"Hmph... another person venturing into my depths. Let's see if you can survive."Link to the Dungeon Wiki!----------------
Team Glen | Virginia, Red, Sharanda, Emma, (Speed?) Eiko
[Floor 1: Starting off Again (Beginning of the game)]
Team Glen vs. Hrist (VP1), Evil Gaia, Big Joe, Guido and Gorudo
Team Glen vs. Bronzog, FFT Knight and Kwanda Rossman (S1)
Team Glen vs. Blissey, Axem Green, Augst and Lucius
Team Glen vs. Mist Dragon, Whelk, Wingraptor (FF5) and Garland (FF1)
Team Glen vs.
Laggy Fantasy Tactics QueklainTeam MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Squire, Item, MDefense UP, Auto Potion | Feena: All Eggs]
[Chemist/Knight/Wizard/Time Mage/Samurai mastered]
Floor 5b: Ribbon Almark
*Status does not have an effect on this floor. Attacks which inflict status will still do damage but not status.
Team MICHAEL vs. Alys and Seth
Team MICHAEL vs. Adachi, Shadow Teddie and Shadow Naoto
Team MICHAEL vs. Queklain and Velius
Team MICHAEL vs. Dehuai, Wugui and Albert Simon
Team MICHAEL vs. Defender X and Evrae
Team Magic | Yuri 2, Shania, Blanca, Ricardo, Lucia (Synergy)
[Floor 9: Sealstone Revenge]
*This team's damage and other abilities should be scaled against Technical Ring to Normal Ring averages where appropriate, as well as aftergame to normal averages on stats.
Team Magic vs. Terra, Riou, Wakka and Alicia (VP2) (Status Symbol Law)
Team Magic vs. Eiko, Raquel, Aeris, Gilder, Enrique and Marco (Violent Burst Law)
Team Magic vs. Tidus (Sonic Steel) (Neo Speed), Jane and Clarissa
Team Magic vs. Ricardo, Purim, Artea, Yulie, Nina4, Nina1 and Lucius (All with Life Sealstone)
Team Magic vs. Ephraim, Ryu1, Mewtwo and Marle (All with Body Charge)
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Violent Burst Law - Characters with system-specific gauges begin the floor with them filled. These gauges do not charge during the floor by any other means.
Neo Speed - The effective speed of one character is increased by 25% and increases by 25% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.
Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.
Blanca: Naberius (Gale, Gale Spike, Arc Gale), Andrealphus (Aqua Edge, Heat Edge, Entrance), Gaap (Earth Resist, Rock Crest, Air Crest)
Lucia: Aim (Rage, Shield, Gale, Heat Edge), Murmur (Raise Up, Resurrection), Malphas (Entrance, Gale Spark, Bright Crime), Solomon (Melt Crest)
Ricardo: *Entrance, *Arc Heal, *Resurrection, *Melt Crest, Arc Cure, Heat Edge, Gale, Arc Mirage, Red Bounce, Gale Blast, Arc Gale
Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x
Resourceless - One character's spells and abilities are now free but you may not use the same ability more than once a fight. This does not apply to moves that drain all resources.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed and may not be increased in any way. The rest of the team's speed is set to 95% (.95) of its normal value and may be increased.