Author Topic: Fire Emblem 7 (AS Scaled Against In Game Enemies)  (Read 2388 times)

Dhyerwolf

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Fire Emblem 7 (AS Scaled Against In Game Enemies)
« on: January 16, 2012, 03:33:22 AM »
Notes
1. AS Scaled against In-Game Enemies: Characters will be listed with percentage-based Double Rates. These will be based on endgame enemies, looking back a few chapters.

2. Effective Crit and Skill Rates: I'm throwing in a new potential argument! A lot of times crits are completely useless due to the horror that is the average FE enemies that you face (Worthless generally on the backend of a double, on a counter, on an enemy who has already taken a hit...etc). So as not to make Killer Weapons get a big boost that isn't reflected in game, I've halved effective Crit/Skill rates.

3. Enemy Stats:
Enemy Def: 13 (10 for Randoms, 20 for bosses)
Enemy Res: 10 (7 for Randoms, 20 for bosses)
Enemy Eva: ~30
Enemy Hit: ~95 (For Randoms). ~120 for Boss Factor
Luck: 5

4. Extra Inclusions: I tried to throw in relevant triangle evasion (and accuracies when semi relevant). Also, magical status can arguably resisted by Mdef (Does in game for the very few relevant times it comes up) and averaging in evasion (Which I now prefer since it adds in extra punishment for bad evade, which is rarely seen)

5. Averages up Top
HP: 44.7 (After Prorations for Doubled by Average)
Def: 14.7
Res: 13.9
Average: 41.4
Kill Point: 104 (106 w/ Harken's Brave Sword)

Athos (Lv 20 Archsage)
40 HP, 30 Mag, 24 Skl, 20 Spd, 20 Def, 28 Res, 25 Luck, 9 Con
DL Damage: 65.2, (41.5, 57% Double Rate)
DL Durability: 89.5% HP, 14% Evasion.............. (63% Evasion against Holy Magic)
Cuts Physicals by 5.3 (29.4%), Cuts Magic by 14.1 (78.3%)
70.5% Resistant to Magical Status, 42% Averaging Evasion
Cuts Crit Rate by 9%

Forblaze: 41.5 Fire Magic (34 Base, 11% Crit, 121% Hit)
Elfire: 35.1  Fire Magic (30 Base, 8.5% Crit, 121% Hit), 65% Double Rate, 21% Evasion
Thunder: 34.2 Thunder Magic (28 Base, 11% Crit, 116% Hit), 71% Double Rate, 28% Evasion
**(72% Evasion against Holy)
Flux: 31.6 Darkness Magic (27 Base, 8.5% Crit, 100% Hit, 116% Hit), 71% Double Rate, 28% Evasion
**(72% Evasion against Anima)
Nosferatu: 35.1 Darkness Magic, Heals=Damage Done (30 Base, 8.5% Crit, 106% Hit), 27% Double Rate, -9% Evasion
Luna: 41.4 ITD Darkness Magic (30 Base, 18.5% Crit, 131% Hit), 50% Double Rate, 7% Evasion
Shine: 32.7 Holy Magic (26 Base, 12.5% Crit, 126% Hit), 71% Double Rate, 28% Evasion
**(72% Evasion against Dark)
Aureola: 42.7 Holy Magic (35 Base, 11% Crit, 126% Hit), 14% Double Rate, -22% Evasion, +5 Res
***Cuts magic by 19.1 (Nulls Average)

Bartre (Lv 14 Warrior)
58.2 HP, 25.3 Str, 17.8 Skl, 15.4 Spd, 16.3 Def, 10.7 Res, 13.3 Luck, 15 Con
DL Damage: 42.2 (31.5, 34% Double Rate)
DL Durability: 130.2% HP, -51% Evasion
Cuts Physicals by 1.6 (8.9%), Takes extra 3.2 from magic (17.8%)
Adds 16% to Magical Status, Adds 33% averaging Evasion
Adds 2.7% to Crit Rate

Killer Axe: 31.5 Damage (23.3, 22% Crit, 94% Hit)
Silver Axe: 30.1 Damage (27.3, 7% Crit, 97% Hit)
Hand Axe: 18.6 Damage (19.3, 7% Crit, 85% Hit), 1-2 Range
Killer Bow: 28.6 Damage (21.3, 19.5% Crit, 97% Hit), 2 Range Only

Canas (Lv 14 Druid)
42.5 HP, 21.2 Mag, 19 Skl, 19.7 Spd, 13.2 Def, 21.2 Res, 13.2 Luck, 8 Con
DL Damage: 39 (28.7, 36% Double Rate)
DL Durability: 95.1% HP, -48% Evasion (12% against Anima)
Takes extra 1.5 from Physicals (8.3%), Cuts Magic by 7.3 (40.6%)
Resists magical status by 36.5%, Adds 6% averaging Evasion
Adds 2.8% to Crit Rates

Luna: 28.7 ITD Darkness Magic (21.2 Base, 17.3% Crit, 115% Hit)
Flux: 21 Darkness Magic (18.2 Base, 7.3% Crit, 100% Hit), 69% Double Rate, -19% Evasion
**33% evade against Anima
Nosferatu: 23.8 Darkness Magic, Heals=Damage Done (21.2 Base, 7.3% Crit, 98% Hit), 11% Double Rate, -63% Evasion

Dart (L14 Berserker)
55.5 HP, 28.4 Str, 14 Skl, 24 Spd, 13 Def, 6.7 Res, 11.7 Luck, 13 Con
DL Damage: 67.3 (35.25, 91% Double Rate)
DL Durability: 124.2% HP, 9% Evasion.............. (58% against Lances)
Takes extra 1.5 from Physicals (8.3%), Takes extra 7.2 from Magic (40%)
Adds 36% to Magical Status, Adds 13% averaging evasion
Adds 4.3% to Crit Rates

Killer Axe: 35.3 Damage (26.4 Base, 28.5% Crit, 86% Hit)
Silver Axe: 35.2 Damage (30.4 Base, 13.5% Crit, 91% Hit)
Hand Axe: 21 Damage (22.4 Base, 13.5% Crit, 74% Hit), 1-2 Range

Dorcas (Lv 16 Warrior)
58.3 HP, 27 Str, 21.8 Skl, 12.4 Spd, 14 Def, 7.8 Res, 17.4 Luck, 16 Con
DL Damage: 36 (36, -5% Doubled by Rate, HP Prorated)
DL Durability: 130.4% HP, -58% Evasion
Takes extra 0.7 from Physicals (3.9%), Takes extra 6.1 from Magic (33.9%)
Adds 30.5% to Magical Status, Adds 44% averaging Evasion
Cuts Crits by 1.4%

Killer Axe: 36.1 Damage (25 Base, 23% Crit, 99% Hit)
Silver Axe: 33.7 Damage (29 Base, 8% Crit, 100% Hit)
Hand Axe: 22.9 Damage (21 Base, 8% Crit, 94% Hit), 1-2 Range
Killer Bow: 32.4 Damage (23 Base, 20.5% Crit, 100% Hit), 2 Range Only

Eliwood (Lv 9 Knight Lord)
43.6 HP, 19.1 Str, 18.5 Skl, 18.8 Spd, 14.1 Def, 12.4 Res, 19.1 Luck, 9 Con
DL Damage: 35.7 (21.9, 63% Double Rate)
DL Durability: 97.5% HP, -1% Evasion.............. (51% Sword v Axe, Lance v Sword)
Takes extra 0.6 (3.33%) from Physicals, Takes extra 1.5 (8.3%) from Magic
Adds 7.5% to Magical Satus, Adds 4% averaging Evasion
Cuts Crit Rates 3.1%
 
Silver Sword:21.9 Damage (19.1 Base, 7.3% Crit, 102% Hit)
Killing Edge: 21.9 Damage (15.1 Base, 22.3% Crit, 100% Hit)
Durandal: 18.3 Damage (28.1 Base, 7.3% Crit, 112% Hit), 2.9% Double Rate, ~-60% Evasion
Rapier: 16.3 Damage (13.1 Base, 12.3% Crit, 117% Hit)
Killer Lance: 21.7 Damage (16.1 Base, 19.8% Crit, 96% Hit)
Javelin: 10.9 Damage, (12.1 Base, 4.8% Crit, 89% Hit), 67.6% Double Rate, ~-15% Evasion,  Range 1-2

Erk (Lv 15 Sage)
42.4 HP, 19.2 Mag, 19.2 Skl, 23.2 Spd, 11.6 Def, 20.1 Res, 12.9 Luck, 6 Con
DL Damage: 38.6 (20.4, 89% Double Rate)
DL Durability: 94.9% HP, 9% Evasion.............. (~56% against Holy)
Takes extra 3.1 (17.2%) from Physicals, Cuts Magic by 6.2 (34.4%)
Cuts magical status by 31%, Cuts by 15% averaging Evasion
Adds 3.1% to Crit Rates
 
Thunder: 20.4 Thunder Magic (17.2 Base, 9.3% Crit, 100% Hit)
Fire: 16.2 Fire Magic (14.2 Base, 6.8% Crit, 100% Hit)
Elfire: 20.1 Fire Magic (19.2 Base, 6.8% Crit, 105% Hit), 83.9% Double Rate, -23% Evasion

Fiora (Lv 14 Falcon Knight)
44.2 HP, 19 Str, 24.6 Skl, 24.4 (25.4) Spd, 13.2 Def, 21.9 Res, 13.8 Luck, 6 Con
DL Damage: 40.9 (21.4, 91% Double Rate)
DL Durability: 98.9% HP, 19% Evasion.............. (~70% Sword v Axe, 65% K. Lance v Sword)
Takes extra 1.5 (8.3%) from Physicals, Cuts magic by 8 (44.4%)
Cuts Magical Status by 40%, Cuts by 30% averaging evasion
Adds 2.2% to Crit Rates
Fiora  has a 2x wpn mght weakness to bows and wind magic (arguably)

Killing Edge: 21.4 Damage (15 Base, 21.2% Crit, 101% Hit)
Killer Lance: 23.6 Damage (16 Base, 23.7% Crit, 101% Hit), 86% Double Rate, 7% Evasion
Javelin: 13.9 Damage, (12 Base, 8.7% Crit, 98% Hit), 73% Double Rate, ~-10% Evasion, Range 1-2

Florina (Lv 15 Falcon Knight)
41.8 HP, 20 Str, 23 Skl, 24.2 (26.2 Spd), 10.9 Def, 17.5 Res, 23.5 Luck, 5 Con
DL Damage: 43.2 (22.6, 91% Double Rate)
DL Durability: 93.5% HP, 48% Evasion.............. (~80% Sword v Axe, 77% K Lance v Sword)
Takes extra 3.8 (21.1%) from Physicals, Cuts Magic by 3.6 (20%)
Cuts Magical Status by 18%, Cuts by 33% averaging evasion
Cuts Crits by 7.5%
Florina has a 2x wpn mght weakness to bows and wind magic (arguably)

Killing Edge: 22.6 Damage (16 Base, 20.8% Crit, 103% Hit)
Iron Sword: 13.4 Damage (12 Base, 5.8% Crit, 118% Hit), 93% Double Rate, 60% Evasion
Killer Lance: 24.9 Damage (17 Base, 23.3% Crit, 103% Hit), 86% Double Rate, 36% Evasion
Javelin: 15 Damage, (13 Base, 8.3% Crit, 99% Hit), 77% Double Rate, 23% Evasion, Range 1-2

Guy (Lv 14 Swordmaster)
48.5 HP, 17 Str, 25.4 Skl, 26.8 (28.8) Spd, 11.5 Def, 8.5 Res, 18.5 Luck, 6 Con
DL Damage: 41.9 (21.4, 96% Double Rate)
DL Durability: 108.5% HP, 56% Evasion.............. (~85% Sword v Axe, Average v Lance)
Takes extra 3.2 (17.8%), Takes extra 5.4 (30%) from Magic
Adds 27% to magical status, Cuts by 15% averaging evasion
Cuts Crit Rates by 2.5%
 
Killer Edge: 21.4 Damage (13 Base, 31.4% Crit, 110% Hit)
Silver Sword: 22.6 Damage (17 Base, 16.4% Crit, 115% Hit), 94% Double Rate, 51% Evasion

Hawkeye (Lv 18 Berserker)
57 HP, 23.6 Str, 18.2 Skl, 14.5 Spd, 16.8 Def, 14.9 Res, 18.6 Luck, 16 Con
DL Damage: 39.7 (33.1, 20% Double Rate)
DL Durability: 127.5% HP, -36% Evasion.............. (~20% v Lance)
Cuts Physicals by 3.3 (18.3%), Cuts Magic by 1.2 (6.7%)
Cuts Magical Status by 6%, Adds 21% averaging evasion
Cuts Crit Rates by 2.6%
 
Killer Axe: 33.1 Damage (21.6, 29.6% Crit, 96% Hit)
Silver Axe: 32.6 Damage (25.6, 14.6% Crit, 98% Hit)
Hand Axe: 19.7 Damage (17.6, 14.6% Crit, 88% Hit), 1-2 Range

Heath (Lv 11 Wyvern Lord)
50.4 HP, 22.4 Str, 21.4 Skl, 19.3 Spd, 16.9 Def, 7.6 Res, 11.6 Luck, 10 Con
DL Damage: 46.8 (28, 67% Double Rate)
DL Durability: 112.8% HP, -26% Evasion.............. (~30% Lance v Sword, Sword v Axe)
Cuts Physicals by 2.2 (12.2%), Takes extra 6.3 (35%) from Magic
Adds 31.5% to magical status, Adds 29% averaging evasion
Adds 5.4% to Crit Rates
Heath  has a 2x wpn mght weakness to bows and wind magic (arguably)

Killer Lance: 28 Damage (19.4 Base, 22.9% Crit, 99% Hit)
Silver Lance: 27.1 Damage (23.4 Base, 7.9% Crit, 100% Hit)
Javelin: 16.3 Damage, (15.4 Base, 7.9% Crit, 95% Hit), 77.8% Double Rate, ~-40% Evasion, Range 1-2
Killing Edge: 25.6 Damage (18.4 Base, 20.4% Crit, 99% Hit)

Hector (Lv 14 Great Lord)
50.8 HP, 25.9 Str, 20.3 Skl, 19.2 Spd, 24.8 Def, 13 Res, 12.6 Luck, 15 Con
DL Damage: 53.8 (32.4, 66% Double Rate)
DL Durability: 113.6% HP, -23% Evasion.............. (~35% Axe v Lance, Sword v Axe)
Cuts Physicals by 10.1 (56.1%), Takes extra 0.9 (5%) from Magic
Adds 4.5% to Magical Status, Adds 14% averaging evasion
Adds 4.4% to Crit Rates
 
Killer Axe: 32.4 Damage (22.9 Base, 22.6% Crit, 97% Hit)
Silver Axe: 30.6 Damage (26.9 Base, 7.6% Crit, 99% Hit)
Hand Axe: 19.4Damage (18.9 Base, 7.6% Crit, 89% Hit), 1-2 Range
Armads: 35.6 Damage (30.9 Base, 7.6% Crit, 107% Hit), 41% Double Rate, -60% Evasion, +5 Def
**Cuts Physicals by 15.1% (83.9%)
Wolf Beil: 27.5 Damage (22.9 Base, 10.1% Crit, 100% Hit), +10 Mt vs. heavy armour/horses
Killer Edge: 30.2 Damage (21.9, 20.1% Crit, 99% Hit)

Isadora (Lv 17 Paladin)
40 HP, 17.8 Str, 17.6 Skl, 22.6 (23.6) Spd, 11.1 Def, 10 Res, 17.2 Luck, 6 Con
DL Damage: 36.7 (19.6, 87% Double Rate)
DL Durability: 89.4% HP, 19% Evasion.............. (~65% Sword v Axe, 60% K Lance v Sword, 60% K Axe v Lance)
Takes extra 3.6 (20%) from Physicals, Takes extra 3.9 (21.7%) from Magic
Takes 19.5% to Magical Status, Average averaging Evasion
Cuts Crit Rates by 1.2%
 
Killing Edge: 19.6 Damage (13.8 Base, 21.9% Crit, 99% Hit)
Silver Sword:  20.2 Damage, (17.8 Base, 6.9% Crit, 100% Hit), 81% Double Rate, 11% Evade
Killer Lance: 19.5 Damage (14.8 Base, 19.4% Crit, 95% Hit), 76% Double Rate, 3% Evade
Javelin: 10.7 Damage, (10.8 Base, 4.4% Crit, 91% Hit), 60% Double Rate, -12% Evasion Range 1-2
Killer Axe: 19.9 Damage (15.8 Base, 19.4% Crit, 91% Hit), 60% Double Rate, -4% Evade

Jaffar (Lv 20 Assassin)
38.5 HP, 19.7 Str, 27.8 Skl, 26.4 Spd, 17.1 Def, 13.1 Res, 11.4 Luck, 8 Con
DL Damage: 45.6 (23.5, 94% Double Rate)
DL Durability: 86.1% HP, 26% Evasion.............. (~68% v Axe, -35% v Lance)
Cuts Physicals by 2.4 (13.3%), Takes extra 0.8 (4.5%) from Magic
Adds 4% to Magical Status, Cuts by 11% averaging evasion
Adds 4.6% to Crit Rates
 
Silver Sword: 23.5 Damage (19.7, 9.5% Crit, 116% Hit)
Killer Edge: 23.5 Damage (15.7, 24.5% Crit, 111% Hit)

Kent (Lv 15 Paladin)
50 HP, 20.1 Str, 23.2 Skl, 22.2 Spd, 15.2 Def, 10.2 Res, 8.6 Luck, 11 Con
DL Damage: 46.5 (25, 86% Double Rate)
DL Durability: 111.9% HP, -16% Evasion.............. (~38% Sword v Axe, Axe v Lance, Lance v Sword)
Cuts Physicals by 0.5 (2.8%), Takes extra 3.7 from Magic (20.5%)
Adds 18.5% to Magical Status, Adds 17% averaging Evasion
Adds 7.4% to Crit Rates
 
Killer Lance: 49.4 Damage (17.1 Base, 23.3% Crit, 96% Hit)
Silver Lance: 25 Damage (21.1 Base, 8.3% Crit, 98% Hit)
Javelin: 14.7 Damage, (13.1 Base, 8.3% Crit, 88% Hit), Range 1-2
Killing Edge: 22.8 Damage (16.1 Base, 20.8 Crit, 95% Hit)
Killer Axe: 24.6 Damage (18.1 Base, 20.8% Crit, 88% Hit)
Hand Axe: 13.9 Damage (14.1 Base, 5.8% Crit, 77% Hit), 80% Double Rate, ~-27% Evasion, 1-2 Range

Legault (Lv 14 Assassin)
41.6 HP, 14.2 Str, 20.4 Skl, 27.1 Spd, 15.2 Def, 10.2 Res, 22.6 Luck, 9 Con
DL Damage: 32 (16.4, 95% Double Rate)
DL Durability: 93.1% HP, 63% Evasion.............. (~90% v Axe, 20% v Lance)
Cuts Physicals by 0.5 (2.8%), Takes extra 3.7 from Magic (20.5%)
Adds 18.5% to Magical Status, Cuts by 22% averaging evasion
Cuts Crit Rates by 6.6%
 
Silver Sword: 16.4 Damage (14.2, 7.6% Crit, 107% Hit)
Killer Edge: 14.8 Damage (10.2, 22.6% Crit, 102% Hit)

Louise (Lv 17 Sniper)
35.8 HP, 17.2 Str, 19.2 Skl, 22.2 Spd, 11.6 Def, 15.9 Res, 19.9 Luck, 6 Con
DL Damage: 36.6 (19.7, 86% Double Rate)
DL Durability: 80.1% HP, 26% Evasion
Takes extra 3.1 (17.2%) from Physicals, Cuts Magic by 2 (11.1%)
Cuts Magical status by 10%, Cuts by 18% averaging evasion
Cuts Crit Rates by 3.9%
 
Silver Bow: 19.7 Damage (17.2 Base, 7.3% Crit, 100% Hit), 2 Range Only
Killer Bow: 19.1 Damage (13.2 Base, 22.3% Crit, 100% Hit), 80% Double Rate, 19% Evasion, 2 Range Only

Lowen (Lv 14 Paladin)
52.9 HP, 17.3 Str, 15.3 Skl, 17.3 Spd, 21.3 Def, 10.3 Res, 18.5 Luck, 12 Con
DL Damage: 30.5 (20.2, 51% Double Rate)
DL Durability: 118.3% HP, -16% Evasion.............. (~36% Sword v Axe, Axe v Lance, Lance v Sword)
Cuts Physicals by 6.6 (36.7%), Takes extra 4.6 (25.6%) from Magic
Adds 23% to Magical Status, Adds 20% averaging evasion
Cuts Crit Rates by 2.5%
 
Silver Lance: 20.2 Damage (18.3 Base, 6.3% Crit, 98% Hit)
Killer Lance: 19.5 Damage (14.3 Base, 21.3% Crit, 96% Hit)
Javelin: 10.1 Damage, (10.3 Base, 6.3% Crit, 88% Hit), Range 1-2
Killing Edge: 17.5 Damage (13.3 Base, 18.8 Crit, 95% Hit)
Killer Axe: 18.4 Damage (15.3 Base, 18.8% Crit, 88% Hit)
Hand Axe: 9.2 Damage (11.3 Base, 3.8% Crit, 77% Hit), 1-2 Range

Lucius (Lv 14 Bishop)
37.5 HP, 24.6 Mag, 21.9 Skl, 21.6 Spd, 7 Def, 25.9 Res, 8 Luck, 7 Con
DL Damage: 44.6 (25.5, 75% Double Rate)
DL Durability: 83.9% HP, -31% Evasion.............. (27% v Dark)
Takes extra 7.7 (42.8%) from Physicals, Cuts Magic by 12 (66.7%)
Cuts Magical Status by 60%, Cuts by 15% averaging evasion
Adds 8% to Crit Rates
 
Shine: 25.5 Holy Magic (20.6 Base, 12% Crit, 113% Hit)
Lightning: 22.5 Holy Magic (18.6 Base, 10.5% Crit, 118% Hit), 81% Double Rate, -23% Evasion

Lyn (Lv 15 Blade Lord)
42.1 HP, 19.1 Str, 27.8 Skl, 27.6 Spd, 11.6 Def, 14.9 Res, 23.1 Luck, 6 Con
DL Damage: 43.7 (22.5, 94% Double Rate)
DL Durability: 94.2% HP, 63% Evasion.............. (~90% v Axe)
Takes extra 3.1 (17.2%) from Physicals, Cuts Magic by 1.2 (6.7%)
Cuts Magical Status by 6%, Cuts by 35% averaging evasion
Cuts Crit Rates by 7.1%
 
Killing Edge: 22.5 Damage (15.1 Base, 24.5% Crit, 117% Hit)
Silver Sword: 22.7 Damage (19.1 Base, 9.5% Crit, 122% Hit), 93% Double Rate, ~56% Evasion
Sol Katti: 26 Damage (18.1 Base, 22% Crit, 137% Hit), 69% Double Rate, ~19% Evade, +5 Res
**Cuts magic by 6.2 (34.4%)
Mani Katti: 19.4 Damage (14.1 Base, 19.5% Crit, 122% Hit), 96% Double Rate, ~65% Evade, +8 Mt vs. heavy armour/horses
Killer Bow: 21.2 Damage (15.1 Base, 22% Crit, 112% Hit), 96% Double Rate

Marcus (Lv 18 Paladin)
42 HP, 20.1 Str, 23.4 Skl, 15.2 Spd, 12.5 Def, 13.9 Res, 13.1 Luck, 11 Con
DL Damage: 32.5 (25, 30% Double Rate)
DL Durability: 94% HP, -53% Evasion
Takes extra 2.2 (12.2%) from Physicals, Average to Magic
Average to Magical Status, Adds 27% averaging Evasion
Adds 3.9% to Crit Rates
 
Killer Lance: 25 Damage (17.1 Base, 23.4% Crit, 100% Hit)
Silver Lance: 24.7 Damage (21.1 Base, 8.4% Crit, 103% Hit)
Javelin: 14.8 Damage, (13.1 Base, 8.4% Crit, 97% Hit), Range 1-2
Killing Edge: 22.8 Damage (16.1 Base, 20.9% Crit, 100% Hit)
Killer Axe: 24.9 Damage (18.1 Base, 20.9% Crit, 97% Hit)

Matthew (Lv 14 Assassin)
44.2 HP, 14.3 Str, 16.4 Skl, 28.8 (27.8) Spd, 12.7 Def, 8.2 Res, 17.5 Luck, 7 Con
DL Damage: 29.1 (14.6, 99% Double Rate)
DL Durability: 98.9% HP, 58% Evasion.............. (~90% v Axe, 4% v Lance)
Takes extra 2 (11.1%) from Physicals, Takes extra 5.7 (31.7% ) from Magic
Adds 28% to Magical Status, Cuts by 15% averaging evasion
Cuts Crit Rates by 1.5%
 
Killer Edge: 14.6 Damage (10.3, 21.6% Crit, 99% Hit)
Silver Sword: 16.2 Damage (14.3, 6.6% Crit, 100% Hit), 97% Double Rate, ~53% Evasion

Nino (Lv 1 Sage)
30.3 HP, 15.5 Mag, 17.2 Skl, 19.3 Spd, 9.2 Def, 17.5 Res, 16.8 Luck, 4 Con
DL Damage: 23 (15.2, 51% Double Rate)
DL Durability: 67.8% HP, -28% Evasion.............. (~35% v Holy)
Takes extra 5.5 (30.6%) from Physicals, Cuts Magic by 3.6 (20%)
Cuts Magical Status by 18%, Adds 5% averaging evasion
Cuts Crit Rates by 0.8%
 
Thunder: 15.2 Thunder Magic (13.5 Base, 6.8% Crit, 103% Hit)
Fire: 11.4 Fire Magic (10.5 Base, 4.3% Crit, 113% Hit), 67% Double Rate, -6% Evasion

Oswin (Lv 16 General)
55.4 HP, 25.3 Str, 18.8 Skl, 15.8 Spd, 28.5 Def, 13.8 Res, 12.1 Luck, 16 Con
DL Damage: 42.3 (30.9, 37% Double Rate)
DL Durability: 123.9% HP, -51% Evasion
Cuts Physicals by 13.8 (76.7%), Takes extra 0.1 (0.6%) from Magic
Adds 0.5% to Magical Status, Adds 25% averaging evasion
Adds 3.9% to Crit Rates
 
Killer Lance: 30.9 Damage (22.3 Base, 22.2% Crit, 97% Hit)
Silver Lance: 29.8 Damage (26.3 Base, 7.2% Crit, 99% Hit)
Javelin: 19.1 Damage, (18.3 Base, 7.2% Crit, 91% Hit), Range 1-2
Killer Axe: 29.5 Damage (23.3 Base, 19.7% Crit, 91% Hit)
Hand Axe: 16.9 Damage (19.3 Base, 4.7% Crit, 80% Hit), 1-2 Range

Pent (Lv 17 Sage)
38.5 HP, 21.3 Mag, 23.2 Skl, 21.4 Spd, 14.3 Def, 19.8 Res, 18.4 Luck, 8 Con
DL Damage: 42.5 (23.5, 81% Double Rate)
DL Durability: 86.1% HP, 14% Evasion.............. (~55% v Holy, -50% v Dark)
Takes extra 0.4 (2.2%) from Physicals, Cuts Magic by 4.9 (27.2%)
Cuts Magical Status by 24.5, Cuts by 19% averaging evasion
Cuts Crit Rates by 2.4%
 
Thunder: 23.5 Thunder Magic (19.3 Base, 10.8% Crit, 111% Hit)
Fire: 19 Fire Magic (16.3 Base, 8.3% Crit, 121% Hit)
Elfire: 24.8 Fire Magic (21.3 Base, 8.3% Crit, 116% Hit), 68% Double Rate, -1% Evasion

Priscilla (Lv 13 Valkyrie)
32.1 HP, 19.6 Mag, 21.3 Skl, 19.6 (18.6) Spd, 9.3 Def, 23.5 Res, 25.8 Luck, 5 Con
DL Damage: 32.5 (20.3, 60% Double Rate)
DL Durability: 71.8% HP, 21% Evasion.............. (~65% v Holy, -27% v Dark)
Takes extra 5.4 (30%) from Physicals, Cuts Magic by 9.6 (53.3%)
Cuts Magical Status by 48%, Cuts by 35% averaging Evasion
Cuts Crit Rates by 9.8%
 
Thunder: 20.3 Thunder Magic (17.6 Base, 7.8% Crit, 106% Hit)
Fire: 16.2 Fire Magic (14.6 Base, 5.3% Crit, 116% Hit), 69% Double Rate, 28% Evasion

Rath (Lv 12 Nomad Trooper)
47.2 HP, 21.9 Str, 19.6 Skl, 23 Spd, 12.4 Def, 11 Res, 12.2 Luck, 8 Con
DL Damage: 48.7 (25.9, 88% Double Rate)
DL Durability: 105.6% HP, 4% Evasion.............. (~52% Sword v Axe)
Takes extra 2.3 (12.8%) from Physicals, Takes extra 2.9 (16.1%) from Magic
Adds 14.5% to Magical Status, Adds 5% averaging evasion
Adds 3.8% to Crit Rates
 
Killer Bow: 25.9 Damage (17.9 Base, 22.4% Crit, 100% Hit), 2 Range Only
Silver Bow: 25.2 Damage (21.9 Base, 7.4% Crit, 100% Hit), 2 Range Only
Killing Edge:  24.6 Damage (17.9 Base, 19.9% Crit, 98% Hit)

Raven (Lv 14 Hero)
52.8 HP, 23 Str, 24.1 Skl, 25.5 Spd, 14 Def, 7.2 Res, 11.8 Luck, 9 Con
DL Damage: 53.8 (28, 92% Double Rate)
DL Durability: 118.1% HP, 21% Evasion.............. (~65% Sword v Axe, 52% Axe v Lance)
Takes extra 0.7 (3.9%) from Physicals, Takes extra 6.7 (37.2%) from Magic
Adds 33.5% to Magical Status, Adds 6% averaging evasion
Adds 4.2% to Crit Rates
 
Killer Edge: 28 Damage (19, 23.5% Crit, 99% Hit)
Silver Sword: 26.8 Damage (23, 8.5% Crit, 100% Hit)
Killer Axe: 27.8 Damage (20, 21% Crit, 92% Hit), 90% Double Rate, 7% Evasion
Hand Axe: 16.2 Damage (16, 6% Crit, 82% Hit), 86% Double Rate, -3% Evasion, 1-2 Range

Rebecca (Lv 14 Sniper)
40.2 HP, 19.7 Str, 22 Skl, 26 Spd, 9.8 Def, 12.6 Res, 20 Luck, 6 Con
DL Damage: 44.2 (22.9, 93% Double Rate)
DL Durability: 89.9% HP, 51% Evasion
Takes extra 4.9 (27.2%) from Physicals, Takes extra 1.3 (7.2%) from Magic
Adds 6.5% to Magical Status, Cuts by 22% averaging Evasion
Cuts Crit Rates by 4%
 
Silver Bow: 22.9 Damage (19.7 Base, 8% Crit, 104% Hit), 2 Range Only
Killer Bow: 23 Damage (15.7 Base, 23% Crit, 104% Hit), 92% Double Rate, ~46% Evasion, 2 Range Only

Renault (Lv 18 Bishop)
44.2 HP, 12.8 Mag, 22.6 Skl, 20.7 Spd, 15.4 Def, 18.8 Res, 10.3 Luck, 9 Con
DL Damage: 18.5 (10.5, 76% Double Rate)
DL Durability: 98.9% HP, -21% Evasion.............. (37% v Dark)
Cuts Physicals by 0.7 (3.9%), Cuts Magic by 3.9 (21.7%)
Cuts Magical Status by 18.5%, Adds 1% averaging evasion
Adds 5.7% to Crit Rates
 
Shine: 10.5 Holy Magic (8.8 Base, 8.8% Crit, 106% Hit)

Sain (Lv 15 Paladin)
47.4 HP, 24.9 Str, 16.5 Skl, 20.1 Spd, 14.6 Def, 7.6 Res, 15.5 Luck, 11 Con
DL Damage: 51.9 (30.2, 72% Double Rate)
DL Durability: 106% HP, -6% Evasion.............. (~46% Sword v Axe, Axe v Lance, Lance v Sword)
Takes extra 0.1 (0.6%) from Physicals, Takes extra 6.3 (35%) from Magic
Adds 31.5% to Magical Status%, Adds 19% averaging status
Adds 0.5% to Crit Rates
 
Killer Lance: 30.2 Damage (21.9 Base, 21.6% Crit, 96% Hit)
Silver Lance: 28.9 Damage (25.9 Base, 6.6% Crit, 98% Hit)
Javelin: 17.9 Damage, (17.9 Base, 6.6% Crit, 88% Hit), Range 1-2
Killing Edge: 27.7 Damage (20.9 Base, 19.1 Crit, 95% Hit)
Killer Axe: 27.9 Damage (22.9 Base, 19.1% Crit, 88% Hit)
Hand Axe: 15.7 Damage (18.9 Base, 4.1% Crit, 77% Hit), 65% Double Rate, -19% Evasion, 1-2 Range

Serra (Lv 16 Bishop)
37 HP, 20 Mag, 17.2 Skl, 22.4 Spd, 9.1 Def, 25.6 Res, 26.3 Luck, 5 Con
DL Damage: 29.6 (15.9, 86% Double Rate)
DL Durability: 82.8% HP, 41% Evasion.............. (78% v Dark, -12% v Anima)
Takes extra 5.6 (31.1%) from Physicals, Cuts Magic by 11.7 (65%)
Cuts Magical Status by 58.5%, Cuts by 50% averaging evasion
Cuts Crit Rates by 10.3%
 
Lightning: 15.9 Holy Magic (14 Base, 6.8% Crit, 113% Hit)
Shine: 18.6 Holy Magic (16 Base, 8.3% Crit, 108% Hit), 83% Double Rate, 28% Evasion

Vaida (Lv 16 Wyvern Lord)
47.2 HP, 23.1 Str, 20.8 Skl, 15.8 Spd, 22.7 Def, 7 Res, 13.1 Luck, 12 Con
DL Damage: 39.5 (28.9, 57% Double Rate)
DL Durability: 105.6% HP, -48 Evasion
Cuts Physicals by 8 (44.4%), Takes extra 6.9 (38.3%) from Magic
Adds 34.% to Magical Status, Adds 41% averaging evasion
Adds 2.9% to Crit Rates
Vaida has a 2x wpn mght weakness to bows and wind magic (arguably)

Killer Lance: 28.9 Damage (20.1 Base, 22.7% Crit, 99% Hit)
Silver Lance: 27.8 Damage (24.1 Base, 7.7% Crit, 100% Hit)
Spear: 26.4 Damage (22.1 Base, 10.2% Crit, 99%), Range 1-2

Wil (Lv 15 Sniper)
47 HP, 22.6 Str, 23 Skl, 19.8 Spd, 13.4 Def, 11 Res, 18.8 Luck, 7 Con
DL Damage: 46.6 (27.4, 70% Double Rate)
DL Durability: 105.1% HP, 4% Evasion
Takes extra 1.3 (7.2%) from Physicals, Takes extra 2.9 (16.1%) from Magic
Adds 14.5% to Magical Status, Adds 5% averaging evasion
Cuts Crit Rates by 2.8%
 
Killer Bow: 27.4 Damage (18.6 Base, 22.6% Crit, 105% Hit), 2 Range Only
Silver Bow: 26.3 Damage (22.6 Base, 7.6% Crit, 105% Hit), 2 Range Only
« Last Edit: May 05, 2013, 07:28:48 AM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #1 on: January 16, 2012, 03:38:20 AM »
Unranked PCs

Geitz (Lv 17 Warrior)
51.9 HP, 24 Str, 16.2 Skl, 18.6 Spd, 13.8 Def, 5.8 Res, 15.6 Luck, 13 Con
DL Damage: 46.6 (29.1, 60% Double Rate)
DL Durability: 116.1% HP, -17% Evasion
Takes extra .9 (5%) from Physicals, Takes extra 8.1 (45%) from Magic
Adds 40.5% to magicl status, Adds 29% averaging evasion
Adds 0.6% to Crit Rates
  
Killer Axe: 29.1 Damage (22, 21.6% Crit, 92% Hit)
Silver Axe: 28.2 Damage (26, 6.6% Crit, 96% Hit)
Hand Axe: 16.8 Damage (18, 6.6% Crit, 82% Hit), 1-2 Range
Killer Bow: 26.4 Damage (20, 19.1% Crit, 96% Hit), 2 Range Only
Silver Bow: 24.8 Damage (24, 4.1% Crit, 96% Hit), 2 Range Only


Harken (Lv 18 Hero)
46 HP, 24.1 Str, 23 Skl, 21 Spd, 18 Def, 12.5 Res, 14 Luck, 11 Con
DL Damage: 82.4 (48.2, 71% Double Rate)
DL Durability: 102.9% HP, -3% Evasion

Brave Sword: 48.2 Damage (20.1 Base, 8.3% Crit, 103% Hit)
Killer Edge: 29.5 Damage (20.1 Base, 22.3% Crit, 103% Hit), 77% Double Rate, -6% Evasion
Silver Sword: 28.6 Damage (24.1 Base, 8.3% Crit, 108% Hit)
Killer Axe: 29.3 Damage (22.1 Base, 20.8% Crit, 97% Hit), 77% Double Rate
Silver Axe: 28.1 Damage (26.1 Base, 5.8% Crit, 99% Hit)
Hand Axe: 17 Damage (18.1 Cbase, 5.8% Crit, 94% Hit), 1-2 Range

Karel (Lv 18 Swordmaster)
38 HP, 19 Str, 27.8 Skl, 25 Spd, 14 Def, 13.5 Res, 18 Luck, 9 Con
DL Damage: 49 (25.5, 92% Double Rate)
DL Durability: 85% HP, 38% Evasion
Takes extra 0.7 (3.9%) from Physicals, Takes extra 0.4 (2.2%) from Magic
Adds 2% to Magical Status, Cuts by 18% averaging evasion
Cuts Crit Rates by 2%
  
Silver Sword: 25.5 Damage (19 Base, 17% Crit, 120% Hit)
Killer Edge: 24.6 Damage (15 Base, 32% Crit, 115% Hit)
Wo Dao: 24.7 Damage (14 Base, 34.5% Crit, 115% Hit)

Wallace (Lv 16 General)
44.5 HP, 21.7 Str, 15 Skl, 11 Spd, 22.2 Def, 10.2 Res, 14.5 Luck, 15 Con
DL Damage: 25 (25, Doubled by average 24% of of time)
DL Durability: 99.6% HP, -78% Evasion
Cuts Physicals by 7.5 (41.7%), Takes extra 3.7 (20.6%) from Magic
Adds 18.5% to Magical Status, Adds 48% averaging evasion
Adds 1.5% to Crit Rates
  
Killer Lance: 25 Damage (18.7 Base, 21.3% Crit, 94% Hit)
Silver Lance: 24.8 Damage (22.7 Base, 6.3% Crit, 97% Hit)
Javelin: 14.2 Damage (14.7 Base, 6.3% Crit, 85% Hit, 1-2 Range
Killer Axe: 23.1 Damage (19.7, 18.8% Crit, 85% Hit)
Hand Axe: 12.2 Damage (15.7, 3.8% Crit, 72% Hit), 1-2 Range
« Last Edit: May 05, 2013, 07:28:11 AM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #2 on: January 16, 2012, 03:41:41 AM »
Saved just in case.
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Dark Holy Elf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #3 on: January 16, 2012, 03:36:33 PM »
FE7 arrow weakness is only 2x. Also, the only wind attack in FE7 is Excalibur (and arguably Fimbulvetr if you subscribe to ice=wind from established in other FE games) which they flyers aren't weak to. (I think there might be a Wind Sword on the MK:DD bonus disc, but yeah, not much respect for arguments involving that!)

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MalcolmMasher

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #4 on: January 18, 2012, 01:24:19 AM »
I'm having some trouble following how you calculate Crit. Like... Athos has 24 Skill and a +5 S-rank bonus for 17 Crit with Flux, which would be 12 after an assumed 5 enemy Lck and 6 after being halved. But he's listed as 8.8%. What am I doing wrong here? Also, Florina has higher Crit than Fiora, even though Fiora has more Skill; Guy has 7.2 Skill on Hawkeye but only leads in Crit by 0.1%. Huh?

All that aside, I think I prefer this concept to the previous incarnations of the FE7 stat topic, as it accurately reflects how characters with below average speed are still capable of doubling many enemies. Thanks for putting in the effort.

Dhyerwolf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #5 on: January 18, 2012, 09:09:53 AM »
Error is on my side (Spreadsheet calculation mishap. Too many rows!). I'll need to correct that, but the good news is that there won't be any truly dramatic changes.

2x Mult was fixed for Arrow/arguable Wind weaknesses (There is indeed a Wind DD sword, but yeah, my personal argument would only use that as a tangent).
« Last Edit: January 18, 2012, 09:11:44 AM by Dhyerwolf »
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Dhyerwolf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #6 on: January 21, 2012, 11:04:29 PM »
And fixed. Also tailored some weapon triangle stuff, but that was also pretty minor.
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Dhyerwolf

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Re: Fire Emblem 7 (AS Scaled Against In Game Enemies)
« Reply #7 on: May 05, 2013, 07:35:33 AM »
Tinkered some stats around to put a heavier weight on boss AS. Boss AS now comprises 25% of the totals. Note that the defense/res totals I was using were already doing this. I also tinkered with evade, which was only using enemy evade. So the tail end of evades sandwiched a tad (Hit rate...well, the last bosses flop due to luck, so actually the 30 fits well up until then; 20 for randoms and 50 for bosses). I flipped around a few default weapons to have some people go for a bit more evade for a tad less damage, so that also raised the evade average for a few high enders. Not a lot of overall effect, but hopefully tailors things a bit closer to game.
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