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Author Topic: Nyarlathotep's Dungeon: Week 63  (Read 3952 times)

Nephrite

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Nyarlathotep's Dungeon: Week 63
« on: January 28, 2012, 08:58:42 PM »


"Ah... How unfortunate. I suppose it was simply your time, though... Let us see if the other can carry on your banner of triumph!"


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Team Sage | Demi, Toadstool, Edgar(Speed?) Robo, Brey
[Floor 5a: Ceaseheal]
*On this floor, restoration of HP and MP are reduced to 10% (of whatever they normally were (ANY healing is 10%, even if it was overkill full healing)) and revival may not be used.
Team Sage vs. Reno, Rude and Elena (Midgar forms)
Team Sage vs. Krin, Karn and Jane
Team Sage vs. Yulie and Yukiko
Team Sage vs. Mua, Golem and Cecil
Team Sage vs. Berle


Team Bardiche | Billy, Sasarai (Resourceless), Sacred Slayer, Eiko, FF1 Monk, Nall
[Floor 4: Diff'rent Strokes]
Team Bard vs. Hahn, Tia, Luna, Mareg and Shana
Team Bard vs. Palom, Porom, Edward, Cid and Yang
Team Bard vs. Albel, Adray, Noel and Chisato
Team Bard vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team Bard vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis


Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]
Team MICHAEL vs. Hahn, Tia, Luna, Mareg and Shana
Team MICHAEL vs. Palom, Porom, Edward, Cid and Yang
Team MICHAEL vs. Albel, Adray, Noel and Chisato
Team MICHAEL vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team MICHAEL vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis


Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
Floor 8: Maze of Trials
*This team's damage and other abilities should be scaled against Technical Ring to Normal Ring averages where appropriate, as well as aftergame to normal averages on stats.
Team Magic vs. Mascot Yuna (FFX-2)
Team Magic vs. Zeromus, Exdeath and Chaos
Team Magic vs. Boss Timelord and Belial (No 4D Pocket)
*Full Heal
Team Magic vs. Luther (When defeated, all buffs and debuffs applied after the start of the fight are removed and CT is reset, and is replaced with Cyril and Indalecio, then again with Xorn, then again with Profound Darkness)
Team Magic vs. Myria 1 (When defeated, all buffs and debuffs applied after the start of the fight are removed and CT is reset, and is replaced Deathevans and Barubary, then Myria 3, then with Fou-lu)



Blanca: Naberius (Gale, Gale Spike, Arc Gale), Andrealphus (Aqua Edge, Heat Edge, Entrance), Gaap (Earth Resist, Rock Crest, Air Crest)
Lucia: Aim (Rage, Shield, Gale, Heat Edge), Murmur (Raise Up, Resurrection), Malphas (Entrance, Gale Spark, Bright Crime), Solomon (Melt Crest)
Ricardo: *Entrance, *Arc Heal, *Resurrection, *Melt Crest, Arc Cure, Heat Edge, Gale, Arc Mirage, Red Bounce, Gale Blast

Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x

Resourceless - One character's spells and abilities are now free but you may not use the same ability more than once a fight. This does not apply to moves that drain all resources.

Speed? - The effective speed of one character is set to 120% (1.2x) average speed and may not be increased in any way. The rest of the team's speed is set to 95% (.95) of its normal value and may be increased.


« Last Edit: January 28, 2012, 10:17:15 PM by Nephrite »

dude789

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #1 on: January 28, 2012, 10:06:45 PM »
Magic and Sage fail, I'll wait on arguments for teams Bard and MICHAEL.

Hmm, I didn't realize that Rosa and Rydia were still that slow after Body Charge. I think everyone fails this week.
« Last Edit: February 03, 2012, 02:38:12 AM by dude789 »

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #2 on: January 28, 2012, 10:21:18 PM »
ITT I talk about how amazing a President I am

Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]
Team MICHAEL vs. Hahn, Tia, Luna, Mareg and Shana - Rydia uses a summon. It doesn't really matter which one.
Team MICHAEL vs. Palom, Porom, Edward, Cid and Yang - Pretty sure one of either Rydia or Rosa outspeed either Yang or Edward, so... yeah. Even if they don't, there's really no pressure that can be put on by this group.
Team MICHAEL vs. Albel, Adray, Noel and Chisato - More status. Or another Summon.
Team MICHAEL vs. Yumei, Badrach, Aelia, Lorenta and Grey - Hey look another Summon.
Team MICHAEL vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis - Summons don't work on Worker! ...Too bad about everyone else.

Magic Fanatic

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #3 on: January 28, 2012, 10:34:22 PM »
For my team, I'll just argue this for now.

Blanca and Ricardo are both now somewhere between 115%-120% average speed, with how AGL in SH works.

I'm going to go ahead and assume that Melt Crest is about as powerful as For the Child (which it may wind up being even better in practice!)

730 * 1.05 (I suppose a 5% damage increase isn't too bad for arguing aftergame stats) * 2.75 (T-Ring'd Entrance) = 2108 -> 2108/853 = 2.47x KILL POINT DAMAGE, or 6.11x average damage if you prefer that number.  Depending on how you see aftergame stats going up, this number will be higher.

For full Multitarget.

That's just the SH2 Melt Crest.  I'm willing to bet that SH3's winds up looking even better.

So...  Yeah.  Pass for me?

Temporary abstainment on Bard until someone explains those mechanics to me, and same for Sage until I figure out if he really meant to go down 5a.

EDIT: Abstain on the president.  The argument seems...  Off.
« Last Edit: January 29, 2012, 08:04:00 PM by Magic Fanatic »

SnowFire

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #4 on: January 28, 2012, 11:01:11 PM »
FF4 speed hype question first.  I don't recall speed in FF4 being all THAT noticeable (spell charge times, yes, though), although it's better than FF6 / FF9 speed.  However, is Neph's team, even with BC, really hustling out all these enemy teams?  From the stat topic:

9. Rydia 27
10. Rosa 26
[BC'd Rydia: 35.1]
[BC'd Rosa: 33.8]

Average: 39.8
Average w/out Equips: 30.7
Average of Original 5: 36
Average of Original 5 w/out Equips: 34

So, uh, I guess the non-original 5 get equipment of doom in the final dungeon in FF4a.  Not really inclined to hype that much, *but* the original 5 w/ equipment still seem to have an average of 36, which is higher than BC'd Rydia / Rosa.  Even if some of that equipment isn't legal yet on Floor 4, that knocks the average down to 35 or so, which makes Rydia dead average and Rosa still a bit below.

Team MICHAEL may still merit a pass of course, BC also makes Rydia / Rosa way harder to kill.  It just gets chancy if, say, the SO3 crew has time to nuke their MP.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #5 on: January 28, 2012, 11:24:22 PM »
Oh, I didn't realize their speed was that bad. Well, since that's the case, it's probably best for Ramza and Feena to just nuke them with MT and take out everyone except Yang and Cid, then.

EDIT: For the SO3 fight, it doesn't really matter too much there because Rydia and Rosa should have above average MP and take less damage, thus less MP Damage. If it's a real issue then Ramza throws Items at them.
« Last Edit: January 28, 2012, 11:26:14 PM by Nephrite »

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #6 on: January 28, 2012, 11:41:43 PM »
It's not like Albel/Adray have actual good MP damage anyway! The damage modifiers used in the GameFAQs battle skill FAQ are wrong, Sirocco's MP damage modifiers per hit are actually 3.0 weak and 4.5% strong not 30 and 45%!~

Plus fire elemental so even worse if it runs into resistances/halving/etc. Sirocco's actually pretty bad. I tried using it but. Made even worse in game because it's probably like the slowest skill ever (Adray gets his head stuck in the ground and has to get it out) and the damage out put doesn't make up for the speed/vulnerability issues in using it. As silly badass as the skill looks =(
« Last Edit: January 28, 2012, 11:50:30 PM by Clear Tranquil »
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Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #7 on: January 29, 2012, 06:04:38 AM »
Start with the easiest
Team Sage | Demi, Toadstool, Edgar(Speed?) Robo, Brey
[Floor 5a: Ceaseheal]
*On this floor, restoration of HP and MP are reduced to 10% (of whatever they normally were (ANY healing is 10%, even if it was overkill full healing)) and revival may not be used.
Team Sage vs. Reno, Rude and Elena (Midgar forms)- Yeah, this floor is kind of worrisome.  At worst, damages are 20% ST/10% MT for Elena, 30% ST for Reno, 45% ST for Rude. So can combine for about 95% a turn, if all physical. However, the team's healing is...10% MT for Toadstool, 4% MT or 6% ST for Robo and like 4% MT for Demi. So I guess they could manage some control if with Accelerate (Barely and uh...eating a horde of resources). Sage's team might be able to KO Rude though before he acts, but my gut tends to put them a bit over PC HP (And the team has Demi...we'll say 0.4 MT, then Toadstool, Edgar and Brey, all of whom likely have sub average damage of some level). Even then, if Brey isn't Accelerating (which I don't know if he even has yet!), Reno should get 2 turns and Brey at least should fall.
Team Sage vs. Krin, Karn and Jane- Okay, Krin and Karn are about 25% damage, Jane is 10% damage. And Jane has provoke, meaning that while her damage sucks, she can draw a lot of fire...assuming it's ST, which means uh...Noiseblaster. Sage's team would just choose status.
Team Sage vs. Yulie and Yukiko- This could cause some pain if Yulie's Mdef protects her from Sleep...although Toadstool+Demi may have the power to KO her. But hmm...this one is at least less worrisome, assuming of course everyone is alive!
Team Sage vs. Mua, Golem and Cecil- Well, even everything going well here, at the very least they are relying on Sleep for Cecil and straight up mostly physical slugfesting against Mua. Good is that they can sleep the other two while working Mua down, but that's a slow process and he's tearing up a lot of HP considering.
Team Sage vs. Berle- Honestly, if the team has gotten here, their resources feel like they would be shot. I don't allow Toadstool more than 33 FP, so even her cheap spells are adding up (Robo's are cheap, but are far less effective and are at Robo's speed). Even small random chances (32% Crit for Krin, Chances of Crit or Stun for Mua, and especially a normally 10% paltry ID for Jane) are very magnified on this floor. Berle has the durability game, status is out the win, the team lacks defensive buffs. Unless I'm missing something, it just seems like they'd be slowly (or not so slowly if they can't get Rude out in time!) be carved up.

Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia  (Synergy)
Floor 8: Maze of Trials
*This team's damage and other abilities should be scaled against Technical Ring to Normal Ring averages where appropriate, as well as aftergame to normal averages on stats.
Team Magic vs. Mascot Yuna (FFX-2)- Wow, yeah, Ricardo and Blanca are speedy, and Entrance Melt Crest is nasty (Although it's not 730 base, it's 576 base. Flip is that Entrance is that level of boost to the magic stat, so it actually increases damage more. So yeah, 3x MT overkill).
Team Magic vs. Zeromus, Exdeath and Chaos- So yeah, 3x MT overkill
Team Magic vs. Boss Timelord and Belial (No 4D Pocket)- Boy that overkill is great against that 50% limit. And Distortion!
*Full Heal
Team Magic vs. Luther (When defeated, all buffs and debuffs applied after the start of the fight are removed and CT is reset, and is replaced with Cyril and Indalecio, then again with Xorn, then again with Profound Darkness)
Team Magic vs. Myria 1 (When defeated, all buffs and debuffs applied after the start of the fight are removed and CT is reset, and is replaced Deathevans and Barubary, then Myria 3, then with Fou-lu)- And that overkill can be repeated again easily when Shania/Lucia go? Onto the evil Tidus match with this team.

Neph, for you, Ramza has fast MT? I mean, there's the L4 Magic Spells, but I would imagine they come with hefty charge times. Not sure I would really call any MT that Feena has nuke-worthy before EotW. Burnflare, the L3 MT Fire spell, is 350 damage! Sure, the spells work in game, because Grandia enemies don't have stats of any kind. I'll look there later, but the FF 4 fight at least could be hard to rush.
« Last Edit: January 29, 2012, 06:39:14 AM by Dhyerwolf »
...into the nightfall.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #8 on: January 29, 2012, 07:23:20 AM »
I was referring to the Draw-Outs since he's a Samurai. The damage wasn't really all that important since Anything + anything should kill Palom and Porom.

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #9 on: January 29, 2012, 08:00:27 AM »
Oh, yes. Although...I'd be worried if you need to get both of them. Area targetting from Ramza+Feena's best AoE also being area targetting (And unless those MT spells are so much better midgame, I can't see them helping much. If they are 15% at endgame) and also hitting Thunder res (Although hitting defense helps a lot), it might be difficult. Both attacks are averagish would normally do Palom/Porom in, but halving one puts them at 60% (And of course, FF 4 resistances are before defenses, so I think it was more like a 70% reduction?), although maybe Zap Whip's damage is better midgame? If it ends up 60% total, neither will die. Granted, I haven't really done any other analysis, but that just jumped out at me.
...into the nightfall.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #10 on: January 29, 2012, 05:01:42 PM »
The other option would be for Feena and Ramza to just poke Rydia and Rosa to wake them up/un-confuse them. That'd probably work too.

Random Consonant

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #11 on: January 29, 2012, 06:20:57 PM »
Team MICHAEL passes, looks clear cut enough.  Abstain on Teams Magic and Bard, Team Sage... well.

Borya's had Accelerate since F3 and I definitely don't agree with capping FP at 33.  I'm not sure if that changes much here, though, to be honest.  Tenative fail for now, may be subject to change in the light of other arguments.

The other option would be for Feena and Ramza to just poke Rydia and Rosa to wake them up/un-confuse them. That'd probably work too.

Well now's your chance to hype the mighty FF4 TWISTED HEADBAND or something.

SnowFire

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #12 on: January 29, 2012, 06:34:30 PM »
Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]

http://objection.mrdictionary.net/go.php?n=5523816

**

Team Sage...  er....  well, Ceaseheal is the blitz floor, and the only blitzer is really Edgar.  Except that the Turks are confuse-immune, Jane makes her team go first anyway (and they possibly outspeed anyway depending on speed interps), and Mua / Cecil / Berle all immune it.  I guess it might help Sage past the Yukikulie fight, but in general he's going to be taking a bunch of hits, and doesn't have MP-regen or a character with a boundless well of resources.  Fail, but could be convinced otherwise.

**

Team Bardiche | Billy, Sasarai (Resourceless), Sacred Slayer, Eiko, FF1 Monk, Nall
[Floor 4: Diff'rent Strokes]
Team Bard vs. Hahn, Tia, Luna, Mareg and Shana
Think Bard can handle this.  Kill Luna & Tia and everything falls into place, and he's got 2 revivers + Nall if something goes wrong.

Team Bard vs. Palom, Porom, Edward, Cid and Yang
Yang sleeps somebody - are Yellow Scarves legal yet?  Sasarai if possible, Monk if not.  Edward tries his own chancy status.  But Sas can Kindness Rain and fix the damage, and Sacred Slayer can get the damage moving again with Turn Shift worst comes to worst.  P&P die horribly.

Team Bard vs. Albel, Adray, Noel and Chisato
Team Bard vs. Yumei, Badrach, Aelia, Lorenta and Grey

And now for the tough fights.  Sasarai's EQ is faster than average, and its damage is better on Floor 4 than it is at endgame, but it's still not a OHKO.  Billy is slightly below average speed (unless you throw Maria out of the averages?), SS is notably below average.  Eiko is dead average and FF1 Monk is in a game with random initiative.  (DoS Monk is average-to-below average Agility as well apparently, if AGL actually affects turn order there.)  Anyway, in order to win the VP fight (and make the Star Ocean fight more sane), Sas EQs, then Eiko needs to win the speedbreak and finish the KO on the mages.  I'm not sure Madeen's legal yet (It's, what, back half of Disc 3 or so?  Before Terra?), and I doubt Fenrir can do the job.  (At least if Madeen is legal, it should certainly kill them all.)  Also, even if Albel / Adray have bad MP damage, they've got some, and they might hit Eiko with it which might cause prblems.  Monk, if he wins the speedbreak, finishes off 1 VP Mage, but there's 2 here, and even 1 Great Magic resolving is bad news.  So fail, although it's admittedly closeish.

Team Bard vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis
Well, if the team makes it this far, they probably win.  They're slow enough that Sas unloads a F4 Land of Eternity which annihilates everyone but Worker.

**

For Team Magic...  hrmm.  So Entrance'd Melt Crest is that badass?  Yuna is really the only dangerous fight - the boss rushes, well, his team also has Ricardo on it, so he can't run out of resources short of Ricardo getting MP-drained.  Remember that Yuna's durability including her ridiculous defense and auto-Safe / Shell is like 6 PCHP, and she can restore 31% of her HP with an action and also set up Regen, which is like 3.5 PCHP durability regen.  That said, For Everyone's buffs and Stock from Shania / Ricardo should push the damage through fast enough here, sure, I'll buy it.  For Everyone buffing speed is really what does it.  Pass.

**

Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]
Team MICHAEL vs. Hahn, Tia, Luna, Mareg and Shana
Team MICHAEL vs. Palom, Porom, Edward, Cid and Yang
Right.  So ignoring the stolen Time Mage mastery...  Ramza is really not all that fast here.  Samurai can't wear Flash Hats and its base speed growth is not particularly inspring, nor are Chemist / Knight's speed.  And as noted, ignoring the equipment, Rydia barely hustles out average (and won't beat average at all come Floor 7), and Rosa is below-average.  Yang sleeps Rydia.  Edward tries to Confuse Feena.  If he succeeds, I think Ramza is forced to tap her...  Rosa Berserk's Palom, Porom can either Berserk someone herself or Esuna Palom, Cid hits Ditto or something, and it's another round of status & counter status.  I suspect Team MICHAEL eventually takes it from FF4 getting unlucky, Ditto doing something useful round 2, or the like, but eh, seems a non-trivial match.
Team MICHAEL vs. Albel, Adray, Noel and Chisato
Team MICHAEL vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team MICHAEL vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis
Sure, I'm down with assuming Rydia is slightly beating out average.  Feena can apply the finishing touches if Rydia's damage isn't enough.

Seems like the 2nd fight is the trickiest one, and willing to assume it works out for him.  Pass.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #13 on: January 29, 2012, 06:38:22 PM »
Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]

http://objection.mrdictionary.net/go.php?n=5523816


http://rpgdl.com/wiki/index.php/Full_List_of_Dungeon_Participants#Ramza.2C_Final_Fantasy_Tactics


EDIT: Oh, if Rosa is getting a turn, she's casting Mute/Silence. It's MT, so...
« Last Edit: January 29, 2012, 06:44:07 PM by Nephrite »

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #14 on: January 29, 2012, 07:27:46 PM »
Assuming it's the same as in TAY (y'know, the game where status was actually worth using because it wasn't immuned by everything grumble grumble), making the status MT does drop its accuracy pretty notably, though if Rosa's got her Will-boosting gear on it should still be decently so. No idea if it'd make 2/2 against the twins (that is the fight it's been hyped for, yes?) or not.

EDIT: Wait, we're only on floor 4. Yeah, definitely isn't going 2/2 then, unless Body Charge raises Will.

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Random Consonant

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #15 on: January 29, 2012, 07:32:19 PM »
Body Charge is on Rydia anyways, unless Neph made it so that it effects both people in a pair.

Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #16 on: January 29, 2012, 07:38:39 PM »
It is on both of them.

superaielman

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #17 on: February 02, 2012, 04:32:50 AM »
Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]
Team MICHAEL vs. Hahn, Tia, Luna, Mareg and Shana- Tia's sleep is annoying, but the team can't let Hahn get a turn. That should be easy enough to manage.
Team MICHAEL vs. Palom, Porom, Edward, Cid and Yang- Okay. A: 4a Palom immunes silence, so it's not relevant there.  I don't think I let dungeon enemies change get around so no blocking it with 4o. Second, 4o status is not especially threatening when MTed until endgame. It's extremely will and hit reliant, and even body charge won't make up for the gap that a bunch of levels/gear will bring. That said, I don't think Neph's team can stop the twins from getting turns. Oh. Wow, the rune armlet exists. Ugh. Kneejerking that it's too much status.
Team MICHAEL vs. Albel, Adray, Noel and Chisato
Team MICHAEL vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team MICHAEL vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis

Team Sage vs. Reno, Rude and Elena (Midgar forms)- Photomeizer+Ice Storm=check please.
Team Sage vs. Krin, Karn and Jane- I don't think the team can kill anyone (Even Brey, his HP isn't quite as inept at this point as it is later). Edgar locks it down with confuse, team slowly heals up.
Team Sage vs. Yulie and Yukiko- Noiseblaster.
Team Sage vs. Mua, Golem and Cecil-  Edgar noiseblasters (Cecil can't defend that). Brey defends, rest of the team blitzes Mua. Should be pretty academic. Heal up with Robo's MP.
Team Sage vs. Berle- Berle picks off teams that are beaten up. Robo and Toadstool may be low on resources at this poitn from having to spend so much healign, but he can't solo an entire team.

Team Bardiche | Billy, Sasarai (Resourceless), Sacred Slayer, Eiko, FF1 Monk, Nall
[Floor 4: Diff'rent Strokes]
Team Bard vs. Hahn, Tia, Luna, Mareg and Shana- Land of Eternity slaughters everything here.  Tia won't be able to land slow on Sas and no one else is scary.
Team Bard vs. Palom, Porom, Edward, Cid and Yang- Sas gets put to sleep and the twins clean up. No one can really interrupt them effectively.  Pretty sure that they would lose horrendously to the VP fight as well.
Team Bard vs. Albel, Adray, Noel and Chisato
Team Bard vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team Bard vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis
« Last Edit: February 02, 2012, 04:39:40 AM by superaielman »
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
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Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #18 on: February 02, 2012, 09:05:08 AM »
If they can't kill Brey even with the damage he's taken in the first match (And he's pretty guaranteed too. Even if you see Demi and Brey's MT wiping everyone out, doesn't change that both Elena and Reno are a bit fast, so Demi might have trouble even outspeeding them, and Brey's MT heals Elena. Worse damage in the match is 20% to average (and that's assuming 5000 HP!), which is exactly about what the team can combine to heal. So even damage is sticking, and then added to 60% base the 3 people in the next match have.

I've not sure how this team rushes Mua (especially if you are assuming Brey defends). For alll that Mua drops some evade for Earth Shield, his defense is extremely nasty (Cuts 30-35% off physicals subtractively), and he still has that evade too! Edgar helps, although is losing that first turn on Cecil, so wouldn't call it a rush.
...into the nightfall.

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #19 on: February 02, 2012, 10:09:13 AM »
Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Samurai, Item, Auto-Potion, MDefense UP| Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage mastered]
[Floor 4: Diff'rent Strokes]
Team MICHAEL vs. Hahn, Tia, Luna, Mareg and Shana- Well, if Tia had anything resembling damage or reliability, this might be dangerous (if only thanks to Shana's MT bomb). They need to disable both Hahn and Luna, but I don't forsee that being too much of an issue.
Team MICHAEL vs. Palom, Porom, Edward, Cid and Yang- Well, Yang opens with Sleep. But Ramza can just cancel this somehow? I guess it's regardless enough time for a twin to get a turn. So, Rosa and Rydia at least should block Silence now right? At least gives Edward non-turn 1 against them. What would be worrisome is if a twin blasts Rosa or Rydia and Yang gets another turn to the person who he slept. Yang is 133%. Rosa is 96%. Ramza is 106.5% naturally at endgame, but I have no idea what he'd be using now (And how it would compare to others!). I'm assuming that's about the same. So Yang has 20% of a turn gained where Rosa isn't moving, so at least no double. Regardless, he'll Sleep one of them, Feena can...bad MT Sleep?, awake Rosa can status Palom, Porom will oh...Berserk Rydia seems at right. Yang will get to go ahead then and Edward's bad status should hit on turn 2. I don't know, there does seem to be a lot of tripping up potential here. Is the savior here...Ditto? Perhaps! No, slower than Yang and Edward to me, although I'm not unreceptive to "FF 4 is worse speed" in a way where it only gets full credit turn 1. In that case, Ditto Yang could Sleep Yang turn 2 before Yang got his second turn. Sigh.
Team MICHAEL vs. Albel, Adray, Noel and Chisato
Team MICHAEL vs. Yumei, Badrach, Aelia, Lorenta and Grey- I just to note to whoever said this could spell evil because of Great Magic that Great Magic isn't DL legal except for maybe Nanami (and Mystina?). Either way, no one here. This match is so weird. Second in a row where the enemy's blitzing skill went way down for questionable healing.
Team MICHAEL vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis

For people seeing Sasarai statused, I believe he joins C5 (yes?) and that you can buy Yellow Scarves at the start of the chapter. Since he probably doesn't join in the middle of a battle, you should be able to equip him with one right away. Granted, only gets 1 status to me, but still. Look at that one later.
...into the nightfall.

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #20 on: February 02, 2012, 03:19:57 PM »
Quote
I've not sure how this team rushes Mua (especially if you are assuming Brey defends)

Noiseblaster. If you let S3 immune statuses it doesn't catch in-game (bleh, Yellow Scarf covers like 4 of the game's 6 status effects, screw that hype), but only one, then sleep + Bioblaster. If you let S3 run around fully status immune then yeah he's a serious problem.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

superaielman

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #21 on: February 02, 2012, 03:24:31 PM »
Oooh, Elena immunes ice.  Yeah, dead Brey in the second fight.


I don't think Krin/Karn/Jane can kill anyone else and they are handled by status well enough. Yulie/Yukiko are shut down by Confusion (Even if Yulie gets the black market blocker, the only really threatening thing she can do is sacrific before getting absolutely maimed). Team can heal up (Using confused Yukiko for it if they are really pressured for resources). Mua can't really kill anyone by himself. Edgar noiseblasters, Demi/Robo/Toadstool focus on pounding Mua. Mua shouldn't be able to kill anyone in two attacks if they're healed up and he won't get a third off. Team blows Demi/Toadstool resources to heal up for boss.


Think they go into the Berle fight at more or less full health. Demi is out of healing and Robo is probably low on MP, but I don't think that Berle can slug his way through those PC's. It is closer than it was if  Brey was alive though.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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Nephrite

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #22 on: February 03, 2012, 01:54:18 AM »
More votes please~

ThePiggyman

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #23 on: February 03, 2012, 04:42:08 AM »
Fail for Team Sage. The resource drain adds up, and over five fights, it will reach a point where either the 4th or 5th fight become out of hand.

Pass for Team Bardiche. Sas is still wrecking people.

Pass for Team Michael. That's a close one. FF4 fight is quite chaotic, but uhh... I think they manage.

No vote for Magic. Never played a Shadow Hearts game.
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OblivionKnight

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Re: Nyarlathotep's Dungeon: Week 63
« Reply #24 on: February 04, 2012, 08:27:58 PM »
Sage fails - Just decimated

Bardiche wins

MICHAEL wins

Magic Fails - Too many nasty boss fights to decimate the team.
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory