Really, yes, just a big post of brief concepts. But I'm wordy and pressed for time so I haven't edited this. At all. Half the numbers I might've been pulling out of my ass.
Slothful:
Turn Expectation--3-4, depending on how much magic is used and availability of
Details--Starter enemy. Hits fairly hard physically and can inflict minor status to boot (thinking Slow or Stagger). Weak to fire attacks, and is slow.
Unwanted:
Turn Expectation--2-3, depending on the number of physicals used.
Details--Starter enemy. It'll throw out Disquiet-type magic, which loves to come with added rider effects. Bad physical durability.
Verminous:
Turn Expectation--2
Details--THAT FUCKING BASTARD THAT STICKS STATUS ON YOU AND THEN RUNS AWAY. Kind of frail, but can be ignored if desired. Speedy, and will go before you.
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BOSS: Corpulent
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Round Expectation--9, 8 with a lucky critical from Kasia. Crits are actually a thing at this point.
Details: First real challenge. Two phases: First phase tends to be very ST-oriented--single-target Disquiet and physical attacks. Second phase has more offensively-weighted stats and different attacks, with MT disquiet magic damage and stun.
Raider:
Turn Expectation--2-4, factoring in evasion.
Details--Evasive bastard. Will attack with a random magic attack item (Fire, Ice, Lightning). Also may inflict blind and other statuses. Knife-level power, fast and high swingcount.
Thrasher:
Turn Expectation--3-4
Details--Heavy on HP, mediocre on the defensive end. Built around smashing dudes fairly hard.
Smasher:
Turn Expectation--4-5
Details--DEFENSE. Not so heavy on magic defense, but they can definitely take a hit. Specialize in doing moderate damage and messing with your own defensive stats as well. Ow.
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BOSS: Gang Leader
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Round Expectation: 2-3, factoring in circumstances
Details--big, physically tough and strong, low DEX, a bleed move, a stagger, and a randotarget multihit attack. Synergizes obnoxiously well with the second-in-command.
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BOSS: Second-in-command (these guys need names)
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Round Expectation: 3, factoring in circumstances and evasion
Details--Magically tanky and good on DEX. Can provide element resistance and attacks with a variety of spells of single- and multitarget flavor. Fairly bad alone, makes groups of enemies into a notable threat.
Legbreaker
Turn Expectation--2
Details--They have okayish HP! And they hit hard! Everything else about them is terrible! ...okay they largely exist so the intro fight for Mirek is longer and so Eirwen shows off her awesome DEX and both show off their awesome evade.
Hired Asshole
Turn Expectation--4-5
Details--High DEF, DEX, and decent HP. Shows off why Mail Cleaver is awesome. Also may have minor special abilities.
Ephemeral:
Turn Expectation--5
Details--Resists physical, ice, and earth. Weak to Anti-Disquiet. Poor DEX. Can inflict Confuse, Bleed, and cast Disquiet spells.
Ambivalent:
Turn Expectation--4
Details--Resists physical, ice, and earth, despite subpar DEX and DEF. Weak to Anti-Disquiet. Magically tanky. Can buff allies' MDEF and do magic damage in MT and ST varieties--ST lowers target SPI, MT adds bleed.
Repugnant:
Turn Expectation--5.
Details--Tanky. Weak to Anti-Disquiet. Can do solid physical damage, has several moves that inflict damage and status(stun, stagger).
Enslaved:
Turn Expectation--2-3, factoring evasion.
Details--High SPD, DEX, and evasive. Strong to piercing, ice, and lightning, weak to impact, fire, and Anti-Disquiet. Slashing damage, and ST ice and disquiet spells
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BOSS: Legion
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Round Expectation--9-11, depending on party makeup
Details--Resists Pierce and Impact damage (...maybe also Fire? Not sure yet). Weak to Anti-Disquiet. No physical attack. Uses a soft pattern of Disquiet and Ice magic of ST and MT flavors with status attached, with self-boosting of its own MAG intermixed.
Guardian Striker
Turn Expectation--3-4, pending on evasion
Details--Evasive, magically tanky. High ATK, uses single strikes.
Guardian Skirmisher
Turn Expectation--3-4, pending on evasion
Details--Evasive, magically tanky. High ATK, can reduce MAG and EVA.
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BOSS: [name? Andy give me character info on this dude plz]
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Round Expectation--
Details--
<lobsterpeople>, need better name:
Turn Expectation--4-5 pending on tactics
Details--Particularly tanky versus physicals, resistant to slashing and piercing damage. Weak to lightning. Heavy ST physical damage that can reduce DEF as well as random-target and multihit physicals.
<anglegger>, need better name:
Turn Expectation--4
Details--Immune to Lightning, resists Impact. Very high HP, albeit low defense. Utilizes lightning magic(ST, two-target Random) and can inflict Blind. Have fun.
Envious:
Turn Expectation--3
Details--Weak to Slashing. Extremely high SPR and MDEF. Attacks with elemental magic attacks (Fire, Ice, MT Earth)
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BOSS: GIANT ENEMY CRAB/BEE
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Round Expectation--10
Details--Resists slashing (and fire?). Weak to Lightning. High HP and extremely high DEF. Heavy impact damage (ITD ST, ST->MT, MT, other), heavy MT Disquiet at low health.
Ambiguous:
Turn Expectation--4
Details--Resists physical, weak to Anti-Disquiet, has good SPR and MAG. Attacks with primarily MT Disquiet magic (weak+poison or strong) or ST(+SPR down)
Tormented:
Turn Expectation--3
Details--high physical stats all around, low SPR, average HP, and low MDEF, subpar magic durability, pure physical in abilities (slashing physical, two-hit random slashing, single-hit piercing with bleed, single-hit piercing ITD)
Despised:
Turn Expectation--5
Details--High defenses on both ends, weak to Impact. Uses two-hit RT stun, lightning magic, disquiet parasitic healing.
Unfeeling:
Turn Expectation--8+?
Details--high stats aside from MAG(average?), DEX, and SPD. Resists Slash, Pierce, Lightning. Weak to Ice. Uses some Earth magic(3-hit random+Stagger) and impact physicals (normal, single-hit followed by MT, single with STR down)
Tattered:
Turn Expectation--3-4
Details--Evasive, high DEX, SPD, and ACC. Below-average STR. Weak to Piercing and Lightning. Attacks under reconcepting.