FE13 Lunatic Casual beaten. It was pretty ridiculous, relied on a small number of characters and crazy strats in general to get through the game without using randoms or other methods of grinding. One of the general themes of the playthrough was that money was a major issue due to missing almost all the chests, but I managed to snatch some Bullions here and there. Sold pretty much everything I owned that wasn't immediately useful, Silver Axes/Bows were a nice source of money late since only Basilio could use either. Robin was Speed+ Skill-.
Prologue - Mostly tried to grab Robin and Chrom a couple of levels by picking people off, otherwise Fredrickpremacy. Gave him Robin's Bronze Sword.
Chapter 1 - Around 20 resets. The guy with a Hammer was a real bitch and I spent most of the battle running from him. Sully insta-doubled and killed by myrms which was no fun. Turn 1 was my first real use of extending movement with Pair Up; having Fred pair with Robin and then Switch to kill some dudes on the left really helped.
Chapter 2 - Around 30 resets. A complete trainwreck of epic proportion. Turn 2/3 was a bloodbath, Sully/Stahl/Virion meeting demise, Miriel lives long enough to give Fredrick his Iron Axe, Vaike supports Chrom until his life is needed to save Chrom. Most of the resets were on the first half of the map, although I had two once I got to the second half. Keeping Lissa alive is very important for turn economy. Fred still got 3-4HKOed by the enemies on the map, so his death could definitely happen.
Chapter 3 - Around 7-8 resets. Earlygame is pretty douchey. Paired up Fredrick with Kellam and took his Javelin. Noticing a trend of Fred stealing everyone's shit? Swept the left side with Fred and friends, had non-Fred folks deal with the right so they could level, paired Chrom with Sumia so he could level, paired Robin with Miriel for ALL THE MAGICS. Sully/Stahl pairing as well, and Virion as always croaked.
Chapter 4 – 1 reset. Pretty easy, just have to bait the enemies at the right time. Worked on my Chrom/Robin pairing and levelling mostly. The main mistake I made was not deploying Lissa, who is needed to make Chrom/Robin usage easier. Everyone but Miriel lived.
Chapter 5 – 7-8 resets. Managing to get Elwind to Robin helps. Otherwise mostly Fredrick owning things and other party members dying at useful times. Think I paired Chrom with Sumia so he could double Wyverns with Falchion. Think I had Fredrick, Robin, Chrom, Sumia, Miriel, and Lon'qu alive.
Chapter 6 – 2 resets. Got a little lucky the time I won with a Chrom/Robin double attack to finish Vally and Validar going for Marth rather than me at an opportune time. He was right in the entranceway to Em's room but for some reason decided to go for Marth instead, buying me a couple of turns. He is very personally impressive on this mode, especially since Fredrick died before I engaged him. Only had the duo left of my PCs.
Chapter 7 – 0 resets. Very easy.
Chapter 8 – 0 resets. + points for Nowi being one-rounded and then Robin saying “Oh, she's a dragon? We could probably use her help more than she could use ours!” lulz. Otherwise Sumia/Robin/Chrom/Fred smash. At this point I Master Sealed Robin, who is now my best PC.
Chapter 9 – 3 resets. Unlike in Hard, the enemies move to pincer you in the same turn that the Wyverns from the top reappear. Pretty scary stuff, but Robin with Elwind manhandles Wyverns.
Chapter 10: 3 resets. Fairly obnoxious, missed the Seraph Robe but got the other Thief items (I missed every freaking Seraph Robe in the game.) Gregor managed to grab like five levels wielding a Killing Edge on a fort vs. Wyverns while Chrom/Robin/Fred fought the jerk boss. The introduction of Tharja, too, which is very important!
Chapter 11: 5 resets. I had a lot of trouble with the early-map mages. Robin is not very durable to magic at all and she was who I depended on to kill everything. A lot of my PCs (Sully, Fredrick, Sumia, Anna, Tharja) died fending off the various awful and rude reinforcements, especially that Hero. I hate that guy! Think Chrom reached 20 on this map.
Chapter 12: 5 resets. This is the point where the game generally changes dynamics; emphasis on swarms increases. This map has lots of knights and cavs, so the Beast Killer is Fred/Sumia's best friend. Believe I Second Sealed Fred into a Paladin at this point. My primary strategy was clogging holes, killing off the guys from the right and left, and just setting up a defensive position. Ended up slugging the boss with Libra, one of the last times Libra was a useful offensive unit. Robin/Chrom S support kept them alive for the most part. Promoted GREGOR after this battle.
Chapter 13: 10 resets. The fort reinforcements are very rude. Thought this map was borderline impossible until I realized it was Defeat Boss, so Gregor attacked him followed by double Levin Sword from Anna. Done!
Chapter 14: ~25 resets. Paired Robin with Anna, Lucina with Gregor, Panne as a Wyvern Knight with... someone, Sully maybe? Chrom with Gaius the speed granter, and had Fred and Sumia on Pegasus killing duty with Beast Killers. Had Robin in the range of about 10 Pegs on Turn 1 with Elwind out, killed them, followed by just trying to clogs holes and not bait those on the left. After heavy losses I ended up pairing Chrom and Robin and leaving Anna and Lucina together, those two died and then I survived the rest of the map alone. Robin got to Level 15 Grandmaster on this map so I Second Sealed her into a Swordmaster.
Chapter 15: 0 resets. Rescue staff Say'ri, feed Lucina kills to get her promoted. Levin Sword sadly deceased in this battle. Also got to train Chrom in Lances, which is pretty key for future strats.
Chapter 16: 15 resets or so. Mobile magic users and reinforcements out the ass. Used stealth to cart Chrom and Robin over with Cherche and Sumia while having Tharja and Anna pairing take on the world with Nosferatu.
Chapter 17: 15 resets. Too many open sides for my underlevelled as fuck party, tried a variety of strats, at first tried to just go through like Hard Mode, but the valkyrie reinforcements/the ones from the boss's room just come and wail on you in the hall. Turn 1 is rather crucial in making sure that you have minimal losses; I set it up where the right side was defended near Chrom, killed the guys from the center on Turn 3, while the left side of Lucina and Tharja and friends (Lucina paired with Anna, Fred paired with Sumia) trying to survive. Picked off the archer with Tharja/Anna as well. Ended up just having to blitz as fast as I could to the boss before the reinforcements blocked my path and having Tharja with Nos defend the door as Chrom and Robin tried to take down the over-evasive boss.
Chapter 18: 7 resets. Mostly realizing that, again, three pronged attacks don't work on this game. As with many other maps, just knowing what pace to move at helps a ton. Got a lot of mileage out of baiting mages with my Javelin out, and Chrom gained a lot of levels. Killed the boss with Lucina. Also, hey dawg, I know this is your brother's sword, but it's so shiny...
Chapter 19: 40-50 resets. Holy mother of god this map is hard. Finish as many enemies off as possible with the scrub brigade (Fred sadly is part of said scrub brigade, even if he can hit bitches with Beast Killer, thus making him better than most of his friends.)Mostly ended up with Chrom/Robin pairing with Chrom sporting a Javelin/Short Spear standing on a fort with Tharja/Say'ri with Nos(standing NEXT TO Robin is important, because Robin helps Tharja null the crit of the enemies on the map.) I used up 106 charges of Nos, good thing it is storebought. Used a lot of Amastu as well. Tharja hit her level cap on this map, so I had to Second Seal her back to Level 1. <_< Chrom is a Paladin now as well, and Robin is a Trickster after getting Swordfaire. Chrom also has an A in Lances now!
Chapter 20: 25 resets. Ended up not killing Cervantes for the Ephs. Turn 1 is holding a line (Chrom/Sumia, Robin/Say'ri, Lucina/Fred) in the middle, Tharja/Anna killing the right side, and having Hammer and Armorslayer users try to take out/distract the left. Trying to dash up the area (down the hallway to the right, since open spaces do not favor me) is imperative because I needed to book it before the 15 dudes come from the bottom on turn 4 or whatever, ended up having Lucina/Say'ri pairing after sacrificing Fred/Sumia, and had Tharja/Anna dash with Robin/Chrom to Valhart after Lucina valiantly fended off people. Valhart killed Tharja and Anna but left Robin/Chrom alive long enough to wail on him.
Chapter 21: 15 resets. Ended up doing this as slow as molasses, took 29 turns, just turtled out all of the stupid reinforcements, got all of the treasure! Noble Rapier ended up just being sell-bait since I classchanged Lucina into a Swordmaster. Hooray for Fortify though. Tharja/Anna Chrom/Robin Lucina/Say'ri only relevant people as always. :p
Chapter 22: 2 resets. Brave Sword Assassin/Valflame Valk was Turn 1 reset, had another on at some point. 51 speed swordmaster also killed me once, uguu. Pretty easy though.
Chapter 23: 3 resets. Not as hard as I had feared, due to Javelin hax and Chrom having the high move from Pally. Mostly ran around, positioning myself to be hit by the people I wanted to be hit by. At some point in the last few chaps Chrom passed Robin in awesomeness, which is amusing since he was the second wheel earlier.
Chapter 24: 1 reset. Once I realized that all the Wyverns had Swordbreaker, Tharja/Nos hax had to reappear.
Chapter 25: 25 resets. Dark Flier reinforcements for the big jerkfaces. >_< Realized that blitzing the boss with Chrom and Robin was the best strategy; in particular, some nasty guys appear next to the boss on Turn 7. Mostly had Tharja/Anna tank the mages, Lucina/Say'ri tank the Griffons with Basilio/Flavia tanking the top with Hammer, used Rescue staff with Robin to summon Flavio/Basilio nearer to kill stuff on the right, moved quickly up the right while having my allies kill things/die, particularly Tharja on a fort killing Dark Fliers. Killed the boss on Turn 6.
End: 1 reset. Rescue staff abuse to get my peeps close to the boss, Turn 2 was Lucina and Chrom attacking the boss while the others tried to off enemies and EVERYONE DIES but Chrom, Turn 3 was Chrom Aether-critting the boss for 96 damage. Kind of lucky, but I'll take it.
Overall there was a lot of death. Many maps ended with only two-five people left.
Final levels:
A tier:
Chrom 20/20/11 Paladin (41 STR, 41 speed, 46 luck, 33 def, 24 res)
Robin: 20/15/15SM/4 Trickster: (34 STR/44 speed/40 luck/17 both defenses)
Lucina: 20/15/3 Swordmaster: (35 STR/40 speed/38 luck/26 def/19 res)
Tharja 20/20/16 Sorcerer (47 Mag/41 speed/21 luck/35 def/19 res)
B tier:
Fredrick: 15GK/5 Paladin: (26 STR/25 speed/12 luck 17 def/13 res)
Panne: 15/10WyvernRider/4 Griffon Rider (31 STR/31 speed/20 luck/23 def/9 res)
Gregor: 20/10 Bow Knight (30 str/26 speed/18 luck/19 def/5 res)
Say'ri: Level 7 Swordmaster (23 str/33 speed/25 luck/15 defenses)
Sumia Level 20/7 Falcon Knight (19 str/32 speed/27 luck/13 def/18 res)
Morgan, stats are irrelevant, Rally Spectrum monkey
Anna: Level 12 Trickster (16 STR/27 Magic/27 speed/35 luck/13 def/16 res)
Basilio: Level 12 Warrior (39 str/29 speed/24 luck/25 def/10 res)
Flavia: Level 12 Hero: (32 str/36 speed/27 luck/27 def/14 res)
Libra and Lissa just heal and die
Fredrick and Chrom/Robin/Tharja MVPs.