Yes, I'm bored, what else is new <_< >_> For now, just grabbing stats for the first generation (since the 2nd Generation has...many issues outside a select few characters)
A few things to note:
I don't consider Cuan, Finn, Diadora or Ethlin into the averages. They are Temp PCs, and am only getting thier stats for completion. They'll be shown where they fall in terms of rank and such
I'm only allowing weapons and items the character starts with, or gets through certain events (Lex's Hero Axe via that random scene, Finn's Hero Lance, etc.) Yes, I could be lenient and allow items based on logic but...that opens a lot of holes. Oddly enough, Storeboughts are NOT Legal; every shop in FE4 is like the FFT Furshop, and trading equips isn't as easy as it is in FE7. End result is some characters get especially shafted
Levels taken at 30, promotions factored in if possible. 30 is the caps, and its reasonable for most PCs to hit that end game (I have barely started Chap 5, and I have 3 that are level 30, and a bunch of others who are approaching it) That, and it makes life easier.
Edain and Claude are NOT factored in for damage and Hit. This is just a big "DUH"
All Weapons have 50 Charges, UNLESS specified otherwise.
Also, I rounded down in every case...I probably shouldn't have, and might redo the stats with rounding up, but Laziness > me and such <_<
Weapon Triangle Advantage exists. I believe its +15% Hit for winning it, and -15% for losing it, no difference in damage. Its the same as FE7's for weapons, for Magic, its Fire > Wind > Lightning > Fire, while Dark and Light always win the WTA when against Other Magics.
Anyway...onto what the stats mean!
HP: <_<
Strength: Base for damage used by Swords, Axes, Bows and Lances. This + Might = Attack
Magic: Base for damage used by Light, Fire, Wind, Dark, and Thunder Magic, as well as healing. Also factors in for some specail weapon effects, which will be noted when it does (basically, if I say something is "Magical", then it factors in magic, otherwise, physical)
Skill: This * 2 = Base Hit. Also factored in for some special skills
Speed: Base stat for AS (using the FE7 term since FE4 doesn't actually show this stat), factored in for evasion, and a few skills. Also, note that there is in game proof that Speed DOES effect how fast you are in terms of who goes first. In the Arena, unlike FE7, you don't always act first, but rather, whoever's speed is higher goes first
Defense: Every point of this, subtract one from physical damage <_<
Magic Defense: Magic Version of Defense, OMG!
Luck: Near as I can tell, all this does is boost evade by 1 Point for each level...might also play a role in some skills though.
Equipped Stats:
Attack: Character's Strength/Magic + Weapon Might
Hit: Skill * 2 + Weapon's Hit
AS: Speed - Weapon Weight (this value CAN drop below 0, and yes, you do get penalized for that)
Evade: AS * 2 + Luck (like above, this value can be negative, and thus, penalizes you likewise)
Note: For these, I'm assuming the default weapon (the one bolded)
Onto the Characters!
Sigurd:
Class: Lord Knight
HP: 62
Strength: 26
Magic: 1
Skill: 23 (+20 w/ Tyrfing)
Speed: 16 (+10 w/ Tyrfing)
Defense: 19
Magic Defense: 4 (+10 w/ Tyrfing)
Luck: 17
Equipment:
Tyrfing: 30 Might, 7 Weight, 80 Hit, Melee, +20 to Skill, +10 Speed, +10 to Magic Defense, grants same effect as "Prayer"
Silver Sword: 14 Might, 3 Weight, 80 Hit, Melee
Steel Sword: 10 Might, 3 Weight, 80 Hit, Melee
Iron Lance: 12 Might, 12 Weight, 80 Hit, Melee
Special Skills:
Pursuit: If Sigurd's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Equipped Stats:
Attack: 56
Hit: 166
AS: 19
Evade: 55
Noish:
Class: Paladin
HP: 54
Strength: 23
Magic: 1
Skill: 18
Speed: 16
Defense: 21
Magic Defense: 6
Luck: 9
Equipment:
Steel Sword: 10 Might, 3 Weight, 80 Hit, Melee
Special Skills:
Duel: Chance of continually attacking based off of skill (as in making the fight last "another Round"). USELESS in a duel (as shown in game in the Arena)
Beserk: Allows for critical hits based off of skill, unsure on exact odds (probably rate = skill)
Equipped Stats:
Attack: 33
Hit: 116
AS: 13
Evade: 35
Alec:
Class: Paladin
HP: 51
Strength: 19
Magic: 1
Skill: 23
Speed: 21
Defense: 18
Magic Defense: 6
Luck: 12
Equipment:
Iron Sword: 6 Might, 3 Weight, 80 Hit, Melee
Special Skills:
Pursuit: If Alec's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Alertness: Makes opponent unable to activate certain special abilities
Equipped Stats:
Attack: 25
Hit: 126
AS: 18
Evade: 48
Arden:
Class: General
HP: 60
Strength: 27
Magic: 1
Skill: 8
Speed: 11
Defense: 26
Magic Defense: 4
Luck: 5
Equipment:
Slim Sword: 8 Might, 1 Weight, 90 Hit, Melee
Pursuit Ring: Grants the "Pursuit" ability
Special Skills:
Pursuit: If Arden's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs). Granted, given who this is, this is likly to never come up
Ambush: If Arden is at low HP, he acts first, worthless in a Duel, shown in the Arena that it only affects the first hit (IE if Arden was attacked, he'd hit first instead of the attacker), and no subsequent ones
Big Shield: Allows any direct damage to be nulled out, chance of succeeding equal to level, I believe
Equipped Stats:
Attack: 35
Hit: 106
AS: 10
Evade: 25
Midale:
Class: Bow Knight
HP: 48
Strength: 20
Magic: 1
Skill: 17
Speed: 22
Defense: 19
Magic Defense: 4
Luck: 5
Equipment:
Iron Bow: 10 Might, 8 Weight, 70 Hit, Ranged
*Hero Bow: 14 Might, 8 Weight, 80 Hit, Ranged, Hits Twice
*Hero Bow is questionable legal for him. Unlike most "Talk" weapons, Midale's is situational, and will only appear if Edain is in love with Midale. Take this as you will
Special Skills:
Pursuit: If Midale's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Duel: Chance of continually attacking based off of skill. USELESS in a duel (as shown in game in the Arena)
Equipped Stats:
Attack: 28
Hit: 104
AS: 14
Evade: 33
Levin:
Class: Sage
HP: 55
Strength: 3
Magic: 27
Skill: 26 (+10 w/ Holsety)
Speed: 30 (+20 w/ Holsety)
Defense: 9
Magic Defense: 16
Luck: 11
Equipment:
Holsety: 30 Might, 5 Weight, 90 Hit, Wind Magic, +20 Speed, +10 Skill
Elwind: 14 Might, 2 Weight, 89 Hit, Wind Magic
Abilities:
Continue: Chance of attacking twice in a row (ala a Hero Weapon, not like Pursuit) equal to Speed
Berserk: Allows for critical hits based off of skill, unsure on exact odds (probably rate = skill)
Stats:
Attack: 57
Hit: 162
AS: 45
Evade: 101
Holyn:
Class: Forrest
HP: 59
Strength: 24
Magic: 4
Skill: 30
Speed: 24
Defense: 18
Magic Defense: 5
Luck: 4
Equipment:
Iron Blade: 12 Might, 6 Weight, 60 Hit, Melee
Special Skills:
Pursuit: If Holyn's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Moonlight Sword: Allows attack to randomly ignore Defense, chance of working is equal to Holyn's skill
Equipped Stats:
Attack: 36
Hit: 120
AS: 18
Evade: 40
Azel:
Class: Mageknight
HP: 50
Strength: 7
Magic: 24
Skill: 13
Speed: 24
Defense: 11
Magic Defense: 10
Luck: 7
Equipment:
Fire: 8 Might, 12 Weight, 90 Hit, Fire Magic
Special Skills:
Pursuit: If Azel's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Equipped Stats:
Attack: 32
Hit: 116
AS: 12
Evade: 31
Jamuka:
Class: Sniper
HP: 57
Strength: 28
Magic: 0
Skill: 18
Speed: 23
Defense: 18
Magic Defense: 4
Luck: 13
Equipment:
Killer Bow: 14 Might, 3 Weight, 100 Hit, Ranged, Grants same effect as "Berserk"
*Hero Bow: 14 Might, 8 Weight, 80 Hit, Ranged, Hits Twice
*Hero Bow is questionable legal for him. Unlike most "Talk" weapons, Jamuka's is situational, and will only appear if Edain is in love with Jamuka. Take this as you will
Abilities:
Pursuit: If Jamuka's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Continue: Chance of attacking twice in a row (ala a Hero Weapon, not like Pursuit) equal to Speed
Duel: Chance of continually attacking based off of skill (as in making the fight last "another Round"). USELESS in a duel (as shown in game in the Arena)
Equipped Stats:
Attack: 42
Hit: 136
AS: 20
Evade: 53
Claude:
Class: High Priest
HP: 41
Strength: 1
Magic: 25
Skill: 16
Speed: 18
Defense: 7
Magic Defense: 25
Luck: 14
Equipment:
Reserve Staff: Heals all allies within a certain radius (not sure how much exactly, seems to be about 6 panels or so), does NOT heal himself, 10 Charges
Valkyrie Staff: Revives an Ally, 1 Charge
Special Skills:
None
Equipped Stats:
Attack: N/A
Hit: N/A
AS: 18
Evade: 50
Beowulf:
Class: Forrest Knight
HP: 54
Strength: 23
Magic: 0
Skill: 28
Speed: 23
Defense: 18
Magic Defense: 4
Luck: 7
Equipment:
Steel Sword: 10 Might, 3 Weight, 80 Hit, Melee
Special Skills:
Pursuit: If Beowulf's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Duel: Chance of continually attacking based off of skill (as in making the fight last "another Round"). USELESS in a duel (as shown in game in the Arena)
Equipped Stats:
Attack: 33
Hit: 136
AS: 20
Evade: 47
Lex:
Class: Great Knight
HP: 56
Strength: 25
Magic: 1
Skill: 16
Speed: 17
Defense: 26
Magic Defense: 4
Luck: 13
Equipment:
Hero Axe: 16 Might, 12 Weight, 70 Hit, Melee, Hits twice
Iron Axe: 14 Might, 18 Weight, 70 Hit, Melee
Special Skills:
Elite: DOUBLES EXP GAINS!!1!!!
Ambush: If Lex is at low HP, he acts first, worthless in a Duel, shown in the Arena that it only affects the first hit (IE if Arden was attacked, he'd hit first instead of the attacker), and no subsequent ones
Equipped Stats:
Attack: 41
Hit: 102
AS: 5
Evade: 23
Dew:
Class: Thief Fighter
HP: 42
Strength: 18
Magic: 5
Skill: 21
Speed: 30
Defense: 11
Magic Defense: 5
Luck: 23
Equipment:
Iron Sword: 6 Might, 3 Weight, 80 Hit, Melee
Special Skills:
Steal: Steals Money equal to 1000 x damage done!!!!
Bargain: Halves the price of items at Shops!!!
Sun Sword: Randomly allows Dew to heal HP equal to damage done, chance is equal to his skill
Equipped Stats:
Attack: 24
Hit: 122
AS: 27
Evade: 77
Lacheses:
Class: Master Knight
HP: 42
Strength: 29
Magic: 9
Skill: 20
Speed: 22
Defense: 20
Magic Defense: 11
Luck: 16
Equipment:
Earth Sword: 12 Might, 5 Weight, 70 Hit, Physical when used Melee, Dark Magic (?) when used Ranged, heals user equal to damage done in both cases, 10 Charges
Prayer Sword: 12 Might, 3 Weight, 70 Hit, Melee, grants same effect as "Prayer"
Thief Sword: 3 Might, 2 Weight, 50 Hit, grants same effect as "Steal"
Live Staff: Heals ally (user can't target self) by amount based off magic
Special Skills:
Charisma: Units nearbye get +10% Support (not entirely sure what this does, I think it boosts Evade and Hit by 10%, and possibly some other stats, though, I DO know its worthless in a duel)
Equipped Stats:
Attack: 41
Hit: 110
AS: 17
Evade: 50
Ira:
Class: Sword Master
HP: 50
Strength: 23
Magic: 1
Skill: 30
Speed: 29
Defense: 14
Magic Defense: 5
Luck: 8
Equipment:
Hero Sword: 12 Might, 3 Weight, 100 Hit, Melee, Hits Twice
Iron Blade: 12 Might, 6 Weight, 60 Hit, Melee
Special Skills:
Pursuit: If Ira's Speed > Enemies speed (by how much, not sure), then she attacks twice (typical FE Double Act, IOWs)
Alertness: Makes opponent unable to activate certain special abilities
Meteor Sword: Turns next attack into 5 hits, chance of happening equal to units Skill
Equipped Stats:
Attack: 35
Hit: 160
AS: 26
Evade: 60
Fury:
Class: Falchon Knight
HP: 44
Strength: 15
Magic: 10
Skill: 19
Speed: 28
Defense: 17
Magic Defense: 16
Luck: 11
Equipment:
Slim Lance: 12 Might, 6 Weight, 90 Hit, Melee
Special Skills:
Pursuit: If Fury's Speed > Enemies speed (by how much, not sure), then she attacks twice (typical FE Double Act, IOWs)
Equipped Stats:
Attack: 27
Hit: 128
AS: 22
Evade: 55
Note: Fury is weak to Bows and Ballistas due to the nature of her class. When hit with one, the Attack works as though it was double against her (IE if she was against 20 attack, it'd be like 40, and then it factors in her defense)
Tiltyu:
Class: Mage Fighter
HP: 49
Strength: 5
Magic: 20
Skill: 30
Speed: 26
Defense: 7
Magic Defense: 16
Luck: 22
Equipment:
Tron: 20 Might, 7 Weight, 70 Hit, Thunder Magic
Thunder: 8 Might, 7 Weight, 90 Hit, Thunder Magic
Special Skills:
Anger: When Tiltyu is low on HP, she's insured to get a critical hit
Equipped Stats:
Attack: 40
Hit: 130
AS: 19
Evade: 50
Sylvia:
Class: Dancer
HP: 42
Strength: 5
Magic: 8
Skill: 6
Speed: 14
Defense: 3
Magic Defense: 16
Luck: 14
Equipment:
Slim Sword: 8 Might, 1 Weight, 90 Hit, Melee
Special Skills:
Continue: Chance of attacking twice in a row (ala a Hero Weapon, not like Pursuit) equal to Speed
Dance: ALLOWS THE USE OF THE DANCE COMMAND! (Yes, its the same as the other FE "Dances")
Stats:
Attack: 13
Hit: 102
AS: 13
Evade: 40
Edain:
Class: High Priest
HP: 46
Strength: 5
Magic: 26
Skill: 16
Speed: 19
Defense: 8
Magic Defense: 12
Luck: 27
Equipment:
Relive Staff: Heals Target for HP based off magic (more than Live Staff, cannot target self)
Warp Staff: Lets Edain send Target to any liberated Castle! (cannot target self <_< >_>)
Special Abilities:
None
Equipped Stats:
Attack: N/A
Hit: N/A
AS: 19
Evade: 65
Brigid:
Class: Sniper
HP: 56
Strength: 25 (+10 w/ Ichival)
Magic: 3
Skill: 27
Speed: 24 (+10 w/ Ichival)
Defense: 14
Magic Defense: 10
Luck: 19
Equipment:
Ichival: 30 Might, 13 Weight, 70 Hit, Ranged, +10 Strength, +10 Speed, heals Brigid for 5-10 HP each turn
Steel Bow: 14 Might, 8 Weight, 70 Hit, Ranged
Special Skills:
Pursuit: If Brigid's Speed > Enemies speed (by how much, not sure), then she attacks twice (typical FE Double Act, IOWs)
Equipped Stats:
Attack: 65
Hit: 124
AS: 21
Evade: 81
TEMPS!!!
Diadora:
Class: Shaman
HP: 44
Strength: 2
Magic: 30
Skill: 14
Speed: 14
Defense: 5
Magic Defense: 30
Luck: 8
Equipment:
Aura: 20 Might, 20 Weight, 80 Hit, Light Magic
Silence Staff: Silences Enemy, 100% hit rate, 3 charges
Circlet: Allows Diadora to recover 5-10 HP each turn
Abilities:
Reflex: Makes Diadora immune to being hit with Critical Hits
Equiped Stats:
Attack: 50
Hit: 108
AS: -6
Evade: -4 (yes, she makes attacks MORE ACCURRATE against her)
Ethlin:
Class: Paladin
Base Stats:
HP: 45
Strength: 19
Magic: 11
Skill: 22
Speed: 23
Defense: 15
Magic Defense: 10
Luck: 10
Equipment:
Light Sword: 12 Might, 5 Weight, 70 Hit, Physical when used as Melee, Light Magic when used as Ranged
Slim Sword: 8 Might, 1 Weight, 90 Hit, Melee
Live Staff: Heals ally (user can't target self) by amount based off magic
Return Staff: Lets Ethlin send Target back to the base! (cannot target self <_< >_>)
Special Skills:
Berserk: Allows for critical hits based off of skill, unsure on exact odds (probably rate = skill)
Equipped Stats:
Attack: 31 (23)
Hit: 114
AS: 18
Evade: 46
Cuan:
Class: Duke Knight
HP: 62
Strength: 29 (+10 w/ Gae Borg)
Magic: 1
Skill: 18 (+10 w/ Gae Borg)
Speed: 20
Defense: 23 (+10 w/ Gae Borg)
Magic Defense: 5
Luck: 7
Equipment:
Gae Borg: 30 Might, 15 Weight, 70 Hit, Melee, +10 Strength, +10 Skill, +10 Defense
Steel Lance: 16 Might, 12 Weight, 80 Hit, Melee
Javelin: 12 Might, 18 Weight, 60 Hit, Melee/Ranged
Special Skills:
Continue: Chance of attacking twice in a row (ala a Hero Weapon, not like Pursuit) equal to Speed
Equipped Stats:
Attack: 69 (O.o)
Hit: 126
AS: 5
Evade: 17
Finn:
Class: Duke Knight
HP: 52
Strength: 23
Magic: 1
Skill: 21
Speed: 19
Defense: 18
Magic Defense: 4
Luck: 23
Equipment:
Hero Lance: 15 Might, 12 Weight, 80 Hit, Melee, hits twice
Iron Lance: 12 Might, 12 Weight, 80 Hit, Melee
Special Skills:
Pursuit: If Finn's Speed > Enemies speed (by how much, not sure), then he attacks twice (typical FE Double Act, IOWs)
Prayer: If Finn is in Critical HP, his Evade Rate increases dramatically
Equipped Stats:
Attack: 38
Hit: 122
AS: 7
Evade: 37
AVERAGES!!!
HP:
1. Sigurd 62
(Cuan 62)
2. Arden 60
3. Holyn 59
4. Jamuka 57
5t. Lex 56
5t. Brigid 56
7. Levin 55
8t. Noish 54
8t. Beowulf 54
(Finn 52)
10. Alec 51
11t. Azel 50
11t. Ira 50
13. Tiltyu 49
14. Midale 48
15. Edain 46
(Ethlin 45)
16. Fury 44
(Diadora 44)
17t. Dew 42
17t. Lacheses 42
17t. Sylvia 42
20. Claude 41
Average: 50
Defense:
(Cuan 33)
1t. Arden 26
1t. Lex 26
3. Noish 21
4. Lacheses 20
5t. Sigurd 19
5t. Midale 19
7t. Alec 18
7t. Holyn 18
7t. Jamuka 18
7t. Beowulf 18
(Finn 18)
11. Fury 17
(Ethlin 15)
12t. Ira 14
12t. Brigid 14
14t. Azel 11
14t. Dew 11
16. Sylvia 10
17. Levin 9
18. Edain 8
19t. Claude 7
19t. Tiltyu 7
(Diadora 5)
Average: 15
Magic Defense:
(Diadora 30)
1. Claude 25
2t. Levin 16
2t. Fury 16
2t. Tiltyu 16
2t. Sylvia 16
6. Sigurd 14
7. Edain 12
8. Lacheses 11
9t. Azel 10
9t. Brigid 10
(Ethlin 10)
11t. Noish 6
11t. Alec 6
13t. Holyn 5
13t. Ira 5
13t. Dew 5
(Cuan 5)
16t. Arden 4
16t. Midale 4
16t. Jamuka 4
16t. Beowulf 4
16t. Lex 4
(Finn 4)
Average: 9
Damages:
Note: I'm taking damage's vs. Average defenses, since enemies are oddly similar to your team defensively. This isn't perfect, but its easier on my side anyway.
Note that I'm too lazy to factor in Skill damage yet. I am factoring damage with Hero Weapons mind (doubling it, basically. Will be noted if high damage is due to multiple hits via Hero Weapon by a (#x2) following the listed damage)
(Cuan 54)
1. Lex 52 (26 x2)
2. Brigid 50
3. Levin 48
(Finn 46 (23 x2))
4. Sigurd 41
(Diadora 41)
5. Ira 40 (20 x2)
6. Tiltyu 31
7. Jamuka 27
8. Lacheses 26
9. Azel 23
10. Holyn 21
11. Arden 20
12t. Noish 18
12t. Beowulf 18
(Ethlin 16)
14. Dew 15
15t. Midale 13
15t. Fury 13
17. Alec 10
18. Sylvia 3
Average: 25
Not Listed: Edain and Claude, since they have no means of doing damage legally (for all that they technically can in game and such)
Average AS:
Not doing normal speed since that doesn't matter in practice (its really just a base)
1. Levin 45 (o.o)
2. Ira 26
3. Dew 25
4. Fury 22
5. Brigid 21
6t. Jamuka 20
6t. Beowulf 20
8t. Sigurd 19
8t. Tiltyu 19
(Edain 19)
10t. Alec 18
10t. Holyn 18
(Claude 18)
(Ethlin 18)
12. Lacheses 17
13. Midale 14
14. Noish 13
15. Azel 12
16. Arden 10
17. Sylvia 9
(Finn 7)
18. Lex 5
(Cuan 5)
(Diadora -6)
Average: 18
Note: Not factoring in Claude or Edain into the averages here (though I'm listing them) just cause they can't attack, and have no legal weapons so its a bit inflated and such.
Evade, Speed, and Hit Averages coming soon, as well as damage after factoring in skills and stuff. Me = lazy and such <_<