C1 weapon/armor benchmarks to start. Don't expect equip names/descrips out of me, I don't feel like looking stuff up.
Weapons (numbers in parentheses are damage against what is "average" enemy defense, assuming aSTR and tVIT as well as base DEX values are equal.):
=Tier 1= (average enemy DEF = 15)
*Knife1 - 49 ATK, 1.25x DEX, 95 ACC, 7% critical, Slashing damage. (136/3)
*Sword1 - 60 ATK, 1.1x DEX, 90 ACC, 4% critical, +3 MAG, Slashing damage. (Noemi starts with) (135/2)
*Staff1 - 60 ATK, 1x DEX, 90 ACC, 4% critical, +5 Evade, Impact damage (Erastus starts with) (135/2)
*Crossbow1 - 78 ATK, 0.93x DEX, 85 ACC, 4% critical, ignores counters, ignores STR, fixed Swings=1, Piercing damage. (Kasia starts with) (126/1)
=Tier 2= (average enemy DEF = 17)
*Knife2 - 54 ATK, 1.25x DEX, 95% accuracy, 7% critical, Slashing damage. (148/3)
*Sword2 - 67 ATK, 1.1x DEX, 90% accuracy, 4% critical, +3 MAG Slashing damage. (150/2)
*Staff2 - 67 ATK, 1x DEX, 90% accuracy, 4% critical, +5 Evade, Impact damage (150/2)
*Crossbow2 - 87 ATK, 0.93x DEX, 85% accuracy, 4% critical, ignores counters, ignores STR, fixed Swings=1, Piercing damage (140/1)
*G-Blade1 - 59 ATK, 1.1x DEX, 95% accuracy, 7% critical, Impact damage. (126/2)
=Tier 3= (average enemy DEF = 19)
*Knife3 - 60 ATK, 1.25x DEX, 95% accuracy, 7% critical, Slashing damage (164/3)
*Sword3 - 74 ATK, 1.1x DEX, 90% accuracy, 4% critical, +4 MAG, Slashing damage (165/2)
*Staff3 - 74 ATK, 1x DEX, 1x DEX, 90% accuracy, 4% critical, +5 Evade, Impact damage (165/2)
*Crossbow3 - 96 ATK, 0.93x DEX, 85% accuracy, 4% critical, ignores counters, ignores STR, fixed Swings=1, Piercing damage (154/1)
*G-Blade2 - 65 ATK, 1.1x DEX, 95% accuracy, 7% critical, Impact damage (138/2)
*Polearm0 - 89 ATK, 0.93x DEX, 90% accuracy, 15% critical rate, Piercing damage. (140/1)
*Heavy1 - 98 ATK, 0.85x DEX, 85% accuracy, 7% critical, Impact damage (Not for sale in C1--initial equip on Bartol) (158/1)
=Tier 4= (average enemy DEF = 20)
*Knife4 - 66 ATK (184/3)
*Sword4 - 81 ATK (183/2)
*Staff4 - 81 ATK (183/2)
*Crossbow4 - 105 ATK (170/1)
*G-Blade3 - 71 ATK (153/2)
*Bow2 - 91 ATK (142/1)
*Heavy2 - 108 ATK (176/1)
*Polearm1 - 98 ATK (156/1)
=Tier 5= (Average enemy DEF = 22)
*Knife5 - 71 ATK (196/3)
*Sword5 - 88 ATK (198/2)
*Staff5 - 88 ATK (198/2)
*Crossbow5 - 114 ATK (184/1)
*G-Blade4 - 77 ATK (165/2)
*Bow3 - 99 ATK (154/1)
*Heavy3 - 117 ATK (190/1)
*Polearm2 - 107 ATK (170/1)
=Tier 6= (Average enemy DEF = 24)
*Knife6 - 77 ATK (212/3)
*Sword6 - 95 ATK (213/2)
*Staff6 - 95 ATK (213/2)
*Crossbow6 - 123 ATK (198/1)
*G-Blade5 - 84 ATK (180/2)
*Bow4 - 107 ATK (166/1)
*Heavy4 - 126 ATK (204/1)
*Polearm3 - 115 ATK (182/1)
=Tier 7= (Average enemy DEF = 26)
*Knife7 - 83 ATK (228/3)
*Sword7 - 102 ATK (228/2)
*Staff7 - 102 ATK (228/2)
*Crossbow7 - 132 ATK (212/1)
*G-Blade6 - 90 ATK (192/2)
*Bow5 - 115 ATK (178/1)
*Heavy5 - 136 ATK (220/1)
*Polearm4 - 124 ATK (196/1)
=Tier 8= (Average enemy DEF = 27)
*Knife8 - 89 ATK (248/3)
*Sword8 - 109 ATK (246/2)
*Staff8 - 109 ATK (246/2)
*Crossbow8 - 141 ATK (228/1)
*G-Blade7 - 96 ATK (207/2)
*Bow6 - 123 ATK (192/1)
*Heavy6 - 145 ATK (236/1)
*Polearm5 - 132 ATK (210/1)
=Tier 9= (Average enemy DEF = 29)
*Knife9 - 94 ATK (260/3)
*Sword9 - 116 ATK (261/2)
*Staff9 - 116 ATK (261/2)
*Crossbow9 - 151 ATK (244/1)
*G-Blade8 - 102 ATK (219/2)
*Bow7 - 131 ATK (206/1)
*Heavy7 - 154 ATK (250/1)
*Polearm6 - 141 ATK (224/1)
=Tier 10= (Average enemy DEF = 31)
*Knife10 - 100 ATK (276/3)
*Sword10 - 123 ATK (276/2)
*Staff10 - 123 ATK (276/2)
*Crossbow10 - 160 ATK (258/1)
*G-Blade9 - 108 ATK (231/2)
*Bow8 - 139 ATK (216/1)
*Heavy8 - 164 ATK (266/1)
*Polearm7 - 149 ATK (236/1)
=Tier 11= (Average enemy DEF = 33)
*Knife11 - 106 ATK (292/3)
*Sword11 - 130 ATK (291/2)
*Staff11 - 130 ATK (291/2)
*Crossbow11 - 169 ATK (272/1)
*G-Blade10 - 115 ATK (246/2)
*Bow9 - 147 ATK (228/1)
*Heavy9 - 173 ATK (280/1)
*Polearm8 - 158 ATK (250/1)
=Tier 12= (Average enemy DEF = 34)
*Knife12 - 112 ATK (312/3)
*Sword12 - 137 ATK (312/2)
*Staff12 - 137 ATK (312/2)
*Crossbow12 - 178 ATK (288/1)
*G-Blade11 - 121 ATK (261/2)
*Bow10 - 155 ATK (242/1)
*Heavy10 - 182 ATK (296/1)
*Polearm9 - 166 ATK (264/1)
=Tier 13= (Average enemy DEF = 36)
*Knife13 - 117 ATK (324/3)
*Sword13 - 144 ATK (324/2)
*Staff13 - 144 ATK (324/2)
*Crossbow13 - 187 ATK (302/1)
*G-Blade12 - 127 ATK (273/2)
*Bow11 - 163 ATK (254/1)
*Heavy11 - 192 ATK (312/1)
*Polearm10 - 175 ATK (278/1)
(Note: There will likely be no Tier-13 "standard" weapons, as this tier roughly equates to ultimates. Instead there'd be a few sidegrades along this tier for each class.)
Armor:
=Tier 1= (Average enemy ATK: 60)
Light1 - 14 Def, 14 MDef, +5 Evade (46)
Medium1 - 20 Def, 14 MDef (40)
=Tier 2= (Average enemy ATK: 67)
Light2 - 15 Def, 15 MDef, +5 Evade (52)
Medium2 - 22 Def, 15 MDef, Resist Piercing (45)
=Tier 3= (Average enemy ATK: 74)
Light3 - 17 Def, 17 MDef, +5 Evade (57)
Medium3 - 24 Def, 17 MDef, Resist Poison (50)
Heavy1 - 33 Def, 25 MDef (Not sold in C1; initial equip on Bartol) (41)
=Tier 4= (Average enemy ATK: 81)
Light4 - 18 Def, 18 MDef (62)
Medium4 - 27 Def, 18 MDef (54)
Heavy2 - 36 Def, 28 MDef (45)
=Tier 5= (Average enemy ATK: 88)
Light5 - 20 Def, 20 MDef (68)
Medium5 - 29 Def, 20 MDef (59)
Heavy3 - 39 Def, 29 MDef (49)
=Tier 6= (Average enemy ATK: 95)
Light6 - 22 Def, 22 MDef (73)
Medium6 - 31 Def, 22 MDef (64)
Heavy4 - 42 Def, 33 MDef (53)
=Tier 7= (Average enemy ATK: 102)
Light7 - 23 Def, 23 MDef (79)
Medium7 - 34 Def, 23 MDef (68)
Heavy5 - 45 Def, 35 MDef (57)
=Tier 8= (Average enemy ATK: 109)
Light8 - 25 Def, 25 MDef (84)
Medium8 - 36 Def, 25 MDef (73)
Heavy6 - 49 Def, 38 MDef (60)
=Tier 9= (Average enemy ATK: 116)
Light9 - 27 Def, 27 MDef (89)
Medium9 - 38 Def, 27 MDef (78)
Heavy7 - 52 Def, 40 MDef (64)
=Tier 10= (Average enemy ATK: 123)
Light10 - 28 Def, 28 MDef (95)
Medium10 - 41 Def, 28 MDef (82)
Heavy8 - 55 Def, 43 MDef (68)
=Tier 11= (Average enemy ATK: 130)
Light11 - 30 Def, 30 MDef (100)
Medium11 - 43 Def, 30 MDef (87)
Heavy9 - 58 Def, 45 MDef (72)
=Tier 12= (Average enemy ATK: 137)
Light12 - 32 Def, 32 MDef (105)
Medium12 - 45 Def, 32 MDef (92)
Heavy10 - 61 Def, 48 MDef (76)
=Tier 13= (Average enemy ATK: 144)
Light13 - 33 Def, 33 MDef (111)
Medium13 - 48 Def, 33 MDef (96)
Heavy11 - 64 Def, 50 MDef (80)
In general, however, weapons will generally have the following non-ATK traits by type:
Knives: 1.25x DEX mod, 95% accuracy, 7% critical rate, Slashing damage.
Light Swords: 1.1x DEX mod, 90% accuracy, 4% critical rate, +MAG, Slashing damage.
Staves: 1x DEX mod, 90% accuracy, 4% critical rate, +5 Evade, Impact damage.
Guardian Blades: 1.1x DEX mod, 95% accuracy, 7% critical rate, Impact damage.
Bows: 0.93x DEX mod, 85% accuracy, 7% critical rate, Ignores counters, Piercing damage.
Polearms: 0.93x DEX mod, 90% accuracy, 15% critical rate, Piercing damage.
Crossbows: 0.93x DEX mod, 85% accuracy, 4% critical rate, fixed STR, fixed Swings=1, Ignores counters, Piercing damage
Heavy Weapons: 0.85x DEX mod, 85% accuracy, 7% critical rate, Slashing -or- Impact damage
Crystals(Spread Formation): 1x DEX mod, 85% accuracy, 4% critical rate, MAG-based, fixed Swings=N, Ignores counters, Random Target, Piercing Damage
Crystals(Focus Formation): 1x DEX mod, 95% accuracy, 7% critical rate, MAG-based, fixed Swings=1, Ignores counters, Piercing Damage