DDDA: Completed. Expansion boss mk 2 is a very dumb fight. Not just because he looks dumb (although he most definitely does), but because it's the polar opposite of the first-run fight (which is pretty outstanding if you tackle it as soon as it becomes logistically feasible to do so). They stripped away the speed, mobility and ferocity--basically everything that makes the first form a terror. Now he floats serenely around the arena casting spells, I dunno, whenever he feels like it? I seriously chipped through his entire final health bar (using only the basic attack of my horribly outdated magick bow because it was sadly the most efficient tool available) without him doing a goddamn thing. What the hell, Capcom? I also gave up on killing Death because the bastard regenned all his HP somehow. What in the--he's a multiple encounter boss, that's not how they're supposed to work!
Everything else was fun to kill, though.
BBI can get seriously grindy though, as may be inferred from distance between last and current posts on the subject. Most of it isn't strictly necessary, but if you want to get the most out of the new gear, resign yourself to either farming imposingly badass enemies or spending a lot of time running between Asalam and the mountebank. And I didn't even get top notch weapons! I shudder to think of the time investment required to get optimal gear. Actually I think most of my time I was just upgrading armor I wanted to use because it looked nice. Dragon's Dogma has a lot of nice looking swag! (What no of course I didn't dragonforge the chainmail bikini turn those accusing eyes elsewhere.)
Anyway, I'm making one last set of Black Cat runs before shutting down (hey, I still had new gear to upgrade) when the game decides to close things out on a high note. Usual stuff at first, back and forth back and forth:
"Hoy there--"
"I've a business--"
"Hoy there--"
"I've a business--"
"Hoy there--"
"I've a business--"
*Mute TV and turn on Daft Punk to make it bearable*
Wait, what's this? Arsmith spawned on top of a box. NPC pathing does not understand vertical movement, so he just paces round this one-foot circle on top of the box. Then a pawn breaks the box and Arsmith dies from quantum uncertainty.
It's the parade of low-grade stupid that really makes Dragon's Dogma a memorable experience.