Caius is definitely not the worst FF Antagonist ever. He's definitely got some major problems, but at least he has some qualities here and there (he is really good at stealing the scene and has a sense of charisma about him. Of course, the problem is once you get past the surface...yeah...), and a few minor tweaks could have made him actually good, but they dropped the ball at several points in that development.
People just label him that because "oh god FF13-2 is the worst thing ever" and so every failure in the game gets magnified dramatically...same as FF13 in that regard really.
Hopefully, LR helps sort all this nonsense out, but it sounds like Toriyama is being Toriyama again and I don't hold out too much hope for it (still going to get it, of course.)
That said...games...
Donkey Kong Country Returns 3D: That name is a mouthful and should feel bad as a result!
Anyway, never played the Wii version, so bought this because portable and doesn't have Wii Mote wiggling. Control scheme in both variants feels weird and I have to complain about the forced usage of L/R for mundane actions which they seem to love doing these days. Why not just do what DKC with B = Jump, A = grab stuff, Y = Roll/Pound/Run (I think that was the control scheme.) A strong example of "if it's not broken, DON'T TAKE A HAMMER TO IT TO TRY AND BANG OUT THE KINKS THAT AREN'T THERE." I wouldn't mind so much except the game lacks customization controls; you pick Analog or D-Pad, and are forced into that scheme.
Beyond that nuisance, game seems promising. Part of what helps is that after NSMBU was disappointing on difficulty outside of a few stray stages, this game very much doesn't pull any punches right out of the bat. Also game's humor based on the few plot scenes I've seen is fun too (DK pounding a Tiki for trying to hypnotize him is a good way to start level 1!) Also nostalgic hearing all those DKC1 themes remixed, though I do hope for some original themes here and there.
...which reminds me, DKCRTF better have STickerbrush Symphony.