"Hmm... Let's see if I can change things up a little bit and make things more interesting!"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
Team Snowfire | Fang, Vanille, Snow (Firefly), Lightning (Leader), Hope
Floor 3a: A Singlet
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Snowfire vs. Atma Weapon and Narshe Kefka
Team Snowfire vs. Evrae and Defender X
Team Snowfire vs. Kunino-Sagiri
**Full Heal
Team Snowfire vs. Adramelk and Velius
Team Snowfire vs. Zog and Sara
Team Magic | Shania, Rydia (Life)+Rosa, Hilda, Jane, Nall
Floor 3a: A Singlet
**All attacks, regardless of original ability, are single target for this floor and may be targetted regardless of original conditions.
Team Magic vs. Atma Weapon and Narshe Kefka
Team Magic vs. Evrae and Defender X
Team Magic vs. Kunino-Sagiri
**Full Heal
Team Magic vs. Adramelk and Velius
Team Magic vs. Zog and Sara
Team Tal | Celes (Speed?) Nel, Lyn, Yukiko, Cray
[Celes: Kirin, Siren]
Floor 2b: Magical Mystery
Team Tal vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi
Team Tal vs. Nina1, Nina2 and Nina3
Team Tal vs. Lemina, Mia, Ronfar, Jessica and Luna
Team Tal vs. Sarah (S3), Cleo and Bernadette
Team Tal vs. Lyon and Nergal
Team Random | Jerin, Eileen, Billy(Neo Speed), Kyra, Raynie
[Floor 1: Starting off Again (Beginning of the game)]
Team Random vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4) and Gorudo
Team Random vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Random vs. Blissey, Axem Green, Augst and Lucius
Team Random vs. Mist Dragon, Whelk, Wingraptor (FF5), Garland (FF1) and LORD OCHU (FFX)
Team Random vs. Lich and Kraken
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget moves are not affected. If a status is used that prevents the target from acting (Petrify, Sleep, etc.) then the effect is nullified until the status is removed.
Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 75%. (This means full healing is always 75%) The healing also only revives characters with 1 HP. The healing received from spells that hit more than one target may be used as revival once per battle.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by speed-increasind effects.
Neo Speed - The effective speed of one character is increased by 20% and increases 20% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.