Oh yeah, Ivan's has about -10% to all stats except for -20% HP due to the fact that he has chosen not to set Djinn in a way to maximize stats (aka: not 6 Wind Djinn)
[Ivan: Gust, Zephyr, Breeze, Smog, Squall, Flash and Hail | Wind Mage] Ivan's Djinni
Floor 7a: The Elemental Ties that Bind
Team Djinn vs. Sasarai, Samurai (FF5), Hellion, Golem (Pokemon) and Scarmiglione-Z- (FF4DS)- Samurai can now unleash about 50% MT damage. Turn barrage certainly says goodbye to Sasarai and Hellion and one other (Samurai has the dangerous MT so sure). Ivan statuses Golem, and they can heal up probably without SS or Marco needing to use any more MP.
Team Djinn vs. Barbariccia, Crono, Zalbard (ShF2), Tiamat (FF1) and Kanji- The barrage will be aimed at Crono, then Zalbard, then Barby. Tiamat and Kanji should live to get turns, but not dangerous.
Team Djinn vs. Kary, Cameela (ShF2), Yukiko, Ho-oh and Alen (S1)- Ice damage helps, although Yukiko may evade it. Turn order is Jane->Ivan->Lenneth or Marco->SS. Ivan goes first of the attackers (I'm assuming that how Follow Me would speed people up?), so not giving a lot of credence of Ice knockdown turn 1 v Yukiko evade. I would say second hit on averages gets her though, so Lenneth gets her (along with ). Definitely not dead is Kary of the 3.5 Pdur. Someone else will be take too and they can kill Marco. But wait, I guess Lenneth can hit Yukiko but needs to aim two separate attacks at her to kill her. Hmm. I guess that Ivan probably just uses Flash here perhaps, then Lenneth kills Alen and Ho'oh. Yukiko will revive Ho'oh and Kary and Cameela can combine to off Marco or Jane (so Ivan will open with 90% damage reduction). Kary instead will status Jane to keep Follow Me down, but the team should be fine (May need 2 Turn Shifts though). I guess this is the first match where a headache of "What speed does Turn Shifting SS turns come at post Follow Me comes up.
Team Djinn vs. Ice Queen Avril, Virgil, Lenus and Geshp (ShF2)- I assume that this is XS 1 Virgil. So, there is at least a bit of durability in the mix (about 2 PC HP on Lenus and 3 on IQA, Virgil has the form chain). Anyways, IQA portals out Jane and because I don't see Follow up actually affecting speed, she would then portal out Lenneth. Maybe they should get IQA first. Lenneth can do it assuming no Blocker (certainly needs all 3 attacks though). Ivan can use the 90% damage cut. Virgil can use Bind Force (uh...it probably would eliminate one of Lenneth's attacks to me, so she probably can't PWS now. It's...something), other can whatever. Next round can get Geshp. The limit fighters are next. Lenus immediately gets a turn on 60% HP, Virgil at about half HP transforms and then is immune to melee physicals (so Lenneth can no longer even touch him). If the team wants to stall around, they can have Ivan use a few Djinni buffs (which I'm assuming don't wear off) to raise Mdef and speed (Although if Jane is spamming Follow Me, speed is not relevant). Upon 60% HP, Lenus will assuredly kill Lenneth (who is sporting -40% to Dark). So, need to go one at a time. I guess Virgil should be first (or else, Ether Bomb->MT Lenus->hahaha).
Now...this team arguably sucks all around at damaging Virgil (GS Wind and Thunder are the same element, XS has no Wind). The damage can be...Jane physicals, the Ice Summon, and badly cut Wind/Thunder Spells (which are not MP efficient). Flat out thinking that this has issues. Enemies are not great on damage, but Virgil can do damage and status (not good, but forces on the turn shifters to heal occasionally; assuming Lenneth spends turns getting the status) off that speed (if he goes right after a Follow Me turn, he will basically be doubling. When Virgil starts getting MT damage and builds up boosts and counter boosts, things can get dicey quickly. Could get through with just a large MP drain. If Virgil is PC HP and constantly statusing Jane so only Ivan can attack, he needs like 10 spells to get Virgil down; that's pretty much Ivan's MP pool).
Team Djinn vs. Profound Darkness, Orgulla (XS2) and Lamington- So if the team does get here, first target people note is Lamington. As noted, he cuts 50% of physicals to me and has some evade them at least can hamper Lenneth a little (and maybe also counters? PWSes may get around those though. Evade is doubly problematic if it means Lenneth does not build energy, but can't remember there), so needs a bit of time to mop him up. He has a bit over 2 PC HP to me, so maybe 4.5 PDur. Ivan opens with the 90% damage cut as usual. I think that it may take like Lenneth turns to get Lammy out of the way. Kind of wondering that this point how SS's MP is holding up (Ivan's may not be great either depending). Orgulla has that large HP pool (and cuts Lenneth's damage by 25%. Weak to a lot of Ivan's though!). Then PD has that large HP pool. It's just a lot of pressure to face as MP pressures may mount. Orgulla MT+PD can take out all but Lenneth certainly (and if Lenneth is not being healed, a bit of extra will do it). Tentative fail. Three people who can already used a hefty chunk of MP with lowish MP pools versus two slog fights that need a lot of specific ordering. I kind of don't know. Jane is a still a bit question mark/headache.