"Well, you managed to make it all the way to me. I wonder if your friends can muster the same strength... Let's find out!"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
Team Super | Miakis, Cristo, Angelo, DQ4 Hero, Brey (Status Symbol Law)
[Miakis: Mother Earth, Cyclone, Magic Absorb]
Floor 7a: The Elemental Ties that Bind
Team Super vs. Sasarai, Lich (FF1), Land Umber (SD3) and Scarmiglione-Z (FF4DS)
Team Super vs. Barbariccia, S2 Luc, Tiamat (FF1) and Kanji
Team Super vs. Kary, Lucca, Yukiko, Ho-oh and Alen (S1)
Team Super vs. Fiegmund (SD3), Marle, Lenus, Kraken(FF1) and Cagnazzo (FF4DS)
Team Super vs. Profound Darkness and Lamington
Team Snowfire | Fang, Vanille, Snow (Firefly), Lightning (Leader), Hope
Floor 2a: Adventuring (Earlygame)
Team Snowfire vs. Flay and Nikki
Team Snowfire vs. Jack(WA:ACF) and Rudy(WAo1)
Team Snowfire vs. Opera, Ernest and Celene
Team Snowfire vs. Killey (S2), Lorelai (S2) and Pesmerga (S2)
Team Snowfire vs. Sothe, Karn, Edward(FF4) and Vyse
Team Magic | Shania, Rydia (Life)+Rosa,Hilda, Jane, Nall
Floor 2a: Adventuring (Earlygame)
Team Magic vs. Flay and Nikki
Team Magic vs. Jack(WA:ACF) and Rudy(WAo1)
Team Magic vs. Opera, Ernest and Celene
Team Magic vs. Killey (S2), Lorelai (S2) and Pesmerga (S2)
Team Magic vs. Sothe, Karn, Edward(FF4) and Vyse
Team Tal | Celes (Speed?) Nel, Lyn, Yukiko, Cray
[Celes: Kirin]
[Floor 1: Starting off Again (Beginning of the game)]
Team Tal vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4) and Gorudo
Team Tal vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Tal vs. Blissey, Axem Green, Augst and Lucius
Team Tal vs. Mist Dragon, Whelk, Wingraptor (FF5), Garland (FF1) and LORD OCHU (FFX)
Team Tal vs. Lich and Kraken
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget moves are not affected. If a status is used that prevents the target from acting (Petrify, Sleep, etc.) then the effect is nullified until the status is removed.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.
Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.