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Author Topic: Fire Emblem: Radiant Dawn: Equal EXP Edition  (Read 2817 times)

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Fire Emblem: Radiant Dawn: Equal EXP Edition
« on: April 21, 2012, 11:27:44 PM »
Equal exp stats, because someone might be interested in this and they haven't been posted and the other topic is too big already.

Stats:
HP: Keep these to not die from being smitten.
Str: Smite dudes harder with swords.
Mgc: Smite dudes harder with magic.
Skl: Smite dudes more accurately as well as critically smite dudes in the nads.
Spd: Smite dudes faster.
Lck: Avoid critical smites to the nads.
Def: Get smitten less hard with swords.
Res: Get smitten less hard with magic.

General Assumptions:
-Damage figures are taken against 25 Def/Res, which is what enemies average at endgame.  You could argue that they be taken as lower (Res in particular), but.
-Similarly, enemies are taken at 170 Hit, 86 Evade, and 25 Crit Evade.
-Averages are listed in order of unshifted laguz, halfshifted laguz, fullshifted laguz, and non-royal laguz thrown out.  The exceptions are the raw hit average, which assumes only fullshifted laguz (except for Volug since halfshift is legal for him) and making one with non-royal laguz thrown out probably isn't going to be worth my time to account for, and threat range which I either threw non-royal laguz out of or took them all fullshifted for, I honestly forget. Herons are not listed for reasons that I should hope are obvious to anyone who has played the game.  Don't use unshifted damage averages even if you take non-royal laguz as starting unshifted, though I don't think anyone does.
-Mastery skills for laguz who do not have a claim to a Satori Sign will be listed in italics, except for Vika/Kurthnaga/Ena, who are taken at below Lv30 and are thus unable to use one.  They will not be factored into any damage average however as I do not allow them.
-Skill activation rates are truncated to the nearest whole number.
-I was more restrictive with weapon ranks.  A number of laguz were taken at lower Strike rank, dragons in particular are taken at base rank, and a few beorc are denied access to higher ranked weapons in their secondary weapon categories.
-Forgeable weapons are assumed with +5 Mt.
-Plot gifted/initial inventory weapons are assumed, plot gifted skill scrolls are not but will be listed in italics for great Micaiah hype*.
-Single shot average assumes strongest allowed Mt regardless of accuracy except in cases of egregious accuracy failure (defined as sub-60 raw hit(sup Tormod)), except for characters with Nosferatu, brave weapons, and Edward/Leonardo/Nolan (Leonardo wants the +5 speed, Nolan wants to fix his accuracy issues and likes the extra defense, Edward largely just to be consistant with factoring in weapons that boost stats when equipped), and does not factor in crits or skill activations.  I'd do an adjusted average but I can't make myself care enough.  Please note that the unshifted unadjusted damage average is pretty low, so if you're going to use it, do so with caution.
-PC durabilities are listed assuming unshifted averages only, because seriously, calcing four seperate durability figures is a giant pain.

*Disclaimer: may not actually be great Micaiah hype

Weapon Information:
Copied largely from Meeplelard, with minor adjustments on my part.

Swords
Used by: Trueblade, Vanguard, Queen, Gold Knight, Marshall, Black Knight, Valkyrie
All Swords are 1 Range unless specified otherwise
Forged Silver Sword: 17 Might, 80 Hit, 30 Uses
Silver Sword: 12 Might, 80 Hit, 30 Uses
Silver Blade: 16 Might, 60 Hit, 30 Uses
Killing Edge: 8 Might, 85 Hit, 30 Crit, 30 Uses
Wind Edge: 6 Might, 60 Hit, 1-2 Range, 20 Uses
*Vague Katti: 20 Might, 95 Hit, 5 Crit, 50 Uses, +3 Def, Stefan Only
Ragnell: 18 Might, 80 Hit, 5 Crit, 1-2 Range, Unbreakable, +5 Def, Ike Only
Caladbolg: 15 Might, 85 Hit, 5 Crit, 40 Uses, +8 Luck, Edward only
Amiti: 15 Might, 90 Hit, Unbreakable, +3 Def, +3 Res, Hits Twice, Elincia only
Florete: 14 Might, 95 Hit, 15 Crit, 1-2 Range, 45 uses, Mist only
**Tempest Blade: 18 Might, 55 Hit, 5 Crit, 20 uses, Edward only
***Storm Sword: 12 Might, 50 Hit, 1-2 Range, Tanith only
Bronze Sword: 3 Might, 95 Hit, 50 uses, Cannot Critical
Forged Iron Sword: 11 Might, 90 Hit, 50 uses
Iron Sword: 6 Might, 90 Hit, 50 uses
Forged Steel Sword: 14 Might, 85 Hit, 40 uses
Steel Sword: 9 Might, 85 Hit, 40 uses
Iron Blade: 10 Might, 70 Hit, 40 Uses
Steel Blade: 13 Might, 65 Hit, 40 uses
Ettard: 12 Might, 17 Might, 75 Hit, 10 Crit, 50 uses, Ike Only

*Stefan joins with this weapon
**Edward is given this in a base conversation
***Tanith joins with this weapon.  Inferior to Forged Javelins and only worth considering if you use a more restrictive view on forging than I have.

Lances
Used by: Sentinel, Silver Knight, Black Knight, Seraph Knight, Dragon lord, Marshall
All Spears are 1 Range unless specified otherwise
Forged Silver Lance: 18 Might, 80 Hit, 30 uses
Silver Lance: 13 Might, 80 hit, 30 uses
Silver Greatlance: 17 Might, 50 Hit, 30 Uses
Steel Greatlance: 14 Might, 70 hit, 35 uses
*Brave Lance: 10 Might, 85 Hit, 40 uses, Hits Twice, Geoffrey only
Forged Javelin: 12 Might, 65 Hit, 1-2 Range, 20 uses
Javelin: 7 Might, 65 Hit, 1-2 Range, 20 uses
**Short Spear: 10 Might, 55 Hit, 1-2 Range, 20 uses, Geoffrey and Oscar only
***Spear: 13 Might, 60 Hit, 1-2 Range, 20 uses, Sigrun only
Killer Lance: 9 Might, 80 Hit, 30 Crit, 20 uses
Bronze Lance: 4 Might, 90 Hit, 50 uses, cannot critical
Forged Iron Lance: 12 Might, 85 Hit, 50 uses
Iron Lance: 7 Might, 85 Hit, 50 uses
Forged Steel Lance: 15 Might, 80 Hit, 40 uses
Steel Lance: 10 Might, 80 hit, 40 uses
Iron Greatlance: 11 Might, 75 Hit, 40 uses
Steel Greatlance: 14 Might, 70 Hit, 35 uses

*Geoffrey is given this in a base conversation, if allowed it should be his default.
**Geoffrey and Oscar start with this weapon.  Inferior to Forged Javelin.
***Sigrun joins with this weapon.

Axes
Used By: Reaver, Marshall, Gold Knight, Dragonlord, and Vanguard
All Axes are 1 Range unless specified otherwise
Forged Silver Axe: 19 Might, 70 Hit, 30 Uses
Silver Axe: 14 Might, 70 Hit, 30 Uses
Silver Poleaxe: 18 Might, 60 Hit, 30 Uses
*Brave Axe: 11 Might, 80 Hit, 40 Uses, Hits Twice, Jill only
Tarvos: 18 Might, 100 Hit, 40 Uses, +4 Def, Nolan only
**Short Axe: 12 Might, 60 Hit, 1-2 Range, 15 Uses, Titania only
Forged Hand Axe: 14 Might, 70 Hit, 1-2 Range, 25 uses
Hand Axe: 9 Might, 70 hit, 25 uses
***Tomahawk: 15 Might, 65 Hit, 5 Crit, 1-2 Range, 15 uses
Killer Axe: 10 Might, 75 Hit, 30 Crit, 30 uses
****Urvan: 22 Might, 110 Hit, 5 Crit, +3 to Res, 50 uses, Ike only.
Bronze Axe: 5 Might, 85 Hit, 50 uses, cannot critical
Forged Iron Axe: 13 Might, 80 Hit, 50 uses
Iron Axe: 8 Might, 80 Hit, 50 uses
Forged Steel Axe: 16 Might, 75 Hit, 40 uses
Steel Axe: 11 Might, 75 Hit, 40 uses
Iron Poleaxe: 12 Might, 65 Hit, 40 uses
Steel Poleaxe: 15 Might, 60 Hit, 35 uses

*Jill is given this in a base conversation, if allowed it should be her default.
**Titania joins with this weapon.  Inferior to Forged Hand Axe.
***Nolan is given this in a base conversation
****Ike is given this in a base conversation, if allowed it should be his default.

Bows:
Used by: Marskman and Silver Knight
Note that any NORMAL bow (so not longbows or crossbows) become 2-3 Range when used by a Marksman.
Forged Silver Bow: 20 Might, 75 Hit, 2 Range, 25 Uses
Silver Bow: 15 Might, 75 Hit, 2 Range, 25 uses
Iron Longbow: 8 Might, 65 Hit, 2-3 Range, -30 Hit if used at 3 range, 20 uses
Crossbow: 28 Might, 100 Hit, 1-2 Range, Ignores users Strength, can also be used by Reavers, *CANNOT* be used by Silver Knights, 35 uses
*Silencer: 16 Might, 100 hit, 5 Crit, 2 Range, 50 uses, Rolf Only
Killer Bow: 8 Might, 80 Hit, 30 Crit, 2 Range, 25 Uses
Lughnasadh: 16 Might, 100 Hit, 5 Crit, 2 Range, +5 Spd, 40 uses, Leonardo only
Bronze Bow: 3 Might, 80 Hit, Cannot Critical, 50 uses
Forged Iron Bow: 11 Might, 85 Hit, 50 uses
Iron Bow: 6 Might, 85 hit, 50 uses
Forged Steel Bow: 15 Might, 80 Hit, 40 uses
Steel Bow: 10 Might, 80 Hit, 40 uses

*Rolf is given this in a base conversation.

Knives:
Used by: Whisper and Assassin
All Knives are Range 1 unless specified otherwise.
Silver Dagger: 12 Might, 85 Hit, 5 Crit, 25 uses
*Peshkatz: 13 Might, 90 Hit, 1-2 Range, 30 uses, Volke Only
Stiletto: 8 Might, 80 Hit, 20 Crit, 25 uses
Forged Silver Knife: 12 Might, 60 Hit, 1-2 Range, 15 Uses
Silver Knife: 7 Might, 60 Hit, 1-2 Range, 15 Uses
**Beast Killer: 9 Might, 65 Hit, 20 Crit, 20 Uses, 3x Might vs. Beast class enemies
Bronze Knife: 1 Might, 70 Hit, 1-2 Range, 30 uses, Cannot Critical
Bronze Dagger: 2 Might, 85 Hit, 45 uses, Cannot Critical
Forged Iron Knife: 7 Might, 65 Hit, 1-2 Range, 25 uses
Iron Knife: 2 Might, 65 Hit, 1-2 Range, 25 uses
Forged Steel Knife: 9 Might, 60 Hit, 1-2 Range, 20 uses
Steel Knife: 4 Might, 60 Hit, 1-2 Range, 20 uses
Iron Dagger: 5 Might, 80 Hit, 5 Crit, 40 uses
Steel Dagger: 8 Might, 85 Hit, 5 Crit, 35 Uses
Kard: 4 Might, 70 Hit, 10 Crit, 30 uses

*Volke joins with this weapon.
**There are three of this weapon and three potential users.

Anima Tomes:
Used by: Arch Sage, Empress,
All Anima Tomes are Range 1-2.
Note: Despite being an Archsage, Pelleas' version of the class is special and can only use Thunder Tomes.
Forged Fire: 10 Might, 90 Hit, Fire elemental, 40 uses
Arcfire: 9 Might, 80 Hit, 5 Crit, Fire elemental, 25 uses
****Rexflame: 14 Might, 100 Hit, 5 Crit, Fire elemental, +3 Spd, 15 uses, Calill only
Forged Wind: 9 Might, 95 Hit, Wind elemental, 40 uses
Arcwind: 8 Might, 85 Hit, 10 Crit, Wind elemental, 25 uses
Forged Thunder: 8 Might, 80 Hit, 5 Crit, Thunder elemental, 40 uses
Arcthunder: 7 Might, 70 Hit, 15 Crit, Thunder elemental 25 uses
*Rexbolt: 12 Might, 95 Hit, 15 Crit, Thunder elemental, +3 Skl, 15 uses, Ilyana only
Cymbeline: 13 Might, 95 Hit, 10 Crit, Fire elemental, 45 uses, Sanaki only
**Meteor: 8 Might, 70 Hit, 3-10 Range, Fire elemental, 5 Uses, Calill and Tormod only
***Bolgannone: 11 Might, 75 Hit, Fire elemental, 20 uses, Tormod and Sanaki only

*Ilyana is the only character capable attaining the required weapon rank to use this weapon.
**Callil joins with this weapon, while Tormod rejoins with it.
***Tormod rejoins with this weapon, however, it sinks his hit rate so badly that it probably isn't worth assuming as default.  Sanaki also gains this weapon during a base conversation, but it's inferior to Cymbeline in every way so whatever.
****While there are three potential users for this weapon, Tormod is unlikely to have a high enough weapon level to use it and Sanaki wants it in virtually zero matches due to its weight.  If allowed for Calill, it should be her default.

Light Tomes:
Used by: Light Priestess, Saint, Chancellor, Empress
All Light Tomes are Light elemental and Range 1-2
Forged Light: 8 Might, 100 Hit, 40 uses
Shine: 7 Might, 90 Hit, 10 Crit, 25 Uses
*Nosferatu: 6 Might, 85 Hit, Parasitic Healing effect, 20 uses, Micaiah and Oliver only
Thani: 8 Might, 100 Hit, 3x Might against Armored and Mounted units, 45 uses, Micaiah only
**Purge: 5 Might, 80 Hit, 3-10 Range, 5 uses, Micaiah only

*Oliver joins with this weapon, and Micaiah is given it during a base conversation.
**Micaiah is given this weapon at the start of C3-13.

Dark Tomes:
Users: Chancellor, Dark Archsage
All Dark Tomes are Dark elemental and Range 1-2
Carreau:  10 Might, 70 Hit, 5 Crit, 25 Uses
*Verrine: 12 Might, 65 Hit, 13 Weight, 20 uses
**Fenrir: 5 Might, 60 Hit, 3-10 Range, 5 uses

*Pelleas joins with this weapon.  In addition, there is another copy purchasable through Aimee's Bargains and only one other potential user.
**Pelleas joins with this weapon.

Strikes:
Strikes are weapons used specifically by laguz.  They are always equipped, unbreakable and their stats increase as their weapon level.  They also are, with the exception of White Breath, physical.  All strikes 1 Range unless specified otherwise.  Due to the low availability of certain laguz and rate at which Strike rank increases (1 WEXP forever whee) not all laguz are assumed to have SS Rank there.  Notably, all dragons are assumed to have base Strike rank and Muarim, Vika, and Nealuchi are assumed to have S rank in Strikes.  Strikes can only used while transformed.  While untransformed, laguz can only counter with effectively 0 Mt.

Fang (Volug): 19 Might, 90 Hit
Great Fang (Nailah): 20 Might, 100 Hit
Fang (Muarim): 15 Might, 90 Hit
Fang (Mordecai, Kyza and Muarim): 20 Might, 90 Hit
Fang (Skrimir): 21 Might, 95 Hit
Great Fang (Giffca and Caineghis): 22 Might, 100 Hit
Claw (Lyre, Ranulf, and Lethe): 18 Might, 90 Hit
Beak (Vika and Nealuchi): 12 Might, 90 Hit
Great Beak (Naesala): 18 Might, 100 Hit
Talon (Ulki and Janaff): 18 Might, 90 Hit
Great Talon (Tibarn): 20 Might, 100 Hit
Red Breath (Ena): 13 Might, 80 Hit, 1-2 Range
Red Breath (Gareth): 18 Might, 90 Hit, 1-2 Range
White Breath (Nasir): 17 Might, 100 Hit, 1-2 Range, Magical
Black Breath (Kurthnaga): 12 Might, 95 Hit, 1-2 Range

If you disagree with the chosen weapon levels for Muarim/Vika/Nealuchi and wish to take them at SS Rank, add 5 to their damage.  Same goes for taking dragons at higher weapon ranks, add 5 Mt and 10 for each rank you want to take them at above the ones I've listed for them.

Staves:
Users: Light Priestess, Valkyrie, Saint, Queen, Empress, Arch Sage, Chancellor
Unlike previous FE games, you can actually equip staves.  They are physical weapons that can only be used as Range 1 counters, all with 1 Might so they struggle to break defense, if they do at all.  However, they all have passive effects that kick in while equipped.  As such, they're kind of worth mentioning for reasons outside of RPGmon.  Note that Staves cannot target the user still, so that effect only matters for team matches unless otherwise noted.

Recover: 25 HP Regen at the beginning of each turn when equipped.  Fully restores an ally's HP.  Range 1.
Barrier: Adds +3 Spd and +1 Def when equpped. Raises an ally's Res by 7.  Res increase decays by 1 each turn after application.  Range 1.
Restore: Fully Heals user of all status effects when at the beginning of each turn when equipped.  Heals ally of all status.  Range 1
*Silence: Heals user from Silence at the start of each turn when equipped.  Inflicts Silence.  Range equal to half the user's Mgc stat.  Oliver only.
**Sleep: Heals user from Sleep at the beginning of each turn when equipped.  Inflicts Sleep.  Range equal to half the user's Mgc stat.  Laura only.
***Ashera Staff: Adds +5 Def when equipped.  Heals all status and HP of allied units (user included) on the field.  Lehran only.

*Oliver joins with this staff.
**Laura is given this in a base conversation.
***Lehran joins with this staff.

Credit goes to Dark Holy Elf for providing information as to what levels the PCs would hit under this interp, and the levels will be relisted for the sake of completion.

Averages up top:
HP: 54.90 {51.78}
Attack Speed: 28.41 [30.21] <32.14> {32.07}
Raw Hit: 95.91 (very close to 100% in practice)
Raw Evade: 14.99 [18.37] <22.41> {22.70} (ranges from less than 5% to a little above 10%)
Defense: 23.97 [25.68] <27.48> {26.62}
Resistance: 22.14 [23.47] <24.87> {25.37}
Threat Range: 8.58
Damage (single shot/unadjusted): 18.63/46.57 [22.55/56.37] <24.55/61.37> {24.15/60.37}

Characters!:

Micaiah - Lv20/20/12 Light Priestess (6 Move, light/staff)
40.6 HP, 17.35 Str, 40 Mgc, 29.4 Skl, 27.15 Spd, 40 Lck, 19.8 Def, 40 Res
0.74 PCHP, 0.62 p. durability, 3.96 m. durability, 24.3 raw evasion
Skills:
Shove (push a dude)
Sacrifice (Heals an ally and cures status.  Deals self damage equal to amount healed, self damage cannot be fatal.)
Corona (14.7% chance of ignoring enemy Res and halving enemy accuracy for a turn.)
Renewal (Heals 10% mHP at the start of Micaiah's turn, claim through plot gifted skill scroll)
Pass (can move through enemies, claim through plot gifted skill scroll.  She can't even equip it and Renewal at the same time even if you allow them thanks to capacity issues!  Obviously godlike.)
Weapons:
Nosferatu - 21 damage, 97.8 raw hit, 0 crit
Thani - 23 damage, 112.8 raw hit, 0 crit, +16 damage against mounted/heavily armored foes.
Purge - 20 damage, 92.8 raw hit, 0 crit, long range

Edward- Lv20/20/5 Trueblade (7 Move, swords)
47.4 HP, 28.4 Str, 7.95 Mgc, 34.6 Skl, 34.4 Spd, 27.5(+8) Lck, 21.65 Def, 13.8 Res
0.86 PCHP, 0.78 p. durability, 0.62 m. durability, 34.3 raw evasion
Skills:
Shove (push a dude)
Critical+20 (adds 20 to critical hit rate)
Wrath (Adds 50 to critical hit rate when below 30% mHP)
Astra (17.3% chance of performing five consecutive attacks at full damage)
Weapons:
Caladbolg - 18.4 damage, 103.7 raw hit, 34.6 crit, +8 Lck when equipped
Forged Silver Sword - 20.4 damage, 90.7 raw hit, 29.6 crit
Tempest Blade - 21.4 damage, 65.7 raw hit, 34.6 crit

Leonardo - Lv20/20/5 Marksman (7 Move, bows)
46.4 HP, 26.6 Str, 11.85 Mgc, 35 Skl, 26.65(+5) Spd, 30 Lck, 21.65 Def, 22.2 Res
0.85 PCHP, 0.76 p. durability, 0.85 m. durability, 23.3 raw evasion
Skills:
Shove (push a dude)
Critical+15 (adds 15 to critical hit rate)
Cancel (26.65% [31.65% with Lughnasadh equipped) chance to stop the enemy from attacking during the current round)
Deadeye (17.5% chance of dealing triple damage and inflicting sleep on the target)
Weapons:
Lughnasadh - 17.6 damage, 114 raw hit, 12.5 crit, +5 Spd when equipped
Forged Silver Bow - 21.6 damage, 89 raw hit, 7.5 crit

Nolan - Lv20/20/6 Reaver (7 Move, axes/crossbows)
56 HP, 30.75 Str, 10 Mgc, 31.5 Skl, 32 Spd, 28 Lck, 24.25(+4) Def, 19 Res
1.02 PCHP, 1.27 p. durability, 0.89 m. durability, 22 raw evasion
Skills:
Shove (push a dude)
Critical+5 (adds 5 to crit rate)
Nihil (prevents enemy battle skills (such as Astra) from occuring)
Colossus (15.75% chance of tripling Str)
Weapons:
Tarvos - 23.75 damage, 105 raw hit, 0.75 crit, +4 Def when equipped
Forged Silver Axe - 24.75 damage, 75 raw hit, 0 crit
Tomahawk - 20.75 damage, 70 raw hit, 0 crit

Laura - Lv20/20/5 Saint (6 Move, light/staves)
40.9 HP, 19.4 Str, 29.8 Mgc, 26.8 Skl, 27.8 Spd, 29 Lck, 18.4 Def, 27.7 Res
0.74 PCHP, 0.59 p. durability, 1.00 m. durability, 14.6 raw evasion
Skills:
Shove (push a dude)
Corona (13.4% chance of ignoring enemy Res and halving enemy accuracy for a turn.)
Weapons:
Forged Light - 12.8 damage, 96.6 raw hit, 0 crit

Sothe - Lv*/16/11 Whisper (7 Move, knives)
46.5 HP, 28 Str, 13 Mgc, 36 Skl, 33.25 Spd, 31.25 Lck, 21 Def, 20.5 Res
0.85 PCHP, 0.75 p. durability, 0.79 m. durability, 27.75 raw evasion
Skills:
Shove (push a dude)
Steal (steals items and unequipped weapons!)
Guard (take hits for adjacent support partner.  Sothe has an A rank support with Micaiah for whatever that's worth in a team setting.)
Bane (18% chance of reducing enemy HP to 1)
Weapons:
Silver Dagger - 15 damage, 102.25 raw hit, 0 crit
Forged Silver Knife - 15 damage, 77.25 raw hit, 0 crit

Ilyana - Lv20/20/13 Thunder Archsage (6 Move, thunder/fire/wind/staves)
45 HP, 24 Str, 34 Mgc, 32.2(+3) Skl, 27.7 Spd, 21.6 Lck, 22.7 Def, 31.5 Res
0.82 PCHP, 0.77 p. durability, 1.43 m. durability, 7 raw evasion
Skills:
Shove (push a dude)
Shade (less likely to be targetted by enemies, does jack squat if Ilyana is the only possible target)
Flare (16.1% [17.6% with Rexbolt equipped] chance of ignoring enemy Res and restoring HP equal to the amount of damage dealt)
Weapons:
Rexbolt - 21 damage, 101 raw hit, 7.6 crit, +24 damage to dragon laguz and wyvern-mounted units, +3 Skl when equipped

Aran - Lv20/20/5 Sentinel (7 Move, lances)
48 HP, 31 Str, 9.6 Mgc, 31 Skl, 25.6 Spd, 18.6 Lck, 29.8 Def, 17 Res
0.87 PCHP, 1.19 p. durability, 0.71 m. durability, -0.2 raw evasion
Skills:
Shove (push a dude)
Critical+10 (adds 10 to critical hit rate)
Impale (15.5% chance of quadruple damage)
Weapons:
Forged Silver Lance - 24 damage, 74.6 raw hit, 0.5 crit
Forged Javelin - 18 damage, 59.6 raw hit, 0.5 crit

Meg - Lv20/20/4 Sword Marshal (6 Move, armored, swords/lances/axes)
50.4 HP, 28.65 Str, 12.85 Mgc, 25.6 Skl, 25.95 Spd, 30 Lck, 28.65 Def, 27 Res
0.92 PCHP, 1.17 p. durability, 1.18 m. durability, 11.9 raw evasion
Skills:
Shove (push a dude)
Fortune (immunity to critical hits)
Luna (12.8% chance of tripling strength and ignoring enemy defense)
Weapons:
Forged Silver Sword - 20.65 damage, 75.2 raw hit, 0 crit, listed since assuming silver lances here is... questionable.
Forged Hand Axe - 17.65 damage, 65.2 raw hit, 0 crit
[Alondite - 21.65 damage, 75.2 raw hit, 0 crit, +5 Def when equipped, listed solely for the sake of Ciato fanservice, please don't take this seriously.]

Volug - Lv31 Wolf (9* Move, beast laguz, strikes, transformation gains irrelevent, see Wildheart)
64.2 HP, 22.5* Str, 6.6* Mgc, 26.4* Skl, 27* Spd, 27.4 Lck, 17.1* Def, 9.9* Res
1.18 PCHP, 0.89 p. durability, 0.75 m. durability, 11.4 raw evasion
Skills:
Shove (push a dude)
Wildheart (Allows immediate transformation, but transformed stats are only 1.5x base instead of 2x base.  Already factored in, affects stats are marked by asterisks.)
Howl (22.5% chance of paralyzing an enemy that attacks indirectly for one turn)
Savage (13.2% chance of tripling Str and halving enemy Skl for a turn.  Endgame enemy skill average is 27.)
Weapons:
Fang (SS Rank) - 16.5 damage, 84.2 raw hit, 0 crit, useable only when transformed

Tauroneo - Lv20/20/11 Lance Marshal (6 move, lances/swords/axes)
50.8 HP, 32.4 Str, 16.8 Mgc, 33.5 Skl, 30 Spd, 21.2 Lck, 30.2 Def, 27 Res
0.93 PCHP, 1.29 p. durability, 1.19 m. durability, 11.2 [41.2 under Resolve] raw evasion
Skills:
Shove (push a dude)
Resolve (Increases Skl/Spd by 1.5x when below 50% mHP)
Luna (16.75% [25.125% under Resolve] chance of tripling Str and ignoring enemy Def)
Weapons:
Forged Silver Lance - 25.4 damage, 82.2 [115.7 under Resolve] raw hit, 0 [0.125 under Resolve] crit
Forged Hand Axe - 21.4 damage, 72.2 [105.7 under Resolve] raw hit, 0 [0.125 under Resolve] crit

Jill - Lv20/20/6 Dragonlord (9 move, wyvern-riding, axes/lances)
45 HP, 29.5 Str, 9.75 Mgc, 28.5 Skl, 30.25 Spd, 32 Lck, 28.5 Def, 20.25 Res
0.82 PCHP, 1.03 p. durability, 0.75 m. durability, 22.5 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Stun (14.25% chance of dealing triple damage and paralyzing enemy for one turn)
Weapons:
Brave Axe - 15.5 damage, 83 raw hit, 0 crit, attacks twice consecutively
Forged Silver Axe - 23.5 damage, 73 raw hit, 0 crit
Forged Hand Axe - 18.5 damage, 73 raw hit, 0 crit

Zihark - Lv20/20/9 Trueblade (7 move, swords)
47.75 HP, 27.75 Str, 12.5 Mgc, 38 Skl, 37.6 Spd, 21 Lck, 21.25 Def, 21.8 Res
0.87 PCHP, 0.77 p. durability, 0.86 m. durability, 26.2 raw evasion
Skills:
Shove (push a dude)
Critical+20 (Adds 20 to crit rate)
Adept (37.6% chance of consecutively attacking)
Astra (19% chance of performing five consecutive attacks at full damage)
Weapons:
Forged Silver Sword - 19.75 damage, 91 raw hit, 14 crit
Wind Edge - 8.75 damage, 71 raw hit, 14 crit

Fiona - Lv20/20/4 Silver Knight (9 move, mounted, lances/bows)
45.85 HP, 25.2 Str, 16.95 Mgc, 24.2 Skl, 27.8 Spd, 25.15 Lck, 27.65 Def, 23.5 Res
0.84 PCHP, 1.00 p. durability, 0.89 m. durability, 10.75 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Imbue (Restores 16.95 HP at the start of turn)
Savior (no penalties for rescuing an ally!)
Sol (12.1% chance of dealing triple damage and healing the user equal to the amount of damage dealt)
Weapons:
Forged Silver Lance - 18.2 damage, 67.55 raw hit, 0 crit

Tormod - Lv20/20/3 Fire Archsage (8 move, fire/wind/thunder/staves)
45 HP, 20.1 Str, 25.8 Mgc, 25.65 Skl, 28.1 Spd, 18.25 Lck, 21.7 Def, 23.65 Res
0.82 PCHP, 0.74 p. durability, 0.88 m. durability, 4.45 raw evasion
Skills:
Shove (push a dude)
Cerelity (+2 movement, already factored in)
Flare (12.825% chance of ignoring enemy Res and healing self equal to the amount of damage dealt)
Weapons:
Forged Fire - 10.8 damage, 73.55 raw hit, 0 crit, +20 damage to beast laguz
Bolgannone - 11.8 damage, 58.55 raw hit, 0 crit, +22 damage to beast laguz
Meteor - 8.8 damage, 53.55 raw hit, 0 crit, +16 damage to beast laguz

Muarim - Lv30 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
64.6 HP, 15 -> 30 Str, 3.55 -> 7.1 Mgc, 18 -> 36 Skl, 13.2 -> 26.4 Spd, 18.05 Lck, 18.85 -> 37.7 Def, 10 -> 20 Res
1.18 PCHP, 0.95 -> 3.14 p. durability, 0.76 -> 1.07 m. durability, -25.55 -> 0.85 raw evasion
Skills:
Shove (push a dude)
Roar (15% chance of tripling Str and paralyzing enemy for one turn)
Weapons:
Fang (S Rank) - 20 damage, 94.05 raw hit, 0 crit, useable only when transformed

Vika - Lv28 Raven (6 -> 8 move, bird laguz, strikes)
Untransformed: +6 TG/turn, +10 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
47 HP, 12.75 -> 24.5 Str, 10 -> 20 Mgc, 19 -> 38 Skl, 23 -> 46 Spd, 23.75 Lck, 9.25 -> 18.5 Def, 16.75 -> 33.5 Res
0.86 PCHP, 0.51 -> 0.69 p. durability, 0.69 -> 1.77 m. durability, -0.25 -> 45.75 raw evasion
Skills:
Shove (push a dude)
Canto (can use remainder of movement after attacking)
Shriek (23.75% chance of reducing enemy Lck to 0 for a turn on being indirectly attacked.  Endgame enemy average Lck is 25.)
Weapons:
Beak (S Rank) - 11.5 damage, 103.75 raw hit, 0 crit, useable only when transformed

Nailah - Lv36 Wolf Queen (9* move, beast laguz, strikes, transformation gains irrelevent, see Formshift)
67.8 HP, 35.8* Str, 10.9* Mgc, 47.2* Skl, 39.2 Spd*, 36.35 Lck, 33.8* Def, 27.8* Res
1.23 PCHP, 2.24 p. durability, 1.66 m. durability, 44.75 raw evasion
Skills:
Shove (push a dude)
Authority Lv3 (+15 raw Hit/Evade to Nailah and all allies if she is the leader of a team, not factored in as she never is ingame)
Glare (23.6% chance of petrifying the target for the duration of the battle, command skill)
Guard (takes hits for adjacent support partner!  Except she doesn't have one by default)
Formshift (Allows for immediate transformation with no drawbacks.  Already factored in.)
Savage (23.6% chance of tripling Str and halving enemy Skl for a turn.  Endgame enemy average Skl is 27.)
Weapons:
Great Fang (SS Rank) - 30.8 damage, 144.75 raw hit, 0 crit, useable only when transformed

Elincia - Lv*/*/19 Queen (9 move, flying, swords/staves)
44.1 HP, 30 Str, 24.2 Mgc, 30 Skl, 34.6 Spd, 39.8 Lck, 21.6(+3) Def, 30.3(+3) Res
0.80 PCHP, 0.83 p. durability, 1.63 m. durability, 54 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Authority Lv3 (+15 raw Hit/Evade to Elincia and all allies if she is the leader of a team, factored in)
Renewal (Restores 10% mHP at the start of turn)
Mercy (Cannot reduce enemy to below 1 HP.  Assumed to be removed by default unless you're OK.)
Stun (15% chance of tripling damage and paralyzing enemy for one turn.)
Weapons:
Amiti - 20 damage, 118.8 raw hit, 0 crit, +3 Def/Res when equipped, strikes consecutively, cannot be stolen

Marcia - Lv*/20/12 Seraph Knight (9 move, flying, swords/lances)
50 HP, 26.8 Str, 15.2 Mgc, 29.4 Skl, 36 Spd, 25 Lck, 28 Def, 28.1 Res
0.91 PCHP, 1.12 p. durability, 1.25 m. durability, 27 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Stun (14.7% chance of tripling damage and paralyzing enemy for one turn.)
Weapons:
Forged Silver Lance - 19.8 damage, 77.8 raw hit, 0 crit
Forged Javelin - 13.8 damage, 62.8 raw hit, 0 crit

Nealuchi - Lv32 Raven (6 -> 8 move, bird laguz, strikes)
Untransformed: +6 TG/turn, +10 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
58.5 HP, 13.5 -> 27 Str, 5 -> 10 Mgc, 13 -> 26 Skl, 22 -> 44 Spd, 32 Lck, 13 -> 26 Def, 12.5 -> 25 Res
1.07 PCHP, 0.71 -> 1.17 p. durability, 0.74 -> 1.23 m. durability, 6 -> 50 raw evasion
Skills:
Shove (push a dude)
Canto (can use remainder of movement after attacking)
Wrath (adds 50 to crit rate when below 30% mHP)
Tear (22% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy average Spd is 24)
Weapons:
Beak (S Rank) - 14 damage, 88 raw hit, 0 crit, useable only when transformed

Haar - Lv*/20/15 Dragonlord (9 move, wyvern-riding, axes/lances)
56.9 HP, 38 Str, 7.15 Mgc, 37.8 Skl, 28.9 Spd, 23.35 Lck, 37.1 Def, 15.6 Res
1.04 PCHP, 2.58 p. durability, 0.80 m. durability, 11.15 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Cancel (28.9% chance of preventing the enemy from attacking for the rest of the round)
Stun (18.9% chance of tripling damage and paralyzing enemy for one turn.)
Weapons:
Forged Silver Axe - 32 damage, 82.95 raw hit, 0 crit
Forged Hand Axe - 27 damage, 82.95 raw hit, 0 crit

Brom - Lv*/20/14 Axe Marshal (6 move, armored, axes/swords/lances)
59.4 HP, 33.4 Str, 9.55 Mgc, 31.4 Skl, 27.3 Spd, 30 Lck, 36 Def, 20.75 Res
1.08 PCHP, 2.39 p. durability, 1.02 m. durability, 14.6 raw evasion
Skills:
Shove (push a dude)
Disarm (15.7% chance of forcing the enemy to unequip its weapon)
Luna (15.7% chance of tripling Str and ignoring enemy Def)
Weapons:
Forged Silver Axe - 27.4 damage, 76.8 raw hit, 0 crit
Forged Hand Axe - 22.4 damage, 76.8 raw hit, 0 crit

Nephenee - Lv*/20/14 Sentinel (7 move, lances)
50.4 HP, 29.2 Str, 14.8 Mgc, 35 Skl, 34 Spd, 24.8 Lck, 29.2 Def, 27.85 Res
0.92 PCHP, 1.21 p. durability, 1.24 m. durability, 22.8 raw evasion
Skills:
Shove (push a dude)
Critcal+10 (adds 10 to crit rate)
Wrath (adds 50 to crit rate when below 30% mHP)
Impale (17.5% chance of quadrupling damage)
Weapons:
Forged Silver Lance - 22.2 damage, 88.8 raw hit, 2.5 crit
Forged Javelin - 16.2 damage, 73.8 raw hit, 2.5 crit

Heather - Lv*/20/14 Whisper (7 move, knives)
46.4 HP, 24.5 Str, 18.2 Mgc, 33.5 Skl, 40 Spd, 35 Lck, 20.8 Def, 26 Res
0.85 PCHP, 0.74 p. durability, 1.03 m. durability, 45 raw evasion
Skills:
Shove (push a dude)
Pass (can move through enemies)
Bane (16.75% chance of reducing enemy's HP to 1)
Weapons:
Silver Dagger - 11.5 damage, 101 raw hit, 0 crit
Forged Silver Knife - 11.5 damage, 76 raw hit, 0 crit

Lucia - Lv*/20/9 Trueblade (7 move, swords)
48 HP, 24.5 Str, 17.8 Mgc, 37.6 Skl, 36.8 Spd, 23.2 Lck, 19.1 Def, 25 Res
0.87 PCHP, 0.72 p. durability, 1.01 m. durability, 26.8 raw evasion
Skills:
Shove (push a dude)
Authority Lv2 (+10 raw Hit/Evade to Lucia and any allies if she is the leader of a team, factored in)
Critical+20 (adds 20 to crit rate)
Parity (ignores terrain and support bonuses on both sides, command skill)
Astra (18.8% chance of performing five consecutive attacks at full damage)
Weapons:
Forged Silver Sword - 16.5 damage, 102.4 raw hit, 13.8 crit
Wind Edge - 5.5 damage, 82.4 raw hit, 13.8 crit

Lethe - Lv33 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
61.2 HP, 13.2 -> 26.4 Str, 6.6 -> 13.2 Mgc, 16.6 -> 33.2 Skl, 18 -> 36 Spd, 23.4 Lck, 13.2 -> 26.4 Def, 12.4 -> 24.8 Res
1.14 PCHP, 0.75 -> 1.25 p. durability, 0.77 -> 1.27 m. durability, -10.6 -> 25.4 raw evasion
Skills:
Shove (push a dude)
Daunt (reduce the raw hit and crit of enemies within three squares by 5, claim through plot gifted skill scroll
Rend (18% chance of quintupling Str and paralyzing enemy for one turn)
Weapons:
Claw (SS Rank) - 19.4 damage, 93.8 raw hit, 0 crit, useable only when transformed

Mordecai - Lv32 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
71.4 HP, 19.6 -> 39.2 Str, 2.6 -> 5.2 Mgc, 13 -> 26 Skl, 11.4 -> 22.8 Spd, 27.8 Lck, 22 -> 44 Def, 6.4 -> 12.8 Res
1.30 PCHP, 1.19 -> 14.80 p. durability, 0.76 -> 0.91 m. durability, -19.4 -> 3.4 raw evasion
Skills:
Shove (push a dude)
Smite (push a dude harder)
Roar (19.6% chance of tripling Str and paralyzing enemy for a turn)
Weapons:
Fang (SS Rank) - 34.2 damage, 83.8 raw hit, 0 crit, useable only when transformed

Geoffrey - Lv*/20/10 Silver Knight (9 move, mounted, lances/bows)
49.4 HP, 31.5 Str, 13.4 Mgc, 31.4 Skl, 26.9 Spd, 23.2 Lck, 24.2 Def, 24.95 Res
0.90 PCHP, 0.91 p. durability, 1.03 m. durability, 7 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Authority Lv3 (+15 to raw Hit/Evade to Geoffrey and any allies if he is leader of a team, factored in)
Paragon (doubles exp earned)
Sol (15.7% chance of tripling damage and healing user equal to amount of damage dealt)
Weapons:
Brave Lance - 16.5 damage, 99.8 raw hit, 0 crit, strikes consecutively
Forged Silver Lance - 24.5 damage, 94.8 raw hit, 0 crit
Forged Javelin - 18.5 damage, 79.8 raw hit, 0 crit

Kieran - Lv*/20/13 Gold Knight (9 move, mounted, axes/swords)
58 HP, 35.2 Str, 13.15 Mgc, 30.4 Skl, 28.3 Spd, 22.3 Lck, 30 Def, 20.25 Res
1.06 PCHP, 1.46 p. durability, 0.97 m. durability, 8.9 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Gamble (halves raw hit and doubles crit, command skill)
Sol (15.2% chance of tripling damage and healing user equal to amount of damage dealt)
Imbue (Restores 13.15 HP at the start of turn, plot claim through gifted skill scroll)
Weapons:
Forged Silver Axe - 29.2 damage, 67.1 raw hit, 0 crit
Forged Silver Sword - 27.2 damage, 77.1 raw hit, 0 crit
Forged Hand Axe - 24.2 damage, 67.1 raw hit, 0 crit

Astrid - Lv*/20/11 Silver Knight (9 move, mounted, bows/lances)
49.5 HP, 27.2 Str, 17.6 Mgc, 30.6 Skl, 28.2 Spd, 35 Lck, 21.4 Def, 29 Res
0.90 PCHP, 0.81 p. durability, 1.31 m. durability, 21.4 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Paragon (doubles exp earned)
Sol (15.3% chance of tripling damage and healing user equal to amount of damage dealt)
Weapons:
Forged Silver Bow - 22.2 damage, 85.2 raw hit, 0 crit
Forged Silver Lance - 20.2 damage, 90.2 raw hit, 0 crit

Makalov - Lv*/20/12 Gold Knight (9 move, mounted, swords/axes)
54.2 HP, 29.6 Str, 12.6 Mgc, 28.6 Skl, 33 Spd, 30 Lck, 30 Def, 19 Res
0.99 PCHP, 1.36 p. durability, 0.86 m. durability, 26 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Sol (14.3% chance of tripling damage and healing user equal to amount of damage dealt)
Weapons:
Forged Silver Axe - 23.6 damage, 71.2 raw hit, 0 crit
Forged Silver Sword - 21.6 damage, 81.2 raw hit, 0 crit
Forged Hand Axe - 18.6 damage, 71.2 raw hit, 0 crit

Danved - Lv*/20/12 Sentinel (7 move, lances)
57.25 HP, 27.8 Str, 16.4 Mgc, 31.3 Skl, 32.9 Spd, 30 Lck, 26.9 Def, 21.5 Res
1.04 PCHP, 1.20 p. durability, 1.01 m. durability, 25.8 raw evasion
Skills:
Shove (push a dude)
Critical+10 (adds 10 to crit rate)
Impale (15.65% chance of quadrupling damage)
Weapons:
Forged Silver Lance - 20.8 damage, 86.6 raw hit, 0.65 crit
Forged Javelin - 14.8 damage, 71.6 raw hit, 0.65 crit

Calill - Lv*/20/12 Fire Archsage (6 move, fire/wind/thunder/staves)
44.75 HP, 20.25 Str, 31.95 Mgc, 31.6 Skl, 32 (+3) Spd, 29.75 Lck, 19.75 Def, 31.5 Res
0.82 PCHP, 0.68 p. durability, 1.42 m. durability, 29.75 raw evasion
Skills:
Shove (push a dude)
Nihil (prevents enemy battle skills (such as Astra) from activating)
Flare (15.8% chance of ignoring enemy Res and healing user equal to amount of damage dealt)
Weapons:
*Rexflame - 20.95 damage, 106.95 raw hit, 0 crit, +3 Spd when equipped, +28 damage to beast laguz
Forged Fire - 16.95 damage, 96.95 raw hit, 0 crit, +20 damage to beast laguz
Meteor - 14.95 damage, 76.95 raw hit, 0 crit, long range, +16 damage to beast laguz

Ike - Lv*/20/13 Vanguard (7 move, swords/axes)
61.65 HP, 35.6 Str, 8.1 Mgc, 39.2 Skl, 32.35 Spd, 20.3 Lck, 31.4 Def, 14.15(+3) Res
1.12 PCHP, 1.70 p. durability, 0.92 m. durability, 30 raw evasion
Skills:
Shove (push a dude)
Authority Lv3 (+15 raw Hit/Evade to Ike and any allies when he is leader of a team, factored in)
Nihil (prevents enemy battle skills from activating)
Aether (19.6% chance of attacking twice, the first hit healing user equal to amount of damage dealt, the second ignoring enemy Def)
Corrosion (19.6% chance of degrading enemy weapon by some amount, claim through plot gifted skill scroll, can't even equip without removing Nihil first)
Pavise (39.2% chance of taking no damage from an attack, claim through plot gifted skill scroll, can't even equip without removing Nihil first)
Weapons:
Urvan - 32.6 damage, 137.7 raw hit, 0 crit, +3 Res when equipped
Ragnell - 28.6 damage, 107.7 raw hit, 0 crit, +5 Def when equipped, cannot be stolen

Titania - Lv*/20/16 Gold Knight (9 move, axes/swords)
51.4 HP, 34 Str, 16.85 Mgc, 34.45 Skl, 32.5 Spd, 26.6 Lck, 26.8 Def, 23.7 Res
0.94 PCHP, 1.07 p. durability, 1.01 m. durability, 21.6 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Counter (when taking damage, 34.45% chance of enemy suffering half that amount in return)
Sol (17.225% chance of tripling damage and healing user equal to the amount of damage dealt)
Weapons:
Forged Silver Axe - 28 damage, 79.5 raw hit, 0 crit
Forged Silver Sword - 26 damage, 89.5 raw hit, 0 crit
Forged Hand Axe - 23 damage, 79.5 raw hit, 0 crit

Soren - Lv*/20/15 Wind Archsage (6 move, wind/fire/thunder/staves)
43.6 HP, 20.25 Str, 40 Mgc, 33.4 Skl, 29.9 Spd, 21.15 Lck, 20.25 Def, 34.8 Res
0.79 PCHP, 0.68 p. durability, 1.88 m. durability, 10.95 raw evasion
Skills:
Shove (push a dude)
Adept (29.9% chance of attacking consecutively)
Flare (16.7% chance of ignoring Res and healing user equal to the amount of damage dealt)
Weapons:
Forged Fire - 25 damage, 91.95 raw hit, 0 crit

Mist - Lv*/20/17 Valkyrie (9 move, swords/staves)
46 HP, 21.75 Str, 30.75 Mgc, 34.25 Skl, 34 Spd, 35 Lck, 20.75 Def, 32 Res
0.84 PCHP, 0.73 p. durability, 1.52 m. durability, 33 raw evasion
Skills:
Canto (can use the remainder of movement after attacking)
Miracle (35% chance of surviving a fatal blow with half cHP)
Sol (17.125% chance of tripling damage and healing user equal to the amount of damage dealt)
Weapons:
Forged Silver Sword - 13.75 damage, 97.5 raw hit, 0 crit
Florette - 10.75 damage, 112.5 raw hit, 7.125 crit
Alondite - 14.75 damage, 97.5 raw hit, 0 crit, +5 Def when equipped, listed solely for the sake of OK fanservice, please do not take seriously

Rolf - Lv*/20/13 Marksman (7 move, bows)
59.2 HP, 36 Str, 10.1 Mgc, 35.95 Skl, 33.4 Spd, 23.85 Lck, 25.85 Def, 19.2 Res
0.99 PCHP, 1.09 p. durability, 0.88 m. durability, 20.65 raw evasion
Skills:
Shove (push a dude)
Critical+15 (adds 15 to crit rate)
Deadeye (17.975% chance of dealing triple damage and inflicting sleep)
Weapons:
Forged Silver Bow - 31 damage, 84.75 raw hit, 7.975 crit

Boyd - Lv*/20/14 Reaver (7 move, axes/crossbows)
67.4 HP, 40 Str, 6.25 Mgc, 33.25 Skl, 31.25 Spd, 23 Lck, 29.5 Def, 14.5 Res
1.23 PCHP, 1.64 p. durability, 0.91 m. durability, 15.5 raw evasion
Skills:
Shove (push a dude)
Critical+5 (adds 5 to crit rate)
Colossus (16.625% chance of tripling Str)
Weapons:
Forged Silver Axe - 34 damage, 73.5 raw hit, 0 crit
Forged Hand Axe - 29 damage, 73.5 raw hit, 0 crit

Oscar - Lv*/20/15 Silver Knight (9 move, lances/bows)
53 HP, 29.7 Str, 15.4 Mgc, 34 Skl, 32 Spd, 30 Lck, 25.6 Def, 21.4 Res
0.97 PCHP, 1.04 p. durability, 0.93 m. durability, 24 raw evasion
Skills:
Canto (can use the remainder of movement after attacking)
Sol (17% chance of tripling damage and healing user equal to the amound of damage dealt)
Weapons:
Forged Silver Bow - 24.7 damage, 87 raw hit, 0 crit
Forged Silver Lance - 22.7 damage, 92 raw hit, 0 crit
Forged Javelin - 16.7 damage, 77 raw hit, 0 crit

Shinon - Lv*/20/15 Marksman (7 move, bows)
56 HP, 31.4 Str, 14.15 Mgc, 40 Skl, 34 Spd, 21.3 Lck, 31.45 Def, 22.2 Res
1.02 PCHP, 1.55 p. durability, 1.02 m. durability, 19.3 raw evasion
Skills:
Shove (push a dude)
Critical+15 (adds 15 to crit rate)
Provoke (makes people more likely to want to punch your face)
Deadeye (20% chance of tripling damage and inflicting sleep)
Weapons:
Forged Silver Bow - 26.4 damage, 90.3 raw hit, 10 crit

Gatrie - Lv*/20/15 Lance Marshal (6 move, lances/axes/swords)
56 HP, 36 Str, 10.2 Mgc, 30.8 Skl, 31 Spd, 22.2 Lck, 37 Def, 23.4 Res
1.02 PCHP, 2.51 p. durability, 1.08 m. durability, 14.2 raw evasion
Skills:
Shove (push a dude)
Luna (15.4% chance of tripling Str and ignoring enemy Def)
Weapons:
Forged Silver Axe - 30 damage, 67.8 raw hit, 0 crit
Forged Silver Lance - 29 damage, 77.8 raw hit, 0 crit
Forged Hand Axe - 25 damage, 67.8 raw hit, 0 crit

Rhys - Lv*/20/18 Saint (6 move, light/staves)
44.6 HP, 20.5 Str, 36 Mgc, 29.9 Skl, 27.9 Spd, 35 Lck, 17.8 Def, 40 Res
0.81 PCHP, 0.63 p. durability, 4.35 m. durability, 20.8 raw evasion
Skills:
Shove (push a dude)
Corona (14.95% chance of ignoring enemy Res and halving enemy accuracy for a turn.)
Weapons:
Forged Light - 19 damage, 108.8 raw hit, 0 crit

Mia - Lv*/20/14 Trueblade (7 move, swords)
50 HP, 31 Str, 12.9 Mgc, 39.8 Skl, 40 Spd, 27.1 Lck, 25 Def, 18.5 Res
0.91 PCHP, 0.96 p. durability, 0.78 m. durability, 37.1 raw evasion
Skills:
Shove (push a dude)
Critical+20 (adds 20 to crit rate)
Vantage (40% chance of attacking first when attacked)
Astra (19.9% chance of performing five consecutive attacks at full damage)
Weapons:
Forged Silver Sword - 23 damage, 100.7 raw hit, 14.9 crit
Wind Edge - 12 damage, 80.7 raw hit, 14.9 crit

Ranulf - Lv34 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
60.6 HP, 16.4 -> 32.8 Str, 7.2 -> 14.4 Mgc, 19.2 -> 38.4 Skl, 17.8 -> 35.6 Spd, 27.4 Lck, 14.2 -> 28.4 Def, 10.8 -> 21.6 Res
1.10 PCHP, 0.76 -> 1.38 p. durability, 0.73 -> 1.08 m. durability, -7 -> 28.6 raw evasion
Skills:
Shove (push a dude)
Rend (17.8% chance of quintupling Str and paralyzing enemy for one turn)
Weapons:
Claw (SS Rank) - 25.8 damage, 108.2 raw hit, 0 crit, useable only when transformed

Kyza - Lv32 Tiger (7 -> 9 move, beast laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly
Transformed: -4 TG/turn, -3 on attacking or being attacked
66.9 HP, 15.6 -> 31.2 Str, 3.7 -> 7.4 Mgc, 16.3 -> 32.6 Skl, 15 -> 30 Spd, 21 Lck, 15.6 -> 31.2 Def, 7.1 -> 14.2 Res
1.22 PCHP, 0.88 -> 1.82 p. durability, 0.72 -> 0.89 m. durability, -19 -> 11 raw evasion
Skills:
Shove (push a dude)
Quickclaw (15% chance of dealing damage equal to Str when indirectly attacked)
Roar (15.6% chance of tripling Str and paralyzing enemy for a turn)
Weapons:
Fang (SS Rank) - 26.2 damage, 90.2 raw hit, 0 crit, useable only when transformed

Lyre - Lv32 Cat (7 -> 9 move, beast laguz, strikes)
Untransformed: +10 TG/turn, +15 on being indirectly attacked
Transformed: -5 TG/turn, -4 on attacking or being attacked
54.5 HP, 12.25 -> 24.5 Str, 7.5 -> 15 Mgc, 20 -> 40 Skl, 20 -> 40 Spd, 23.5 Lck, 10 -> 20 Def, 12.5 -> 25 Res
0.99 PCHP, 0.61 -> 0.84 p. durability, 0.69 -> 1.14 m. durability, -6.5 -> 33.5 raw evasion
Skills:
Shove (push a dude)
Rend (20% chance of quintupling Str and paralyzing enemy for one turn)
Weapons
Claw (SS Rank) - 17.5 damage, 107.5 raw hit, 0 crit, useable only when transformed

Janaff - Lv35 Hawk (7 -> 9 move, bird laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
60.3 HP, 18.4 -> 36.8 Str, 2.9 -> 5.8 Mgc, 21.7 -> 43.4 Skl, 18.5 -> 37 Spd, 33 Lck, 14.1 -> 28.2 Def, 8.6 -> 17.2 Res
1.10 PCHP, 0.76 -> 1.36 p. durability, 0.68 -> 0.90 m. durability, 0 -> 37 raw evasion
Skills:
Shove (push a dude)
Insight (+20 raw hit, +5 LoS, factored in)
Wildheart (Allows immediate transformation, but transformed stats are only 1.5x base instead of 2x base.  Claim through skill scroll in initial inventory, not factored in.)
Shriek (33% chance of reducing enemy Lck to 0 for a turn when indirectly attacked, claim through plot gifted skill scroll)
Tear (18.5% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy average Spd is 24.
Weapons:
Talon (SS Rank) - 29.8 damage, 143.8 raw hit, 0 crit, useable only when transformed

Ulki - Lv34 Hawk (7 -> 9 move, bird laguz, strikes)
Untransformed: +8 TG/turn, +15 on being indirectly attacked
Transformed: -4 TG/turn, -3 on attacking or being attacked
62.9 HP, 15.5 -> 31 Str, 4.8 -> 9.6 Mgc, 18.5 -> 37 Skl, 20.4 -> 40.8 Spd, 27.1 Lck, 12.8 -> 25.6 Def, 11.5 -> 23 Res
1.15 PCHP, 0.76 -> 1.24 p. durability, 0.77 -> 1.19 m. durability, 17.9 -> 58.7 raw evasion
Skills:
Shove (push a dude)
Vigilance (+20 raw evade and crit evade, factored in)
Tear (20.4% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy average Spd is 24.
Weapons:
Talon (SS Rank) - 24 damage, 105.1 raw hit, 0 crit, useable only when transformed

Sigrun - Lv*/20/14 Seraph Knight (9 move, flying, lances/swords)
43.6 HP, 27.3 Str, 18.4 Mgc, 33.8 Skl, 29.5 Spd, 35 Lck, 24.4 Def, 33 Res
0.79 PCHP, 0.81 p. durability, 1.57 m. durability, 24 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Stun (16.9% chance of tripling damage and paralyzing enemy for a turn)
Weapons:
Forged Silver Lance - 20.3 damage, 96.6 raw hit, 0 crit
Spear - 15.3 damage, 76.6 raw hit, 0 crit

Tanith - Lv*/20/13 Seraph Knight (9 move, flying, lances/swords)
44.6 HP, 31.8 Str, 16.4 Mgc, 35 Skl, 31.4 Spd, 27.6 Lck, 28 Def, 28.8 Res
0.81 PCHP, 0.99 p. durability, 1.17 m. durability, 20.4 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Stun (17.5% chance of tripling damage and paralyzing enemy for a turn)
Weapons:
Forged Silver Lance - 24.8 damage, 91.6 raw hit, 0 crit
Forged Javelin - 18.8 damage, 76.6 raw hit, 0 crit

Sanaki - Lv*/*/13 Empress (6 move, fire/wind/light/thunder)
36.4 HP, 6.8 Str, 40 Mgc, 29.2 Skl, 27.2 Spd, 38.6 Lck, 13.6(+10) Def, 34 Res
0.66 PCHP, 0.65 p. durability, 1.44 m. durability, 23 raw evasion
Skills:
Shove (push a dude)
Authority Lv4 (+20 raw Hit/Evade to Sanaki and any allies if she is the leader of a team, not factored in as she never is ingame)
Flare (14.6% chance of ignoring enemy Res and healing user equal to the amount of damage dealt)
Weapons:
Cymbelene - 28 damage, 106 raw hit, 0 crit
Rudol Gem - +10 Def when in inventory, cannot be stolen

Skrimir - Lv32 Lion (7 -> 9 move, beast laguz, strikes)
Untransformed: +5 TG/turn, +10 on being indirectly attacked
Transformed: -3 TG/turn, -2 on attacking or being attacked
72.3 HP, 21.45 -> 42.9 Str, 3.35 -> 6.7 Mgc, 16.45 -> 32.9 Skl, 14.75 -> 29.5 Spd, 25.4 Lck, 19.5 -> 39 Def, 9.35 -> 18.7 Res
1.32 PCHP, 1.09 -> 4.17 p. durability, 0.83 -> 1.14 m. durability, -5.1 -> 24.4 [9.65 -> 53.9 under resolve] raw evasion
Skills:
Shove (push a dude)
Authority Lv2 (+10 raw Hit/Evade to Skrimir and any allies if he is the leader of a team, factored in (stupid NPC appearances))
Provoke (makes people more likely to want to punch your face)
Resolve (Raises Skl and Spd by 1.5x when below 50% mHP)
Roar (21.45% chance of tripling Str and paralyzing enemy for a turn)
Weapons:
Fang (SS Rank) - 38.9 damage, 100.2 [133.1 under Resolve] raw hit, 0 [still 0 under resolve] crit, useable only when transformed

Tibarn - Lv34 Hawk King (8 -> 10 move, bird laguz, strikes, transformation gains irrelevent, see Formshift)
70.25 HP, 38.4* Str, 4.3* Mgc, 48.6* Skl, 41.2* Spd, 30.2 Lck, 34.4* Def, 21.2* Res
1.28 PCHP, 2.44 p. durability, 1.23 m. durability, 62.6 raw evasion
Skills:
Shove (push a dude)
Canto (can use remainder of movement after attacking)
Authority Lv4 (+20 raw Hit/Evade to Tibarn and any allies if he the leader of a team, factored in)
Formshift (allows for immediate transformation with no drawbacks, factored in, stats affected marked with asterisks)
Pavise (48.6% chance of taking no damage from an attack)
Savior (no penalties for rescuing an ally)
Tear (20.6% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy speed is 24.)
Weapons:
Great Talon (SS Rank) - 33.4 damage, 141.4 raw hit, 0 crit, useable only when transformed

Naesala - Lv33 Raven King (7 -> 9 move, bird laguz, strikes, transformation gains irrelevent, see Formshift)
62.4 HP, 39.4* Str, 15.8* Mgc, 43.6* Skl, 47.4* Spd, 23.3 Lck, 27.8* Def, 32.2* Res
1.14 PCHP, 1.38 p. durability, 2.10 m. durability, 48.1 raw evasion
Skills:
Shove (push a dude)
Canto (can use remainder of movement after attacking)
Authority Lv3 (+15 raw Hit/Evade to Naesala and any allies if he the leader of a team, not factored in as he never is ingame)
Formshift (allows for immediate transformation with no drawbacks, factored in, stats affected marked with asterisks)
Maelstrom (43.6% chance of dealing damage equal to Str when indirectly attacked)
Vantage (47.4% chance of going first when attacked)
Tear (23.7% chance of tripling Str and halving enemy Spd for a turn.  Endgame enemy speed is 24.)
Weapons:
Great Beak (SS Rank) - 32.4 damage, 124.5 raw hit, 0 crit, useable only when transformed

Pelleas - Lv*/20/9 Dark Archsage (6 move, dark/thunder/staves, NG+ PC, not factored into averages)
42.6 HP, 21 Str, 32.4 Mgc, 28.6 Skl, 30.8 Spd, 20.4 Lck, 22.8 Def, 28.2 Res
0.78 PCHP, 0.74 p. durability, 1.07 m. durability, 12 raw evasion
Skills:
Shove (push a dude)
Authority Lv1 (+5 raw Hit/Evade to Pelleas and any allies if he is the leader of a team, not factored in as he never is ingame)
Miracle (20.4% chance of surviving a fatal blow with 50% cHP)
Flare (14.3% chance of ignoring enemy Res and healing user equal to the amount of damage dealt)
Weapons:
Verrine - 19.4 damage, 56.6 raw hit, 0 crit
Forged Thunder - 15.4 damage, 71.6 raw hit, 0 crit
Fenrir - 12.4 damage, 51.1 raw hit, 0 crit, long range

Stefan - Lv*/*/16 Trueblade (7 move, swords)
55 HP, 31 Str, 8.6 Mgc, 40 Skl, 40 Spd, 21.2 Lck, 24.2(+3) Def, 20 Res
1.00 PCHP, 1.17 p. durability, 0.91 m. durability, 31.2 raw evasion
Skills:
Shove (push a dude)
Critical+20 (adds 20 to crit rate)
Astra (20% chance of performing five consecutive attacks at full damage)
Weapons:
Vauge Katti - 26 damage, 110.2 raw hit, 20 crit, +3 Def when equipped
Wind Edge - 12 damage, 75.2 raw hit, 15 crit

Oliver - Lv*/*/17 Saint (6 move, light/staves)
50 HP, 25 Str, 34.15 Mgc, 25.15 Skl, 24.05 Spd, 30.7 Lck, 20.7 Def, 33.8 Res
0.91 PCHP, 0.79 p. durability, 1.94 m. durability, 8.8 raw evasion
Skills:
Shove (push a dude)
Corona (12.575% chance of ignoring enemy Res and halving enemy accuracy for a turn.)
Weapons:
Nosferatu - 15.15 damage, 80 raw hit, 0 crit
Forged Light - 17.15 damage, 95 raw hit, 0 crit

Bastian - Lv*/*/19 Wind Archsage (6 move, wind/fire/thunder/staves)
47.25 HP, 22.8 Str, 37.7 Mgc, 33.3 Skl, 27.6 Spd, 24.6 Lck, 22.25 Def, 36 Res
0.86 PCHP, 0.80 p. durability, 2.33 m. durability, 9.8 raw evasion
Skills:
Shove (push a dude)
Corrosion (16.65% chance of degrading an enemy's weapon by some amount)
Flare (16.65% chance of ignoring enemy Res and healing user equal to the amount of damage dealt)
Weapons:
Forged Fire - 22.7 damage, 95.2 raw hit, 0 crit

Volke - Lv*/*/19 Assassin (7 move, knives)
55 HP, 32 Str, 5.3 Mgc, 39.6 Skl, 38.9 Spd, 20.2 Lck, 28.7 Def, 22.9 Res
1.00 PCHP, 1.28 p. durability, 1.04 m. durability, 28 raw evasion
Skills:
Shove (push a dude)
Critical+25 (adds 25 to crit rate)
Stillness (IT IS SHADE BUT BETTER)
Lethality (19.8% chance to instantly kill an enemy)
Weapons:
Peshkatz - 20 damage, 103.4 raw hit, 19.8 crit

Kurthnaga - Lv27 Dragon Prince (5* move, dragon laguz, strikes, transformation gains irrelevent, see Formshift)
61.65 HP, 36.3* Str, 16.1 Mgc, 18.8* Skl, 24.9* Spd, 25.2 Lck, 33.5* Def, 35.6* Res
1.12 PCHP, 1.98 p. durability, 2.90 m. durability, 5 raw evasion
Skills:
Shove (push a dude)
Authority Lv2 (+10 raw Hit/Evade to Kurthnaga and any allies if he is the leader of a team, not factored in as he never is)
Night Tide (+5 Def/Res to all adjacent allies)
Formshift (allows for immediate transformation with no drawbacks, already factored in, stats affected are marked by asterisks)
Weapons:
Black Breath (A Rank) - 23.3 damage, 71.8 raw hit, 0 crit, useable only when transformed

Ena - Lv28 Red Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +5 TG/turn, +6 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
62 HP, 11.2 -> 22.4 Str, 18 -> 36 Mgc, 15 -> 30 Skl, 13 -> 26 Spd, 20.1 Lck, 13.9 -> 27.8 Def, 20 -> 40 Res
1.13 PCHP, 0.77 -> 1.37 p. durability, 1.03 -> 6.05 m. durability, -23.9 -> 2.1 raw evasion
Skills:
Shove (push a dude)
Blood Tide (+5 Str/Skl to all adjacent allies)
Boon (heals status ailments on adjacent allies at start of turn)
Renewal (Restores 10% mHP at the start of turn)
Miracle (20.1% chance of surviving fatal damage with 50% cHP)
Weapons:
Red Breath (A Rank) - 10.4 damage, 74.1 raw hit, 0 crit, useable only when transformed

Caineghis - Lv37 Lion King (7 -> 9 move, beast laguz, strikes, transformation gains irrelevent, see Formshift)
76.5 HP, 44.8* Str, 8.2* Mgc, 46* Skl, 34.4* Spd, 30.4 Lck, 44.6* Def, 20.2* Res
1.39 PCHP, 23.00 p. durability, 1.28 m. durability, 29.2 raw evasion
Skills:
Shove (push a dude)
Authority Lv5 (+25 raw Hit/Evade to Caineghis and any allies if he is the leader of a team, not factored in as he never is (dat trollan))
Fortune (immunity to critical hits)
Formshift (allows for immediate transformation with no drawbacks, already factored in, stats affected are marked by asterisks)
Roar (22.4% chance of tripling Str and paralyzing enemy for a turn)
Weapons:
Great Fang (SS Rank) - 41.8 damage, 136.4 raw hit, 0 crit, useable only when transformed

Giffca - Lv37 Lion (7 -> 9 move, beast laguz, strikes)
Untransformed: +5 TG/turn, +10 on being indirectly attacked
Transformed: -3 TG/turn, -2 on attacking or being attacked
73.4 HP, 21.35 -> 42.7 Str, 4.1 -> 8.2 Mgc, 22.35 -> 44.7 Skl, 18.5 -> 37 Spd, 28.25 Lck, 20.3 -> 40.6 Def, 11.15 -> 22.3 Res
1.34 PCHP, 1.15 -> 5.51 p. durability, 0.89 -> 1.35 m. durability, -4.75 -> 32.25 raw evasion
Skills:
Shove (push a dude)
Nullify (negates enemy effectiveness)
Roar (21.35% chance of tripling Str and paralyzing enemy for a turn)
Weapons:
Great Fang (SS Rank) - 39.7 damage, 131.65 raw hit, 0 crit, useable only when transformed

Renning - Lv*/*/20 Gold Knight (9 move, mounted, swords/axes)
57.6 HP, 33.4 Str, 18.4 Mgc, 34 Skl, 30.6 Spd, 24.4 Lck, 29.8 Def, 23.8 Res
1.05 PCHP, 1.43 p. durability, 1.13 m. durability, 15.6 raw evasion
Skills:
Canto (can use remainder of movement after attacking)
Authority Lv4 (+20 raw Hit/Evade to Renning and any allies if he is the leader of a team, not factored in as he never is)
Sol (17% chance of tripling damage and healing user equal to the amount of damage dealt)
Weapons:
Forged Silver Axe - 27.4 damage, 76.4 raw hit, 0 crit
Forged Silver Sword - 25.4 damage, 86.4 raw hit, 0 crit
Forged Hand Axe - 22.4 damage, 76.4 raw hit, 0 crit

Gareth - Lv32 Red Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +5 TG/turn, +6 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
82.9 HP, 22.4 -> 44.8 Str, 5.05 -> 10.1 Mgc, 10.3 -> 20.6 Skl, 7.1 -> 14.2 Spd, 20.65 Lck, 21.3 -> 42.6 Def, 9.25 -> 18.5 Res
1.51 PCHP, 1.35 -> 9.96 p. durability, 0.95 -> 1.30 m. durability, -35.15 -> -20.95 raw evasion
Skills:
Shove (push a dude)
Blood Tide (+5 Str/Skl to all adjacent allies)
Ire (10.3% chance of tripling damage)
Weapons:
Red Breath (S Rank) - 37.8 damage, 65.85 raw hit, 0 crit, useable only when transformed

Nasir - Lv35 White Dragon (5 -> 6 move, dragon laguz, strikes)
Untransformed: +4 TG/turn, +5 on being indirectly attacked
Transformed: -2 TG/turn, -1 on attacking or being attacked
74.7 HP, 7.15 -> 14.3 Str, 24.45 -> 48.9 Mgc, 13.35 -> 26.7 Skl, 8.2 -> 16.4 Spd, 19.45 Lck, 12.15 -> 24.3 Def, 21.4 -> 42.8 Res
1.36 PCHP, 0.88 -> 1.38 p. durability, 1.32 -> 22.98 m. durability, -34.15 -> -17.75 raw evasion
Skills:
Shove (push a dude)
White Pool (+5 Mgc/Spd to all adjacent allies)
Nihil (prevents enemy battle skills from activating)
Boon (heals status ailments of adjacent allies at the start of turn)
Ire (13.35% chance of tripling damage)
Weapons:
White Breath (S Rank) - 39.9 damage, 86.85 raw hit, 0 crit, useable only when transformed

Lehran - Lv*/*/20 Chancellor (6 move, dark/light/staves, NG+ PC, not included in averages)
50 HP, 11 Str, 40 Mgc, 40 Skl, 40 Spd, 40 Lck, 23 Def, 40 Res
0.91 PCHP, 0.87 p. durability, 4.88 m. durability, 50 [46 with Verrine equipped] raw evasion
Skills:
Shove (push a dude)
Mantle (immunity to non-Yune blessed weapons, critical hits, and enemy battle skills, as well as restores 40 HP at start of turn)
Corona (20% chance of ignoring enemy Res and halving enemy accuracy for a turn.)
Weapons:
Verrine - 27 damage, 99 raw hit, 0 crit, -2 AS when equipped, questionable legality
Carreau - 25 damage, 104 raw hit, 0 crit
« Last Edit: October 15, 2017, 05:18:31 AM by Random Consonant »

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Re: Fire Emblem: Radiant Dawn: Equal EXP Edition
« Reply #1 on: June 17, 2012, 12:11:02 AM »
It came to my attention that the activation rates of a number of mastery skills were thought to be higher than testing has recently shown them to be. Topic has been updated (with decimals now!  I'm sure this pleases someone) to reflect this.

Edit: corrected some errors
« Last Edit: July 25, 2012, 06:35:10 PM by Random Consonant »

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Re: Fire Emblem: Radiant Dawn: Equal EXP Edition
« Reply #2 on: August 11, 2012, 08:22:10 AM »
Due to a conversation that came up in chat, I feel compelled to note that due to the reasonable possibility that some may view Tormod as being unable to use Rexflame due to joining near Endgame two ranks away and the fact that Sanaki never *wants* to use it since it sinks her AS so badly for questionable benefit, it is possible that Rexflame may be seen as legal for Calill by some.

If allowed, it increases her damage by 4, speed by 3, and raw hit rate by 10.  Due to the cast size, the impact on averages is quite minor and she obviously likes this.

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Re: Fire Emblem: Radiant Dawn: Equal EXP Edition
« Reply #3 on: September 23, 2016, 10:13:08 PM »
Finally unlazied enough to update this with Rexflame numbers and fullshifted/non-royal laguz thrown out for the people who see fit to use them.  Maybe some day I'll add all four durability figures and real hit/evade percentages as well, though seeing as how it's taken me this long to do this much don't count on it.