Tentative post for spells. But for now, largely listing characters with their STR and MAG scores, relevant spells/attacks for C1, and multipliers against standard VIT/SPR.
Assuming standard variance to be 5% unless otherwise noted.
Noemi(54/0.9x Physical, 74/1.23x Magic)
-Gains 15 TP per action.
*Prodigy (15 TP): Copies ally spells. Ally abilities that can be copied will be marked with a (C) before their name.
*Flare Shot (25 MP) - Power of 42x5. Assuming level 1 to level 1, Noemi vs. average, she'd be doing 168 a shot. MDEF-sensitive.
*Flare Shell (25 MP, 40 TP) - 55x5 power. This results in ~249 damage, with notably improved MDEF penetration.
*Sleeping (20 MP) - Adds sleep to a target, 70% base rate.
*Knockout (20 MP, 40 TP) - Adds sleep to three random targets, repeated "hits" result in repeated rolls, so it does focus in on enemies.
*Empower (17 MP) - Buffs target STR by 25%, lowers target VIT by 20%.
*Energize (17 MP, 30 TP) - Buffs target ATK by 15%. This is a weird buff insofar that it may arguably increase in effectiveness in a superlinear fashion as the game goes on--and notably increases vastly in effectiveness when against high-DEF opponents. (Conversely, it is ass against low-DEF opponents)
*Spark Cluster (42 MP) - 160x1 power, 15% critrate, 25% variance. Averages to 180 damage, but variance easily takes it from 135 to 225 before crits.
*Thunderstrike (42 MP, 35 TP) - 175x1 power, 30% critrate, 25% variance. Averages ~198 damage, ranges from 148 to 247 before crits.
Kasia(72/1.1x physical, 60/1x magic)
Kasia gains 25 TP per physical attack
*(C) Recovery (22 MP, -30 TP) - 30 power--heals roughly 180 HP, scales up as the game goes on. Inflicts Healblock for 2 or 3 turns.
*(C) Cleansing (15 MP, -30 TP) - Heals normal physical statuses, such as Paralyze or Bleeding and whatnot. Lowers VIT by 20%.
*(C) Bolster (17 MP, -30 TP) - Raises target VIT by 25%, lowers target SPR by 20%
*Arterial Shot (40 TP) - standard attack damage, 65% chance of bleed
*Barbed Shot (35 TP) - standard attack damage, lowers target critical rate by 10%, negates target counters.
*Leg Shot (40 TP) - standard attack damage, lowers target EVA by 30
Erastus(30/0.5x physical, 94/1.57x magic)
-Gains 10 TP a turn, plus 10 each time he gets hit by an attack or attack string.
*(C)Flare Shot (25 MP) - 42x5 again. As testament to his magic score, it does 215 damage.
*(C)Fireball (60 MP) - 38x5 here. Why so high on the MP, you ask? MT and it does 183 damage. To the group.
*(C)Ignition (20 MP) - 45x2. 95 damage here, but this skill isn't so big on damage as it is being a resistance-buster. He's kind of helpless against fire resist without this spell, so...yeah.
*Searing (35 MP, 20 TP) - 38x5 damage, and reduces a target's STR by 20%.
*Blasting Spread (40 MP, 30 TP) - 38x5 damage, and reduces a target's VIT by 20%.
Eirwen(42/0.7x physical, 22/0.37x magic)
- gains 30 TP a turn.
*First Aid(Item) - Power 20 heal, adds 12% regen for 3 turns.
*Speed Fang(35 TP) - Half swingcount...I'd presume round up, for half recovery time. Useful move for waiting for a prime turn.
*Bloodletting(25 TP) - Basic attack that inflicts Bleed as well at a 65% rate.
*Vulcan Chain(60 TP) - 1.5x swingcount attack, rounds up.
*Resuscitate(Other Item) - Revives target to 1% HP.
Mirek(60/1x physical, 65/1.08x magic)
-Gains 15 TP a turn
*Essence Flare(24 MP) - Increases self MDEF by 25%, increases self Odds by 25%
*Bunker Soul(40 MP) - Increases party MDEF by 25%, decreases self MDEF by 20%
*Mail Cleaver(40 TP, consumes 20) - Single-swing attack, deals Slashing damage. Treats enemy DEF as 0. 2.5x STR mult. (266 ITD slashing)
*Banishing Edge(50 TP, consumes 25) - Single-swing attack, deals Anti-Disquiet damage. Disquiet-type enemies take 5.5x damage from this (380 damage, 76 to non-disquiet)
Bartol(102/1.7x physical, 55/0.91x magic)
*Generates 7 TP every time he's attacked.
*Taunt(No Cost) - Raises Odds stat by 25% flat. Generates 7 TP. Takes 0.75x turn
*Fearsome Strike(Req: 35 TP) - Physical attack that reduces target STR by 20% for one turn
*Sonic Boom (32 MP) - Impact-element magic damage. Delays target's next turn by 40%. Base power 80x2 (119 damage)
*(C)Kinetic Buffer (22 MP) - Reduces Slash/Pierce/Impact damage by 40% for three turns. Self-target only.
*Staggering Impact (35 MP) - Physical attack that reduces the damage of the target's next attack by 50%.
Isolde(96/1.6x physical, 89/1.48x magic)
*(C)Cold Snap (33 MP) - Base power 60x3, delays target's next turn by 15%. Off of Isolde's notable MAG, we'd be seeing 205 damage. Assuming Oversurge is a 50% boost on both ends, it'd do 308 damage.
*(C)Shockwave Burst (52 MP) - Base power of 55x3, checks target VIT. Against average VIT, this spell does 182 damage. When Oversurged, expect numbers around 274.
Katarine(24/0.4x physical, 84/1.4x magic)
*Spark Cluster (42 MP) - 160 power, 15% critrate, 25% variance. With Katarine's higher MAG mult, this leads to her averaging 205 damage, ranging from 154-256 at base.
Djai(78/1.3x physical, 50/0.83x magic)