Games with powerful candy bars:
* Secret of Mana / Seiken Densetsu 3
* Pokemon
* Deus Ex Human Revolution
Just finished the DLC, The Missing Link. Fun and reasonably meaty for DLC (~5 hours of gameplay? That's a lot), although it's tight corridors 24/7, and the usual incentive to spam quicksaves to get perfect takedowns & stealth. And once you get to the final third of the game there's no reason not to unleash candy bar broken like crazy as usual.
Plotwise, the DLC is 100% consistent with what happened in DE:HR, which is cool, no crazy curveballs with THIS NEW CHARACTER WAS SECRETLY BEHIND EVERYTHING OH SNAP, but flipside you don't really learn anything new either, so eh. As usual, women who are part of evil conspiracies are the ones most likely to have doubts about the wisdom of murdering hundreds of people, while the men either shrug or else cheerfully run the program. Although I guess in fairness some of the hacked emails from the (male) chaplain are all "uh the soldiers have some doubts about this, can you clarify why exactly we're doing this and the legality of it to improve morale?" Yeah, I'd think that kidnapping hundreds of people who really obviously aren't terrorists if you bother to talk with them at all, which some soldiers clearly do, might raise some eyebrows. Oh well, conspiracy theory fiction, where guards shrug about this and nobody falls in love with a prisoner and nobody mentions off-handedly to their girlfriend back home about this.
Random annoying oddity: Our Villain's name is Pieter Burke, and he's part of a mercenary operation, which is like the most stereotypical South African name + profession I can imagine, but he has a South-Southern accent instead. As in, Southern US. Weird.
Also, for all the self-generated hype about the boss fight... there isn't really one. It's just some more gameplay, which is fine, I like DE:HR gameplay, but I was one of the people who *liked* the MGS-esque change-ups for the boss fights in DE:HR. Totally unrealistic, but sure, having enemies that can take like 15 shotgun blasts to the chests and have wacky gimmicks is interesting and changes the pace. Ideally you can fit some stealth options in there too, but the final section of Missing Link is just more "eat candy bars, be invisible, shoot people at point blank range with a stun gun while invisible." Boss battles gave you a chance where that strategy just plain didn't work in DEHR, which was *good.*