FF5 Solo continues.
So I get the Fire Ship. I realise I can't reliably survive Skull Eaters yet (they go first and can do ~800 to the back row), at least not with any job which can kill them, so we'll put Jacohl aside. Off to Istory instead! I get into a fight with Ramuh, lose because he pulls out a decent damage move I didn't know he had (only decent, so I'd have been fine if I stayed healed). Fine. I opt for Time/Barehanded to deal with him quickly and effectively. And of course I instead get into a fight with Mini Dragons.
Mini Dragons - 1000 HP, good defences, and their damage can add up. This is a long, long, long slog for my setup, which pretty much has to retreat to the back row, haste, heal, and tank. Gravity does help cutting them down at least.
After that fight takes ages, I opt for something more aggressive in case I fight them again. Ninja with Time it is! I'll throw crap at them if need be.
Ramuh - Not much to say here, Haste/Slow, just attack for a while. Ramuh kinda sucks outside his rare Thundara.
Sandworm - Aqua Breath to the FACE. This goes for most of the desert as well.
Crayclaw - Black Mage. Actually not a *complete* joke, he goes first and uses Tailscrew! I have to use a Hi-Potion since I'm in a non-healing class. 2HKO him though. If I'd gone with Red I could have saved a resource, but eh, Black Mage AP more valuable.
Adamantoise - Red with Time. Adamantoise is a fair bit tougher than Crayclaw so he gets the more serious setup. With this I can do everything: haste, slow, protect, healing, and Blzzara to actually do decent damage. The only W1 boss which Vampire completely sucks against, for the record.
Rocket Launchers - So surprise, these guys are actually a pain! I go with Summoner + Learning so that I can 2HKO them while learning Missile. That's not important though. What is important is that they have Rocket Punch, which confuses. And lots, and lots of gravity, and no physicals to unconfuse you. So yeah, easy to hit yourself fatally here. Going barehanded instead of using a Thunder Rod is actually a bit safer. In hindsight I should just have used a staff-using class, since Heal Staff lols at confuse.
Flamethrowers - Another new blue magic, another formation MT 2HKOed by Ramuh. These guys have decent offence but are easy enough to outslug.
Soul Cannon - Ninja with some magic skillset. The key here is OHKOing the Launchers before they use Old, and a scroll does just that. Thunder Scrolls the rest of the way, using Vampire to heal. In hindsight I should have used Haste/Slow since there's no way he'd even be at any risk of firing a second shot with those, and I could have saved a bit of money. No big, though.
Ronka Ruins as the only major dungeon of the arc, definitely deserve some note. I mostly work on learning Control here, with Blue Magic if I get into trouble. Missile helps for cutting through higher HP, Flame Thrower on enemies with high def, otherwise Main Gauche Goblin Punch all day long. Aqua Breath if I face five enemies at once. Not too bad. Once I'm done getting Control I switch to Summoner for some very easy sweeping, as nearly everything here is one-rounded by either Shiva or Ramuh.
Ghidra - Oh hey, I have a use for Phoenix Downs on this challenge. Bye. I'm even Level 28 at the end of Ronka, so I get Level 4 Graviga.
Archeoavis - Time and Blue. Missile cuts through a couple forms, Flame Thrower/Aera most of the rest. Last form and its element spoiling just eats chippy Goblin Punch death, but with the Heal Staff, Haste, Regen, and Slow, I'm not in much danger other than a scary moment or two with confuse (which still isn't that bad).
Okay, world 1 wrapup time.
Skull Eaters - Now that I have over 800 HP as a Ninja, I take these guys and their stupid cave down. They go first, sometimes they run, sometimes they miss. I actually never do get hit but it doesn't matter! Scrolls OHKO them.
Prototype - Control. zzz.
Jackanapes - Control actually doesn't work here, so much for that. So Ninja, OHKO them with Shuriken. Feels like a waste but I probably wasn't going to use those Shuriken on anything else so whatever. I kill four of them and grab the treasure.
Titan (1 reset) - Haha I screw this up, attack him just as he's getting a turn where he decides to use Earth Shaker, and two of those in a row kill me! Aside from that dumb mistake this guy's not too hard, since ES is nowhere near the high 2HKO it often is at normal levels.
Manticore - Pretty easy. Punch it to death with Barehanded White Mage.
Purobulos - Summoner. Titan. Smash. They counter Titan by healing themselves but it so doesn't ward off the 2HKO. Important to blitz these guys because they can Self-Destruct turn 2.
So off to world 2!
Solo Level 5 Galuf! Not too bad, enemies fail to OHKO him even now. Throw takes out the randoms, one shot of gravity takes out Gilgamesh. I do have one reset here because I job change to Time Mage a few steps early, run into a random, and get slowly beaten down. The fact that I almost win is a little depressing.
Big Bridge enemies largely roll over and die to Ramuh. Gilgamesh is tougher and demands an actual setup, so Red with Time again. As with Adamantoise, having a full skillset like this is pretty potent: Haste/Slow/Regen/Protect, healing, and -ara spells for offence. It's quite bad offence once he uses Protect/Shell (Haste is countered by using Slow again) but it suffices.
And that's where I am now!
Job update:
Blue Mage - JL3. Blue Magic remains great for Vampire, Missile, Flame Thrower, Goblin Punch, Aqua Breath, etc.
Summoner - JL2. Picked this up mainly in Ronka, it's a great skillset obviously, MT mowing things down for the win. Throw might be even better but it has a prohibitive JP investment.
Ninja - JL2. I haven't used its abilities, but Throw is nice, see above.
Monk - JL2. Still all about Barehanded. Great ST damage if things don't spoil it, Summon mows things down faster and from the back row though.
Time - JL2. Haste/Slow yep. Regen has gotten some use! As a carrier, also has Gravity.
Black - JL2. Working on this one quietly in the background although it's lost much of its luster outside a few fights.
Beastmaster - JL2. Control! So far only used for specific fights, but it may see broader use once I get the Hypno Crown.
White - JL1. My current project, as there will come a time when Curaga is by far the best healing and Shell/Image will also be welcome.
Still haven't used: Knight, Thief, Mystic Knight, Berserker, Geomancer, Bard, Ranger, any earth job.