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Author Topic: 2012 Gaming in review  (Read 7554 times)

Meeplelard

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Re: 2012 Gaming in review
« Reply #25 on: January 02, 2013, 09:58:54 PM »
Posting mine in rough order of games played, because ordering them in terms of quality would drive me...I'd say insane but I'm already there but you get the idea!

Sonic Adventure 2: Battle: I finished 2011 playing Sonic Adventure 1, 4 days until I left for Israel, I played this one quickly!  I found it aged notably better than it's predecessor, because ripping out the time wasting Hub World and Sonic/Shadow Stages were nothing short of great.  Eggman/Tails stages felt like improvements of E-102's stages in SA1's, and Knuckle/Rouge...um, ok, those kind of sucked, but at least Knuckles had cheesy rap to bring a smile to my face. 

Best part of the game of course is this:
https://www.youtube.com/watch?v=u9zZus_1_ag

Metal Gear Solid: Wait, Metal Gear Rising is being made by Platinum games and looks like a DMC game? CRAP! I have to care about the series now!  Oh look, the game is $10 on PSn and can be played on my PSP, lets get started!

This is a very "For it's time" game.  The stealth works, just anything outside of Stealth is...kind of bad.  Avoiding combat is of course promoted, but then you go into a forced combat area like, say, a boss fight and the game sort of becomes unfun.  The plot is interesting enough, I suppose.  Still, the gameplay just isn't there for a modern game. 

I will say this now: DLChat recently had a discussion that that PS1 games that generally aged best are the ones that were 2D.  MGS just helps further prove this, as it's a 3D game and didn't do particularly well.  Could be linked entirely to the 3D Graphics thing and not knowing how to utilize them to fullest, and yeah, you get the idea.  Granted, sounds like MGS1 got a MGS2/3 Style remake on the Gamecube, so at least there's that.

That said, game isn't awful, just...didn't live up to the expectations really at all.

Sonic Heroes: I didn't want to play this, but Xer insisted just so I could see how things went downhill so fast after Sonic Adventure 2.  He wasn't kidding; the concepts are all there, but there's a clear lack of any sort of quality assurance.  Stages take 10 minutes on average, which is unheard of in a Sonic game, platforming is slippery and enemies sometimes take forever to kill.   And to think the game basically asks you to play through it 4 separate times, and only one of them (Team Chaotix) actually shows a semblance of originality in it's level format (and really, it's "Same stage, but now you have a condition to fulfill!")...there's a reason I only played this game on the Hero side.

One of the worst games of the year I played, no questions asked...but not the flat out worst game.

Sonic the Hedgehog CD: Finally had a chance to play this in a legitimate fashion, it's...about what you'd expect from a genesis Sonic game.  The gimmicks are neat, but not really game-breaking one way or another, and the added ability to play as Tails in the XBL version was a cute gimmick.  Just nice to play something retro that I always kind of wanted to play, but nothing special beyond that.

And while I can understand the S3&K being "BEST SONIC GAME EVER!" hype, I will not get those that hype this one as the best.  Comes off as total Sega CD Hipster Elitism.

Final Fantasy: 4 Heroes if Light: This is a game where they couldn't have gotten things more wrong.  No, this is not what most Final Fantasy fans want...or more accurately, it isn't anything like a Final Fantasy.  Oh sure, has some spell and item names, and I think White Mages look like their classic selves (Not Black Mages though), but everything else that defines a Final fantasy isn't there.  Heck, the game even goes out of it's way to avoid like all the standard Job names.  Instead of Thief, it's Bandit, instead of using the term Knight, it's Fencer.  But that's minor...

Game is unpolished, has clunky interface, and doesn't even let you target enemies on battle; yes, you rely entirely on Auto Battle.  The Job System wastes everything a Job system should have, and the game even has some really dumb mechanic ideas and a lot of hidden undocumented facts (like, say, Weapon and Magic Proficiency for jobs...yes, we're back to Suikoden 2/4 standards guys!)

And it doesn't even have legitimate plot.  It's just run around the world doing odd jobs.  To add to this, it keeps the team split for half the game; would be fine if it consistently handed you temps (like the game seems like it'll do) but they don't.  So you consistently have 2 PC parties...sometimes solo arcs half way through the game.  THIS IS NOT FUN!!!

In the end, when you look at the game, it's not a Final Fantasy at all.  It's a Dragon Quest with a Final Fantasy paint job.  Heck, the most basic of enemies are even SLIMES in this game, only they are modeled to look like Flans because Final Fantasy.  Speaking of which, Flans are the only FF mainstays to appear; no Cactuars, Tonberries, Behemoths, Marlboros, etc.  It really strikes me that they were making a Dragon Quest, then realized "wait, this will sell much better in the west with Final Fantasy in the name!" then shifted to that, because just about everything this game does is stuff that screams "Anti-Final Fantasy" yet is par for the course in a "Classic" Dragon Quest.

Another one of the worst games I played this year.  To think that some people hyped this as "Great game to go back to the routes of jRPGs!"  No, if anything, this is a game that illustrates just why these conventions are dropped, and why the "Good Old Days" are just a nostalgic rose colored glasses moment.

Shadow the Hedgehog:  If there's one way to sum up this game, it's "Guilty Pleasure."  The game isn't good, it's mediocre at best, yet...somehow I managed to get all 10 endings (this was tedious and annoying), and see the FRUE ENDING.  It doesn't futz up details the way Sonic Heroes does, but it doesn't really do anything right.  Again, I cannot really defend this game; it's playable sure, and while people slammed the game for "OMG GUNZ NO :(", that's actually one of it's charms, because it's *Gasp* ANOTHER FACET OF GAMEPLAY, and you can often ignore it since Shadow still has all of what he did in SA2. 

Again, it's not a good game, but I still enjoyed it, so yeah, "Guilty Pleasure."

Ninja Gaiden 2: Technically started in 2011, but when I realized I wasn't going to finish it when I thought, I put it on hiatus.  Got serious in 2012.  Ninja Gaiden 2 is a fine case of 1 step forward, 2 steps back.  It does a bunch of neat and cool ideas relative to the first (slicing off enemy limbs without killing them and it having an impact on gameplay, the Red Health idea was neat as well), while hurting in a bunch of other ways (Camera Angles, not showing restraint on balance in some areas, and stages are way too long for their own good, with too many poorly designed bosses and poorly handled checkpoints.)  It's not awful, but it is disappointing.  The game does still have a lot of what made the first game good, but still feels like a downgrade overall, and is more frustrating at times than fun.

Final Fantasy 13-2:  I liked FF13 a fair amount, and FF13-2 based on what little I knew was keeping itself more in-tune with FF13 than FF10-2 did for FF10...and it did!  It held FF13's battle system, Serah is a genuine extension of her character in FF13, and an actually likable protagonist, and it doesn't seem to actually spit on FF13 the way FF10-2 did for FF10.  It also kept itself it's own unique game by implementing time travel mechanics, a totally different plot (thus not being a rehash), and the Pokemon element to make gameplay not just a carbon copy.  Also fixed 2 issues with FF13's battle system (Leader DIes = Game Over is gone, and you can swap leaders Mid-battle, letting you handle more advance strategies.)  Music is also good, as it feels like songs that could fit into FF13, while still having a slightly different feel to them to illustrate the game's changed tone.

...however, the game is not without problems.  First off, battles are lazily handled relative to FF13.  FF13 clearly put effort into every fight, and charging in with all Commandos and Ravagers doesn't work always, and often gets you killed...FF13-2?  There's little reason not to open fights with this, and swapping only occurs if things go down hill or you're fighting a boss.  Role balance is worse too; removing Slow and Haste really hurts Synergists and Saboteurs, only further encouraging just slugging things out.  The plot is also just...kind of bland.  Once you remove the time travel, it's really just fetch quests after fetch quests...and this is something FF13 basically avoided entirely.  Also Caius is a case of huge wasted potential, as he could have worked, but the game took a completely bad angle with him.

I still 100% this game (got all Fragments, basically), and did most of the DLC, and enjoyed this game, but it's a clear downgrade from the original.   The game shows more effort than FF10-2, at least, but there's definitely a smaller budget and less resources to work with, and it shows.  I feel it could have been a great game with maybe a longer development time, but alas, so it goes.


Kid Icarus Uprising: Best game of 2012.  This is a game I impulsively bought because it was a Buy 2, get 1 Free, and Mandy was only getting 2 so I bought this for myself, because why not?  I do not regret this at all, as game more than exceeded expectations.  It's writing is absolutely hilarious, completely blowing Star Fox 64 out of the water for quotability, gameplay is new and original and fun.  The game seems flawed at first with it's controls, but once you get over that hurdle, there's really little to complain about.  There's also a lot in the game for you to do once you finish the Main Campaign, between Intensity levels, the Achievements system, Multiplayer, what have you.

I was expecting a decent game, but this game was so much better than I could have thought.  Easily the best game of the year, in any event.

Kid Icarus (3D): After KIU, I decided to finally play the original game to see some of the ground work it was referencing, and bought the HD KID ICARUS FOR THE 3DS!! ...which is the same game only now with pre-rendered backgrounds instead of black ones, just to make it prettier.  Anyway, not much to say; it's an old NES game and it shows, but it's not awful or anything.

Sonic Generations: This...is probably the #2 game of the year.  Sonic Fanbase can bite me; this is the best Sonic Game ever.  The Classic Stages are the best designed the series has to offer, with the best handled physics, and all that, and some great nods and moments scattered about (the Crisis City stunt is nothing short of amazing.)  Modern Stages are a blast too, really illustrating how the series has evolved.  It's a game that isn't afraid to acknowledge the bad of the series as well as the good, and generally covers it's bases extremely well.  It's one flaw is that it's a little too short, and some of the boss fights (Like the final) are kind of dull, though there's a lot of little extra content to do, and all 3 Rival Fights are just great, and fun to replay over and over again.

Not much to say really, just a damn good Sonic game, and if this doesn't prove "Sonic is fun again guys, no seriously", then...well...screw you!

NieR: I think people overlove this game a tad too much.  Maybe it's because I played a lot of action games and found the combat dull in comparison to the likes of Devil May Cry or Bayonetta, but the gameplay just didn't really click.  Felt too spam happy.  Especially in the first half, as at least the second half has multiple weapon styles that offers some variety.  I only played one ending and intend on getting B Ending eventually (already saw D Ending, I can deduce what happens in C Ending), and the story was decent, but not the WOMG MOST AMAZING THING that some people hype.

No, game isn't bad, but I didn't fall in love with it the way some people do.  It's merely a decent game, not an amazing one.

Asura's Wrath: I'm...not sure how to respond to this.  THis is more an interactive Shonen Anime DBZ Homage thing than an actual game, given a large part of the gameplay is QTEs.  I mean, it's fun and all in that 'Turn your brain off and enjoy the explosions" kind of way, but I really don't know how to assess it.  It's not really comparable to any other game I've played, is what I'm getting at.  I enjoyed it, but I still question if it qualifies as a game. 

Oh well, as least the game lets you PUNCH GOD IN THE FACE or something, and really, is that ever a bad thing?
...don't answer that.

Pokemon Conquest: Nice little filler game but nothing else.   The game has a lot of campaigns and what not but the problem is that it's just too simplistic to care beyond the first one.  The premise of "Famous Japanese Samurai using Pokemon to WAGE WAR" is hilarious, of course, and game is nice enough to downplay the plot for the most part.  Just...yeah, with a series with as much depth as Pokemon, the fact that Conquest is so simplified does kind of feel irksome.

Still fun, but not something I ever feel like going back too; obviously a game targeting a younger demographic I feel, as opposed to Mainstream titles which aim more for "general audience."

Sonic 4 Episode 2: This took all the qualities of episode 1 and basically fixed up it's issues, resulting in a rather fine classic 2D Sonic game.  The Tails Buddy gimmick was of course neat for expanding some gameplay ideas, Boss Design was a notable step up compared to Sonic 4, and the bonus stages being a far better handled version of Sonic 2's never hurts.  Good game, if you like Sonic and aren't an old school elitist, I highly recommend getting this because it's a DLC game, it's not too expensive, and it's fun.

I got all Chaos Emeralds and Red Rings in this for the record, so yeah, 100% run and all that.

Metal Gear Solid 2:  See the MGS1 reason for why I played this?  replace the PSN thing with "Hey, $40 HD Collection with 3 games I haven't played!"  Ok, that's out of the way...since I didn't play MGS in it's hayday, the "Play as Raiden" thing didn't bother me at all, so let's get that out of the way!  That said...I feel this game aged better than MGS1, simply because the gameplay is a dramatic step up.  Actual aiming, more interesting gimmick sections, what have you, the game just has so much more in this regard.

What are it's problems?  The plot.  Starts off fine, but then becomes a convoluted mess that doesn't know when to stop, when you already know the plot twist is "The Not!Illuminati is behind everything!" as soon as they are mentioned.  It even has philosophical nonsense and at times feels confused what it wants you to think, what it wants to display, and...yeah.  Feels like the game was trying to one up MGS1 in this regard, and instead just sort of collapsed on itself.

Theatrhythm: Final Fantasy: I don't give a shit about Rhythm games...at all. Yet somehow, I found this game quite enjoyable.  Chibis + Final Fantasy Music + lots of little nostalgic nods is just great, and the game has a way to make you care about replaying things over and over again.  Just a simple little concept that was pulled off really well.

Metal Gear Solid 3: After the disappointment of MGS1 and the headache inducing plot of MGS2, I didn't know what to expect in MGS3, outside of "This is claimed to be the best game in the series, hands down."  I ended up thinking "wow, the game was as good as hyped for the most part!"  Were it not for KIU being so damned good, this would be a contender with 2 other games for "best Game I played in 2012."  Just seems to have nailed what the series was actually trying for.  The plot was basic but well executed (outside of me not liking how they tried to make The Boss the ultimate Mary Sue; really wish they just kept the whole "She defected DEAL WITH IT" plot, also makes Snake's beating her in a duel come off as a more genuine "Student surpasses the master" moment to boot), game takes everything MGS2 did for gameplay and improves upon those, and adds even more.  The things I was worried about like lack of a radar or the food system both ended up being well handled, what have you.

Game isn't perfect as there are little gripes I have (mainly the entire end game stuff between Shagohad Fight and the Duel needs to be cut out entirely, worthless gameplay padding on an already long end game arc), but as I said, it's a game that actually lived up to the hype for the most part, and the one game in the series I'm likely to go back and actually replay.

FOR THE RECORD, I don't have a PS3, so I can't play MGS4.  I did however watch all the cutscenes from the game and apparently, that's pretty much equivalent to playing the game from my understanding!

Tactics Ogre PSP:  The original Tactics Ogre was a bad game.  Yes, it was proto-FFT and first of it's kind, yada yada, but it's still a bad game and it's only saving grace was it's plot.  This remake addresses a lot of the original's problems and is a huge step up as a result...I can actually say I had fun playing it!

The game still has one big problem and that is it seems they didn't do any polishing at all.  A bunch of little design decisions really hurt like "All new jobs start at level 1", and some really wonky mechanics.  It's a decent game that could have been a great game if they just spent a little more time banging out the kinks, I feel.

Kirby's Epic Yarn: I like Kirby games a decent amount.  I find them fun, simple platformers with a sense of charm.  Kirby's Epic Yarn...is easily the worst Kirby game I played.  The game feels like it was made for a very young demographic, as opposed to "Fun for all ages, if aimed at younger players!" like other games, to the point where dying is close to impossible.  I get they were trying for a cute, happy game but...it's just so dull and boring.  Also forced Wii Motion controls at some really dumb moments (THE TRAIN CAN DO DIE.)  One of the bigger disappointments.  I'll play Return To Dreamland at some point, and I can already tell that's a better game.

Resident Evil 5: I went into this game with low expectations, mostly getting it because of a good RE6 related deal.  The demo of it is what turned me off.  I ended up thinking the game was actually kind of alright.  A notable step down from RE4, make no mistake, for a bunch of reasons I won't get into, but it's not as bad as the demo made it seem.  The main things that saved it were:

A. Having a control scheme reminiscent of RE4's (which is...control scheme #1.  Control scheme #4 is the default one for some reason, and that's what the demo forces, and it's AWKWARD)
B. The demo showed off literally the worst part of the game (the beginning) and the game picks up significantly once you get past that early portion failure.

As I said, though, it's not RE4's level...not even close, but sure as hell is a step up compared to the earlier RE games I found borderline unplayable in my limited experience.  Game is even self aware with one of it's DLCs how silly some of those games were (noting, for example, the obsession with cranks)

Pokemon Black 2: Mainstream Pokemon regularly delivers a strong, fun experience and this game is no exception...heck, I'm often considering calling it the best game the series has to date.  It takes all the good stuff the predecessor had, combines in a few more extra little polish things, some you wouldn't even think of (Free Space idea is an absolutely brilliant idea once I discovered what it was), and then expands the Pokemon Options to incorporate a lot of older generation Pokemon, to yield probably the single best main game selection ever.  Also legitimately new Gyms, bosses, etc., so it's not just a "Pokemon Grey, but two versions to account for two versions of Kyurem!" but a legitimate sequel and new game, just uses an expanded version of the Unova Region.

If there's a flaw the game has, it's that I find it easy by Pokemon standards (the E4 has only 4 Pokemon each the fuck?  Champion at least has the usual 6), but Challenge Mode that Black 2 has on replays helps offset this...and heck, sounds like you can start the game on Challenge Mode if you find someone with a completed version of the game! 

In short, this is the 3rd game that "would be in running for best game I played of 2012 if not for KIU", alongside MGS3 and Sonic Generations.

Resident Evil 6: This game had high expectations for itself, and was extremely ambitious.  It's problem is that it was announced and released too quickly.  You can tell because the announcement of the game came out of nowhere and it was released in the same year, with the release date pushed UP a month (from November to October), you get a strong sense of "Capcom really wanted a strong AAA title out in 2012 after SFxT had disappointing sales!" 

I keep wanting to like this game...I really do...but it keeps doing little things that piss me off.  It shows all signs of being rushed, like lack of playtesting, some really poor design quirks, what have you...basically everything but glitches that make the game unplayable.   The plot...well...it's typical RE fare and sort of embraces the over the topness, so I'm fine with that, and Ada Wong is pretty fun in her whole BEING A COMPETENT RE FEMALE PROTAGONIST WITH NO STRINGS ATTACHED.

But really, this is a game that needed like an extra 6 months before it was released.  By Comparison, DmC was announced like 2 years earlier, and has still yet to come out, and has shown a lot of it's development along the way, combined with multiple chances for people to play the demo at cons, for them to show off the game, etc. and get feedback from fans, it really contrasts how quickly RE6 came out, where it was announced, then announced with an earlier release date, and very little chance for fans and critics alike to play the demo and comment on thoughts.

Sonic the Hedgehog (2006): Worst Game of the Year?  Worst game of the year.  I only played Shadow's section which is the only one that's actually tolerable (no physics puzzles OR Mach Speed sections! And the 3 best PCs in the game hands down) and yeah, it's as bad as advertised...well, no, I played the 360 version so it's like 10% better but...come on, IT'S SONIC 2k6!  That's like saying "Hoshi is 10% better than advertised!"

For why I played it...there's a bit of a complicated reason that I won't get into; in short, I was roped into it for charity.


Final Fantasy 4:Interlude: Don't think this counts as a game, but whatever, mentioning it anyway.  It's basically "FF4 if you wanted like 3 hours more story and nothing else."  The story has nothing really happen and is meant to tie-in with FF4TAY, but doesn't really do anything for the game...really comes off as an advertisement ploy for "hey, reason to buy FF4PSP if you played FF4 and FF4TAY!"  Basically, more like a DLC Campaign akin to stuff found in FF13-2 than a game.

Street Fighter x Megaman: Am 8 Bit Megaman game out of nowhere with a lot of Street Fighter fanservice, what's not to love?  Well, there's some obvious little things that could have been improved upon but then, THE GAME IS FREE so there's really little to complain about.  Interesting weapons, fun boss and stage design, and great nods to Street Fighter across the board, while still feeling like a Megaman game.  If you haven't played this yet and like Megaman...WHY AREN'T YOU PLAYING THIS GAME IT'S FREE!?

Final Fantasy 4:The After Years: Very bipolar experience.  First half of the game is attrocious.  Rehash of FF4's plot in bad ways with a god awful villain and KAIN FANSERVICE, there's very little good to come out of it, but you need to grit your teeth and bare with it.  Then you get to Golbez's story and the game actually starts going "right, there's gameplay, maybe we should emphasize on that and cut down on the plot a lot" and well, things pick up.  It's a better game than the original overall, partially because there's actual reasons to care about replays...at least in the 2nd half where you can actually customize your team, and get interesting equips and what not.

X-Com: Enemy Unknown: So here I am going "Alright, you western strategy game that everyone is hyping, COME ON! IMPRESS ME! I DARE YOU!"

...and then it did, and I felt like an idiot.  You know how I said TO PSP was a decent game with a lot of issues that prevented it from being great?  X-com is very similar, except the issues aren't nearly as dramatic and offputting, and there's less of them, so it's a lot closer to greatness than TO PSP.  I'd say this game is in running for #5 this year, Theatrhythm being it's main contention for that spot and given how many games I played this year, that's not a bad thing at all.  Well played, X-com, well played.

Medievil: Impulsively got this game because Playstation All-Stars made me realize this guy has an awesome design and the game is cheap on PSN, so why not?  Plus gave me something else to play on my Vita.  That said...another example of how the 3D games of the PS1 era haven't really aged that well.  I can see why it was somewhat of a sleeper hit but by today's standards, it's got a lot of unforgivable issues, most notably the camera is like the worst thing I've ever seen.  Not a good game, sad to say, and certainly doesn't make me want to consider playing it's sequel.

And...that's it for 2012!
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Nitori

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Re: 2012 Gaming in review
« Reply #26 on: January 02, 2013, 10:23:00 PM »
Magicka - The important thing is that I got to kill Richard many, many times
Witch's House - Ib except with gory deaths that entertain me signficantly, taste poison
Catherine - this game made me a member of the block pushing club, the best club, and I was already gonna like everything else
Deus Ex - I know a game is awesome when it describes the future accurately
Yakuza 4 - Play as yakuza, be awesome 100% of the game, now with less censored content

Sharin no Kuni, Himawari no Shoujo - The animest, but the main character and villain are awesome and schoolgirl life problems are 2/3rds good (richard plz read up to and including c4)
NiER - I can go with X X triangle the whole game if the rest of it is that good, I can even still listen to Wretched Automatons without feeling intense pain
Super Mario Galaxy 2 - Super solid 3D Mario, don't mind if I do
G-Senjou no Maou - I could read C4 and the last half of C5 forever, and then the rest was largely awesome
Xenoblade Chronicles - This is how you make a game super awesome at mostly everything except face textures

Saints Row: The 3rd - This game makes the most sense and fits with my perception of reality
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Shale

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Re: 2012 Gaming in review
« Reply #27 on: January 03, 2013, 01:16:08 AM »
Man, I was all ready to talk about how I barely played games this year and then I write three pages about all the games I played this year. Memory is weird, you guys.

WRPGs, Guys Who Made Torment Division

Fallout New Vegas: Hey, a WRPG I like is made by Obsidian. Shock and amazement. The game is glitchy as fuck but still lots of fun, with a  good world to explore and equal parts good character writing and sharp humor. I'm not a fan of RPGs turning into first-person shooters, but New Vegas manages to handle that aspect more or less painlessly. I haven't finished it yet, but it's not for lack of effort – there really is a ton of stuff to do.

Alpha Protocol: Another WRPG I like that's made by Obsidian! I've barely played it though, too much Steam Sale.

WRPGs, Click On Stuff Until It Dies Division
Diablo III: A solid game that I eventually lost interest in thanks to its lag-tastic online infrastructure and relentless downtime. I wouldn't mind having to play online if the online were like Diablo II instead of WoW. Maybe I'll head back to it at some point, although I don't expect the endgame to have the kind of viability D2 did, even without the server issues, because the loot is so generic. Extra damage! Bonus to your primary stat! HP! Elemental resistance! And that's all you look for, on every item. I miss +1 To All Skill Levels. But it doesn't matter as much, because I'm still playing...

Torchlight II: Just like Torchlight was Diablo 1.5, this is Diablo 2-and-a-quarter. But it's a lot of fun, and the new classes are nicely differentiated from the others in the genre. Like its predecessor, it rips off a bit too much from Blizzard to be entirely comfortable, but there's worse things in the world.

Path of Exile: A promising entry in the “rip off Diablo II until it cries” genre, from what little I've played of it. The gameplay is incredibly blatant about being D2 meets FF7, but that doesn't mean it's not fun to play. Plus the game's free.

DeathSpank: Sadly not that funny for a Ron Gilbert game, but quite playable. In a rarity for the genre, it's not even a little randomized.

WRPGs, JRPG Parody Division

Cthulhu Saves The World: A fun, mostly funny game, and a worthy successor to Breath of Death VII in the gameplay department. I still need to beat the Cthulhu's Angels mode, which has all the humor the main game promised but frequently dropped the ball on.

Penny Arcade Adventures Parts I and II: The Penny Arcade guys make a console-style RPG about Lovecraftian monsters attacking a steampunk version of 1920s suburbia. It's pretty much what you'd expect from that description. The games aren't balanced well at all, the experience curve is wonky and the sidequests are just strange, but they're short enough that the fun of running around and killing hobos with a rake doesn't have time to get old. Well, not by much. And it uses my favorite variant of ATB, the Panzer Dragoon Saga system. So that's a plus.

Penny Arcade 3: The first two games in the series are 3D point-and-click affairs with Panzer Dragoon combat. This is all Zeboyd, with a Grandia battle system that works really well. Zeboyd's usual “enemies get stronger every turn” schtick works well with the ATB elements, and the class system provides a lot of chances to find power combos. Problem is the clunky interface makes it a giant pain in the ass to actually see what your options are with each class, which discourages experimentation. Luckily this only impedes the fun, as opposed to killing it entirely. Also there's free DLC that is generally worth your time – one that's oriented entirely around playing with the class abilities, and another that has a lot of fun with the first games' blank-slate, make-your-own-character protagonist.

Robot Division
Super Robot Wars Z2 Saisei-Hen: Part 2 of the reason I bought a PSP fixes a lot of the problems with its first installment. Mission objectives are more varied and creative, difficulty is more balanced and the game doesn't throw the same three enemies at you over and over for the whole thing. Sadly it still ditches the squad system of the original Z, which was fantastic, and the difficulty also falls short of the sweet spot that game hit. In many ways, while the improvements over Z2.1 are appreciated, after SRWZ there was no excuse for those rough patches to exist in the first place.

The 2nd Super Robot Wars Original Generation(s): Episode 3: THE GAIA SAVIOUR (the ninth game in the OG series): The most confusingly-named video game since they announced a Hoopz Barkley sequel is shiny as all hell and builds on its PS2 predecessors in many ways, most of them incremental. You can deploy pre-formed squads of robots instead of assembling them during a fight, you can use a (clunky, counter-intuitive) skill system to customize the bonuses robots give their squad-mates, and you can finally upgrade all of a robot's weapons at once. None of this is earth-shattering, but they're good to have. The lowest point, halfway through the game, is the pacing; you spend 17 stages doing nothing but running around La Gias fighting a very small mix of enemies and recruiting maybe four newcomers to the OG series, before returning to Earth proper and seeing a ton of new characters and plotlines arrive all at once. Wouldn't it be better to take that detour after recruiting the newbies?

Blue Hedgehog Division
Sonic Generations: The best Sonic game in ages. Pure Unleashed/Colors-style gameplay for modern Sonic, good 2D level design for the classics, a great assortment of bonus missions and a (mostly) awesome soundtrack. More, please.

Sonic 4 Episode 2: An immense improvement on Part 1, if still not up to Genesis standards. Better level design, some actual new gameplay twists, big stages, great special stages. Worth fifteen bucks, at least.

Non-Traditional Open World Division
LA Noire: Holy shit this game is awesome. Grand Theft Auto with the style and story of LA Confidential and the questioning scenes of a Phoenix Wright game? Uh, yes, thanks.

Infamous: A surprisingly polished and engaging game about shooting people in the crotch with lightning bolts. Doing the open-world thing as a superhero is a nice twist on the genre and using Cole's superpowers to get around the good-sized city is a lot of fun. I'll be playing both the sequel and fellow superpowered-GTA-clone Prototype (which I've owned since I got the 360 but never started) sometime soonish.

Making Zombies' Heads Explode Division
Resident Evil 4: I bought this for PS2 years ago but never played it (I got hooked on Romancing SaGa instead), and figured I'd take a crack at it on the 360 when it went on sale. It's a surprisingly great game, largely because of the way the camera works. Instead of a fixed perspective, it's now over-the-shoulder, which makes the RE series' trademark tank controls actually intuitive. The focus on action instead of survival is almost minor by comparison. Although that the action is done really well sure doesn't hurt.

Resident Evil 5: Grabbed this for free on a Playstation Plus trial, got up to the first boss, hated it. Forced co-op play with a computer moron player is a manifestly terrible idea and the actual gameplay is a step down from RE4 even without taking that into account. Also, there's a multi-second load time before the Game Over screen, on a game that runs entirely off my hard drive. What.

Atom Zombie Smasher: An odd little RTS where you have to use a very few defensive placements and the layout of a small city to save civilians from the ravening zombie horde. Challenge is all over the place and by default the game sticks you with a totally random selection of defenders every turn, which is incredibly stupid, but it's a fun time-waster. Or was until it started crashing my computer every time I try to play it. Weird.

Tower Defense That May Or May Not Involve Towers Or Defense Division
Orcs Must Die! and Orcs Must Die! 2: The first tower-defense game I've seriously played, and still my favorite. OMD is a fusion of the more typical “set up and maintain traps” gameplay with twitchy action, and they combine into a very engaging whole. There's always something you need to do NOW NOW NOW, and when you lose there's always a reason, and a way you can fix it for next time. Even in the total bullshit maps.

Defense Grid: The Awakening: A more traditional defense game, but a very well-honed one that packs a surprising amount of variety into its stages despite the small number of tools you get to attack them with. Add in a whole bunch of challenge modes for each map and you have a long-lived game.

Anomaly: Warzone Earth: This is more of a tower offense game – your enemy has set up a bunch of towers, you send a strike team of vehicles to navigate through the defenses, working your way from blind spot to blind spot and blowing them up. Some of the stages get distinctly cheap but it poses a decidedly different sort of brain teaser than other games in the genre, and in a good way.

Ripped From The Foil-Embossed Cover Of a 1995 Image Comic Division
Darkstalkers: It’s a Zelda game that looks like an issue of Spawn and plays like the love-child of God of War and Devil May Cry. And yet it’s good. I don’t get it either. Well, I get part of it, Mark Hamill is involved. The rest comes from the combat system being eminently playable, if not especially deep, and the game’s sheer commitment to its style. It’s not tongue-in-cheek, exactly, but it knows precisely what it’s doing and doesn’t care how dumb it looks. They just revel in the 90s-ness of it.

Darksiders II: Better at action-y bits than the first – the combat is legitimately good now, and there are Prince of Persia-ish parkour elements done pretty well – but worse at everything else. Exploration is still a big part of the game, but it’s much less rewarding because instead of collecting health upgrades or weapon upgrades or “souls” that you can use to buy new abilities, you’re gathering randomized loot. So solving a puzzle or navigating a tricky platforming area gets you a new weapon or piece of armor that is very likely to be nothing but vendor trash. Most of the time all you get for hunting down that elusive treasure chest – or even clearing out an option dungeon — is the satisfaction of solving a puzzle for its own sake. And the setting goes from over-the-top post-apocalyptic gothic insanity to generic fantasyland populated by generic questgivers and generic random monsters with nary a Mark Hamill (or even a speaking antagonist, for most of the game) in sight.

Random PC Games From Steam And/Or Indie Bundles Division
Jamestown: A danmaku shoot-em-up in which you play a British settler in 17th-century Mars, battling an alliance of betentacled War Of The Worlds monsters and the diabolical Spanish. It's a short game – just six levels, which you can do one at a time – but loads of fun to play and I love the premise SO MUCH.

Dangerous High School Girls In Trouble: This game is strange.

Divinity II: The Dragon Knight Saga: this game is generic.

Assassin's Creed: The most engaging climbing-up-stuff-and-doing-the-same-three-tasks-over-and-over simulator you ever saw.

Half-Minute Hero Super Mega Ultimate Etc.: There's not much to it, but at 30 to 90 seconds a pop there doesn't really need to be. It's good fun, the constant countdown keeps the pressure on and exploring a map in those 30 seconds provides a nice challenge factor.

Portal 2: Loads of fun, but still serves as proof that the original game is as short as it is for a reason. By the third collection of test rooms the gameplay has started to wear out its welcome – but even then, there's still Wheatley and GlaDOS to make it worth coming back to.

Bejeweled 3: Sometimes you just want to match three things together and make them disappear. This game does that quite nicely.

Serious Sam BFE: SHOOT EVERYTHING. Serious Sam, as always, is what an FPS ought to be.

Random Games From Xbox Live Division
Dust: An Elysian Tale: A nifty little Metroidvania thing sadly contaminated with bad furry art. Kinda like the side-scrolling American version of Higurashi. Still worth playing; the gameplay is solid, the writing is often funny and there's a good amount of stuff to find and do.

Pac-Man Championship Edition DX: It’s mission-oriented Pac-Man. This is oddly fun.

Puzzle Fighter 2 Turbo: Still fun after all these years. Default mode is still a pain in the ass, though. Match 3 for life!

NiGHTS Into Dreams: Such an odd little game. And HD graphics really aren’t doing it any favors. I’ve still got a soft spot for it, though.
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

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Re: 2012 Gaming in review
« Reply #28 on: January 03, 2013, 02:11:29 AM »
My, that is a lot of games for the Shale.

Jamestown! <3
I find it to be a pretty standard danmaku, except that it is a four-player co-op game, which I've never seen before. And which is the best idea ever. Surely other danmaku have tried this before?


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Re: 2012 Gaming in review
« Reply #29 on: January 03, 2013, 04:11:16 AM »
I actually didn't play a lot of new games this year due to becoming reobsessed with Perfect World.  So, I will talk about Perfect World at length.

Perfect World.  Overall, this was a very good year for an aged MMO.  The year started out with the Descent expansion, which brought a whole new area of pve gameplay.  This was a nice nod to the free-to-play players.  They could now obtain gear that was good for PVE (and not terrible for PVP) at a low cost.  And there were lots of fun and useful new skills added for all classes.  And new instances that required *gasp* teamwork rather than just sins APSing things to death repeatedly.

The middle of the year brought the third tier of nirvana gear (and third tier of rank 9, but only the super-rich could afford that so not an issue) which let the farming players be comparable to the cash-shoppers.  And it was good.

Then the end of the year brought Nation Wars, which threw everything into disarray (in a good way).  A ridiculously fun PVP instance that made endgame gear ridiculously cheap to get and destroyed the economy literally overnight.  Merchanting players were destroyed by this and cash-shoppers got a bit of their edge back (since they can now obtain that previously referenced rank 9 tier 3).  Still these were minor problems when put up against the light of how damn fun NW is.  Oh and there was some long overdue (four years overdue) skill rebalancing for the older classes which helped them out considerably.

And you can't talk about a free-to-play MMO without talking about the things that aren't free.  Perfect World's staff went in a complete opposite direction from last year.  The previous year featured ridiculously deep discounts on items (30 cent items as low as 4.5 cents).  This year, not a single such sale was used.  More modest sales were the mainstay, although featuring freebie items added on (buy this, get this).  I think this was a wise marketing decision for them in the context of extending the life of the game.  Although it confused the hell out of the players who kept waiting for deep discount sales that never appeared.  All in all, the game seems primed to stick around for a couple more years.  Woo.

--------------------------------------

Okay I did play some other games this year besides Perfect World.

FF13-2:  I liked this overall.  It was pleasant and the pokemon thing was pretty good.  I did not however finish it as I eventually got lost on where the hell I was supposed to go.  All the jumping around in time is confusing and the game doesn't do anything to point you in the right direction.  So I stopped looking and just went back to Perfect World.

Witcher 2:  This was shit.  The story was dull (at least through Chapter 2, it certainly didn't interest me enough to keep playing) and the writing juvenile.  I could forgive this if the gameplay was good, but it wasn't.  All sword and sorcery games of this type will forever after be compared to Dark Souls gameplay, and this is laughably bad in comparison.  Terrible controls, terrible combat system.

Street Fighter III Third Strike:  Download fighter #1.  It was a bad game 10 years ago, still is.  It's only popular because there was literally nothing else new in fighting games for people to play at that time.

Skullgirls:  Download fighter #2.  Well the gameplay was there, but the rest of the game was horribly rushed/unfinished.  Game tries too hard to be MvC2, might as well just play MvC2 instead.

Virtua Fighter 5 Final Showdown:  Download fighter #3.  Didn't engage me like VF4 did.  Nothing wrong with it, just not exciting.

P4Arena:  Ah now this was a great game, and the best I played this year.  Great as a fighter, great as a sequel to P4.

Pokemon Conquest:  This is a hard game to rate.  As a strategy game, it's terrible.  It's pretty clear the Koei half of the team phoned it in.  But as a Pokemon game, it's really very good.  Has all the elements that make Pokemon fun, and a lot of depth and detail that shows the Pokemon guys really put effort into it.  Great little time-waster, probably spent more time playing this than anything else besides Perfect World.

Pokemon Black 2:  I never got into Black 1, as it felt like a step down from HG/SS in many respects.  But this feels like a real modern Pokemon game.  It's very very good.  The little convenience things they added everywhere are wonderful (hey, I can just call the Professor on the phone if I can't remember how obscure Pokemon #1263 evolves!).  Thumbs up.

EDIT:  Forgot to mention Lollipop Chainsaw.  This was exactly what it purported to be:  a sexy high-school cheerleader killing zombies to good music.  What it failed to do is surprise me in any way.  It delivered on its promise but didn't go above and beyond that.
« Last Edit: January 16, 2013, 03:26:17 AM by Captain K. »

Cmdr_King

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Re: 2012 Gaming in review
« Reply #30 on: January 03, 2013, 05:49:44 AM »
1. Kingdom Hearts: Dream Drop Distance

So this game largely reaffirmed things we already knew.  For example.

- The less Sora's involved in a Kingdom Hearts plot, the better.  So in this game, where he spends the whole time fucking up but the game makes fun of him for it then you go play as Riku and do awesome shit for an hour, it works out pretty good.
- Leonard Nimoy is just delightful.
- Music makes everything better.

We also learned new things.

- Belly rubs giving you power ups is pretty awesome.
- It is in fact possible to make Paris seem more dead than it was in that terrible direct-to-video sequel.
- When you throw enough ridiculousness at it, the time-space continuum gives up and pretty much lets you do whatever the fuck you want.

Yeah I'm not going to talk that much about this.  Y'all had to know at the start of the year what game I'd rank #1 at the end of it, or certainly at the start of this list.  9/10
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Re: 2012 Gaming in review
« Reply #31 on: January 03, 2013, 05:55:19 AM »
Man for reals?  You should play some Civ 4 then dude.  It is like a Kingdom Hearts game with no Sora at all and endless Leonard Nimoy.
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2011 Belated Gaming in review
« Reply #32 on: January 04, 2013, 05:09:36 AM »
So I wrote up most of this list last year but the 2011 thread lived and died way too early (early December) and I didn't feel like vanity-spamming Elf's 2011 vanity thread, but hey posting it now & finishing off the game mini reviews I missed because better late than never.  2 years worth of SnowFire ramblings for the price of 1.

Excellent9/10
The World Ends With You
This gets "surprise of the year" from me, as I was expecting to laugh *at* this game, not with it.  Glad I eventually was curious enough to play it from the good reviews.  Basically...  this game just rules.  The gameplay is authentically something different and interesting that really makes use of the DS's stylus.  I got to actually like the cast of characters a bunch, too.  Sure there's melodrama, but hey, that just livens things up.  The plot is weird, and makes a few odd steps, but on the whole takes a ludicrous situation and makes it awesome.  There's just enough gravitas to care about the fate of Shibuya, but not too much to make the wackier parts of the setting seem out of place.

A lot of the features that sounded incredibly lame are actually irrelevant.  Setting fashion trends doesn't matter, you aren't forced to constantly swap your 'equipment' based on the region, pin evolution will at best get you a little ahead of the pin quality you're 'supposed' to have but you won't really miss out since enemies will eventually drop the later and better pins anyway.  That said, I totally did use my large Bose QuietComfort® 15 Acoustic Noise Cancelling® headphones when I could for playing this game, even when I'd normally use earbud headphones.  Those pricy brands, they improve your stats!  Check it out at:  http://www.bose.com/controller?url=/shop_online/headphones/noise_cancelling_headphones/quietcomfort_15/index.jsp&perfsourceid=K9677&src=K9677&kw=%7Bkeyword%7D&adtype=pla
Just the thing to prove your niche in Shibuya as they block out the rest of the world for surprisingly catchy J-Pop.

I wish there'd been a bit more 'gameplay' in the essentially plot-heavy interactions with the normal world, a la an adventure game - more useless commands to imprint on people and more complex interactions, say, where you have to get people to do things in the right order.  But whatever.  It's fun anyway for all that it's not really a big part of the game.  But yeah.  WTF.  Game I played for the novelty factor delivers on a truly unique gameplay style and builds its own bizarre, internally-consistent world, and even has me tapping my foot to J-Pop like a godforsaken weeaboo.  Damn it.


999: Nine Hours, Nine Persons, Nine Doors
Nooot really a lot I can say about this game without spoiling it!  Suffice to say the plot started off gripping-but-okay and ended up pretty awesome.  It has the great benefit of constantly building on itself - I felt like I was learning new things as I advanced through the plot and constantly coming up with new & improved theories about what was going on.  Great stuff.  The plot doesn't quiiiiiiiite hold together if you think about a few of the seams, but whatever, it mostly does and I appreciate the ambitiousness.  Also, while all of the 9/10s have great soundtracks in their own way, I wasn’t really expecting much from Shinji Hosoe, but while his soundtrack is not great outside of game, it certainly works very well in it.


Ghost Trick
I don't care that the puzzles were on the easy side and I didn't find them TOO illogical.  Awesome writing, solid music, awesome writing, neat art style, and awesome writing.


Radiant Historia
Just a really solid RPG.  Felt like one of the classics from the SNES era, really, but a good one that's held up.  This is not to say the game doesn't have flaws, but it was a ton of fun to play, it has its own cool ideas (positioning, its interpretation of time travel), and while the villainous plot doesn't ENTIRELY hold together, it's better than average. 


Mass Effect 2
Hmm.  ME2 is a game I can either say very little or far too much on, but I’ll stick to little since rambling about the individual character quests would take too long.  Shepard is pretty much the Western main character archetype done right - you still have a decent amount of control of what he or she does, but they exist as a character too, and will be awesome no matter what.  I do wish that the Paragon/Renegade triggers weren’t always so reliably among the best options in conversation trees - that did feel a bit like the game making choices for me, since if a Blue/Red option was available, it was almost always guaranteed to be at least equal to the talky options, usually better.

The gameplay is solid, if a bit too one-noted.  I liked some of the light vehicle exploration in the DLC, but in general you will be doing a cover shooter all the time, and there will always be that cover to use.  I’m fine with that as the base gameplay, but I do wish they tried to vary things a bit more - the biggest variant they tried was the occasional defend-the-base type setup (a la the Legion loyalty mission), and, my favorite, actually having time pressure on your cover shooting in the pipes part of the final mission.  (Time pressure more often would have been great.)  But really, there’s lots of things they could have done - have a huge plain, have little direct cover but lots of corners to run around in a maze, fight in a forested hillside, etc. which didn’t really happen often enough.  Oh, well.  Also I can’t say I’m tremendously interested in ever doing a biotics playthrough - it seemed to randomly get blocked by obstructions a lot, and I never developed a feel for when I had a clear attack and when I didn’t, unlike a gun.  I was playing a Soldier anyway so it was fine.

If I have a complaint about ME2, it’s that some of the character recruitments & quests didn’t really make tons of sense, and when that is your game that’s an issue.  Wish they’d sold me on why Cerberus cares about recruiting Jack, Samara, & Thane a bit more for example, and some of the loyalty quests were a bit off - Archangel’s recruitment was great, but his loyalty was meh.  Mining was lame but not too huge a time-waster.  That said, the game makes up for it with an awesome final mission, and I generally liked the awkward feel of working for Cerberus.  It’s on the 8/9 border, certainly, I had it marked as an 8 before in 2011 but think I will mark it up a tad thinking back on it.

Great 8/10
Castlevania: Harmony of Despair (PS3)
Multiplayer Castlevania what.  Fun as heck, IF done with a group all experiencing the game at roughly the same time (such as the DL).  I don’t think I would have enjoyed this playing with random dudes on the Internet who roflstomped everything instantly with maxed Soma.  Anyway, Shanoa was tons of fun, Kung-fu Alucard was amusing, and occasional screwing around with Yoko & Jonathan was also decent.  I wish the boss balance was a little bit better in late Hard Mode - can’t complain TOO much, Hard Mode Dracula was perfect, but Retro Count / Ryukutski were clearly balanced for both having uber drops AND memorizing their improved patterns, so bah.  Still, whatever, the game was “only” amusing for 20 hours, that’s still pretty neat since sanely multiplayer Castlevania stages are hard to design.

Final Fantasy 12: Revenant Wings
This game is a bit hard to rate, since the replay value is nil and objectively speaking the plot is your average stop magical madman / mad villain.  And while the gameplay was enjoyable enough for one playthrough, I really don't want to do a RTS ever again on the DS.  But...  the journey is the destination in this one, like Grandia 1.  FF12 is perhaps more interesting to think about, but dang if FF12RW wasn't more fun to actually play through, since the plot actually kept moving.  It's amazing what giving people lines and characterization will do.  So yeah, fun writing, passable gameplay that’s something different, decent challenge level, some nice remixes of FF12 tunes, doesn’t overstay its welcome...   surprisingly good.

Good 7/10
Alpha Protocol
Fun fact: Spy fiction makes no damn sense if you examine at the plot even SLIGHTLY critically.  In fact who needs the word critically, just "think about the plot."  Metal Gear Solid games at least embrace the sci-fi/fantasy elements a little more strongly to help get the suspension of disbelief going.  AP has some pretensions of seriousness - raiding Al-Qaeda Al-Samad bases in Saudi Arabia - that then go into hot redhead journalists with a sniper rifle assassinating dudes in Taipei (yeah she wouldn’t stand out at all, right) while Our Hero gets accused of the crime despite being buddy-buddy with the head of the secret police who has the perfect alibi for him (we were bro fighting at the time with guns & crap until my HP bar ran out).  Or the time where you get your mission briefing via zooming in on targets with a sniper-rifle camera.  How about we establish whether we want to kill people first, not as we’re lying in wait with a highly illegal weapon?

Okay that’s enough rambling.  The RPG character growth + conversation branch things are cool.  I especially like the achievement-esque bonuses based off how you deal with opponents that’s independent of your skill allocation - beat the snot out of everyone with your fists, get a stamina bonus; always be professional, get a discount, etc.  The plot’s presentation is cool and stylish at least.  So why is this only a 7/10?  Gameplay is kind of broken.  If you play AP as a murder simulator, it’s not a particularly amazing shooter.  If you want to be sneaky, it’s a tad on the frustrating side early since you don’t have things like reliable always-on radar, then it becomes way too easy later as you get spammable INVISIBILITY.  In a game with a regenerating stamina meter, that allows out-of-flavor strategies like saying “who cares if I get shot a bit as a I run up and punch you 3 guards all so long as the shooting doesn’t reduce my stamina to 0, toss in invisibility for even more time.”  Of course the stealth stuff is nigh-worthless in the boss fights, which I guess is how it was supposed to be balanced, but still.

Seems like it’s super-replayable though which is cool, lots of personal story options for if you can turn character X to your side in the end, etc.

Final Fantasy 13
This game.  This game.  I think I ranted enough about it last year.  Short version: if the plot’s ending had been very formulaic - think Grandia II’s last half, the fal’Cie are evil gods, let’s kill them all in awesome boss battles - the game could have been 8/10.  If the game had delivered on some of its grander ambitions and done something really neat in the endgame, of which several possibilities presented themselves anyway, I might have even gone to 9/10 despite all the hiding of plot in help files.  Of course this is all hypothetical because instead the last quarter of the game is more amazing for having possibly the highest fail : writing ratio I’ve ever seen.  Chapters 10-13 are simultaneously UNDERWRITTEN and TERRIBLE, undercutting every theme established before.  It’s quite an achievement, one only made possible by having good potential to ruin.

Lots of the other complaints people have on FF13 I’m fine with - linearity is not a big deal, sidequests would be inappropriate and kill the urgency in the first half (for all that the game later retroactively undermines it with the whole I INTENTIONALLY LET YOU ESCAPE SO YOU COULD KILL ME stuff), Snow is fine, Hope is a wanker but the writers at least sort of realized it and worked with it, the battle system was still interesting despite being too auto-piloty at times.  But.  The plot from Chapter 10 onward.  What.


Metroid Fusion
It’s the action Metroid.  Unfortunately, I’m not that huge a fan of the action in Metroid games...?   I mean it’s not bad or anything, but it’s not really the point.  Some of the boss battles were pretty cool, but others were just frustrating slugfests.  (Yes, I know that some people can perfectly evade everything and do a 1% playthrough, I am not one of them.) 

Metroid Fusion wins the ball = dropped award on plot.  Metroid games aren’t usually really about plot, and more about atmosphere; but I’ve nothing against them trying to do a plot.  Unfortunately, the writing does its best to derail the pretty awesome basis for the plot.  This is a game that could literally have gained a point if it cut out every single line of dialogue after the opening, and made it so that all of Samus’s powers came from X parasites.  But nooooo  we get boring rambles about what we’re doing right now and how door B is locked for our own safety, and generally drawing attention to the irrelevant gameplay hurdles rather than anything interesting.  If the goal was to build Adam up as a GlaDOS like villain where you got to feel awesome when Samus started ignoring his ramblings and smashing into unauthorized sectors, it might have been great, but no, Adam is not a Federation stooge and will continue to feed you nonsense about how the Federation doesn’t trust Samus but has decided to entrust her with ultra missiles to clear the blockage anyway.  ‘k.


New Super Mario Bros. DS
More Mario stages?  Cool.  (Never did manage to unlock Stage 6 or whatever though, the ones that requires you to beat a boss as Micro Mario...)


BlazBlue: Calamity Trigger
BlazBlue: Continuum Shift

I’m not sure I would call BlazBlue plot “decent” but it is certainly INTERESTING in its own way.  Time loops do let you explore a whole bunch of crazy ideas and let actions have consequences that can then be reset for the next go-round.  Some solid humor too, it wasn’t all anime self-reference.  Anyway, I enjoyed Calamity Trigger the visual novel, for all that I wasn’t as taken by Continuum Shift’s plotlines and got bored and stopped.

Gameplay was reasonably decent in CT; I can’t do anything more complicated than a quarter-turn consistently, but CT has a nice auto-complete difficult moves button for beginners which was awesome and made it more Smash-like.  CS manages to totally screw this up by inexplicably REMOVING the ability to auto-complete special moves, but then adding a beginner mode that controls totally different from normal mode (thus isn’t helpful for learning how to use a character) but is so good that button mashing combos kills everything without any feeling of accomplishment on the player’s part.  Bizarre.

I wasn’t much good against the DL online in multiplayer, but c’est le vie, too lazy to memorize combos & interrupts & and all.

And oh yes.  The music was pretty sweet, as expected, since that’s kind of why I bought the game anyway.


Cthulhu Saves The World
So it turns out that I still can be entranced by classic DQ dungeon crawlin'.  Huh.  Major props to CSTW for cutting the BS.  And...  sometimes the writing is okay!  Sometimes it's lame, though.  I do have to note that I only really played this on my laptop while travelling and the like, but hey, it was good for that purpose.  Still haven’t finished Cthulhu’s Angels (as of January 2013) but the writing was definitely funnier in it so far.

Decent but flawed 6/10
Castlevania Bloodlines
Harmony of Despair got me in a Castlevania mood as noted, so emulated the old Genesis Castlevania.  I didn't beat this and only played it at a relative's house ages ago where I stopped at stage 3 or so, so it was pretty much a new experience.  Stage 5, Versailles, would have been nightmarish without save states, I'm sure.  I tried not to abuse save states too much, though.  Anyway...  it's good.  But I don't particularly feel a need to go back and replay it as Eric the spear dude, so eh.

Meh 5/10
The Secret of Monkey Island: Special Edition
Honestly?  Doesn't really hold up by modern standards.  It was cool to go back and see what the later Monkey Island games were referencing, and I still intend to beat Monkey Island 2 sometime as well, and I have no doubt that I would say that the game would have been amazing by 1990 standards.  Oh well.  The voice-acting was neat, at least.  (Liquid Snake is Meathook?!)

Spectromancer
Hey it's Astral Tournament.  With the same cards they had in 2002.  Still, fun for an alternate take on Magic: The Gathering, I suppose.

Bad 4/10
The ABC Murders
I'm not sorry at all that I 'read' an abridged famous Christie novel on my DS but with more pictures.  Christie's plot is actually pretty good.  I'd have liked the game better if it didn't even pretend to have gameplay, though, since the gameplay was of the 'utterly irrelevant riddle' variety.  ("Well then, before I can trust you Inspector Hastings, let's see if you can solve this puzzle.  A man leaves Brighton at 8:00 AM on a train going 20mph....")  There’s exactly one true puzzle in the game, and that’s guessing the killer at the very end, but Poirot gives a few too many hints in his recap before letting the player guess.  Ah well.

Greed Corp
I got this for 2.50, in fairness.  Solid idea for a quick strategy game!  However the endgame sucks.  And the "endgame" drags and is like 75% the actual length of a game.  Basically, you have factories that trade more income / production for permanently lowering the landmass, and eventually sending it crashing down from the sky.  Cool idea, you're trading time for money basically.  And that paradigm sort of works in the earlygame where building factories will hurt you later, but if you don't build them now you might just be plain conquered because you don't have enough stuff; the short-term gain vs. long-term gain is sort of there.  It utterly falls apart afterward, as income just soars upward removing the incentive to build factories except as a griefing measure and removing the incentive to conquer, because everyone’s income is just pouring in from some magical sky font.  Yeah, fail, the endgame is basically just kingmaking since everyone will have roughly equal income and who do you want to slooooowly grief with a carrier.

Sucks 2/10
Trauma
Another mini-Steam game I got for 1.25.  Except it's nice production quality for meaningless blather that goes nowhere.


Notable 2011 replays:

StarCraft II
I played it a lot more the first half of the year, I feel like, but obligatory multiplayer goodness mention here.

Castlevania: Order of Ecclesia Hard Mode
Harmony of Despair reminded me to go finish this.  I got halfway through a Shanoa Hard playthrough years ago then stopped around Giant's mansion for whatever reason.  Drac's castle didn't change too much, since the damage boost was static and there aren't that many multi-hit enemies there.  Sure if you get hit by a Nova Skeleton you die really fast but just don't do that.  Death, Eligor, & Blackmore were reasonably tough; Drac himself was a bit disappointing, not very much changed at all.

Castlevania Chronicles (PSX-over-PSN-on-PS3)
Harmony of Despair really did get me in a Castlevania mood.  Got it off PSN since I'd only borrowed it from a friend before.  Fun game, for all that random subweapon drops is a bit swingy when there’s an uber-broken healing herb subweapon.  The werewolf boss is pretty epic in this one, and Drac’s decent too.
« Last Edit: January 04, 2013, 06:13:18 AM by SnowFire »

superaielman

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Re: 2012 Gaming in review
« Reply #33 on: January 04, 2013, 05:23:29 AM »
Quote
Hard Mode Dracula was perfect, but Retro Count / Ryukutski were clearly balanced for both having uber drops AND memorizing their improved patterns, so bah.  Still, whatever, the game was “only” amusing for 20 hours, that’s still pretty neat since sanely multiplayer Castlevania stages are hard to design.


Retro count is straight up pattern memorization. Shanoa is one of the characters who really needs some rare gear there  (Either Luminato, Acerbatus or the doggy heads). Most characters do okay with some strong holy damage and dodging.  I think the harder part is clearing the goddamn stage, you go so long without a book and the retro reaper is tough.  Ryu has really bad HP (His first two forms are a joke), it keeps him sane.
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SnowFire

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Re: 2012 Gaming in review
« Reply #34 on: January 04, 2013, 06:05:18 AM »
I think Luminato is the only worthwhile one, and it isn't what you really want to be using if it wasn't for the damage.  Holy's the only weakness, right?  Doggy heads are elemental fire/ice, Acerbatus is Dark IIRC.

Cotigo

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Re: 2012 Gaming in review
« Reply #35 on: January 04, 2013, 07:17:16 PM »
I can't even remember most of the games I've played this year.  Honestly it was a slow year for me and gaming.  Social life and job and responsibilities and all that.

Ace Attourney Edgeworth Investigations: Best AA game yet.  Edgeworth? Edgeworth.

AAEI2: The same game but in Japanese.  I haven't touched it since I first bought it; text adventures in your second language are a pain in the ass.  Maybe I could pull through it now though.

Deus Ex: After trying for a few years to get past the first stage, I did.  Like cracking a coconut, it was amazing.  The gameplay did not age well, but the scripting and storyline were great even though at this point in time you can see every single one of them coming.  The multiple ways to get through areas and solve puzzles retroactively makes Bioshock a lot less impressive to me, and honestly I don't think I can name another series that bases its storyline around 1990s era Conspiracy Theory.  At least in such a way that Deus Ex deals with it.

Deus Ex Human Revolution: One step back in storyline, 10 steps forward in gameplay.  My favorite part of the game was the conversation battles, which makes me think I'd really enjoy... fuck, whatever the 1940s Detective Game is called.  LA Noir? Anyway, I loved this game up until the extremely disappointing ending.  If I played Deus Ex closer to its release I'd probably like it more, but with no nostalgia goggles Human Revolution surpasses it easily.

Diablo 3: My first foray into the Diablo series.  Enjoyed it quite a bit until I got to Inferno mode, then it became a retarded grindfest.  I've heard that the patches have changed this, but I haven't had the interest to really check it out again.

Legend of Zelda, Skyward Sword: I'm a shameless Zelda fanboy, and this game didn't disappoint.  I enjoyed the gimmick it used, and I played it in Japanese, so it was good practice.  I now know how to say Blessed and a number of words for sword in Japanese, so, I guess I studied.  Honestly, though, thinking on this, my English literacy developed in a big way thanks to English RPGs, so if I play enough then my Japanese will get better, yeah? 

Mother 2: I got up through Twoson before I gave up.  Playing in Japanese.  Reading Hiragana with no Kanji is INFURIATING at this point, and moreover, my SNES copy will glitch out if the SNES is moved at ALL when I play it.  I haven't touched it recently, but I'm in a position where that will be less of an issue, so maybe I'll continue it.

Minecraft: I'm still playing this.  The updates keep making it better. Blah blah blah blah blah blah words.

SC2: With moving in 2011 my interest in SC2 took a complete nosedive, perhaps for the best.  I play every now and then, but really I've basically lost all interest in the game.   I barely watch GSL anymore, even.  Perhaps the expansion release will reignite something, but maybe it's better for me that it doesn't.  I got addicted to the game in a bad way when I first got it...

I probably played other games but eat me I'm done.

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Re: 2012 Gaming in review
« Reply #36 on: February 26, 2013, 01:13:42 AM »
Mother 2: I got up through Twoson before I gave up.  Playing in Japanese.  Reading Hiragana with no Kanji is INFURIATING at this point, and moreover, my SNES copy will glitch out if the SNES is moved at ALL when I play it.  I haven't touched it recently, but I'm in a position where that will be less of an issue, so maybe I'll continue it.

According to legend, Itoi did that because he wanted people to read it aloud and make up voices for characters like he did for NES games, like a sports play-by-play dude for the combat scroll and such.

Anyway the best game this year is The Walking Dead.  I didn't hate the child character, which I don't think has ever happened in a game before.  The ending made me unable to feel anything for three days.  Every one of you who didn't buy it when it was $12.50 should be ashamed of yourselves, even if I have already told you that you clearly are incapable of shame or you wouldn't act the way you do. The close second is X-COM. Would have won most other years but TWD was an experience. X-COM is still better than whatever stupid animu think you liked though.
« Last Edit: February 26, 2013, 09:17:16 AM by Rob the Stampede »

Cotigo

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Re: 2012 Gaming in review
« Reply #37 on: February 28, 2013, 03:13:12 AM »

According to legend, Itoi did that because he wanted people to read it aloud and make up voices for characters like he did for NES games, like a sports play-by-play dude for the combat scroll and such.

That seems unlikely.  Most NES and SNES games are all in Hiragana, since kids don't know any Kanji until they're in school, and why would you want to lose out on that potential market share? The only reason games don't do this nowadays is because it's easy to put both the Kanji and the hiragana/katakana into the text at the same time. Besides, the reading of Kanji come naturally after a few years of study, and I'm sure that's true even moreso for Japanese kids. 

Anthony Edward Stark

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Re: 2012 Gaming in review
« Reply #38 on: March 02, 2013, 04:52:15 AM »
I've always been told reading an uninterrupted string of kana without kanji is much easier if done aloud, because it looks kinda like alphabet soup otherwise.  My Japanese is fairly mediocre but I've always felt that way at least.

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Re: 2012 Gaming in review
« Reply #39 on: March 02, 2013, 10:22:29 AM »
Hmm, can I recall everything I played in 2012?  I'll see if I can remember anything later and update it.


Final Fantasy X-III-2:

I wanted to give this game a chance, since despite how so many things were wrong with FFXIII, fast-paced gameplay was the only thing they got right.  Sadly with XIII-2 they made the game too easy to overlevel and general dumbed down difficulty.  I had to take in all the silly time travel plot, but there's enough plot summary I didn't get lost on where to go and do next.  It's an okay sequel, and I would have been interested in the finale if they didn't turn Lightning Returns into Assassin's Creed Lite (psst Assassin's Creed sucks). Rating: 6/10

Hyperdimension Neptunia MKII:

In my ongoing library to play RPGs Niu won't play, naturally I had to play the sequel to another bad Compile Heart game.  Surprise! The game doesn't completely suck.  It's easily the best title Compile Heart/Idea Factory put out to date, and I've played quite a few of them.  The biggest improvement over the others is the good and accessible battle system.  Plays a lot like BoFV, no random encounters, and short brief dungeon slogs.  Of course, you had to get over the fact that all the characters in the game are half naked anime girls who are actually videogame consoles. handhelds and companies, but honestly my tolerance for that stuff is fine. Rating: 7/10

Tales of Gracis F:

Battle system was the best ever with multiplayer with my 2 friends, but we all thought that outside of that it was completely inferior to Veserpia.  Asbel was the biggest loser in recent memory.  Malik and Richard saved the cast in my opinion.  The biggest improvement from the last few Tales games was sidequest availability.  I can easily put things off and still get every single optional weapon and ability without missing a stupid 1 hour time window.  That shit needed to die fast.  Rating: 8/10

Fire Emblem: Heroes of Light and Shadow:

Better than Shadow Dragon, but not much more than that.  The addition of My Unit gives you a more interactive self-insertion than the stupid tactican of the first GBA Fire Emblem.   Map design is average and challenge is fair but I couldn't give any fucks about Marth and his army.  Supports were uninteresting and please why do they make Marth do everything?  Village opposite site of the capture point! I hope you gave Marth the boots.  Warp staff and dancing shenanagins made sped up the lategame so I could finish the game before I grew tired of it.  Oh and fuck Astram, asshole got two lucky 1% crits in a row. Rating: 5/10

Atelier Meruru:

Not as a big of a jump of here from Totori as I thought but it's still the best of the trilogy.   Better graphical polish, gameplay improvements and large cast with lots of endings.  Using Achelemy this time to improve Meruru's kingdom instead of just dicking around for 5 years like Totori gave the game more meaning.  Voiced Barrel~ gived the game another point. Rating: 6/10

Record of the Agarest War 2:

Played 2 hours of it. Got bored.  They somehow made standard turn based gameplay more stupidly complicated than the other games.  Why?!  Oh and bullshit true ending requirements that you can miss within the first 5 minutes?  I got more used of the wash cloth (with a half-naked elfgirl on it!) that came with it than the actual game itself. Rating: Didn'tbother/10

Deus Ex: Human Revolution:

At this point I finally upgraded my PC, so it's time to finish the steam backlog.  First, the adventures of Adam Jenson punching the shit out of the Detroit police department. Seriously, I spent more time trying to silently kill everyone in the building. Once I got down to the last few troopers I ate candy bars and violently punched more dudes.  Took all the upgrades that let me keep punching people.  Sadly I had to play on the second easiest difficulty because it seems anything higher and Adam can't take more than 2 bullets before dying.  Fuck that shit.  I'm playing this game like I did Fallout: asking questions, then punching them in the face.  Boss fights were the worst aspect of the game.  Either know the gimmick or die 50 times before figuring it out.  Oh and you can't punch them, but they can punch you.  Fucking sucks.  Rating: 7/10

Bastion:

Play it.  Nothing else needs to be said.  I was not expecting to live up to the hype of a game well done for costing 5 bucks but it does.  Rating: 9/10

Fortune Summoners:

Take Zelda 2, add in 3rd grade girls with a little bit of sidescroller beat-em-ups with a party.  Holy shit it's balls hard though.  A little bit unpolished, considering its a japanese indie game and a bit overpriced (worth maybe $7.50 at most, spent $15).  Rating: 4/10

Natural Selection 2:

Laggy peer pressure.  It's too strong.  Anways, it a FPS with heavy emphmass on real time strategy elements like capturing bases and collecting resources.  The community is nice but it take a long time to get good at the game, something I don't want to do.   Since Trips died, Laggy doesn't want to play the game anymore so I lost interest as well.  Rating: Laggy/10

Infamous 2:

Picked it up at a 10 dollar used sale.  Nice sequel to a pretty average game.  I went with Good over Bad so I could shoot ICE ROCKETS.  That's a superpower I'll never get to play with again.  Other than that, standard sandbox game.  The last 2 hours of the game were intense and the final boss lived up to his name.  Ending was too cliché. Rating: 6/10

X-Com: Enemy Unknown:

I was too intimated to play the other X-com games.  Seemed to me I had to read 3 pages of FAQs to understand how to play the game otherwise I would get fucked.  I gave the new on a shot though.  Game was way too buggy to finish.  Half the time aliens would spawn right on top of me, then I would move and spawn another group.  What's that around the corner?  Two cyberdiscs and 9 chryssalids?  I'm replaying the game with some community patches and see if things change for the better. Rating: Buggyamericangames/10

Skyrim:

Number of game crashes: 0.  Good job Bethesda!  Number of times I had the screen saver pop up: 20.  Holy shit I didn't think they could put so many things in the game for you to do you couldn't make up your mind and thus do nothing.  The game is saved with the Macho Man Randy Savage Dragon/Chicken mod.  I did managed to do the bare minimum and finish the story thanks to Grefter's advice and play on a easy difficulty setting. Rating 4/10

Super Robot Wars Z-2 part 2:

Code Geass Plot Code Geass Plot Code Geass Plot Code Geass Plot Code Geass Plot Code Geass Plot Code Geass Plot.  Other than that, same fun I have with other japanese SRW games.  I really want to understand what goes on in these games without having to read a damn notepad. Rating: 7/10

Growlanser: Wayfarer of Time

I wanted to finish this game, as I generally enjoyed it.  However, my PSP finally perished when the triangle button malfunctioned. I need that button to access the menu goddamn it.  RIP in peace PSP.

Virtue's Last Reward

999 sequel.  Play that first.  I had to stop the first hour of VLR to play 999 when someone told me it was a direct sequel.  Anyways,  it's a little bit less intense than 999 but the addition of voiceovers and a branching plot chart makes it better than the first game.  As for the story, well, it's like 999 and fucked up beyond belief. Rating: 7/10

Persona 4: The Golden

A excellent port of one of my favorite PS2 games. Unfortunally, it's on system with absolutely no other games besides this one.   Already regretting purchasing a Vita for this game.  A lot of people here already played this game on the PS2.  Don't bother with this port.  Save $199 and rescue a puppy instead. Rating: 9/10

Playstation All-stars Battle Royale:

I got this free with my Vita.  I loved Brawl and Melee but I don't give a ratass about Sony's mascot characters to get into this game.  Is it bad that I don't know what Parappa the Rapper is from?  A lot of people are making fun of me for this.  Rating: freegame/10

Star Fox 3DS:

3DS game to dick around with until Fire Emblem Awakening came out.  It's pretty much the same game but with inferior voiceovers.  I'm still replay it from time to time, too cumbersome to play around with N64 emulators to get the original to work. Rating: 8/10

League of Legends

This is the only game my best friend plays anymore.  All he does is troll.  Of course he gets banned but makes another account and trolls.  Anyways, got peer pressured into joining him on breaking the meta.  The community is completely toxic and no other game will people call you a stupid noob faggot piece of shit than this game.  Somehow I got actually good at the game and got up to 1600 elo/Platinum so I just keep playing it without hating or loving the game.   Maybe it's just I can play a bear that's sole purpose is to flip people and roar. Masochism/10

Dota 2:

Laggy's friend (Sphen) made me download this.  After realizing there are no bears that flip people, anime girls that shoot rainbow lazer beams, or bomb throwing rats there's no reason to play this over LoL.  People are just as likely to call you a stupid noob faggot piece of shit but with VOICE chat.  Great. Uninstall/10.

Worst game Ephraim played in 2012:  Final Fantasy Tactics 1.3:

Doesn't have me in the game.  LFT superior master FFT hacking race.

#1 Game released in 2012 that Ephraim will never play ever: Diablo III:

Suck my cock Blizzard.

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Re: 2012 Gaming in review
« Reply #40 on: March 02, 2013, 02:07:52 PM »
The only reason to make fun of you about it is because Parrapa the Rapper comes from the game of the same name.  Otherwise cult PSX game that people love and assume everyone else has played it and loves it because that is what happens.  You play a game and then absolutely everyone on the planet has played it what do you mean you aren't obsessive about a game that is about a cartoon dog that raps.

Actually what the fuck Eph why aren't you obsessive about a game with a cartoon dog that raps?
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Re: 2012 Gaming in review
« Reply #41 on: March 03, 2013, 02:22:57 PM »
I've always been told reading an uninterrupted string of kana without kanji is much easier if done aloud, because it looks kinda like alphabet soup otherwise.  My Japanese is fairly mediocre but I've always felt that way at least.

Oh, that's definitely true.  Figuring out long strings of kana without sounding them out is dumb.  However, I doubt that this was the driving force behind having the game be entirely in Kana.

Also, Eph played a lot of games I don't have any interest in except for Deus Ex: HR, and I am with him 100%.  Punch some dudes.

Anthony Edward Stark

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Re: 2012 Gaming in review
« Reply #42 on: March 07, 2013, 03:06:53 AM »
You never know why Itoi does anything. He is a madman.