"Ho ho... I suppose some changes truly are in order. Let's see what happens this week."Link to the Dungeon Wiki!----------------
Team dude | Cecilia, Ramza, Worker 8 (Firefly), Kyra, Ditto
[Ramza: Chemist]
[Floor 1: Starting off Again (Beginning of the game)]
Team dude vs. Hrist (VP1), Evil Gaia, Big Joe, Guido and Gorudo
Team dude vs. Bronzog, FFT Knight and Kwanda Rossman (S1)
Team dude vs. Blissey, Axem Green, Augst and Lucius
Team dude vs. Mist Dragon, Whelk, Wingraptor (FF5) and Garland (FF1)
Team dude vs.
Laggy Fantasy Tactics QueklainTeam Monkey | Rikku, Virginia, KOS-MOS (Body Charge), Nall
[Floor 4: Diff'rent Strokes] [Flash Hit, Cosmic Cog and Moon Spark]
Team Monkey vs. Hahn, Tia, Gadwin, Luna, Mareg and Shana
Team Monkey vs. Palom, Porom, Edward, Cid and Yang
Team Monkey vs. Albel, Adray, Noel and Chisato
Team Monkey vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team Monkey vs. Worker 8, FFT Cloud, Beowulf, Olan and Reis
Team Trips | Yuri1, Fogel, Cielo, Yukiko, FF5 Mime (SSL)
Floor 5b: Ribbon Almark
*Status does not have an effect on this floor. Attacks which inflict status may still be used.
Team Trips vs. Ryu1, Crono and Ness
Team Trips vs. Mitsuo the Hero, Adachi and Shadow Teddie
Team Trips vs. Adramelk, Velius and Hashmalum
Team Trips vs. Lashiec and Dark Force 2
Team Trips vs. Seymour Flux and Seymour Omnis
Team Random | Fogel, Rune, Tidus Marco, Raja (MT)
Floor 7a: The Elemental Ties that Bind
Team Random vs. Sasarai, Land Umber (SD3) and Scarmiglione-Z (FF4DS)
Team Random vs. Barbariccia, S2 Luc, Tiamat (FF1) and Flik
Team Random vs. Kary, Ho-oh, Yukiko and Rubicante (FF4o)
Team Random vs. Suicune, Marle, Lenus, Umi (Cthulu) and Cagnazzo (FF4DS)
Team Random vs. Id, Sephiran and Ashera
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget attacks will focus on the bearer only. (E.g. MT Attack will hit the bearer # of allies times. (A 5 person party would have them be hit 5 times.))
Multitarget - All attacks are MT, however the damage/healing/status hit rates are halved and at maximum 50%.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x, but increases the cost of the character by 1.5x (rounded to nearest half point, .5s are 1.0s).