NG3RE: The game gives you the Scythe, really is there any other weapon to use in the game now?
...ok, yes, the Lunar Staff is the best at building Ninpo by far since apparently raw # of hits builds Ninpo and this is important for the final boss where there is literally a section that's "Keep fighting until you get ninpo built up than fire!" It's kind of dumb really because said Ninpo is suppose be UBER OVERPOWERED, but it's really just a "Advance Boss Fight" move with ridiculous gauge, *Sigh*
Boss fights in the later part of the game aren't too bad. They aren't all that good, but they seem to hold off on most NG bullshit, so that's enough for me. Then again, they had to balance around lacking items so they couldn't just throw whatever at you.
That said, game is ok. It does Mook Combat reasonably well, boss fights range from really stupid to forgettable inoffensive, the QTEs and ilk are actually not too poorly done and rarely a "push X to not die" kind (more of a "Push X to avoid taking damage" kind), and sometimes they don't even tell you what to do, you have to figure it out...which surprisingly helps because it gives you a sense of actual decision making. You're in Falcon Dive, missile coming at you from the left, HOW TO AVOID THIS!? Obviously, "Dodge Right" and they give you enough time to recognize "QTE POINT!"
Sadly, game still flubs on areas and isn't amazing by any stretch. Like it has a few gimmick sections that I'm not convinced add anything (Sit in car and shoot guys before car explodes, no way of telling just HOW much more punishment you can take!) And one of the cooler gimmicks, Stealth Kills, is completely absent after Mission 2.
Ayane's actually a fun alternate character to play as unlike Rachel, though her boss fights are really just "fight 3 suped up mooks with her limited arsenal." She's very clearly a character created as an afterthought bonus as a result, albeit, she mostly fights mooks and is fun as a result. Unlike Rachel who is gimped in all ways possible outside of maybe her Ninpo equivalent.
The game also has the misfortune of legitimate plot. The first two games basically just said "Ryu's a Ninja, there are bad guys, go kill them dead. By the way, most are demons, monsters, zombies, etc. so don't worry about moral ambiguity here!" This game through in actual nonsense that...uhh...doesn't really help. The whole schtick with Mizuki's family, Ryu's arm is cursed, a little girl whose a total plot device because shut up she's important...yeah, I can't say this game really benefitted from having plot more complicated than "Ryu kills bad guys." OH BUT WE GET TO SEE RYU'S FACE THIS GAME! HE UNMASKS HIMSELF!!! Not sure what the point of that was...
Arkham Asylum: So, onto a game where you do actual Ninjaing, just started this, up to the Gordon Tobacco following stuff. Not much to say yet.