At this point the strategy is the same against every boss: Illusion Sun to evade a few attacks, Reviver for a Reraise effect (this is the only healing I use), then Dragon Inferno/Triple Thrust until the enemy's dead. This kills everything. Or so I thought.
I had never seen this enemy before. Nice.
Yattaf decides to take on evil Jesus and destroy his cult.
Unfortunately she needs to leave party members behind through all the dungeon. ...
And apparently Herman is permanently dead.
Yattaf grabs Sharl, Muse, Wood, Mille Feuilles and Thomas to use them as... pretty much boulders in a block puzzle
I wanted Harid instead of Mille Feuilles, but he just didn't give a fuck about this quest.
It is all very epic.
Unfortunately Jackal is completely pathetic. The End.
Is Dragon Inferno enough to kill that bastard?
... Yes. Yes it is.
This monstrosity probably has the best defense in the game, regens 999 every round, knows a bunch of status including petrification (which it loves)
The damage isn't that high, so Yattaf can afford losing a bit of defense.
Dream Gem for sleep protection, Feather Boots for Stone+Earth protection (I think), Kris Knife for overall status protection. Grab Dragon Inferno and spam it.
Abyss Naga just LOVES status. Forsake all defense for status protection (sleep & poison immunity + overall status resistance), then the usual strategy applies.
Hey! Let's try killing the final boss with his limiter off!!
Er...
Ok, ok. I get it.
Fine! I lost, I know!
Aunas mk2 is pissed. His counter has been upgraded to 600 or so damage (fire protection doesn't help), and he has monster HP + status. (ID, Charm, Stun, Stone) His non counter damage is fairly manageable with fire protection, but there's no way to be protected against every status, so Yattaf needs some luck to win this.
200 TPs wasn't enough, I had to use a few physical attacks to finish him off.
For some weird reason, he regens 999 HPs per round... Until he gets hit once. I guess he has a fire mantle effect that auto counters and regens HPs; with the auto regen disappearing after one counter.
... I should have used Double Dragon, right? I'm an idiot.
Byunei mk2 rocks with Stun. And I left the stun immunity boots back home.
She does good enough damage that the 3-6 turns lost because of Stun mean a game over 50% of the time, even with Auto resurrection on. And she has Charm and Poison too! Yay!
Aunas was hard enough, Byunei looks even worse. I really didn't plan this enough. No choice but to reload an earlier save.
First, training on the strongest regular enemy in the game, Asura.
Final stats:
999 HP
250 TP
147 MP
Sword: 38
Axes: 39
Spears: 39
Bows: 32
Fists: 43
Fire: 36
Sun: 36
Um... I -might- have sometimes reloaded before defeating an Asura to get more stat boosts. >_>
Aunas still killed me 6 times, even with Double Dragon.
Goddamn Byunei took me 20 tries. The stun immunity boots don't even work. Either there's a mistake in the code, or it's not immunity just 90% resistance except Byunei has 170% hit rate or something.
Setup: Hidora Leather (poison immunity), E. Martial, Kris Knife (status protection), Death Ring. All in all, it seems like the best compromise between stat protection and defense, but it doesn't guarantee a win at all.
Forneus mark 2? .........
NOOOOOOO!
Ok. Now that I know how it works, I'm coming back with the Silver Hand. I'm not sure it will be enough to kill Forneus, but I might as well try. I don't think I can afford leaving one of the four abyss devils alive.
Edit: I tried the Silver Hand and even the Silver Hand + savestate abuse, but I didn't beat him. 16 full rounds of Dragon Scale Sword physical + Dragon Inferno aren't enough. I think that's it for this challenge, unless Destroyer is manageable even with Forneus alive.