"Lightning Reflexes is probably the best talent in the game across all levels of difficulty, yeah."
Lightyears behind Squadsight on easy/normal in any case. There just aren't that many enemies with Overwatch, and getting hit by Overwatch is rarely an issue.
I imagine that the best strategy is to be pretty defensive on high level difficulties and can't see it getting that much better.
Definitely convenient though.
Anyway everybody is maxed. The last destroyer skill is impossible to choose.
Everyone has a satellite, except those bastard germans/russians who left despite my sats / two ships over France.
I built a robot. He had half the hit rate of a destroyer in his first round of battle, and he died in his second. I was fighting three mutons, accidentaly triggered a fight against another muton + one super muton, and all my 65-80% hits missed. I gave a robot sacrifice to the RNG gods. (Amazingly, this worked and everybody else survived)
Maybe I built my assault wrong, but he doesn't do -that- much when he goes up against enemies, even after flanking and with plasma weapons.
Heavy has gotten a lot worse though, now that Rockets aren't OHKO machines. My appreciation for Bullet Swarm dropped. Suppression is still something I guess.
Support is kinda stealing the show, for non sniper classes. Flash grenades are great, move is great, healing is great, they get two items. They'd be useful as healbots, but they also get roughly the same damage potential as heavy/assault with the same durability and nifty support skills.
Sniper was already awesome and now he casually doubleacts. Line of sight stuff is still a problem though.
I really don't get why enemies move when not under player sight. It's more realistic but it really brings nothing to the gameplay and is a constant annoyance. I don't want to search the whole map for one last robot disc who's having fun circling around the borders of the map at mad speed.