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**Full Heals reset limit and other types of gauges when teams pass through them.
Team Snowfire | Fang, Vanille, Snow (Firefly), Lightning (Leader), Hope
Floor 6a: Underachievers
Team Snowfire vs. Largo, Sync, Legretta and Asch
Team Snowfire vs. Marsilio, Decus and Vesper
Team Snowfire vs. Dheginsea and FE7 Dragon
*Full Heal
Team Snowfire vs. Hugo (RH), Palomides (RH) and Viola (RH)
Team Snowfire vs. Piedras Blancas (XF) and Rupert (XF)
Team Tal | Celes (Speed?) Nel, Lyn, Yukiko, Cray
[Celes: Kirin(M), Siren(M), Stray(M), Shoat(M), Zone Seeker((M), Seraphim(M), Fenrir]
Celes' EspersFloor 5a: Ceaseheal
*On this floor, restoration of HP and MP are reduced to 10% (of whatever they normally were (ANY healing is 10%, even if it was overkill full healing)) and revival may not be used by the player team.
Team Tal vs. Ryu1, Guv (No Call Team) and Yuri2
*Full Heal
Team Tal vs. Yulie, Nina1, Yuna and Yukiko
Team Tal vs. Mua, Golem, Steelix and Cecil
*Full Heal
Team Tal vs. Albedo (XS2) and Albedo (XS1)
Team Tal vs. Queen Zeal
Team Random | Jerin, Eileen, Billy(Neo Speed), Kyra, Raynie
[Floor 4: Diff'rent Strokes]
Team Random vs. Hahn, Tia, Gadwin, Luna, Mareg and Shana
Team Random vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team Random vs. Worker 8, FFT Cloud, Beowulf, Olan, Alma and Reis
Team Random vs. Albel, Adray, Roger Huxley, Noel and Chisato
Team Random vs. Palom, Porom, Tellah, Edward, Cid and Yang
Team Trips | Yuri1, Fogel, Cielo, Yukiko, Mime (SSL)
Floor 3b: Multiply
**All attacks, regardless of original ability, hit either all enemies or all allies for this floor.
Team Trips vs. Billy, Bart, Rico and Elly
Team Trips vs. Raquel (WA4), Rudy (WA1), Brad (WA2), Gallows (WA3) and RAGNAR BLITZ LEBRETT (WAXF)
Team Trips vs. Alma, Kresnik, Yulie and Marle
Team Trips vs. Spherimorph, Dalton and Augst
Team Trips vs. Shadow Yukiko and Wendigo (FFX)
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget moves are not affected. If a status is used that prevents the target from acting (Petrify, Sleep, etc.) then the effect is nullified until the status is removed.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by speed-increasind effects.
Neo Speed - The effective speed of one character is increased by 20% and increases 20% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.