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Team Random | Fogel (Multitarget), Rune, Tidus, Marco, Raja
[Floor 2b: The Forboding Forest]
Team Random vs. FFT Red Chocobo, Black Chocobo and Yellow Chocobo
Team Random vs. FF3 Geomancer, FF5 Geomancer and FFT Geomancer
Team Random vs. Mispolm, Sudowoodo and Deneb
Team Random vs. Spar, Frog, Yumi (S3) and Bo
Team Random vs. Scarmiglione-Z (FF4DS)
Team Grefter | Orlandu, Rikku, Nina4 (Status Symbol Law)
Rikku's Stuff[Floor 2b: The Forboding Forest]
Team Grefter vs. FFT Red Chocobo, Black Chocobo and Yellow Chocobo
Team Grefter vs. FF3 Geomancer, FF5 Geomancer and FFT Geomancer
Team Grefter vs. Mispolm, Sudowoodo and Deneb
Team Grefter vs. Spar, Frog, Yumi (S3) and Bo
Team Grefter vs. Scarmiglione-Z (FF4DS)
Team Glen | Virginia, Red, Sharanda, Emma, (Speed?) Eiko
[ Fiery Rage, Aqua Wisp, and Terra Roar ] ST floor
Floor 3a: A Singlet
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Glen vs. Chris, Rody (Firefly Rune (Not Sealstone)), Alanis and Melville
Team Glen vs. Kiryl and Angelo
Team Glen vs. Flora (WoZ)
Team Glen vs. Atma Weapon
*Full Heal
Team Glen vs. Kefka
Team MICHAEL | Ramza, Feena, Rosa+Rydia(Body Charge), Ditto
[Ramza: Squire, Draw Out, Defense UP, Auto Potion | Feena: All Eggs]
[Rune Blade, Aegis Shield/Thief Hat/Crystal Mail (Feather Mantle if you allow it, Bracer if not)]
[Floor 7a: The Elemental Ties that Bind]
Team MICHAEL vs. Sasarai, Tengaar, Hellion and Scarmiglione-Z (FF4DS)
Team MICHAEL vs. Barbariccia, S2 Luc, Tiamat (FF1) and Flik
Team MICHAEL vs. Kary, Ho-oh and Rubicante
Team MICHAEL vs. Suicune, Marle, Lenus, Umi (Cthulu) and Cagnazzo (FF4DS)
Team MICHAEL vs. Yuri2, Alice, Id and Ashera
Multitarget - All attacks are MT, however the damage/healing/status hit rates are halved and at maximum 50%.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x
Speed? - The effective speed of one character is set to 120% (1.2x) average speed and may not be increased in any way. The rest of the team's speed is set to 95% (.95) of its normal value and may be increased.