Team Pyro passes, dat MT'd Trans-Turn.
Random belated comments:
* Aside from Ryu2 with Speed?, a non-Sealstone way to beat the old Water version of the floor is probably just Jessica blowing Magic Burst, which she should have by Floor 7. Counter enemy hax with your own hax! (That said... wow. Even if you have a character or two with solid elemental nulling, you still have to worry about Celes's status-game, and Celes isn't easy to take down quickly.)
* Elf's comments on FF5 Chemist are interesting (it sounds like I'd flat disallow such drops by default) but should probably go to the brainstorming topic. It's not really fair to Pyro if the explicit character guidelines in the wiki allow these Chemist mixes on Floor 3; if there exist "mixes allowed if time spent in Thief" then that needed to be declared *before* the team got in so that Pyro could plan around it.
* Came up in NyarlieDungeon chat, but the stat topic on Lenus1 just says that she hits her limit phase on Dragoon transformation (so presumably even if you use physicals as a Dragoon, not linked to Dragoon magic necessarily). So uh she limits faster if transformy characters like Ryu1 or Yuri transform? Definitely would not allow her to limit on any magic. Anyway, that said, assuming a team can control their MT damage Lenus usually picks Lenus2 for this fight anyway, whose best damage IS Water, appropriately enough. (Super-low MT 3HKO on the nose.)
Team Djinn | Lenneth, Ivan, Jane, Sacred Slayer (Life), Marco
[Ivan: Gust, Zephyr, Breeze, Smog, Squall, Flash and Hail | Wind Mage] Ivan's Djinni
Floor 7a: The Elemental Ties that Bind
Team Djinn vs. Sasarai, Samurai (FF5), Hellion, Golem (Pokemon) and Scarmiglione-Z (FF4DS)
Pyro's writeup works, but it should be noted that Ivan MUST nail his 2 statuses here lest GP Rain + Explosion murderize everything. (And Lenneth needs to take down Sasarai of course but think she can handle that just fine.)
Team Djinn vs. Barbariccia, Crono, Zalbard (ShF2), Tiamat (FF1) and Kanji
Follow Me takes out enough key players.
Team Djinn vs. Kary, Cameela (ShF2), Yukiko, Ho-oh and Alen (S1)
It seems bad if Ivan's status misses Yukiko here as it sets up things like Sunny Day -> MT Fire blasts (For all that apparently Yukiko's super-evade doesn't apply to strictly status attacks). That said if it does hit, the fight is probably in hand, Kary can't do enough MT damage herself fast enough (Hold is probably a bad idea).
Team Djinn vs. Ice Queen Avril, Virgil, Lenus and Geshp (ShF2)
HUGE split based off whether IQA's fast CTB or turn-based initiative is seen as "faster" here. Seems borderline. If Jane is faster think Djinn wins, kill IQA + Geshp, then take control against 2 limit bosses. (If Djinn can't kill both there might be problems but suspect he can with 3xLenneth beats + Ivan damage.) If IQA is faster... yeah, 4D Pocket Jane, Geshp damage incoming, Lenus2's MT 3HKO suddenly is scarier after Geshp has softened everyone up, and Virgil has some bad MT to toss in as well. Djinn can sort of deal with it but it involves playing defensive which might let Geshp / IQA get a second turn, which would be Very Bad. I believe the entire fight hinges on this.
Team Djinn vs. Profound Darkness, Orgulla (XS2) and Lamington
Follow Me-> Kill Lamington. Orgulla can prep a OHKO but Jane screws with that plan by spamming Sucker afterward. PD1 & Orgulla being forced back to magic to deal with Jane (who just gets revived by Marco when Orgulla kills her) probably don't tax Djinn's resources so badly, so Orgulla eventually dies, then Lenneth gets to go solo PD.
Leaning "pass" on Team Djinn, in close calls like Fight 4 I'd normally be inclined to err on the side of the player over the dungeon, the only asterisk being that Ivan seems to be required to hit 3 statuses in the earlier fights, making me feel some of the generosity may have been used up. What's IQA's effective speed exactly, anyway? Does WA5 use that funky quadratic Response thing that WA4 does where I can't just compare her RES with the party average?