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**Full Heals reset limit and other types of gauges when teams pass through them.
Team Tide | Ramza, Cecilia ACF, Citan, RAP MASTER SEIFER (Body Charge), Raynie
[Ramza: Time/Item/Auto Potion/Short Charge/Float] [Chemist, Wizard, Time Mage, Priest (Summoner)(Oracle)]
[Floor 7a: The Elemental Ties that Bind]
Team Tide vs. Sasarai, Lich (FF1), Land Umber (SD3) and Scarmiglione-Z (FF4DS)
Team Tide vs. Barbariccia, S2 Luc, Tiamat (FF1) and Kanji
Team Tide vs. Kary, Lucca, Yukiko, Ho-oh and Estella
Team Tide vs. Protea (WoZ), Marle, Lenus, and Cagnazzo (FF4DS)
Team Tide vs. Profound Darkness and Lamington
Team OK likes the Man Festival | Yuri1, Yuri2, Nash, Adray, Robo
[Floor 5a: Ceaseheal]
*On this floor, restoration of HP and MP are reduced to 10% (of whatever they normally were (ANY healing is 10%, even if it was overkill full healing)) and revival may not be used by the player team.
Team OK vs. Reno, Rude and Elena (Midgar forms)
Team OK vs. Krin, Karn, Locke and Jane
Team OK vs. Yulie, Nina1 and Yukiko
Team OK vs. Mua, Golem, Steelix and Cecil
Team OK vs. Berle
Team Super | Miakis, Cristo, Angelo, DQ4 Hero, Brey (Status Symbol Law)
[Miakis: Water and Earth Runes]
Floor 3b: Multiply
**All attacks, regardless of original ability, hit either all enemies or all allies for this floor.
Team Super vs. Raquel (WA4), Rudy (WA1), Brad (WA2) and Gallows (WA3)
Team Super vs. FF1 White Wizard, FFT Priest, FF5 White Mage, FF3DS White Mage, Eiko and FFX-2 White Mage
Team Super vs. Alma, Kresnik, Tidus(Caladbolg) and Marco (RH)
Team Super vs. Boss Magus, Dalton and Augst
*Full Heal
Team Super vs. Lady Harken (ACF) and Zeikfried (ACF)
Team Dune | Timelord, Geddoe, Tidus, Aeris (Life), Mint
[Floor 2b: Magical Mystery]
Team Dune vs. FFT Wizard, FF1 Black Wizard and Vivi
Team Dune vs. Nina1, Nina2 and Nina3
Team Dune vs. Lemina, Mia, Jessica and Luna
Team Dune vs. Sarah (S3), Cleo and Bernadette
Team Dune vs. Lyon and Nergal
Resourceless - One character's spells and abilities are now free but you may not use the same ability more than once a fight. This does not apply to moves that drain all resources.
Body Charge - Increases the health, damage and effective speed of a character by 1.3x and decreases damage to them to .7x, but increases the cost of the character by 1.5x (rounded to nearest half point, .5s are 1.0s).
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.