales, not both.

Sinscales

HP: 200 (0.13 PCHP)
Agi: 12 (115%)
Only immune to: Doom, Threaten

Attack: 92 physical, 90 accuracy
Spines: 230 ITE physical. Requires a one-turn charge time.


PC stats
Tidus: 520 HP, 11 Def, 5 MDef, 10 Eva, 10 Agi
Wakka: 618 HP, 10 Def, 5 MDef, 5 Eva, 9 Agi
Lulu: 380 HP, 8 Def, 30 MDef, 40 Eva, 5 Agi
Kimahri: 644 HP, 15 Def, 5 MDef, 5 Eva, 6 Agi
Yuna: 522 HP, 5 Def, 20 MDef, 30 Eva, 10 Agi
Average: 537 HP, 10 Def, 13 MDef, 18 Eva

Tidus' Attack: 166
Wakka's Attack: 116
Lulu's L1 Black Magic: 236
Kimahri's Attack: 158
Yuna's Attack: 34
Tidus' Spiral Cut: 316
Wakka's Element Reels: 246
Lulu's Fury: 538 (6 hits)
Kimahri's Jump: 316

Valefor's L1 Black Magic: 257
Valefor's Energy Ray: 1098
Valefor's Energy Blast: 1497

Average: 182 (191)

Notes: Second average includes Energy Blast.

Comments: First real boss. Sin's not trying here, obviously, but his ability to harass with Sinscales can still be menacing. He spoils melee fighters straight-up. Beyond that, your best bet is to kill two Sinscales, then blast away at range. Then, if you can survive 3HKO damage every other turn which gets started before you land your first blow on Sin himself, most likely, you can win. Middle.



Sinspawn Echuilles

HP: 2000 (1.26 PCHP)
Agi: 5 (94%)
Only immune to: Berserk, Confuse, Death, Eject, Petrify, Provoke, Sleep, Zombie
Begins battle with four Sinscales at its side

Summon Sinscales: Summons two Sinscales as a free action every turn, up to a maximum of four. Different ones from the last fight.
Drain Touch: 57 physical, drains HP, 90 accuracy
Blender: 108 water pseudomagic, MT

Sinscales

HP: 100 (0.06 PCHP)
Agi: 1 (58%)
Only immune to: Berserk, Confuse, Petrify, Sleep, Threaten

Self-destruct: 67 physical, 100 accuracy. Attacker is destroyed.


PC stats
Same as previous battle, although only Tidus and Wakka participate.

AI notes: Sinspawn Echuilles uses Blender every third turn it gets.

Comments: Earlygame FFX boss damage is a thing. The summoning being a free action helps, it means the damage can start to pile up with time, if the opponent doesn't have mulitarget. Kills perfectly average duellers before their fourth turn, which is when they would win! Unfortunately if the opponent is even slightly fast, durable, evasive, water-resistant, or has multitarget, this strategy goes to hell. Decent Light.



Sinspawn Geneaux

HP: 3000 (1.55 PCHP)
Agi: 7 (average, loses tiebreaks)
Armoured (takes 1/3 damage from non-piercing physicals)
Weak to fire, absorbs water
Vulnerable to: Delay, Silence, Slow, all Breaks
Fights with two Geneaux's Tentacles. Is immune to magic while they live.

Sigh: 119 pseudomagic, MT. Requires a one-turn charge time.

Upon being reduced below 80% max HP, Geneaux loses its armour and its moveset is completely replaced with the following:

Venom: 127 ITE physical, 100% chance of Poison
Water: 78 water magic
Stacatto: 127 ITE physical, MT

Geneaux's Tentacles (x2)

HP: 450 (0.23 PCHP)
Agi: 10 (107%)
Halves lightning and ice, absorbs water
Vulnerable to: Delay, Silence, Slow, all Breaks

Attack: 108 physical, 90 accuracy


PC stats
Tidus: 546 HP, 11 Def, 5 MDef, 10 Eva, 11 Agi
Wakka: 858 HP, 10 Def, 5 MDef, 5 Eva, 9 Agi
Lulu: 399 HP, 8 Def, 32 MDef, 44 Eva, 5 Agi
Kimahri: 886 HP, 15 Def, 5 MDef, 5 Eva, 6 Agi
Yuna: 522 HP, 5 Def, 20 MDef, 30 Eva, 10 Agi
Average: 642 HP, 10 Def, 13 MDef, 19 Eva

Tidus' Attack: 193
Wakka's Attack: 116
Lulu's L1 Black Magic: 324
Kimahri's Attack: 212
Yuna's Attack: 34
Tidus' Spiral Cut: 367
Wakka's Element Reels: 246
Lulu's Fury: 758 (6 hits)
Kimahri's Seed Cannon: 438

Valefor's L1 Black Magic: 257
Valefor's Energy Ray: 1098
Valefor's Energy Blast: 1497

Average: 221 (230)

AI notes: Once its armour is destroyed, Geneaux will always follow a pattern of using its attacks in the order listed.

Comments: More 5HKO awesomeness. However, this time, the durability is better and he has FFX poison, which is scary (25% MHP damage, after each turn target gets). Too bad he can't do more while he actually has his anti-physical armour. Overall, a pretty cute gimmick slugger. Middle. Probably jumps a division if you allow his tentacles due to the extra spoiling.


***New ability: Haste***
Tidus can cast this. Doubles target's speed until they are killed or dispelled, 0.75x recharge time.


Lord Ochu

HP: 4649 (2.20 PCHP)
Agi: 8 (average, loses tiebreaks)
Weak to fire
Only immune to: Berserk, Confuse, Darkness, Poison, Provoke

Poison Claw: 127 physical, 90 accuracy, 100% chance of Poison
Water: 271 water magic
Rest: Ochu gains sleep and regen status for three turns, or until Ochu is hit with a physical attack. Regen restores 18% of Ochu's max HP every round, and 100 more immediately before anyone gets a turn (including the sleeping Ochu). Usable below half HP only, and only once per battle.

Earthquake: Ground-based damage equal to target's HP/2, rounded down, MT. Used only as a counter to being woken from sleep.


PC stats
Tidus: 546 HP, 11 Def, 5 MDef, 10 Eva, 11 Agi
Wakka: 858 HP, 10 Def, 5 MDef, 5 Eva, 9 Agi
Lulu: 399 HP, 8 Def, 34 MDef, 44 Eva, 5 Agi
Kimahri: 886 HP, 15 Def, 5 MDef, 5 Eva, 6 Agi
Yuna: 522 HP, 5 Def, 23 MDef, 30 Eva, 10 Agi
Average: 642 HP, 10 Def, 14 MDef, 19 Eva

Tidus' Attack: 193
Wakka's Attack: 158
Lulu's L1 Black Magic: 324
Kimahri's Attack: 212
Yuna's Attack: 34
Tidus' Spiral Cut: 367
Wakka's Element Reels: 336
Lulu's Fury: 758 (6 hits)
Kimahri's Seed Cannon: 438

Valefor's L1 Black Magic: 324
Valefor's Energy Ray: 1588
Valefor's Energy Blast: 2166

Average: 241 (254)

Notes: Lord Ochu is an optional fight. You can fight him shortly before Geneaux, shortly after (as I have), or much later in the game when he'll be a joke.

Comments: Hey, someone with 3HKO damage. And decent durability! Like Geneaux, he can slap poison on his opponent and let that work its magic, but his damage is much better in the meantime. He'll be able to heal-lock many opponents and outslug many others. Not sure he quite has what it takes for Heavy, though... maybe if his immunity list weren't so shoddy, or he didn't have that pesky fire weakness. High Middle.



Chocobo Eater

HP: 10000 (3.51 PCHP)
Def: 25 (reduces damage by 17%)
MDef: 35 (reduces damage by 23%)
Agi: 12 (113%)
Armoured (takes 1/3 damage from non-piercing physicals)
Weak to fire
Resistant to: Poison (-40%), all Breaks (-50%)
Vulnerable to: Darkness, Delay, Provoke, Slow
Takes 5% damage from Poison instead of usual 25%

Attack: 475 physical, 90 accuracy
Fists of Fury: 951 physical, 90 accuracy (can not be reduced by darkness!). Requires a one-turn charge time.
Push: ITE Physical damage equal to target's HP*3/16, rounded down, MT. Pushes all targets back. Can not be used on aeons.

Blizzard: 216 ice magic. Used only as a counter to any damage while knocked down, below 45% max HP.

If Chocobo Eater loses 12% of his max HP, he will fall down. While down, he temporarily loses his armour and can not physically attack. If he loses a further 5% of his max HP after being knocked down, he will be pushed back, and gets up automatically. If this does not occur by the second turn he gets after being knocked down, he gets up using his own turn. Either way, when he gets up, the tracking of his HP is reset (so he can be knocked down again).

If Chocobo Eater pushes you back twice more than you push him back, you lose (though the game goes on). If you push him back three times more than he pushes you back, you win. Normal loss/victory conditions can of course occur.


PC stats
Tidus: 756 HP, 13 Def, 5 MDef, 12 Eva, 13 Agi
Wakka: 1068 HP, 10 Def, 5 MDef, 5 Eva, 11 Agi
Lulu: 819 HP, 12 Def, 34 MDef, 46 Eva, 5 Agi
Kimahri: 1044 HP, 17 Def, 5 MDef, 5 Eva, 6 Agi
Auron: 1430 HP, 15 Def, 5 MDef, 5 Eva, 5 Agi
Yuna: 742 HP, 7 Def, 23 MDef, 32 Eva, 13 Agi
Average: 977 HP, 12 Def, 13 MDef, 18 Eva

Tidus' Attack: 257
Wakka's Attack: 218
Lulu's L1 Black Magic: 441
Kimahri's Attack: 308
Auron's Attack: 288
Yuna's Attack: 34
Tidus' Spiral Cut: 489
Wakka's Element Reels: 451
Wakka's Attack Reels: 1592
Lulu's Fury: 1225 (7 hits)
Kimahri's Seed Cannon: 578
Auron's Dragon Fang: 298

Valefor's L1 Black Magic: 400
Valefor's Energy Ray: 2218
Valefor's Energy Blast: 3024

Average: 326 (362)

Notes: Second average now includes both Energy Blast and Attack Reels. To get Attack Reels, you must play at least 3 games of blitzball (possibly more if you don't reset to ensure it's the tournament prize).

AI notes: Can't use Push on consecutive turns he gets while standing, which is a mercy in-game, and something I'd probably hold him to in a duel.

Comments: Clearly the best boss yet, Chocobo Eater has great durability and is decently damaging. If you let him win by pushing people back he can mock significant stall strategies with that, but otherwise he's pretty vulnerable to them due to his hit rate. Still really tanky and good at raw slugfests, especially against those who use non-piercing physical damage. Heavy of some flavour.



Sinspawn Gui

HP: 12000 (3.40 PCHP)
MDef: 30 (reduces damage by 20%)
Agi: 10 (average, loses tiebreaks)
Vulnerable to: Demi, Provoke, Power Break
Fights with Head and two Arms.

Attack: 718 physical, 90 accuracy
Demi: Magical damage equal to target's HP/4, rounded down, MT
Form Arms: Free action, requires a two-turn charge time (during which time other actions can occur). Regenerates the arms to full HP. The charge time can only be started if Gui has no living arms.

Head

HP: 4000 (1.13 PCHP)
Agi: 15 (117%)
Out of range of melee attacks
Vulnerable to: Demi

Thunder: 213 thunder magic
Venom: 493 ITE physical, 100% chance of Poison, removes Haste. Requires a one-turn charge time.

If Head is hit by a singletarget attack while charging Venom, the charge is interrupted and it can not use Venom on its next turn. It can still take another action, then.

Arms (x2)

HP: 800 (0.23 PCHP)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Demi, Armour Break

While alive, one or both arms will mostly protect Sinspawn Gui from any physical attacks, reducing the damage of those attacks as if Gui's Def stat were 160 (so Gui takes 20% normal damage) and as if he were armoured (1/3 damage from non-piercing physicals). If all surviving arms have Armour Break status, then this damage reduction will not work.


PC stats
Tidus: 966 HP, 15 Def, 5 MDef, 15 Eva, 16 Agi
Wakka: 1488 HP, 13 Def, 5 MDef, 6 Eva, 11 Agi
Lulu: 936 HP, 16 Def, 38 MDef, 48 Eva, 7 Agi
Kimahri: 1444 HP, 17 Def, 5 MDef, 5 Eva, 9 Agi
Auron: 1921 HP, 15 Def, 5 MDef, 5 Eva, 5 Agi
Yuna: 1292 HP, 7 Def, 29 MDef, 32 Eva, 13 Agi
Average: 1341 HP, 14 Def, 15 MDef, 19 Eva

Tidus' Attack: 257
Wakka's Attack: 218
Lulu's L1 Black Magic: 564
Kimahri's Attack: 308
Auron's Attack: 476
Yuna's Attack: 34
Tidus' Spiral Cut: 489
Wakka's Element Reels: 451
Wakka's Attack Reels: 1592
Lulu's Fury: 1540 (7 hits)
Kimahri's Seed Cannon: 578
Auron's Dragon Fang: 549

Valefor's L1 Black Magic: 516
Valefor's Energy Ray: 3303
Valefor's Energy Blast: 4505

Average: 403 (446)

Notes: The Armour Break note about the arms is mostly trivia, it would require significant grinding to have this early. Both Gui's body and head have a tendency to alternate their two attacks (head always does).

Comments: The arms add a pretty nasty layer of physical spoiling. Other than that, he's a big ol' tank with low 2HKO damage, although like Chocobo Eater that accuracy will hurt his ability to pressure healers. If you consider the Head as well he gets really good since Venom is a complication nobody wants to deal with (but especially those who use haste or don't immune poison). Heavy, might swing low Godlike with the head considered.



Extractor

HP: 4000 (1.22 PCHP)
Agi: 15 (108%)
Weak to lightning, halves fire/water/ice/holy
Resistant to: Provoke (-50%)
Vulnerable to: Delay, Demi, Slow, Threaten, all Breaks

Aqua Shooter: 205 water pseudomagic
Depth Charges: 367 non-typed damage, subject to defence, 50% chance of Darkness (~10% hit rate) for 3 turns, MT. Requires a one-turn charge time.

If Extractor loses 12.5% max HP while charging Depth Charges, the charge is interrupted and she can not use Depth Charges on her next turn. She can still take another action, then.

PC stats
Tidus: 1386 HP, 15 Def, 7 MDef, 15 Eva, 16 Agi
Wakka: 1488 HP, 16 Def, 5 MDef, 6 Eva, 11 Agi
Average: 1437 HP, 16 Def, 6 MDef, 11 Eva

Tidus' Attack: 335
Wakka's Attack: 345
Tidus' Spiral Cut: 639
Wakka's Element Reels: 679
Wakka's Attack Reels: 2396

Average: 375 (471)

Notes: If you consider the rest of the team's averages (I may, but am too lazy to collect them), the damage average rises significantly (Lulu has L2s now) but the speed average drops.

Comments: Rikku's claim to this as a duelling form is very shaky, but fortunately she doesn't really want it anyway. Awful damage is nothing new for her, but without the healing she's just... very easy to outslug. Depth Charges is a joke given how easy it is to interrupt, not that it would be great anyway. Has some solid immunities and that's it. Light.


***New ability: First Strike***
For now, it's just on a storebought Tidus weapon. Lets you get Haste out faster, if nothing else.


Spherimorph

HP: 12000 (1.63 PCHP)
Def: 100 (reduces damage by 57%)
Agi: 15 (average, loses tiebreaks)
Weak to one of the main four FFX elements, absorbs the other three
Resistant to: Poison (-90%), Threaten (-75%)
Vulnerable to: Demi, Doom, Zombie, all Breaks
Takes 5% damage from Poison instead of usual 25%

Attack: 248 physical, 90 accuracy
Press: ITE physical damage equal to target's HP/2, rounded down, MT

Element Shift: Changes current elemental weakness (will always absorb other three elements). Used only as a counter to attacks which hit his elemental weakness. If an attack does not hit his weakness, he uses one of the two counters below.
Fire/Thunder/Water/Blizzard: 210 magic damage of element opposite to that of Spherimorph's current weakness. Used only as a counter to physical attacks.
Fire/Thunder/Water/Blizzard: 294 magic damage of element opposite to that of Spherimorph's current weakness, MT. Used only as a counter to magical attacks.


PC stats
Tidus: 1596 HP, 19 Def, 7 MDef, 18 Eva, 20 Agi
Wakka: 2118 HP, 16 Def, 5 MDef, 9 Eva, 15 Agi
Lulu: 1656 HP, 24 Def, 50 MDef, 54 Eva, 7 Agi
Kimahri: 2044 HP, 24 Def, 7 MDef, 5 Eva, 13 Agi
Auron: 2551 HP, 21 Def, 8 MDef, 7 Eva, 9 Agi
Rikku: 1638 HP, 10 Def, 10 MDef, 5 Eva, 23 Agi
Yuna: 1952 HP, 7 Def, 36 MDef, 40 Eva, 22 Agi
Average: 1936 HP, 17 Def, 17 MDef, 19 Eva

Tidus' Attack: 472
Wakka's Attack: 499
Lulu's -ra spells: 1555
Kimahri's Attack: 710
Auron's Attack: 773
Rikku's Grenade: 350
Yuna's Attack: 53
Tidus' Spiral Cut: 820
Wakka's Element Reels: 982
Wakka's Attack Reels: 3465
Lulu's -ra Fury: 3390 (6 hits)
Kimahri's Seed Cannon: 1331
Auron's Dragon Fang: 850
Rikku's Flash Flood: 4200

Valefor's -ra spells: 1588
Ixion's Attack: 1370
Valefor's Energy Ray: 5998
Valefor's Energy Blast: 8179

Average: 839 (913)

Comments: Oh man, that damage (it's even worse in-game, you can hit him with both offensive breaks, which even affects Press). Gravity and counters kinda save it a bit but not really. He's like bizarro Magus, but a fair bit worse since his defence is nowhere near as strong and there are more elements to hit him with (wind, holy, dark). He's very tanky despite 12k HP being worth nowhere near what it was the last time a boss had it (great Def and that element thing), but he really struggles to kill anyone who can heal. Middle.



Crawler

HP: 16000 (2.03 PCHP)
Def: 100 (reduces damage by 57%)
MDef: 50 (reduces damage by 32%)
Agi: 20 (120%)
Weak to lightning, halves fire/water/ice/holy
Vulnerable to: Delay, Demi, Slow

Crawler has first strike, which is always used to summon Negator.

Summon Negator: Summons a Negator. 0.6x recharge time. Also used as a counter to the fourth magic attack it sustains since the last Negator was destroyed, in which case it has no effect on his next turn (as counters never do).
Gatling Gun: 8 hits of 115 physical (914 total), 100 accuracy, hits random targets
Mana Beam: 1485 magic MT. Requires a 3-turn charge time which, once started, can not be stopped. Charge time only be started if the Negator is not active, attack fails (upon completion of the charge) if Negator has reappeared by then.

Assault: 914 physical, 120 accuracy. Used only as a counter to any damage, and only if Negator is not present.

Negator
HP: 1000 (0.13 PCHP)
Out of range of melee attacks
Vulnerable to: Delay, Demi, Slow, all Breaks

While alive, Negator blocks all magic (including Mana Beam, though not its charge time) and Summon from being used.


PC stats
Tidus: 1892 HP, 19 Def, 7 MDef, 18 Eva, 20 Agi
Wakka: 2219 HP, 19 Def, 5 MDef, 9 Eva, 15 Agi
Lulu: 1656 HP, 24 Def, 52 MDef, 54 Eva, 7 Agi
Kimahri: 2248 HP, 24 Def, 7 MDef, 5 Eva, 13 Agi
Auron: 2673 HP, 21 Def, 8 MDef, 9 Eva, 9 Agi
Rikku: 1716 HP, 10 Def, 10 MDef, 5 Eva, 27 Agi
Yuna: 2172 HP, 7 Def, 36 MDef, 40 Eva, 22 Agi
Average: 2082 HP, 18 Def, 18 MDef, 20 Eva

Tidus' Attack: 472
Wakka's Attack: 499
Lulu's -ra spells: 1884
Kimahri's Attack: 710
Auron's Attack: 773
Rikku's Grenade: 350
Yuna's Attack: 53
Tidus' Spiral Cut: 820
Wakka's Element Reels: 982
Wakka's Attack Reels: 3465
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Seed Cannon: 1331
Auron's Shooting Star: 1208
Rikku's Flash Flood: 4200

Valefor's -ra spells: 1588
Ixion's Attack: 1488
Valefor's Energy Ray: 5998
Valefor's Energy Blast: 8179

Average: 899 (973)

Comments: Tanks physicals like a champ, and nulls out magic entirely (unless you have long-range non-magic to take him down with, such as a handy pierce of sporting equipment... most opponents won't). His mean counter tricks only come out to play if the Negator is destroyed (and Mana Beam is mostly trash in a duel), but even without them, he lasts a while, spoils many healers, and 3HKOs. Even has nice speed, though the first turn lags in practice. Feels spoilable enough to belong in Heavy (non-typed damage is his bane), but he's good.



Seymour
"How admirable. Well, if you're offering your lives, I will have to take them."

HP: 6000 (0.71 PCHP)
MDef: 25 (reduces damage by 17%)
Agi: 20 (117%)
Resistant to: Poison (-40%), Magic Break (-50%)
Vulnerable to: Slow, Armour/Mental Break
Takes 10% damage from Poison instead of usual 25%
Fights with two Guado Guardians.

Seymour has first strike, which is always used to cast Shell on himself.

Shell: Positive status, halves magic damage received, permanent. OPB.
Fira/Thundara/Watera/Blizzara: 675 magic of appropriate element
Multi-Fira/Thundara/Watera/Blizzara: 2 hits of 1632 magic of appropriate element, spreads as much as possible (3264 total). Usable only after Anima is defeated.

Firaga/Thundaga/Waterga/Blizzaga: 1959 magic. Usable only after Anima is defeated.
Summon Anima: Summons Anima. Used as a counter to being lowered below 3000 HP, or killed (so it can't be skipped). OPB. Seymour is fully healed, his CTB is reset, and all status effects (including Shell, and Death) are cleared off of him by the act of summoning.

Guado Guardian (x2)

HP: 2000 (0.24 PCHP)
Agi: 12 (90%)
Only immune to: Berserk, Confuse, Doom, Provoke, Sleep
Resistant to: Death (-10%), Silence (-20%)

Each Guado Guardian has First Strike, which is always used to cast Protect on himself.

Protect: Positive status, halves physical damage received, permanent. OPB.
Shremedy: 50% chance of Confuse
Blizzard: 130 ice magic
Remedy: Heals Berserk/Confuse/Darkness/Petrify/Poison/Silence/Sleep/Slow
Hi-Potion: Heals 1000 HP. Also used via Auto-Potion as a 100% counter to any damage.

A Guado Gaurdian will intercept any physical attacks aimed at Seymour (and yes, they respond to these with Auto-Potion).

If hit with Steal, Guado Guardian becomes unable to use items (Remedy and Hi-Potion) for the rest of the battle.

Anima

HP: 18000 (2.14 PCHP)
Agi: 25 (130%)
Vulnerable to: Demi

Boost: Multiplies all damage received by 1.5x for one turn, but also increases overdrive gauge boost rate
Pain: 614 magic, ignores Reflect, 100% chance of Death
OVERDRIVE Oblivion: 2129 non-typed damage, subject to defence, MT. Realistically you'll only see this if you stall the fight significantly, but ow.


PC stats
Tidus: 1892 HP, 19 Def, 7 MDef, 18 Eva, 24 Agi
Wakka: 2219 HP, 19 Def, 5 MDef, 9 Eva, 18 Agi
Lulu: 1896 HP, 26 Def, 52 MDef, 54 Eva, 7 Agi
Kimahri: 2248 HP, 24 Def, 10 MDef, 5 Eva, 13 Agi
Auron: 2893 HP, 24 Def, 8 MDef, 9 Eva, 9 Agi
Rikku: 1936 HP, 10 Def, 10 MDef, 5 Eva, 27 Agi
Yuna: 2172 HP, 7 Def, 36 MDef, 40 Eva, 22 Agi
Average: 2179 HP, 18 Def, 18 MDef, 20 Eva

Tidus' Attack: 472
Wakka's Attack: 625
Lulu's -ra spells: 1884
Kimahri's Attack: 710
Auron's Attack: 773
Rikku's Grenade: 350
Yuna's Attack: 53
Tidus' Spiral Cut: 820
Wakka's Element Reels: 1231
Wakka's Attack Reels: 4344
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Seed Cannon: 1331
Auron's Shooting Star: 1208
Rikku's Flash Flood: 4200

Shiva's Blizzara: 1908
Ixion's Attack: 1488
Shiva's Diamond Dust: 8795
Average: 963 (1013)

Notes: Tidus, Wakka, and Yuna can use Talk (at a cost of a normal turn) once each, in this fight. Tidus gets +10 strength, the other two get +10 MDef, both for the rest of the fight.

Comments: The first DL boss! Anyway, Seymour's very much a PC in boss' clothing... bad durability, but some great tricks. I wouldn't consider his guardians in the DL but Anima is certainly legit. First form is kind of a joke you can buff against (guardians aside), but Anima brings the 100% instant death and a nasty trick to bitchslap death-immune stallers, and even after you take care of her, Seymour's ready to shove 1.5x overkill down your throat if you don't finish him very quickly. Both Seymour and particularly Anima are pretty speedy, too. Low Godlike.



Wendigo

HP: 18000 (1.89 PCHP)
Agi: 18 (104%)
Only immune to: Confuse, Death, Eject, Petrify, Poison, Slow, Zombie, Reflect
Resistant to: Darkness (-20%), Silence (-20%), Sleep (-20%)
Fights with two Guado Guardians

Attack: 1761 physical, 90 accuracy (2641 under Berserk)
Double Punch: 2641 ITE physical. Usable below 75% HP only.

Counterstance: Adopts a stance in which he has a 100% counter rate to physical attacks. Counterattacks do 2201 ITE physical. Wendigo can not attack while in this stance, and must take a turn to leave it. Usable below half HP only.

Guado Guardian (x2)

HP: 1200 (0.13 PCHP)
Agi: 20 (114%)
Only immune to: Berserk, Confuse, Silence, Sleep, Slow, Threaten, Magic Break
Resistant to: Death (-25%), Petrify (-25%), Poison (-25%)

Berserk: Multiplies damage by 150% but forces the use of basic physicals, permanent. Casts this only on Wendigo.
Thundara/Blizzara: 296 magic of appropriate element
Eye Drop: Heals Darkness
Hi-Potion: Heals 1000 HP. Also used via Auto-Potion as a 100% counter to any damage.
Protect: Positive status, halves physical damage received, permanent. Used as a death counter, on Wendigo.
Shell: Positive status, halves magic damage received, permanent. Used as a death counter, on Wendigo, if he already has Protect.

If hit with Steal, Guado Guardian becomes unable to use items (Eye Drop and Hi-Potion) for the rest of the battle.


PC stats
Tidus: 2112 HP, 21 Def, 7 MDef, 18 Eva, 24 Agi
Wakka: 2439 HP, 19 Def, 5 MDef, 9 Eva, 18 Agi
Lulu: 1896 HP, 28 Def, 54 MDef, 56 Eva, 9 Agi
Kimahri: 2248 HP, 24 Def, 10 MDef, 7 Eva, 16 Agi
Auron: 3113 HP, 24 Def, 8 MDef, 9 Eva, 9 Agi
Rikku: 2156 HP, 12 Def, 10 MDef, 5 Eva, 27 Agi
Yuna: 2392 HP, 11 Def, 40 MDef, 40 Eva, 26 Agi
Average: 2337 HP, 20 Def, 19 MDef, 21 Eva

Tidus' Attack: 666
Wakka's Attack: 773
Lulu's -ra spells: 1884
Kimahri's Attack: 710
Auron's Attack: 1138
Rikku's Grenade: 350
Yuna's Attack: 53
Tidus' Spiral Cut: 1158
Wakka's Element Reels: 1522
Wakka's Attack Reels: 5370
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Seed Cannon: 1331
Auron's Shooting Star: 1779
Rikku's Flash Flood: 4200

Shiva's Blizzara: 2353
Ixion's Attack: 1745
Shiva's Diamond Dust: 9999
Average: 1091 (1152)

Comments: Hahahaha sleep-vulnerable boss, in-game. But in a duel? Smash you in the face for high 2HKO damage, then smash you in the face for OHKO ITE damage once he's taken a hit or two. He has some key status weaknesses and doesn't like physical walls, but he's otherwise really good. Low Godlike despite being such a joke in-game.



Evrae

HP: 32000 (2.32 PCHP)
Agi: 20 (110%)
Halves fire/lightning/water/ice
Resistant to: Darkness (-50%), Slow (-50%)
Vulnerable to: Delay, Doom, Mental/Power Break

Evrae begins the fight at short range, and his skillset changes completely based on where he is relative to his enemy. Tidus or Rikku can use a turn to order Cid to fly the airship to a different range. Cid is ~80% average speed, and will move the airship on his turn, after receiving the order. If Cid gets turns while Evrae is at long range, he will use Guided Missiles, which do 2400 non-typed damage. He can only do this three times. (I'd probably ignore Cid and this entire long-range mechanic in a duel, but the info's here if you disagree!)

Short-range skillset
Attack: 1264 physical, 90 accuracy
Stone Gaze: 355 magic, 100% chance of Petrify, 100% chance of immunity-ignoring Slow
Poison Breath: 1485 magic MT, 100% chance of Poison. Requires a one-turn charge time which, once started, can not be stopped. Attack fails at long range.

Long-range skillset
(Evrae is immune to all melee attacks at this range)
Photon Spray: 8 hits of 102 magic (816 total), hits random targets.
Swooping Scythe: 632 physical MT, brings Evrae into short-range. Usable below 33.33% HP only, both on his own turns and as a 100% counter to any attack if he is already in Haste.

Haste: Doubles speed, permanent. Overwrites the Slow status. 100% counter to anything below 33.33% HP unless already hasted, usable at any range. Also usable as a counter to any attack which inflicts Delay.


PC stats
Tidus: 2552 HP, 21 Def, 7 MDef, 21 Eva, 28 Agi
Wakka: 2879 HP, 19 Def, 5 MDef, 9 Eva, 25 Agi
Lulu: 2376 HP, 31 Def, 58 MDef, 64 Eva, 9 Agi
Kimahri: 3018 HP, 26 Def, 10 MDef, 7 Eva, 20 Agi
Auron: 3773 HP, 27 Def, 9 MDef, 9 Eva, 9 Agi
Rikku: 2376 HP, 12 Def, 12 MDef, 5 Eva, 31 Agi
Average: 2829 HP, 23 Def, 17 MDef, 19 Eva

Tidus' Attack: 1212
Wakka's Attack: 1359
Lulu's -ra spells: 1884
Kimahri's Attack: 1507
Auron's Attack: 1607
Rikku's Smoke Bomb: 750
Tidus' Spiral Cut: 2108
Wakka's Element Reels: 2674
Wakka's Attack Reels: 9437
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Seed Cannon: 2825
Auron's Shooting Star: 2511
Rikku's Flash Flood: 4200

Average: 1574 (1700)

Notes: In-game, Evrae will only use Stone Gaze after gaining 6 "points". He gains 2 for every physical attack received, 1 for every magic attack. If you decide to subject him to this in a duel I'd certainly scale back the point requirement to 2.

Comments: Badass. Stone Gaze is total hax even if you block stone (admittedly, it's difficult to have slow immunity at this point to prove just how hax, but it is possible!), and if you don't have great damage you'll have to deal with Haste at which point he quadraturns. Poison Breath can be extremely rude, too. The best boss yet? Probably. Godlike.
« Last Edit: January 14, 2012, 11:04:53 PM by Dark Holy Elf »

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Dark Holy Elf

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #2 on: January 06, 2012, 03:31:14 PM »

Seymour Natus
"If all life were to end on Spira, all suffering would end. Don't you see?"

HP: 36000 (2.34 PCHP)
Agi: 21 (103%)
Resistant to: Poison (-50%), Provoke (-10%)
Vulnerable to: Power Break
Takes 4% damage from Poison instead of usual 25%
Fights with Mortibody

Banish: 100% chance of immunity-ignoring Death, works only on aeons
Multi-Fira/Thundara/Watera/Blizzara: 2 hits of 1081 magic of appropriate element, spreads as much as possible (2162 total)
Break: 100% chance of Petrify. Usable below 66.67% HP only.
Flare: 2111 magic. 0.6x recharge time. Usable below 33.33% HP only.
Protect: Positive status, halves physical damage received, permanent. OPB. 100% counter to anything below 66.67% HP.

Mortibody

HP: 4000 (0.26 PCHP)
Def: 50 (reduces damage by 32%)
Agi: 28 (114%)
Resistant to: Armour Break (-50%)
Vulnerable to: Delay, Power Break

Fire/Thunder/Water/Blizzard: 283 magic damage of appropriate element, MT
Desperado: 500 non-typed damage, MT, dispels positive status
Shattering Claw: 311 physical, 100 accuracy. Used against a petrified target it shatters them and permanently removes them from the battle. Usable when Seymour is below 66.67% HP only.
Cura: Heals 1200. Usable only on Seymour, and only when Seymour is below 33.33% HP.
Mortiabsorption: Drains HP from Seymour. The first use restores 4000 HP, subsequent uses restore 1000 less HP than the previous, bottoming out at 1000. Usable only as a counter to being reduced to 0 HP.


PC stats
Tidus: 2552 HP, 21 Def, 7 MDef, 21 Eva, 28 Agi
Wakka: 3099 HP, 22 Def, 5 MDef, 9 Eva, 26 Agi
Lulu: 2376 HP, 31 Def, 62 MDef, 68 Eva, 9 Agi
Kimahri: 3018 HP, 26 Def, 10 MDef, 7 Eva, 20 Agi
Auron: 3993 HP, 27 Def, 10 MDef, 11 Eva, 11 Agi
Rikku: 2596 HP, 12 Def, 12 MDef, 5 Eva, 35 Agi
Yuna: 2392 HP, 11 Def, 44 MDef, 44 Eva, 30 Agi
Average: 2861 HP, 21 Def, 21 MDef, 24 Eva

Tidus' Attack: 1447
Wakka's Attack: 2035
Lulu's -ra spells: 1884
Kimahri's Attack: 1617
Auron's Attack: 2192
Rikku's Smoke Bomb: 750
Yuna's Attack: 53
Tidus' Spiral Cut: 2516
Wakka's Element Reels: 4003
Wakka's Attack Reels: 14128
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Thrust Kick: 2825
Auron's Shooting Star: 3426
Rikku's Flash Flood: 4200

Shiva's Blizzara: 2848
Bahamut's Attack: 3072
Bahamut's -ga spells: 3103
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 8477

Average: 1761 (1922)

AI notes: Desperado is only used if all opponents are under the same positive status effect. Aside from Desperado, he stops using his old skillset whenever he crosses an HP threshold.

Comments: Straightforward slugger boss with dispel and a fatal status limit that's hard to avoid. The Protect counter gives his durability a nice extra push, too. He's quite spoilable since he's all magic and mostly elements, and he does vary a bit with interpretations (I give him Mortibody's moves but not the raw turns, for instance), but he's pretty solid regardless, and is yet another Low Godlike.



***New stuff***
First off, there's Hastega, which Tidus (and in my case, Kimahri) pick up, which is MT Haste with a 0.5x recharge time. Now let's talk about the optional stuff. Depending on what stuff in the Calm Lands you do, you could have (a) Break Damage Limit Valefor, though it requires going back to Macalania twice, (b) Auto-Haste on one PC, though it involves a backtrack to the Thunder Plains, (c) Trio of 9999, which nukes every remaining maingame boss hard, though it's fairly FAQ-bait and requires some skill at Remiem chocobo racing. I won't be considering these in averages though I'll list BDL Energy Blast for a laugh. Also, I take a slight detour on Yuna's grid here, jumping into the start of Rikku's grid, which gives her Steal/Use and a lot of HP.


Defender X

HP: 64000 (2.97 PCHP)
Def: 30 (reduces damage by 20%)
Agi: 20 (96%)
Armoured (takes 1/3 damage from non-piercing physicals)
Resistant to: Darkness (-95%)
Vulnerable to: Berserk, Doom, Provoke, Armour/Magic/Mental Break

Attack: 1969 physical, 160 (!) accuracy
Haymaker: 3692 ITE physical
Mighty Guard: Adds Protect, Shell, and NulAll. These statuses cause Defender X to halve all physical and magical damage until dispelled, and to null the first attack of each of the main four FFX elements it receives. Usable below 25% HP only.
Blast Punch: Damage equal to target's HP/2, rounded down, delays target's next turn by half a round. Used only as a counter to every 3 attacks it receives.
Slowga: 100% chance of Slow, MT. Used only as a counter, extremely rarely. May have some trigger but there's no consensus as to what it is. This should probably just be ignored.


PC stats
Tidus: 2772 HP, 24 Def, 7 MDef, 25 Eva, 32 Agi
Wakka: 3539 HP, 22 Def, 5 MDef, 11 Eva, 26 Agi
Lulu: 2376 HP, 36 Def, 66 MDef, 68 Eva, 13 Agi
Kimahri: 3238 HP, 29 Def, 10 MDef, 11 Eva, 24 Agi
Auron: 4433 HP, 33 Def, 10 MDef, 13 Eva, 13 Agi
Rikku: 3036 HP, 14 Def, 14 MDef, 5 Eva, 42 Agi
Yuna: 3272 HP, 11 Def, 48 MDef, 44 Eva, 33 Agi
Average: 3238 HP, 24 Def, 23 MDef, 25 Eva

Tidus' Attack: 1711
Wakka's Attack: 3700
Lulu's -ra spells: 1971
Kimahri's Attack: 1903
Auron's Attack: 3939
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Spiral Cut: 2976
Wakka's Element Reels: 6958
Wakka's Attack Reels: 24599
Lulu's -ra Fury: 4152 (6 hits)
Kimahri's Thrust Kick: 3327
Auron's Banishing Blade: 6536
Rikku's Flash Flood: 4200

Shiva's -ga spells: 5929
Bahamut's Attack: 5229
(Valefor's BDL Energy Blast: 19572)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 11316

Average: 2464 (2776)

Notes: Haymaker is used only every four actions in-game, if you feel like holding him to that. Also, good lord does Lulu stall mid-game. Yes, she's had this much damage since Crawler. (Granted, it's still not bad.)

Comments: He's like a better Wendigo, in that he's pretty blah in-game but a monstrous physical slugger in a duel. He makes every other boss in the game look like a chump at taking physicals (Armour Break vulnerability aside...), and hits hard, with Blast Punch counters ruining many who might otherwise claim slow victories against him. Mighty Guard's a bit late to be decisive, but it's there. Below average speed is a concern, as are physical walls, unless they think evade will save them. Godlike.


Skipping Yojimbo because not only is he optional, but his duelling ability is pretty much entirely tied up in his overdrive gain mechanics, which are undocumented and I'm far too lazy to work them out (also, having 0 evade shames the name Yojimbo). Also skipping Biran and Yenke Ronso because their stats depend entirely on Kimahri's, plus solo scaling fun times. No.



Seymour Flux
"Pitiful mortal. Your hope ends here! And your meaningless existence with it!"

HP: 70000 (2.45 PCHP)
Def: 40 (reduces damage by 23%)
MDef: 40 (reduces damage by 23%)
Agi: 38 (129%)
Resistant to: Poison (-90%), Silence (-50%)
Immune to all other status
Takes 2% damage from Poison instead of usual 25%
Fights with Mortiorchis

Banish: 100% chance of immunity-ignoring Death, works only on aeons
Lance of Atrophy: 729 ITE physical, 100% chance of Zombie
Dispel: Removes positive status, MT
Protect: Positive status, halves physical damage received, permanent. OPB. 100% counter to anything below 75% HP.
Reflect: Positive status, reflects most ST magic spells, permanent. OPB. 100% counter to anything below 50% HP.
Flare: 1230 magic.  Usable below 50% HP only. Does not have Flare's normal recharge time penalty.

Seymour can not take two consecutive actions between turns that Mortiorchis gets (though he still gets turns, and notably poison damage). This is important because Mortiorchis has recharge times on EVERYTHING it does. Seymour also can not act while Total Annihilation is being charged. These restrictions are thrown out if Seymour is going to use Banish.

Mortiorchis

HP: 4000 (0.14 PCHP)
Def: 100 (reduces damage by 56%)
Agi: 38 (129%, loses tiebreaks with Seymour)
Immune to all status

Full-Life: Immunity-ignoring Death to those under Zombie. Alternatively and theoretically, full revival. 0.5x recharge time.
Cross-Cleave: 2202 ITE physical, MT, delays targets' next turns by a full round. 0.5x recharge time.
Total Annihilation: 4708 magic, MT. Requires a two-turn charge time (well, one-turn with a 0.5x recharge, to be precise). 0.5x recharge time. Usable when Seymour is below 50% HP only.

Mortiabsorption: Drains HP from Seymour. The first use restores 4000 HP, subsequent uses restore 1000 less HP than the previous, bottoming out at 1000. Usable only as a counter to being reduced to 0 HP.
Slowga: 100% chance of Slow, MT. Used only as a counter to slow or delay (not that either of those work anyway...).


PC stats
Tidus: 2992 HP, 24 Def, 7 MDef, 25 Eva, 36 Agi
Wakka: 3759 HP, 26 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 36 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3458 HP, 29 Def, 10 MDef, 11 Eva, 28 Agi
Auron: 4653 HP, 33 Def, 11 MDef, 13 Eva, 13 Agi
Rikku: 3036 HP, 16 Def, 14 MDef, 5 Eva, 51 Agi
Yuna: 3712 HP, 11 Def, 48 MDef, 48 Eva, 37 Agi
Average: 3461 HP, 25 Def, 24 MDef, 27 Eva

(assumed enemy defence: 5)
Tidus' Attack: 2607
Wakka's Attack: 3575
Lulu's -ga spells: 5403
Kimahri's Attack: 2868
Auron's Attack: 3874
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Spiral Cut: 4533
Wakka's Element Reels: 6724
Wakka's Attack Reels: 23735
Lulu's -ga Fury: 7428 (6 hits)
Kimahri's Thrust Kick: 5012
Auron's Banishing Blade: 6317
Rikku's Flash Flood: 4200

Shiva's -ga spells: 5921
Bahamut's Attack: 5921
(Valefor's BDL Energy Blast: 19572)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 12949

Average: 3266 (3536)

AI notes: Lance of Atrophy -> Full-Life twice, Dispel -> Cross-Cleave, repeat. Once below half HP shift to Flare -> Total Annihilation, repeat. Very patterned outside Banish. Total Annihilation can not be absorbed with an aeon so its MT OHKO is actually quite nasty in-game, but Shell makes it bearable, and at my levels Yuna barely survives even without it.

Comments: Weird boss. On paper he's fast, but all the lag attached to Mortiorchis' attacks reins this in badly. Without Mortiorchis' moves he fails forever. With, he's pretty solid, with Zombie + Full-Life to take out most PCs, and Protect/Reflect to bolster his respectable durability. His offensive output is great against the delay-vulnerable (2HKO off good speed, effectively), sorta eh otherwise. So he's not a great boss fighter, but he can get the job done. Low Godlike like every other Seymour form.



Sanctuary Keeper

HP: 40000 (1.24 PCHP)
Def: 100 (reduces damage by 55%)
MDef: 100 (reduces damage by 55%)
Agi: 32 (111%)
Resistant to: Darkness (-99%), Poison (-90%), Magic/Power Break (-50%)
Vulnerable to: Berserk, Slow, Threaten, Armour/Mental Break
Takes 5% damage from Poison instead of usual 25%

Attack: 1331 physical, 90 accuracy
Photon Wings: 1000 non-typed damage, MT, 50% chance of Darkness, 50% chance of Silence, 50% chance of Sleep, 25% chance of Confuse, 100% chance of Curse (overdrive gain halted). First three statuses last for three turns.
Mana Breath: 3164 magic, ignores Reflect
Curaga: Heals 9999
Esuna: Heals Darkness/Poison/Slow (and various other things he's immune to)
Protect: Positive status, halves physical damage received, permanent
Regen: Positive status, restores 10% of Keeper's max HP every round, and 100 more immediately before anyone gets a turn.
Reflect: Positive status, reflects most ST magic spells, permanent. Usable below 50% HP only.

Tail Sweep: 998 physical, 100 accuracy, MT, removes Haste, delays targets' next turn by a full round. Used only as a counter to every 3 to 6 attacks it receives.
Haste: Doubles speed, permanent. Overwrites the Slow status. Used only as a 100% counter to anything if slowed. Will automatically target an enemy with reflect if both Keeper and an enemy target are reflected.


PC stats
Tidus: 2992 HP, 27 Def, 7 MDef, 29 Eva, 36 Agi
Wakka: 3979 HP, 26 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 43 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3458 HP, 29 Def, 10 MDef, 15 Eva, 28 Agi
Auron: 4653 HP, 33 Def, 11 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 51 Agi
Yuna: 3712 HP, 11 Def, 52 MDef, 48 Eva, 37 Agi
Average: 3525 HP, 26 Def, 24 MDef, 28 Eva

(assumed enemy defence: 10)
Tidus' Attack: 2515
Wakka's Attack: 4399
Lulu's -ga spells: 6159
Kimahri's Attack: 2767
Auron's Attack: 4744
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4920
Wakka's Element Reels: 8274
Wakka's Attack Reels: 29200
Lulu's -ga Fury: 10003 (7 hits)
Kimahri's Thrust Kick: 4836
Auron's Banishing Blade: 7735
Rikku's Flash Flood: 4200

Shiva's -ga spells: 6483
Bahamut's Attack: 6642
(Valefor's BDL Energy Blast: 24512)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 15687

Average: 3688 (4020)

AI notes: Takes advantage of reflected enemies for all his various positive spells if possible. Casts Protect if under Armour Break (forcing you to dispel him and remove your own break attacks, haha), casts Esuna if under negative status. Turn order in-game is Photon Wings, Attack x2, Mana Breath, white magic x2 (choosing intelligently), repeats.

Comments: Probably my favourite FFX boss, he's really more like a great Godlike PC. Defences give him nice durability (especially after Protect), he's got excellent damage, nasty status, and the healing will wall some duellers cold. Oh yeah and don't try to slow him, and be able to deal with those horrible Tail Sweep counters (preferably by blitzing him so as to not see any). Does everything, the only thing which stops him from being obscene is the HP. Godlike.



Spectral Keeper

HP: 52000 (1.29 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 100 (reduces damage by 52%)
Agi: 36 (124%)
Vulnerable to: Provoke, Silence, Mental Break

Notes: The PCs fight on six platforms surrounding Spectral Keeper, initially occupying three adjacent platforms. PCs can, at the cost of a turn, move to any platform they wish, but no two PCs can stand on the same platform. Aeons are summoned to a special, seventh platform.

Berserk Tail: 1202 ITE physical, 50% chance of Berserk
Glyph Mine: Places mines on two platforms. The mines accumulate CTB throughout the battle (even while they don't exist) at 58% average speed (somewhat worse than half of Spectral Keeper's). If they get turns while they exist, they will explode, causing immunity-ignoring Death, and cease to exist.

Counter: 2405 physical, 126 accuracy. Used only as a counter to any damage.


PC stats
Tidus: 3212 HP, 27 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 4199 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 47 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3678 HP, 32 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 4653 HP, 37 Def, 13 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 3712 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 3618 HP, 29 Def, 25 MDef, 28 Eva

(assumed enemy defence: 15)
Tidus' Attack: 2425
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 2668
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4744
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 4663
Auron's Banishing Blade: 9302
Rikku's Flash Flood: 4200

Shiva's -ga spells: 7250
Bahamut's Attack: 7392
(Valefor's BDL Energy Blast: 31781)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 19908

Average: 4606 (4926)

AI notes: Only uses Glyph Mine after receiving 4 attacks, or if he sees an aeon summoned.

Comments: Deadly. Berserk Tail and the counters scare many types of duellers, but Glyph Mine is the real threat... it just scares everyone! Have at least 116% speed (after buffing) or getting nuked by them is inevitable, and they don't care about your puny "status immunity". The real fast can deal with him a bit better, but he'll still make them drop their speed to match his (unless they are a WA4 boss), and the slugging off those counters is certainly competent. Godlike. Yes, there will be another non-Godlike boss eventually. Probably.



Yunalesca
"Poor creature. You would throw away hope. Well... I will free you before you can drown in your sorrow."

HP: 132000 (3.28 PCHP)
(Three stages: stage 1 = 24000, stage 2 = 48000, stage 3 = 60000)
Def: 50 (reduces damage by 24%)
MDef: 50 (reduces damage by 24%)
Agi: 40 (124%)
Resistant to: Threaten (-75%)
Immune to all other status

Attack: 226 ITE physical, removes Haste/Protect/Shell. Also used as a counter to any damage below 82% HP, except for the specific OPB Hell Biter and Mega Death counters (see below).
Absorb: Non-typed damage equal to 50% of target's max HP, draining. Subject of many scaling debates.

Hell Biter: 226 ITE physical, MT, 100% chance of Zombie. Usable below 82% HP only, at will, and as a counter to the attack that drops her to 82% HP.
Cura: Heals 1400, or does that much damage to zombies. Usable below 82% HP only.
Regen: Positive status, restores 10% of target's max HP every round, and 100 more immediately before anyone gets a turn. Takes away that much on zombies. Due to how Yunalesca's HP is divided, the regen is instead 4%/5% in stage two/three. Usable below 82% HP only.

Mega Death: 100% chance of Death, MT. Usable below 45% HP only, at will, and as a counter to the attack that drops her to 45% HP.
Mind Blast: 731 magic MT, 50% chance of Confuse. Against aeons, instead has a 100% chance of Curse. Usable below 45% HP only.
Curaga: Heals 4400, or does that much damage to zombies. Usable below 45% HP only.
Osmose: 334 magical MP damage (overkill at this point), draining. Usable below 45% HP only.

Blind: 100% chance of Darkness for 3 turns. Used only as a counter to physical attacks, and only if above 82% HP.
Silence: 100% chance of Silence for 3 turns. Used only as a counter to magic, and only if above 82% HP.
Sleep: 100% chance of Sleep for 3 turns. Used only as a counter to non-typed damage or effects, and only if above 82% HP.


PC stats
Tidus: 3212 HP, 27 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 4199 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 2616 HP, 47 Def, 70 MDef, 72 Eva, 13 Agi
Kimahri: 3678 HP, 32 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 4653 HP, 37 Def, 13 MDef, 13 Eva, 15 Agi
Rikku: 3256 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 3712 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 3618 HP, 29 Def, 25 MDef, 28 Eva

(assumed enemy defence: 15)
Tidus' Attack: 2425
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 2668
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 4744
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 4663
Auron's Banishing Blade: 9302
Rikku's Flash Flood: 4200

Shiva's -ga spells: 7250
Bahamut's Attack: 7392
(Valefor's BDL Energy Blast: 31781)
Shiva's Diamond Dust: 9999
Bahamut's Mega Flare: 19908

Average: 4606 (4926)

Notes: No, she's not weak to Holy. Yes, I know the sensor info says otherwise.

Comments: You probably already know how she works. Assuming you allow Absorb to dish out the damage it manages in-game, she's extremely good, if just short of championship level, and likely the best Godlike among required FFX bosses. Even without that, she still easily belongs in the division: she's fast, very durable, loads of status, and has healing to stall out (other) low-damage types.


***New stuff***
Hoo boy... lots of it. Here's what I'm assuming. First of all, HP+30 is now available to be customised, so observe the HP spike. Secondly, Anima and the Magus Sisters are available... I'll assume the former only. Celestial weapons exist, which triple overdrive gain rate (I'll be ignoring that). With No Encounters, lightning dodging becomes reasonable, which nets the player 3 strength spheres and 3 HP spheres, and you can revisit the various temples for a whole bunch of stat spheres. I'll be ignoring most of this.


SIN (endgame forms 1-3)

The following three bosses are fought consecutively. They are separate fights but there's no opportunity to access the menu in between. PC stats and comments are found at the end.

Left Fin

HP: 65000 (1.30 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 50 (reduces damage by 24%)
Agi: 20 (84%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break

Sin begins the fight at long range, and his skillset changes completely based on where he is relative to his enemy. Tidus or Rikku can use a turn to order Cid to fly the airship to a different range. Cid is ~60% average speed, and will move the airship on his turn, after receiving the order. I'm not really sure how to take this in a duel.

Long-range skillset
(Sin is immune to all melee and medium-range attacks at this range)
Sin remains motionless: Skips turn
Attack: 1484 ITE physical, MT
Negation: Heals negative status from self

Short-range skillset
Sin remains motionless: Skips turn
Fin Bash: 1222 ITE physical, MT, delays targets' next turns by a full round
Gravija: Magical damage equal to target's HP*3/4, rounded down, MT. Requires a one-turn charge time which, once started, can not be stopped. Attack fails at long range.
Negation: Heals negative status from self and removes positive status from enemies, MT.  Used only as a counter to every 2 to 6 attacks it receives, and only if it will do anything useful.

AI notes: At long range, only attacks after being attacked 5 times. At short range, uses three turns of either Fin Bash or remaining motionless, followed by charge -> Gravija.

Right Fin

Entirely the same as the previous fight aside from dropped/stolen items.

Sin's Core

HP: 36000 (0.72 PCHP)
Def: 100 (reduces damage by 52%)
MDef: 100 (reduces damage by 52%)
Agi: 20 (84%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break
Fights with Sinspawn Genais. Is immune to everything except long-range physicals while Genais lives.

Sin remains motionless: Skips turn
Gravija: Magical damage equal to target's HP*3/4, rounded down, MT (also hits Sinspawn Genais). Requires a one-turn charge time which.
Fire/Thunder/Water/Blizzard: 405 magic damage of appropriate element, MT. Used only as a counter.
Negation: Heals negative status from self/allies and removes positive status from enemies, MT.  Used only as a counter.

His counter rate is pretty low. (25%? Not sure.)

Sinspawn Genais

HP: 20000 (0.40 PCHP)
Def: 80 (reduces damage by 42%)
MDef: 50 (reduces damage by 24%)
Agi: 25 (94%)
Weak to fire, absorbs water
Resistant to: Silence (-99%), Zombie (-80%)
Vulnerable to: Demi, Slow, Power/Magic Break

Venom: 1573 magic, ignores Reflect, 100% chance of Poison
Thrashing: 1397 ITE physical, MT
Waterga: 2152 water magic. Used only as a counter to magic.

Form shell: Genais gains armour and Demi immunity (including to Gravija). Usable below 50% HP only. Its skillset is completely replaced, losing the abilities above and gaining the abilities below:

Sigh: 1140 magic, MT, 100% chance of Darkness for 3 turns
Cura: Heals 1500. Used only as a counter to any damage.


PC stats
Tidus: 4088 HP, 30 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 5345 HP, 30 Def, 5 MDef, 13 Eva, 29 Agi
Lulu: 3270 HP, 51 Def, 74 MDef, 76 Eva, 17 Agi
Kimahri: 4681 HP, 35 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 6202 HP, 37 Def, 13 MDef, 15 Eva, 15 Agi
Rikku: 4424 HP, 16 Def, 16 MDef, 5 Eva, 59 Agi
Yuna: 5005 HP, 15 Def, 52 MDef, 52 Eva, 41 Agi
Average: 4716 HP, 31 Def, 25 MDef, 29 Eva

(assumed enemy defence: 15)
Tidus' Attack: 3176
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 11877
Kimahri's Attack: 3473
Auron's Attack: 5705
Rikku's Smoke Bomb: 750
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 6214
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Lulu's -ga Fury: 9646 (7 hits)
Kimahri's Thrust Kick: 6072
Auron's Banishing Blade: 9302
Rikku's Tallboy: 9250

Shiva's -ga spells: 7250
Anima's Attack: 17281
Shiva's Diamond Dust: 33803
Anima's Oblivion: 69128

Average: 5708 (6028)

Comments: Well, chances are if you want to vote on Sin, it won't be one of these forms. The fins are weird due to the whole airship mechanic thing (he's a total joke at long range, which is where he starts) but are probably pretty good physical spoilers regardless. Fin Bash is actually surprisingly good but has to pass a few interp tests since he really doesn't like to spam it even if you see the fight at short-range. Then comes Sin's Core which is just terrible. Genais is ridiculously fragile, and the core is beyond lulzy (can only kill with weak, rare counters! Dalton minus minus). I feel like the FFX design team thought Gravija was a better move than it actually is. Not going to bother with a specific ranking, but definitely Not Godlike, as promised!



Sin (aka "Overdrive Sin")

HP: 140000 (2.60 PCHP)
Def: 40 (reduces damage by 17%)
MDef: 40 (reduces damage by 17%)
Agi: 30 (104%)
Armoured (takes 1/3 damage from non-piercing physicals)
Vulnerable to: Armour/Mental Break
Initially out of range of melee and medium range attacks

Sin his first strike. Every turn he gets (including the first strike turn), he will do nothing but charge 10% of his Overdrive gauge. During his first three turns, he approaches the party. After his second turn (i.e. after one round), he is in range of medium-range attacks (items and overdrives); after his third, he is in range of all attacks.

Gaze: 706 non-typed damage, subject to magic defence, MT, 30% chance of Petrify/Confuse/Zombie. There are three versions of this attack, each applies only one of the three statuses. Used only as a counter to every 6 attacks it receives.

Giga-Graviton: Game over. You lose. Sin wins. Can not be stopped by status immunity, summoning an aeon, anything. Have a nice day. Requires a full Overdrive gauge, i.e., Sin must have gotten 10 previous turns.


PC stats
Tidus: 4088 HP, 30 Def, 7 MDef, 29 Eva, 40 Agi
Wakka: 5345 HP, 30 Def, 5 MDef, 13 Eva, 32 Agi
Lulu: 3720 HP, 51 Def, 74 MDef, 76 Eva, 19 Agi
Kimahri: 4681 HP, 35 Def, 10 MDef, 15 Eva, 32 Agi
Auron: 6202 HP, 37 Def, 13 MDef, 15 Eva, 15 Agi
Rikku: 4704 HP, 20 Def, 18 MDef, 7 Eva, 59 Agi
Yuna: 5005 HP, 15 Def, 52 MDef, 56 Eva, 41 Agi
Average: 4820 HP, 31 Def, 26 MDef, 30 Eva

(assumed enemy defence: 15)
Tidus' Attack: 3176
Wakka's Attack: 4242
Lulu's Doublecast -ga spells: 13875
Kimahri's Attack: 3473
Auron's Attack: 5705
Rikku's Attack: 976
Yuna's Smoke Bomb: 750
Tidus' Slice and Dice: 6214
Wakka's Element Reels: 7978
Wakka's Attack Reels: 28155
Kimahri's Thrust Kick: 6072
Auron's Banishing Blade: 9302
Rikku's Tallboy: 9250

Shiva's -ga spells: 7250
Anima's Attack: 17898
Shiva's Diamond Dust: 33803
Anima's Oblivion: 71592

Average: 6164 (6390)

Notes: I'm no longer listing Lulu's Overdrive as it gets outdamaged by her Magic Booster Doublecast anyway...

Comments: Ah, here we go, the real deal. Time limit boss... his counters are useless in a duel (and pretty close to it in-game), so can you deal with solid durability (~3PCHP) in 10 turns? Well... probably! Unless you use non-piercing physicals, especially short-range ones. Then you're probably screwed. So he's a pretty straightforward spoiler of weak or low-resource mages and most fighters. Middle/Heavy area. Yeah, I'm as weirded out as you are that freaking Sin is almost certainly the worst dueller in the second half of the game.


***New stuff***
Tidus (and possibly others due to Skill Spheres or being Kimahri) now has Quick Hit, which is 3x recharge on normal attacks (1.5x in international). Also, various PCs have now rammed the damage cap with certain attacks (unless you have their celestials, which is admittedly easy in some cases such as Yuna). I'm listing their uncapped damage because the defences bosses have actually cause them to do full damage, so as far as boss scaling goes, it's relevant even if you don't consider celestials. Starred moves are hitting the cap to some extent. Everyone is entering into other sphere grids now, too.


Seymour Omnis
"Sin has chosen me. I am part of Sin. I am one with Sin, forever. Immortal!"

HP: 80000 (0.80 PCHP)
Def: 180 (reduces damage by 82%)
MDef: 100 (reduces damage by 49%)
Agi: 40 (114%)
Vulnerable to: Armour/Mental Break
Weak to ice, absorbs fire (initially)
Fights with four Mortiphasms (each show one of the four main FFX elements, all are initially fire)

Fira/Thundara/Watera/Blizzara: 1119 magic of appropriate element
Firaga/Thundaga/Waterga/Blizzaga: 2112 magic of appropriate element
Dispel: Removes positive status, MT
Ultima: 3920 non-typed damage, subject to magic defence, MT. Does not have Ultima's normal recharge time penalty.
Element Shift: Seymour removes any modifications the PCs made to the Moritphasm positions, then rotates them forwards (order is fire -> ice -> water -> thunder -> fire).

Seymour can cast four elemental spells per turn (not Dispel/Ultima); the elements of those four spells must each match one Mortiphasm's element. Seymour must have three or more mortiphasms showing a single element in order to cast -ga spells of that element; otherwise, he will use -ra spells. The order of his quadracast is such that he must cast the elements with the most Mortiphasms first. Spells of a single element will spread targets as much as possible.

If an element is represented by one Mortiphasm, Seymour halves that element. If an element is represented by two Mortiphasms, he nulls that element. If three, he absorbs the element. If four, he is additionally weak to that element's opposite. (Hence, four fires resulting in his initial setup.)

Mortiphasm

Immune to all damage and status
Out of range of melee attacks. Multitarget attacks can only target one of Seymour and Mortiphasms.

If a Mortiphasm is hit with a magical attack, it will rotate one space, in the order listed above. Physical attacks make them rotate in the reverse order.


PC stats
Tidus: 5208 HP, 33 Def, 7 MDef, 32 Eva, 43 Agi
Wakka: 6185 HP, 30 Def, 5 MDef, 13 Eva, 32 Agi
Lulu: 4320 HP, 54 Def, 82 MDef, 84 Eva, 21 Agi
Kimahri: 5801 HP, 38 Def, 11 MDef, 15 Eva, 34 Agi
Auron: 6482 HP, 41 Def, 13 MDef, 18 Eva, 18 Agi
Rikku: 5264 HP, 23 Def, 19 MDef, 9 Eva, 61 Agi
Yuna: 5285 HP, 18 Def, 56 MDef, 64 Eva, 45 Agi
Average: 5506 HP, 34 Def, 28 MDef, 34 Eva

(assumed enemy defence: 25)
Tidus' Attack: 4492
Wakka's Attack: 5776
Lulu's Doublecast Flare: 28687*
Kimahri's Attack: 4609
Auron's Attack: 5878
Rikku's Attack: 1776
Yuna's Holy: 14599*
Tidus' Slice and Dice: 8789
Wakka's Element Reels: 10862*
Wakka's Attack Reels: 38336
Kimahri's Thrust Kick: 8056
Auron's Banishing Blade: 9585
Rikku's Tallboy: 9250

Shiva's -ga spells: 7727
Anima's Attack: 29350
Shiva's Diamond Dust: 42055
Anima's Oblivion: 117400*

Average: 11415 (11851)

AI notes: Seymour must be attacked 5 times before he can use Dispel -> Ultima -> Element Shift, and always then uses those three moves, in that order, before returning to quadracasting.

Comments: I have increasing trouble taking boss HP literally at this point due to Quick Hit and the fact that Armour Break -> Oblivion can easily kill him in two hits, but I'll stick with my conventions for display purposes. Anyway, I've really underestimated endgame boss speed in the past; Seymour's close to the numeric average but he's notably above the real average anyway. So he tanks physicals like a champ and blasts you with overkill and a half fire damage. If he has time he can access other elements too, or fall back on non-element 2HKO. The worst Seymour in-game but probably the best in a duel, Godlike.



Braska's Final Aeon
"You'll cry. You're gonna cry. You always cry. See? You're cryin'."

HP: 180000 (1.33 PCHP)
(Two stages: stage 1 = 60000, stage 2 = 120000)
Def: 100 (reduces damage by 49%)
MDef: 100 (reduces damage by 49%)
Agi: 44 (119%)
Vulnerable to: Berserk, Confuse, Poison, Provoke, Silence, all Breaks
Takes 2% damage from Poison instead of usual 25%
Fights with two Yu Pagodas (part of Yu Yevon)

Attack: 2189 ITE physical, delays target's next turn by half a round. Below 2/3 HP, damage rises to 2994. Used against a petrified target it shatters them and permanently removes them from the battle.
Jecht Beam: 689 magic, ignores Reflect, 100% chance of Petrify
Jecht Sword: 2994 physical, MT, 150 accuracy, delays targets' next turn by half a round. Usable below 2/3 HP only.

All of Jecht's overdrives deal non-typed damage, subject to defence:
OVERDRIVE Triumphant Grasp: 2 hits of 1641 (3283 total), 100% chance of Zombie. Below 2/3 HP, damage rises to 2x2619 (5238), but Zombie is no longer inflicted. Can not be used against large targets (aeons).
OVERDRIVE Jecht Bomber: 3283 damage. Below 2/3 HP, damage rises to 4490.
OVERDRIVE Ultimate Jecht Shot: 4116 damage, MT. Usable below 1/3 HP only.

Yu Pagoda

HP: 5000 (0.04 PCHP. yesz)
Def: 80 (reduces damage by 37%)
MDef: 80 (reduces damage by 37%)
Agi: 40 (102%)
Resistant to: Slow (-50%)
Vulnerable to: Delay, Demi
Out of range of melee attacks

Power Wave: Heals 1500, heals all status, increases Overdrive gauge by 1/6 of max. Requires both Yu Pagodas be alive.
Osmose: Drains all of target's MP.
Curse: 100% chance of Darkness, Silence, Sleep, Poison, and Curse. First three statuses last for three turns.

If killed, a Yu Pagoda will automatically revive after about three rounds (not sure what the trigger is). It will revive with HP equal used to the total damage used to kill it last time. Certain multihit attacks glitch this and cause it to be revived with HP equal to the last hit that killed it instead. (Not that it matters, if you lack Break Damage Limit, dealing 9999 to them with magic is trivial at this point.)


PC stats
Tidus: 5768 HP, 37 Def, 7 MDef, 32 Eva, 47 Agi
Wakka: 7305 HP, 33 Def, 7 MDef, 18 Eva, 34 Agi
Lulu: 6120 HP, 54 Def, 86 MDef, 88 Eva, 28 Agi
Kimahri: 6921 HP, 41 Def, 12 MDef, 17 Eva, 36 Agi
Auron: 7322 HP, 41 Def, 13 MDef, 21 Eva, 26 Agi
Rikku: 6104 HP, 29 Def, 20 MDef, 11 Eva, 65 Agi
Yuna: 6125 HP, 21 Def, 56 MDef, 68 Eva, 53 Agi
Average: 6524 HP, 37 Def, 29 MDef, 36 Eva

(assumed enemy defence: 25)
Tidus' Attack: 5581
Wakka's Attack: 8497
Lulu's Doublecast Flare: 35595*
Kimahri's Attack: 8478
Auron's Attack: 7525
Rikku's Attack: 3086
Yuna's Holy: 15822*
Tidus' Slice and Dice: 10919
Wakka's Element Reels: 15980*
Wakka's Attack Reels: 56400
Kimahri's Thrust Kick: 14818*
Auron's Banishing Blade: 12269*
Rikku's Tallboy: 9250

Shiva's -ga spells: 8800
Anima's Attack: 68538
Shiva's Diamond Dust: 51555
Anima's Oblivion: 274154* (effect taken as 196059 for cap vs. 100 Def)

Average: 15422 (16063)

AI notes: Yu Pagodas always use Power Wave when able. They'd be much scarier flinging their other moves, although they're a bit too easy to kill for this to really matter.

Comments: Like Seymour, I've underrated his speed in the past. Anyway, PCs dislike Jecht Beam and hate the delay attached to his attacks, which gives him surprisingly good offence against them (unless they counter or can disable him with one of his status holes). On the other hand he's awful against the status immune, 3-4HKO at full HP becoming solid 3HKO once he's beaten up, not cutting it in the division he belongs in. Which is Low Godlike.



Yu Yevon

HP: 99999 (0.91 PCHP)
Def: 1 (takes 19% extra)
MDef: 1 (takes 19% extra)
Agi: 44 (119%)
Only immune to: Confuse, Berserk, Darkness, Death, Eject, Petrify, Silence, Sleep, Threaten
Fights with two Yu Pagodas (see above)

Gravija: Magical damage equal to target's HP*3/4, rounded down, MT (also hits himself)
Curaga: Heals 9999. Used as a counter to any damage (except his own!).
Osmose: Drains all of target's MP. Yu Yevon will cast this once on each enemy target in succession. Usable below 2/3 HP only.
Ultima: 95584 non-typed damage, subject to magic defence (capped at 9999), MT. Usable below 2/3 HP only.


PC stats
As above, except that you no longer have aeons, so the damage average drops to 12561 (13202).

Notes: You're in permanent Auto-Life for this battle and it can not be lost short of intentionally petrifying your own PCs. Yu Yevon always uses Osmose before he uses Ultima, and this could be seen as a charge turn.

Comments: Most damaging maingame boss, eternal Godlike champion with 15x overkill off decent speed if you throw out damage caps and and limit restrictions! More seriously, there are interps of this guy which make him a dangerous limit fighter in Middle (though he's totally harmless until then). And the healing can wall people... if you don't scale boss HP down at all (even if you let him face multiple enemies). Of course the Auto-Life thing means none of this is worth taking seriously.
« Last Edit: January 22, 2012, 07:57:32 AM by Dark Holy Elf »

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dark Holy Elf

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #3 on: January 06, 2012, 03:31:21 PM »
This as well.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Jo'ou Ranbu

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #4 on: January 06, 2012, 10:33:30 PM »
Spherimorph stats fuck yeah
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Nephrite

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #5 on: January 14, 2012, 01:04:52 AM »
nooo Biran and Yenke in the Dungeoooon

Oh well I'll settle for Evrae.

SnowFire

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #6 on: January 15, 2012, 08:55:46 PM »
Speaking of the Dungeon, Seymour Flux looks absolutely insane in it.  Cross-Cleave an MT 2HKO with a *full round* delay off good speed?  Even with total losers as "support" that sounds like a "outspeed Seymour, preferably with MT, and kill Mortiorchis before Seymour turn 1 or possibly just lose."  The recharge time means the Mortiorchis can't just solo the delay-vulnerable, at least.  On that note...  is there any way for PCs to immune delay in FFX?  (I know some enemies immune Tidus's Delay Buster set...)

Also, for people who grant bosses all their parts, didn't realize that the Lance of Atrophy -> Full-Life combo goes off that fast.  That definitely makes Seymour High Godlike (although I guess I could also just call the form illegal).  The FFX PCs have separate agilities for first-turn and double-turns; any idea roughly where he is on the first turn?  129% as well?

As another note, while Seymour's status game is much faster with parts, his MT game (for, say, the Dungeon) is actually worse with them.  Seymour is actually *better* there if he can sit on his own HP and then use the Mortiorchis's moveset, since locking down the Mortiorchis isn't TOO hard in-game and thus never seeing a turn of its moves.  Would definitely recommend at least letting the Mortiorchis be targettable for those who do combine Seymour into one entity, even if it does nothing, and then deny Seymour its moveset if it dies.

Edit: Derp, never mind.  Okay this Seymour form is just awesome in the Dungeon with allies no matter what, since yeah, no locking down the Moriorchis.
« Last Edit: January 17, 2012, 06:19:13 AM by SnowFire »

Dark Holy Elf

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #7 on: January 15, 2012, 09:11:15 PM »
I'm not sure if there's a way for FFX PCs to immune delay (I suspect Ribbon might work, not sure), but the immunity very clearly exists (most FFX bosses have it) and I'd certainly see most bosses from other games immuning it unless they're quite shaky on immunities. For PCs, I'd give them a pass if they had immunity to some sort of similar non-sleep, non-fatal turn deprivation, such as Stop.

Cross-Cleave is pretty great in the dungeon, if Seymour has allies. It's funny, until this playthrough I actually had no idea he had that delay, since the recharge time makes it very difficult to notice in-game! Most FAQs don't mention it, even Split Infinity's.... Of course, if he doesn't have allies then it's moot.

As I mentioned in the first post of the stat topic, all bosses are slower on their first turn than on subsequent turns. It's very hard to estimate how much. I don't think this makes Seymour High Godlike, though, it's just one PC-killing trick and it's already very clear that bosses are where he struggles. Well... I guess there's an argument if you have a lot of respect for Omnis and let him switch between Omnis (for bosses) and multipart Flux (for zombie-vulnerable PCs) as he wishes. That's a pretty darn generous set of interps though!

On your final paragraph, though: you can't stop Mortiorchis from getting turns, as it is immune to all status and Mortiabsorption means it will never actually die (until, of course, Seymour does). If you could stop it from getting turns it would also stop Seymour proper from getting turns and the whole fight would become a joke since it becomes increasingly easy to just "OHKO" Mortiorchis.
« Last Edit: January 15, 2012, 09:13:51 PM by Dark Holy Elf »

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #8 on: January 20, 2012, 08:08:54 AM »
Anyway, all maingame bosses are now included! That was pretty fun. I may add Yu Yevon is there's demand. Expect much mockery.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #9 on: January 20, 2012, 11:22:03 AM »
There -is- demand.
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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #10 on: January 20, 2012, 04:36:04 PM »
Anyway, all maingame bosses are now included! That was pretty fun. I may add Yu Yevon is there's demand. Expect much mockery.

If you find that you have time, could you add some of the Calm Lands bosses? You don't have to get all of them, or any, but I thought they might be neat to see.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #11 on: January 20, 2012, 06:26:44 PM »
How the hell would you NOT expect people to want Yu Yevon!?

If this is called a boss topic, you must get ALL bosses!  FASTER man!
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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #12 on: January 21, 2012, 12:37:47 AM »
Neph: I can. The only really difficult part is what PC stats to take most of them against.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #13 on: January 21, 2012, 01:20:04 AM »
I think it'd be fair to just take them all against endgame, really... well except the Garuda thing or whatever it is you get when you walk into the Calm Lands since you can pretty easily beat that one right then. I guess one could argue you might be able to take most of them on a lot earlier than that, but eh, that's effort.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #14 on: January 21, 2012, 03:02:15 AM »
I'm sure he meant in the opposite direction: many (most?) of them are clearly aftergame, but there's no clear means to judge how much levelling takes place at that level; that is, these are just straight up bosses, with no dungeons attached.
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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #15 on: January 21, 2012, 04:28:46 AM »
Chimerageist and Stratoavis (the Garuda/Zuu type) can both be beaten before the end of the game reasonably (Chimera at Calm Lands levels, he's clearly intended for then though he's still decent at endgame), but most of the others do feel possibly intended for after the Omega Ruins, anyway. I guess that's probably the fair thing to do, hold the levels from capturing/Omega Ruins against them and then not much else besides what is gained from fighting them in succession. Nemesis may require some extra levelling, so I guess he'd be "beat at the lowest level reasonably possible"? I'm probably too lazy to get many of these, but anyway.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #16 on: January 22, 2012, 02:54:16 AM »
The mighty final boss of the game is posted.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #17 on: January 24, 2012, 10:30:14 PM »
A few notes:

* As came up in CK's tournament, it's probably worth reminding people that Yevon's Gravija tops out at 9999 damage.  So it only grinds off 10% of his HP until he's at death's door.
* Yu Yevon's HP is better than it looks.  I think Elf used the damage average from Jecht, except that damage average includes Aeons, which can't be used against Yevon.  The damage average using Elf's figures for strictly PCs is 12083, or 1.10 PCHP assuming standard scaling (8.275 rounds to kill divided by 3 party members is surviving 2.76 rounds, so using 2.5 rounds as 1 PCHP for bosses, it's 1.10).  It goes up more if you assume you haven't lightning dodged into Lulu's celestial weapon - damage average drops to 9856 in that case (Lulu is still doing 20K off doublecast), and Yevon has 1.35 PCHP.  (Of course, as usual, this doesn't matter at all thanks to Auto-Life.)
* It's probably worth noting again - it's in the normal FFX stat topic - that Elf's figures for Jecht include HP+30% equipment.  It's been too long since playing the game, but I know I didn't have that when I fought Jecht.  Unsure as to their legality in the averages, I'd have to see how "expected" it is for a normal playthrough if it was obscure or I just screwed up, since I certainly hold, say, Sephiroth against the plentiful HP+ materia you could have been leveling since Disc 1.  (But that's also almost impossible to miss - they sell it again in Mideel.)  Anyway, if the PC stat topic HP average is used, then Jecht's damage is way more badass.  (His HP, of course, might be helped somewhat by no BDL Lulu and no Anima...  but...  there's also walking into the battle with all Aeons in Overdrive, so he's certainly cheesable which should probably be held against his HP anyway.  So less change on that front.)

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #18 on: January 25, 2012, 12:07:49 AM »
All of those notes except the Gravija one (which I'll add, thanks) are already in the topic. My documentation work goes unnoticed. :(

Re Yu Yevon's HP, the method of scaling I use is less generous than yours, as I do not reward bosses for facing fewer PCs (my scaling works as if they face 3.5 PCs by your method). That said yeah, there's an argument to adjust it downwards further because various moves that weren't slamming into the damage cap against Seymour/Jecht defences do against Yu Yevon.

Regarding PC HP...

Even if you don't allow HP+30, the HP average is still ~5100 at that point, not the DL figure which would be ~4000. Using DL numbers is completely inappropriate since you should be hitting those levels at the very latest (i.e. for larger-grid PCs such as Lulu) in the Sea of Sorrow. I have no idea how you'd keep your HP down that low for endgame unless you ran from all randoms or used No Encounters in the highly Exp-rich Sea of Sorrow and City of Dying Dreams... neither of which translate into good figures for the DL obviously.

As for the Stamina Tonics that grant HP+30, you can either get the customised item by bribing, a rare steal, or most easily, capturing each of the three super-common Besaid fiends, which you'll probably do by accident if you decide to check out Besaid post-airship. One could be more generous about endgame HP than I was pretty easily, incidentally... I did not include the HP Spheres from overkilling bosses that drop them (even though this is easily done) or the three gained from lightning dodging.

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Re: FFX boss stat topic (rank Sinspawn Ammes!)
« Reply #19 on: December 14, 2013, 01:06:19 AM »
Boss speeds 1st turn (due to randomization down for boss and up for PCs):

Sin (SS Liki): 87.5%
Sinspawn Echuilles: 87.5%
Sinspawn Geneaux: 92.8%
Lord Ochu: 92.8%
Chocobo Eater: 105.3%
Sinspawn Gui: 94.5%
Extractor: 100%
Spherimorph: 92.1%
Crawler: 110.2%
Seymour 1: 107.3%
Wendigo: 95%
Evrae: 99.5%
Seymour Natus: 93.4%
Defender X: 85%
Seymour Flux: 116%
Yunalesca: 109.4%
Seymour Omnis: 98%
Jecht: 103%

Just in case you were curious.